1
0
mirror of https://github.com/DxWnd/DxWnd.reloaded synced 2024-12-30 09:25:35 +01:00

v2_04_01_src_fx6

Former-commit-id: e0b9e8939ab2df9f86dff8af059008cdb877f429
This commit is contained in:
gho tik 2016-12-30 11:49:04 -05:00 committed by Refael ACkermann
parent 6ece04233a
commit cf719af2c1
10 changed files with 149 additions and 446 deletions

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@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7f65fdf8a92233341e1a78afe42eaa72c8a3c220b535f22367285bc7d206c01b
oid sha256:9c8410eab8068ad4e1b67b255732d31c5638723a78b14f0ff2ace2da0b7cab6a
size 765952

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@ -1,254 +0,0 @@
[window]
exepath=F:\Games\Garfield\
posx=1260
posy=514
sizx=320
sizy=200
exportpath=D:\DxWnd.develop\v2_04_01_fx4_src\build\
debug=1
autohide=0
checkadmin=0
namefromfolder=0
multiprocesshook=0
warnonexit=0
updatepaths=1
defaultcoord=0
defaultposx=50
defaultposy=50
defaultsizx=800
defaultsizy=600
[target]
title0=Garfield - Caught in the Act
path0=F:\Games\Garfield\GARFIELD.NOSHIM.EXE
startfolder0=
launchpath0=
module0=
opengllib0=
notes0=
registry0=
ver0=0
monitorid0=-1
coord0=0
flag0=673185826
flagg0=1208221696
flagh0=65556
flagi0=138412036
flagj0=4226
flagk0=327680
flagl0=8421376
flagm0=0
tflag0=-2147477245
dflag0=0
posx0=50
posy0=50
sizx0=800
sizy0=600
maxfps0=0
initts0=0
winver0=0
maxres0=0
swapeffect0=0
maxddinterface0=7
slowratio0=2
scanline0=0
initresw0=320
initresh0=224
title1=Titanic
path1=F:\Games\Titanic\TI.noshim.EXE
startfolder1=
launchpath1=
module1=
opengllib1=
notes1=
registry1=
ver1=0
monitorid1=-1
coord1=2
flag1=-1474297814
flagg1=1745879088
flagh1=540692
flagi1=138444804
flagj1=4224
flagk1=67584
flagl1=269484032
flagm1=9216
tflag1=0
dflag1=0
posx1=50
posy1=50
sizx1=800
sizy1=600
maxfps1=0
initts1=0
winver1=0
maxres1=-1
swapeffect1=0
maxddinterface1=7
slowratio1=2
scanline1=0
initresw1=800
initresh1=600
title2=OBSCURA.EXE
module2=
opengllib2=
monitorid2=-1
dflag2=0
scanline2=0
initresw2=800
initresh2=600
path2=D:\Games\Obscura - The Shadow Blade\OBSCURA.EXE
startfolder2=
launchpath2=
notes2=
registry2=
ver2=0
coord2=0
flag2=673185826
flagg2=1207959552
flagh2=4
flagi2=138412036
flagj2=4226
flagk2=65536
flagl2=0
flagm2=0
tflag2=0
posx2=50
posy2=50
sizx2=800
sizy2=600
maxfps2=0
initts2=0
winver2=0
maxres2=0
swapeffect2=0
maxddinterface2=7
slowratio2=2
title3=NASCAR 2000.exe
path3=F:\Games\Nascar 2000\NASCAR 2000.exe
startfolder3=
launchpath3=
module3=
opengllib3=
notes3=
registry3=
ver3=0
monitorid3=-1
coord3=0
flag3=673185826
flagg3=1207959552
flagh3=20
flagi3=138412036
flagj3=4224
flagk3=67584
flagl3=268435456
flagm3=0
tflag3=-2147477241
dflag3=0
posx3=50
posy3=50
sizx3=800
sizy3=600
maxfps3=0
initts3=0
winver3=0
maxres3=0
swapeffect3=0
maxddinterface3=7
slowratio3=2
scanline3=0
initresw3=800
initresh3=600
title4=Spearhead
path4=D:\Games\Spearhead\Spearhead.exe
startfolder4=
launchpath4=
module4=
opengllib4=
notes4=
registry4=
ver4=0
monitorid4=-1
coord4=0
flag4=744488994
flagg4=1207959680
flagh4=8212
flagi4=138412036
flagj4=268440704
flagk4=1114112
flagl4=32784
flagm4=64
tflag4=-2147477245
dflag4=0
posx4=50
posy4=50
sizx4=800
sizy4=600
maxfps4=0
initts4=0
winver4=0
maxres4=0
swapeffect4=0
maxddinterface4=7
slowratio4=2
scanline4=0
initresw4=640
initresh4=480
title5=WINDOOM.EXE
path5=F:\Games\WinDOOM build 001\WINDOOM.EXE
startfolder5=
launchpath5=
module5=
opengllib5=
notes5=
registry5=
ver5=0
monitorid5=-1
coord5=0
flag5=673185826
flagg5=1207959552
flagh5=4
flagi5=138412036
flagj5=4224
flagk5=65536
flagl5=0
flagm5=8192
tflag5=0
dflag5=0
posx5=50
posy5=50
sizx5=800
sizy5=600
maxfps5=0
initts5=0
winver5=0
maxres5=0
swapeffect5=0
maxddinterface5=7
slowratio5=2
scanline5=0
initresw5=800
initresh5=600
[texture]
MinTexX=0
MinTexY=0
MaxTexX=0
MaxTexY=0
[keymapping]
timetoggle=
timefast=
timeslow=
altf4=
cliptoggle=
refresh=
logtoggle=
plogtoggle=
fpstoggle=
printscreen=
corner=
freezetime=
fullscreen=
workarea=
desktop=
minimize=
restore=
kill=

