Uses of Package
Microsoft.Xna.Framework.Input

Packages that use Microsoft.Xna.Framework.Input
Microsoft.Xna.Framework.Input   
 

Classes in Microsoft.Xna.Framework.Input used by Microsoft.Xna.Framework.Input
Buttons
          Enumerates input device buttons.
ButtonState
          Identifies the state of a controller button.
GamePadButtons
          Identifies whether the buttons on an Xbox 360 Controller are pressed or released.
GamePadCapabilities
          Describes the capabilities of an Xbox 360 Controller, including controller type and whether the controller supports voice.
GamePadDeadZone
          Specifies a type of dead zone processing to apply to Xbox 360 controller analog sticks when calling GamePad.GetState.
GamePadDPad
          Identifies which directions on the directional pad of an Xbox 360 Controller are being pressed.
GamePadState
          Represents specific information about the state of an Xbox 360 Controller, including the current state of buttons and sticks.
GamePadThumbSticks
          Structure that represents the position of left and right sticks (thumbsticks) on an Xbox 360 Controller.
GamePadTriggers
          Structure that defines the position of the left and right triggers on an Xbox 360 Controller.
KeyboardState
          Represents a state of keystrokes recorded by a keyboard input device.
Keys
          Identifies a particular key on a keyboard.
KeyState
          Identifies the state of a keyboard key.
MouseState
          Represents the state of a mouse input device, including mouse cursor position and buttons pressed.