mirror of
https://github.com/DxWnd/DxWnd.reloaded
synced 2024-12-30 09:25:35 +01:00
155 lines
5.2 KiB
C++
155 lines
5.2 KiB
C++
// myIDirect3D9.cpp
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#include "StdAfx.h"
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#include "stdio.h"
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#define trace if(log) fprintf
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extern FILE *log;
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myIDirect3D9::myIDirect3D9(IDirect3D9 *pOriginal)
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{
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m_pIDirect3D9 = pOriginal;
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}
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myIDirect3D9::~myIDirect3D9(void)
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{
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}
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HRESULT __stdcall myIDirect3D9::QueryInterface(REFIID riid, void** ppvObj)
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{
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*ppvObj = NULL;
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// call this to increase AddRef at original object
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// and to check if such an interface is there
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HRESULT hRes = m_pIDirect3D9->QueryInterface(riid, ppvObj);
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if (hRes == NOERROR) // if OK, send our "fake" address
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{
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*ppvObj = this;
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}
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return hRes;
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}
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ULONG __stdcall myIDirect3D9::AddRef(void)
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{
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return(m_pIDirect3D9->AddRef());
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}
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ULONG __stdcall myIDirect3D9::Release(void)
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{
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extern myIDirect3D9* gl_pmyIDirect3D9;
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// call original routine
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ULONG count = m_pIDirect3D9->Release();
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// in case no further Ref is there, the Original Object has deleted itself
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// so do we here
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if (count == 0){
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gl_pmyIDirect3D9 = NULL;
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delete(this);
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}
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return(count);
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}
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HRESULT __stdcall myIDirect3D9::RegisterSoftwareDevice(void* pInitializeFunction)
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{
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trace(log, "IDirect3D9::RegisterSoftwareDevice\n");
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return(m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction));
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}
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UINT __stdcall myIDirect3D9::GetAdapterCount(void)
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{
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trace(log, "IDirect3D9::GetAdapterCount\n");
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return(m_pIDirect3D9->GetAdapterCount());
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}
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HRESULT __stdcall myIDirect3D9::GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier)
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{
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trace(log, "IDirect3D9::GetAdapterIdentifier\n");
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return(m_pIDirect3D9->GetAdapterIdentifier(Adapter,Flags,pIdentifier));
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}
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UINT __stdcall myIDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format)
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{
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trace(log, "IDirect3D9::GetAdapterModeCount\n");
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return(m_pIDirect3D9->GetAdapterModeCount(Adapter, Format));
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}
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HRESULT __stdcall myIDirect3D9::EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode)
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{
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trace(log, "IDirect3D9::EnumAdapterModes\n");
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return(m_pIDirect3D9->EnumAdapterModes(Adapter,Format,Mode,pMode));
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}
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HRESULT __stdcall myIDirect3D9::GetAdapterDisplayMode( UINT Adapter,D3DDISPLAYMODE* pMode)
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{
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trace(log, "IDirect3D9::GetAdapterDisplayMode\n");
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return(m_pIDirect3D9->GetAdapterDisplayMode(Adapter,pMode));
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}
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HRESULT __stdcall myIDirect3D9::CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed)
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{
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trace(log, "IDirect3D9::CheckDeviceType\n");
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return(m_pIDirect3D9->CheckDeviceType(iAdapter,DevType,DisplayFormat,BackBufferFormat,bWindowed));
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}
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HRESULT __stdcall myIDirect3D9::CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat)
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{
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trace(log, "IDirect3D9::CheckDeviceFormat\n");
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return(m_pIDirect3D9->CheckDeviceFormat(Adapter,DeviceType,AdapterFormat,Usage,RType,CheckFormat));
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}
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HRESULT __stdcall myIDirect3D9::CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels)
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{
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trace(log, "IDirect3D9::CheckDeviceMultiSampleType\n");
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return(m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter,DeviceType,SurfaceFormat,Windowed,MultiSampleType,pQualityLevels));
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}
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HRESULT __stdcall myIDirect3D9::CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat)
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{
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trace(log, "IDirect3D9::CheckDepthStencilMatch\n");
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return(m_pIDirect3D9->CheckDepthStencilMatch(Adapter,DeviceType,AdapterFormat,RenderTargetFormat,DepthStencilFormat));
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}
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HRESULT __stdcall myIDirect3D9::CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat)
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{
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trace(log, "IDirect3D9::CheckDeviceFormatConversion\n");
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return(m_pIDirect3D9->CheckDeviceFormatConversion(Adapter,DeviceType,SourceFormat,TargetFormat));
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}
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HRESULT __stdcall myIDirect3D9::GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps)
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{
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trace(log, "IDirect3D9::GetDeviceCaps\n");
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return(m_pIDirect3D9->GetDeviceCaps(Adapter,DeviceType,pCaps));
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}
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HMONITOR __stdcall myIDirect3D9::GetAdapterMonitor(UINT Adapter)
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{
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trace(log, "IDirect3D9::GetAdapterMonitor\n");
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return(m_pIDirect3D9->GetAdapterMonitor(Adapter));
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}
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HRESULT __stdcall myIDirect3D9::CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface)
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{
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trace(log, "IDirect3D9::CreateDevice\n");
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// global var
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extern myIDirect3DDevice9* gl_pmyIDirect3DDevice9;
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// we intercept this call and provide our own "fake" Device Object
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HRESULT hres = m_pIDirect3D9->CreateDevice( Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
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// Create our own Device object and store it in global pointer
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// note: the object will delete itself once Ref count is zero (similar to COM objects)
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gl_pmyIDirect3DDevice9 = new myIDirect3DDevice9(*ppReturnedDeviceInterface);
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// store our pointer (the fake one) for returning it to the calling progam
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*ppReturnedDeviceInterface = gl_pmyIDirect3DDevice9;
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return(hres);
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}
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