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@ -1,117 +1,20 @@
OnRun idx=1 prog="F:\Games\Titanic\TI.noshim.EXE"
self elevation
debugger mode
create process: path="F:\Games\Titanic"
create process: base=0x400000 path="F:\Games\Titanic\TI.noshim.EXE"
create thread: th=0xD0 base=0x3A4000 start=0x76828500
load dll: base=0x774F0000 path="C:\Windows\SysWOW64\ntdll.dll"
unload dll: base=0x5F0000
load dll: base=0x76800000 path="C:\Windows\SysWOW64\kernel32.dll"
unload dll: base=0x76800000
unload dll: base=0x5F0000
unload dll: base=0x5F0000
load dll: base=0x76800000 path="C:\Windows\SysWOW64\kernel32.dll"
load dll: base=0x76A40000 path="C:\Windows\SysWOW64\KernelBase.dll"
load dll: base=0x6AE60000 path="C:\Windows\SysWOW64\apphelp.dll"
load dll: base=0x76080000 path="C:\Windows\SysWOW64\user32.dll"
load dll: base=0x76440000 path="C:\Windows\SysWOW64\win32u.dll"
create thread: th=0xD0 base=0x3A7000 start=0x775267C0
load dll: base=0x77150000 path="C:\Windows\SysWOW64\gdi32.dll"
load dll: base=0x76CF0000 path="C:\Windows\SysWOW64\gdi32full.dll"
create thread: th=0xD0 base=0x3AA000 start=0x775267C0
load dll: base=0x74060000 path="C:\Windows\SysWOW64\comdlg32.dll"
create thread: th=0xD0 base=0x3AD000 start=0x775267C0
load dll: base=0x761E0000 path="C:\Windows\SysWOW64\msvcrt.dll"
load dll: base=0x76460000 path="C:\Windows\SysWOW64\combase.dll"
load dll: base=0x76C10000 path="C:\Windows\SysWOW64\ucrtbase.dll"
load dll: base=0x77330000 path="C:\Windows\SysWOW64\rpcrt4.dll"
load dll: base=0x73FB0000 path="C:\Windows\SysWOW64\sspicli.dll"
load dll: base=0x73FA0000 path="C:\Windows\SysWOW64\cryptbase.dll"
load dll: base=0x73FD0000 path="C:\Windows\SysWOW64\bcryptprimitives.dll"
load dll: base=0x769E0000 path="C:\Windows\SysWOW64\sechost.dll"
load dll: base=0x77460000 path="C:\Windows\SysWOW64\SHCore.dll"
load dll: base=0x76E50000 path="C:\Windows\SysWOW64\shlwapi.dll"
load dll: base=0x741D0000 path="C:\Windows\SysWOW64\shell32.dll"
load dll: base=0x725E0000 path="C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.447_none_5507ded2cb4f7f4c\comctl32.dll"
load dll: base=0x76400000 path="C:\Windows\SysWOW64\cfgmgr32.dll"
load dll: base=0x762B0000 path="C:\Windows\SysWOW64\advapi32.dll"
load dll: base=0x755B0000 path="C:\Windows\SysWOW64\windows.storage.dll"
load dll: base=0x75FA0000 path="C:\Windows\SysWOW64\powrprof.dll"
load dll: base=0x76BF0000 path="C:\Windows\SysWOW64\kernel.appcore.dll"
load dll: base=0x762A0000 path="C:\Windows\SysWOW64\profapi.dll"
load dll: base=0x72750000 path="C:\Windows\SysWOW64\winmm.dll"
load dll: base=0x72720000 path="C:\Windows\SysWOW64\winmmbase.dll"
load dll: base=0x1D0000 path="C:\Windows\SysWOW64\winmmbase.dll"
load dll: base=0x630000 path="C:\Windows\SysWOW64\winmmbase.dll"
unload dll: base=0x1D0000
unload dll: base=0x630000
exception: code=0x80000003(Breakpoint) addr=0x7759748C first=1
load dll: base=0x74030000 path="C:\Windows\SysWOW64\imm32.dll"
load dll: base=0x10000000 path="D:\DxWnd.develop\v2_04_01_fx4_src\build\dxwnd.dll"
load dll: base=0x5F290000 path="C:\Windows\SysWOW64\ddraw.dll"
load dll: base=0x61910000 path="C:\Windows\SysWOW64\dciman32.dll"
unload dll: base=0x61910000
unload dll: base=0x5F290000
exit thread: exitcode=0x10000000
load dll: base=0x57B40000 path="C:\Windows\SysWOW64\dinput.dll"
load dll: base=0x5D4B0000 path="C:\Windows\SysWOW64\hid.dll"
load dll: base=0x75B20000 path="C:\Windows\SysWOW64\setupapi.dll"
load dll: base=0x686E0000 path="C:\Windows\SysWOW64\devobj.dll"
