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Packages that use Microsoft.Xna.Framework.Input | |
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Microsoft.Xna.Framework.Input |
Classes in Microsoft.Xna.Framework.Input used by Microsoft.Xna.Framework.Input | |
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Buttons
Enumerates input device buttons. |
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ButtonState
Identifies the state of a controller button. |
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GamePadButtons
Identifies whether the buttons on an Xbox 360 Controller are pressed or released. |
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GamePadCapabilities
Describes the capabilities of an Xbox 360 Controller, including controller type and whether the controller supports voice. |
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GamePadDeadZone
Specifies a type of dead zone processing to apply to Xbox 360 controller analog sticks when calling GamePad.GetState. |
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GamePadDPad
Identifies which directions on the directional pad of an Xbox 360 Controller are being pressed. |
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GamePadState
Represents specific information about the state of an Xbox 360 Controller, including the current state of buttons and sticks. |
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GamePadThumbSticks
Structure that represents the position of left and right sticks (thumbsticks) on an Xbox 360 Controller. |
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GamePadTriggers
Structure that defines the position of the left and right triggers on an Xbox 360 Controller. |
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KeyboardState
Represents a state of keystrokes recorded by a keyboard input device. |
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Keys
Identifies a particular key on a keyboard. |
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KeyState
Identifies the state of a keyboard key. |
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MouseState
Represents the state of a mouse input device, including mouse cursor position and buttons pressed. |
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