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DxWnd.reloaded/build/readme-relnotes.txt
gho tik 8f3bc994d0 v2_02_06_src
Former-commit-id: d4efddb04484dd2edfc4dfcea2129763baf1ca88
2017-03-06 11:17:01 -05:00

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v2.2.00/01
major code rewriting - introduced dxwCore class
preliminary FPS handling: Limit, Skip & Count with configurable delay
Hide Multi Monitor configuration flag - used for "Dream Acquarium" on multimonitor PC.
v2.2.02
preliminary time stretching: so far applies to GetTickCount() only, and is controlled by Alt-F5 / F6 keys.
Fixed bug in GDI BitBlt call: stretching must be made on screen DC only, or it's made twice.
v2.02.03/04:
code cleanup - see syslib calls hooking
new configuration flags: Hook GDI and Hook OpenGL
OpenGL custom library field
API hooking fix with module specification
Time stretching by keyboard control (Alt F5/F6) and/or Time Slider dialog
v2.02.05:
hooked winmm timeGetTime() API: makes time stretching work for Age of Empires series
changed time stretching grain: now it's not the coarse grained 2x, 4x,... series in 9 possible values but the fine grained series 1.5x, 2x, 3x,.... in 17 possible values
added status and time stretching view panels to tray icon menu
v2.02.06:
preliminary FPS counter overlapped on game screen, Alt-F7 to toggle display on/off.
fixed buf on time stretch logging (and possible game crash).
revised GetDC handling with 8BPP paletized surfaces: avoided need to emulate reverse-blitting and got an impressive speed improvement for games such as Age of Empires I & II and Hyperblade.