load dll: base=0x77180000 path="C:\Windows\SysWOW64\wintrust.dll"
load dll: base=0x76350000 path="C:\Windows\SysWOW64\msasn1.dll"
load dll: base=0x76680000 path="C:\Windows\SysWOW64\crypt32.dll"
create thread: th=0xB4 base=0x3B0000 start=0x7272EF70
output debug: len=22 unicode=0
output debug: len=56 unicode=0
output debug: len=22 unicode=0
output debug: len=56 unicode=0
output debug: len=22 unicode=0
output debug: len=56 unicode=0
output debug: len=22 unicode=0
output debug: len=56 unicode=0
output debug: len=22 unicode=0
output debug: len=56 unicode=0
load dll: base=0x6AB70000 path="C:\Windows\SysWOW64\uxtheme.dll"
load dll: base=0x77010000 path="C:\Windows\SysWOW64\msctf.dll"
load dll: base=0x77230000 path="C:\Windows\SysWOW64\oleaut32.dll"
load dll: base=0x74150000 path="C:\Windows\SysWOW64\msvcp_win.dll"
load dll: base=0x44BD0000 path="C:\Program Files (x86)\Microsoft Visual Studio 9.0\Common7\Tools\spyxxhk.dll"
load dll: base=0x704E0000 path="C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9247_none_5090cb78bcba4a35\msvcr90.dll"
load dll: base=0x718F0000 path="C:\Windows\SysWOW64\dwmapi.dll"
load dll: base=0x685A0000 path="C:\Windows\SysWOW64\MMDevAPI.dll"
load dll: base=0x689E0000 path="C:\Windows\SysWOW64\propsys.dll"
load dll: base=0x5CAD0000 path="C:\Windows\SysWOW64\wdmaud.drv"
load dll: base=0x73370000 path="C:\Windows\SysWOW64\avrt.dll"
load dll: base=0x671D0000 path="C:\Windows\SysWOW64\ksuser.dll"
load dll: base=0x65240000 path="C:\Windows\SysWOW64\AudioSes.dll"
load dll: base=0x66550000 path="C:\Windows\SysWOW64\WinTypes.dll"
load dll: base=0x5D4D0000 path="C:\Windows\SysWOW64\msacm32.drv"
load dll: base=0x727C0000 path="C:\Windows\SysWOW64\msacm32.dll"
load dll: base=0x5D4C0000 path="C:\Windows\SysWOW64\midimap.dll"
load dll: base=0x728C0000 path="C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.447_none_89c64d28dafea4b9\comctl32.dll"
create thread: th=0x2D0 base=0x3B3000 start=0x5CADA060
load dll: base=0x3B70000 path="C:\Windows\SysWOW64\clbcatq.dll"
create thread: th=0xD8 base=0x3B6000 start=0x775267C0
create thread: th=0x2D0 base=0x3B9000 start=0x775267C0
create thread: th=0x2D0 base=0x3BC000 start=0x775267C0
create thread: th=0x2D0 base=0x3BF000 start=0x775267C0
exit thread: exitcode=0x0
exit thread: exitcode=0x0
exit thread: exitcode=0x0
exit thread: exitcode=0x0
exit thread: exitcode=0x0
exit thread: exitcode=0x0
exit thread: exitcode=0x0
exit thread: exitcode=0x0
exit thread: exitcode=0x0
exit process
OnRun idx=0 prog="F:\Games\Garfield\GARFIELD.NOSHIM.EXE"
OnRun idx=6 prog="D:\Games\Tomb Raider III\tomb3.exe"
setwindowshook mode
OnRun idx=4 prog="D:\Games\Spearhead\Spearhead.exe"
injectsuspended mode
InjectSuspended: exe=F:\Games\Garfield\GARFIELD.NOSHIM.EXE dir=F:\Games\Garfield
Target handle=2d0
NT Header offset=100
AddressOfEntryPoint=10000 ImageBase=400000
Thread start address=410000
wait cycle 0 eip=77560970
wait cycle 1 eip=77560970
wait cycle 2 eip=410000
InjectSuspended: exe=D:\Games\Spearhead\Spearhead.exe dir=D:\Games\Spearhead
Target handle=7ac
NT Header offset=80
AddressOfEntryPoint=1AA380 ImageBase=400000
Thread start address=5aa380
wait cycle 0 eip=5aa380
OnRun idx=4 prog="D:\Games\Spearhead\Spearhead.exe"
injectsuspended mode
InjectSuspended: exe=D:\Games\Spearhead\Spearhead.exe dir=D:\Games\Spearhead
Target handle=768
NT Header offset=80
AddressOfEntryPoint=1AA380 ImageBase=400000
Thread start address=5aa380
wait cycle 0 eip=5aa380
OnRun idx=3 prog="F:\Games\Nascar 2000\NASCAR 2000.exe"
setwindowshook mode

