// myIDirect3D9.cpp #include "StdAfx.h" #include "stdio.h" #define trace if(log) fprintf extern FILE *log; myIDirect3D9::myIDirect3D9(IDirect3D9 *pOriginal) { m_pIDirect3D9 = pOriginal; } myIDirect3D9::~myIDirect3D9(void) { } HRESULT __stdcall myIDirect3D9::QueryInterface(REFIID riid, void** ppvObj) { *ppvObj = NULL; // call this to increase AddRef at original object // and to check if such an interface is there HRESULT hRes = m_pIDirect3D9->QueryInterface(riid, ppvObj); if (hRes == NOERROR) // if OK, send our "fake" address { *ppvObj = this; } return hRes; } ULONG __stdcall myIDirect3D9::AddRef(void) { return(m_pIDirect3D9->AddRef()); } ULONG __stdcall myIDirect3D9::Release(void) { extern myIDirect3D9* gl_pmyIDirect3D9; // call original routine ULONG count = m_pIDirect3D9->Release(); // in case no further Ref is there, the Original Object has deleted itself // so do we here if (count == 0){ gl_pmyIDirect3D9 = NULL; delete(this); } return(count); } HRESULT __stdcall myIDirect3D9::RegisterSoftwareDevice(void* pInitializeFunction) { trace(log, "IDirect3D9::RegisterSoftwareDevice\n"); return(m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction)); } UINT __stdcall myIDirect3D9::GetAdapterCount(void) { trace(log, "IDirect3D9::GetAdapterCount\n"); return(m_pIDirect3D9->GetAdapterCount()); } HRESULT __stdcall myIDirect3D9::GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) { trace(log, "IDirect3D9::GetAdapterIdentifier\n"); return(m_pIDirect3D9->GetAdapterIdentifier(Adapter,Flags,pIdentifier)); } UINT __stdcall myIDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) { trace(log, "IDirect3D9::GetAdapterModeCount\n"); return(m_pIDirect3D9->GetAdapterModeCount(Adapter, Format)); } HRESULT __stdcall myIDirect3D9::EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) { trace(log, "IDirect3D9::EnumAdapterModes\n"); return(m_pIDirect3D9->EnumAdapterModes(Adapter,Format,Mode,pMode)); } HRESULT __stdcall myIDirect3D9::GetAdapterDisplayMode( UINT Adapter,D3DDISPLAYMODE* pMode) { trace(log, "IDirect3D9::GetAdapterDisplayMode\n"); return(m_pIDirect3D9->GetAdapterDisplayMode(Adapter,pMode)); } HRESULT __stdcall myIDirect3D9::CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) { trace(log, "IDirect3D9::CheckDeviceType\n"); return(m_pIDirect3D9->CheckDeviceType(iAdapter,DevType,DisplayFormat,BackBufferFormat,bWindowed)); } HRESULT __stdcall myIDirect3D9::CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) { trace(log, "IDirect3D9::CheckDeviceFormat\n"); return(m_pIDirect3D9->CheckDeviceFormat(Adapter,DeviceType,AdapterFormat,Usage,RType,CheckFormat)); } HRESULT __stdcall myIDirect3D9::CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) { trace(log, "IDirect3D9::CheckDeviceMultiSampleType\n"); return(m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter,DeviceType,SurfaceFormat,Windowed,MultiSampleType,pQualityLevels)); } HRESULT __stdcall myIDirect3D9::CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) { trace(log, "IDirect3D9::CheckDepthStencilMatch\n"); return(m_pIDirect3D9->CheckDepthStencilMatch(Adapter,DeviceType,AdapterFormat,RenderTargetFormat,DepthStencilFormat)); } HRESULT __stdcall myIDirect3D9::CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat) { trace(log, "IDirect3D9::CheckDeviceFormatConversion\n"); return(m_pIDirect3D9->CheckDeviceFormatConversion(Adapter,DeviceType,SourceFormat,TargetFormat)); } HRESULT __stdcall myIDirect3D9::GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) { trace(log, "IDirect3D9::GetDeviceCaps\n"); return(m_pIDirect3D9->GetDeviceCaps(Adapter,DeviceType,pCaps)); } HMONITOR __stdcall myIDirect3D9::GetAdapterMonitor(UINT Adapter) { trace(log, "IDirect3D9::GetAdapterMonitor\n"); return(m_pIDirect3D9->GetAdapterMonitor(Adapter)); } HRESULT __stdcall myIDirect3D9::CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) { trace(log, "IDirect3D9::CreateDevice\n"); // global var extern myIDirect3DDevice9* gl_pmyIDirect3DDevice9; // we intercept this call and provide our own "fake" Device Object HRESULT hres = m_pIDirect3D9->CreateDevice( Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface); // Create our own Device object and store it in global pointer // note: the object will delete itself once Ref count is zero (similar to COM objects) gl_pmyIDirect3DDevice9 = new myIDirect3DDevice9(*ppReturnedDeviceInterface); // store our pointer (the fake one) for returning it to the calling progam *ppReturnedDeviceInterface = gl_pmyIDirect3DDevice9; return(hres); }