View File

@ -5,10 +5,10 @@ module0=
opengllib0=
ver0=0
coord0=0
flag0=134217760
flag0=134217762
flagg0=1241513984
flagh0=25165844
flagi0=0
flagi0=4194304
tflag0=0
initx0=0
inity0=0
@ -22,5 +22,23 @@ sizx0=800
sizy0=600
maxfps0=0
initts0=0
startfolder0=
launchpath0=
notes0=
registry0=
monitorid0=0
flagj0=128
flagk0=65536
flagl0=0
flagm0=0
dflag0=0
winver0=0
maxres0=0
swapeffect0=0
maxddinterface0=7
slowratio0=1
scanline0=1
initresw0=0
initresh0=0
; remember to set HW accelerated mode and turn ZBUFFER option off in game setup panel
; remember to set HW accelerated mode and turn ZBUFFER option off in game setup panel

View File

@ -1,12 +1,4 @@
OnRun idx=23 prog="D:\Games\Crimson_Skies\crimson.exe"
OnRun idx=6 prog="D:\Games\Tomb Raider III\tomb3.exe"
setwindowshook mode
OnRun idx=23 prog="D:\Games\Crimson_Skies\crimson.exe"
OnRun idx=6 prog="D:\Games\Tomb Raider III\tomb3.exe"
setwindowshook mode
OnRun idx=23 prog="D:\Games\Crimson_Skies\crimson.exe"
injectsuspended mode
InjectSuspended: exe=D:\Games\Crimson_Skies\crimson.exe dir=D:\Games\Crimson_Skies
Target handle=844
NT Header offset=F8
AddressOfEntryPoint=1F7056 ImageBase=400000
Thread start address=5f7056
wait cycle 0 eip=5f7056

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@ -1393,7 +1393,7 @@ fix: bug in Hybrid and GDI ddraw surface rendering
fix: missing "No HAL Device" flag default to disabled
fix: improvements in texture handling, dds format support for DirectDraw textures
v2.04.01/fx4
v2.04.01/fx6
add: preliminary WinG32 handling
add: minimal WinG32 replacement, thank to Wine source code
add: DirectX(2)/"Create a Desktop Win" option. Fixes "Man TT Super Bike"
@ -1407,3 +1407,6 @@ fix: SetWindowLong hooker: eliminated a unassigned variable condition
fix: added hooker for GDI32/SetROP2 call to insert a InvalidateRect as in older OS. Makes "Titanic" working.
fix: added hooker for Smack32/SmackSetSystemRes call to prevent resolution change and set proper virtual screen size: see "Spearhead"
fix: fixed virtual screen size initialization so that it doesn't override settings defined before first window creation: see "Spearhead"
fix: fixed error condition when DirectDraw::GetCaps is invoked with wrong length - fix "Spearhead" bug
fix?: ZBUFFER original capabilities passed to new surface created by QueryInterface - so far, useless
fix: bug causing crash when using fast bilinear filtering 2X

View File

@ -30,7 +30,7 @@ static void NullMethodPointer(char *s)
extern BOOL IsChangeDisplaySettingsHotPatched;
extern void TextureHandling(LPDIRECTDRAWSURFACE, int);
extern void SetMinimalCaps(LPDDCAPS, LPDDCAPS);
extern void SetMinimalCaps(int, LPDDCAPS, LPDDCAPS);
ColorConversion_Type pColorConversion = NULL;
HDC hFlippedDC = NULL;
@ -1648,7 +1648,7 @@ static HRESULT WINAPI extGetCapsD(int dxversion, GetCapsD_Type pGetCapsD, LPDIRE
HandleCapsD("D-HW(NoHAL)", c1);
}
if((dxw.dwFlags3 & MINIMALCAPS)) SetMinimalCaps(c1, c2);
if((dxw.dwFlags3 & MINIMALCAPS)) SetMinimalCaps(dxversion, c1, c2);
if(dxw.dwFlags3 & CAPMASK) MaskCapsD(c1, c2);
@ -2178,6 +2178,11 @@ static HRESULT WINAPI extQueryInterfaceS(int dxversion, QueryInterface_Type pQue
// v2.02.13: seems that hooking inconditionally gives troubles. What is the proper safe hook condition?
HookDDSurface((LPDIRECTDRAWSURFACE *)obp, dxw.dwDDVersion, FALSE);
}
DWORD dwCaps;
if (dwCaps = dxwcdb.GetCaps((LPDIRECTDRAWSURFACE)lpdds)) {
OutTrace("QueryInterface(S): PASS caps=%x lpdds=%x->%x\n", dwCaps, lpdds, *obp);
dxwcdb.PushCaps(*(LPDIRECTDRAWSURFACE *)obp,dwCaps);
}
break;
}
}
@ -3117,6 +3122,7 @@ HRESULT WINAPI ColorConversionEmulated(int dxversion, LPDIRECTDRAWSURFACE lpdds,
{
HRESULT res;
Blt_Type pBlt;
RECT srcrect, destrect;
switch(dxversion){
case 1: pBlt=pBlt1; break;
case 2: pBlt=pBlt2; break;
@ -3124,11 +3130,15 @@ HRESULT WINAPI ColorConversionEmulated(int dxversion, LPDIRECTDRAWSURFACE lpdds,
case 4: pBlt=pBlt4; break;
case 7: pBlt=pBlt7; break;
}
res=(*pEmuBlt)(dxversion, pBlt, lpDDSEmu_Back, &emurect, lpdds, &emurect, DDBLT_WAIT, 0);
// v2.04.01.fx6: copy emurect since pEmuBlt will alter values!
srcrect=destrect=emurect;
res=(*pEmuBlt)(dxversion, pBlt, lpDDSEmu_Back, &destrect, lpdds, &srcrect, DDBLT_WAIT, 0);
if(res==DDERR_SURFACEBUSY){
(*pUnlockMethod(dxversion))(lpdds, NULL);
(*pUnlockMethod(dxversion))(lpDDSEmu_Back, NULL);
res=(*pEmuBlt)(dxversion, pBlt, lpDDSEmu_Back, &emurect, lpdds, &emurect, DDBLT_WAIT, 0);
//srcrect=destrect=emurect;
//res=(*pEmuBlt)(dxversion, pBlt, lpDDSEmu_Back, &destrect, lpdds, &srcrect, DDBLT_WAIT, 0);
res=DD_OK;
}
if(res) {
BlitError(res, &emurect, &emurect, __LINE__);
@ -4802,7 +4812,7 @@ static HRESULT WINAPI extAddAttachedSurface(AddAttachedSurface_Type pAddAttached
// is set in the game "Options" menu.
if (sd.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) // DDSCAPS_BACKBUFFER for double buffering ???
if ((dxw.dwFlags1 & EMULATESURFACE) && (res==DDERR_CANNOTATTACHSURFACE)){
OutTraceDW("AddAttachedSurface: emulating ZBUFFER attach on BACKBUFFER\n");
OutTraceDW("AddAttachedSurface: emulating ZBUFFER attach on %s surface\n", IsBack ? "BACKBUFFER" : "PLAIN");
if (pAddRefS) (*pAddRefS)(lpdds);
res=DD_OK;
}
@ -4888,35 +4898,38 @@ static HRESULT WINAPI extGetCapsS(int dxInterface, GetCapsS_Type pGetCapsS, LPDI
if(!(dxw.IsEmulated || dxw.Windowize)) return res;
if (IsPrim) {
IsFixed=TRUE;
caps->dwCaps |= DDSD_Prim.ddsCaps.dwCaps;
caps->dwCaps |= DDSCAPS_PRIMARYSURFACE|DDSCAPS_FLIP|DDSCAPS_FRONTBUFFER|DDSCAPS_VIDEOMEMORY|DDSCAPS_VISIBLE; // primary surfaces must be this way
caps->dwCaps &= ~(DDSCAPS_SYSTEMMEMORY|DDSCAPS_OFFSCREENPLAIN); // primary surfaces can't be this way
if(caps->dwCaps & DDSCAPS_3DDEVICE) caps->dwCaps |= DDSCAPS_LOCALVIDMEM;
}
if (IsBack) {
IsFixed=TRUE;
// v2.03.11: added DDSCAPS_FLIP capability to backbuffer surface: "Ignition" checks for it before Flip-ping to primary
caps->dwCaps |= (DDSCAPS_BACKBUFFER|DDSCAPS_VIDEOMEMORY|DDSCAPS_FLIP|DDSCAPS_LOCALVIDMEM); // you never know....
caps->dwCaps &= ~(DDSCAPS_SYSTEMMEMORY|DDSCAPS_OFFSCREENPLAIN); // backbuffer surfaces can't be this way
if(caps->dwCaps & DDSCAPS_3DDEVICE) caps->dwCaps |= DDSCAPS_LOCALVIDMEM;
//if(caps->dwCaps & DDSCAPS_3DDEVICE) caps->dwCaps |= (DDSCAPS_LOCALVIDMEM | DDSCAPS_COMPLEX);
}
// v2.03.82: fixed logic for ZBUFFER capabilities: "The Creed" may have two, in SYSTEMMEMORY or in VIDEOMEMORY ...
// v2.03.90: "Galapagos" fix - if there's a DDSCAPS_SYSTEMMEMORY or DDSCAPS_VIDEOMEMORY spec, let it be.
// v2.03.97: "Galapagos" fix erased.
if (IsZBuf) {
DWORD dwCaps = dxwcdb.GetCaps(lpdds);
// beware! the ZBUFFER surface could have never been registered!
// in this case better keep the original capabilities (or adapt to the primary/backbuffer ones?)
if(dwCaps) {
while(TRUE){ // fake loop
if (IsPrim) {
IsFixed=TRUE;
sLabel="(REG.ZBUFFER)";
caps->dwCaps = dwCaps;
caps->dwCaps |= DDSD_Prim.ddsCaps.dwCaps;
caps->dwCaps |= DDSCAPS_PRIMARYSURFACE|DDSCAPS_FLIP|DDSCAPS_FRONTBUFFER|DDSCAPS_VIDEOMEMORY|DDSCAPS_VISIBLE; // primary surfaces must be this way
caps->dwCaps &= ~(DDSCAPS_SYSTEMMEMORY|DDSCAPS_OFFSCREENPLAIN); // primary surfaces can't be this way
if(caps->dwCaps & DDSCAPS_3DDEVICE) caps->dwCaps |= DDSCAPS_LOCALVIDMEM;
}
if (IsBack) {
IsFixed=TRUE;
// v2.03.11: added DDSCAPS_FLIP capability to backbuffer surface: "Ignition" checks for it before Flip-ping to primary
caps->dwCaps |= (DDSCAPS_BACKBUFFER|DDSCAPS_VIDEOMEMORY|DDSCAPS_FLIP|DDSCAPS_LOCALVIDMEM); // you never know....
caps->dwCaps &= ~(DDSCAPS_SYSTEMMEMORY|DDSCAPS_OFFSCREENPLAIN); // backbuffer surfaces can't be this way
if(caps->dwCaps & DDSCAPS_3DDEVICE) caps->dwCaps |= DDSCAPS_LOCALVIDMEM;
//if(caps->dwCaps & DDSCAPS_3DDEVICE) caps->dwCaps |= (DDSCAPS_LOCALVIDMEM | DDSCAPS_COMPLEX);
}
// v2.03.82: fixed logic for ZBUFFER capabilities: "The Creed" may have two, in SYSTEMMEMORY or in VIDEOMEMORY ...
// v2.03.90: "Galapagos" fix - if there's a DDSCAPS_SYSTEMMEMORY or DDSCAPS_VIDEOMEMORY spec, let it be.
// v2.03.97: "Galapagos" fix erased.
if (IsZBuf) {
DWORD dwCaps = dxwcdb.GetCaps(lpdds);
// beware! the ZBUFFER surface could have never been registered!
// in this case better keep the original capabilities (or adapt to the primary/backbuffer ones?)
if(dwCaps) {
IsFixed=TRUE;
sLabel="(REG.ZBUFFER)";
caps->dwCaps = dwCaps;
}
}
break; // inconditional break;
}
if(IsFixed) OutTraceDW("GetCaps(S%d): lpdds=%x FIXED %s caps=%x(%s)\n", dxInterface, lpdds, sLabel, caps->dwCaps, ExplainDDSCaps(caps->dwCaps));
@ -4978,34 +4991,41 @@ static HRESULT WINAPI extGetSurfaceDesc(int dxversion, GetSurfaceDesc_Type pGetS
if(!(dxw.IsEmulated || dxw.Windowize)) return res;
if (IsPrim) {
IsFixed=TRUE;
if (dxw.dwFlags1 & EMULATESURFACE) lpddsd->ddpfPixelFormat = dxw.VirtualPixelFormat;
lpddsd->ddsCaps.dwCaps |= DDSD_Prim.ddsCaps.dwCaps;
lpddsd->ddsCaps.dwCaps |= (DDSCAPS_PRIMARYSURFACE|DDSCAPS_FLIP|DDSCAPS_FRONTBUFFER|DDSCAPS_VIDEOMEMORY|DDSCAPS_VISIBLE); // primary surfaces must be this way
lpddsd->ddsCaps.dwCaps &= ~(DDSCAPS_SYSTEMMEMORY|DDSCAPS_OFFSCREENPLAIN); // primary surfaces can't be this way
if(lpddsd->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) lpddsd->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
lpddsd->dwBackBufferCount=DDSD_Prim.dwBackBufferCount;
lpddsd->dwHeight=dxw.GetScreenHeight();
lpddsd->dwWidth=dxw.GetScreenWidth();
}
if (IsBack) {
IsFixed=TRUE;
// flags that backbuffer surfaces must have set
lpddsd->ddsCaps.dwCaps |= (DDSCAPS_BACKBUFFER|DDSCAPS_VIDEOMEMORY|DDSCAPS_FLIP|DDSCAPS_LOCALVIDMEM);;
lpddsd->ddsCaps.dwCaps &= ~(DDSCAPS_SYSTEMMEMORY|DDSCAPS_OFFSCREENPLAIN); // backbuffer surfaces can't be this way
if(lpddsd->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) lpddsd->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
}
// v2.03.82: fixed logic for ZBUFFER capabilities: "The Creed" may have two, in SYSTEMMEMORY or in VIDEOMEMORY ...
if(IsZBuf) {
DWORD dwCaps = dxwcdb.GetCaps(lpdds);
if(dwCaps) {
while(TRUE){ // fake loop
if (IsPrim) {
IsFixed=TRUE;
sLabel="(REG.ZBUFFER)";
lpddsd->ddsCaps.dwCaps = dwCaps;
if (dxw.dwFlags1 & EMULATESURFACE) lpddsd->ddpfPixelFormat = dxw.VirtualPixelFormat;
lpddsd->ddsCaps.dwCaps |= DDSD_Prim.ddsCaps.dwCaps;
lpddsd->ddsCaps.dwCaps |= (DDSCAPS_PRIMARYSURFACE|DDSCAPS_FLIP|DDSCAPS_FRONTBUFFER|DDSCAPS_VIDEOMEMORY|DDSCAPS_VISIBLE); // primary surfaces must be this way
lpddsd->ddsCaps.dwCaps &= ~(DDSCAPS_SYSTEMMEMORY|DDSCAPS_OFFSCREENPLAIN); // primary surfaces can't be this way
if(lpddsd->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) lpddsd->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
lpddsd->dwBackBufferCount=DDSD_Prim.dwBackBufferCount;
lpddsd->dwHeight=dxw.GetScreenHeight();
lpddsd->dwWidth=dxw.GetScreenWidth();
break;
}
if (IsBack) {
IsFixed=TRUE;
// flags that backbuffer surfaces must have set
lpddsd->ddsCaps.dwCaps |= (DDSCAPS_BACKBUFFER|DDSCAPS_VIDEOMEMORY|DDSCAPS_FLIP|DDSCAPS_LOCALVIDMEM);;
lpddsd->ddsCaps.dwCaps &= ~(DDSCAPS_SYSTEMMEMORY|DDSCAPS_OFFSCREENPLAIN); // backbuffer surfaces can't be this way
if(lpddsd->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) lpddsd->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
break;
}
// v2.03.82: fixed logic for ZBUFFER capabilities: "The Creed" may have two, in SYSTEMMEMORY or in VIDEOMEMORY ...
if(IsZBuf) {
DWORD dwCaps = dxwcdb.GetCaps(lpdds);
if(dwCaps) {
IsFixed=TRUE;
sLabel="(REG.ZBUFFER)";
lpddsd->ddsCaps.dwCaps = dwCaps;
}
break;
}
break; // inconditional break
}
if(IsFixed){

View File

@ -27,7 +27,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "TlHelp32.h"
#define VERSION "2.04.01.fx4"
#define VERSION "2.04.01.fx6"
#define DDTHREADLOCK 1

Binary file not shown.

View File

@ -79,8 +79,27 @@ typedef struct _DDCAPS_DX7
typedef DDCAPS_DX7 FAR* LPDDCAPS_DX7;
#endif
void SetMinimalCaps(LPDDCAPS c1, LPDDCAPS c2)
void SetMinimalCaps(int dxversion, LPDDCAPS c1, LPDDCAPS c2)
{
DWORD dwMaxSize;
switch(dxversion){
case 1:
case 2:
case 3:
dwMaxSize=sizeof(DDCAPS_DX3);
break;
case 4:
case 5:
dwMaxSize=sizeof(DDCAPS_DX5);
break;
case 6:
dwMaxSize=sizeof(DDCAPS_DX6);
break;
case 7:
dwMaxSize=sizeof(DDCAPS_DX7);
break;
}
#ifdef VIRTUAL_CAPS_VMWARE
if(c1){
int dwSize = c1->dwSize;
@ -198,6 +217,7 @@ CapsDump(c2:SW)=
*/
if(c1){
DWORD dwSize = c1->dwSize;
if(dwSize > dwMaxSize) dwSize = dwMaxSize;
DWORD dwVidMemTotal = c1->dwVidMemTotal;
DWORD dwVidMemFree = c1->dwVidMemFree;
memset((void *)c1, 0, dwSize);
@ -219,7 +239,8 @@ CapsDump(c2:SW)=
}
}
if(c2){
int dwSize = c2->dwSize;
DWORD dwSize = c2->dwSize;
if(dwSize > dwMaxSize) dwSize = dwMaxSize;
DWORD dwVidMemTotal = c2->dwVidMemTotal;
DWORD dwVidMemFree = c2->dwVidMemFree;
memset((void *)c2, 0, dwSize);