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https://github.com/narzoul/DDrawCompat
synced 2024-12-30 08:55:36 +01:00
Added SpriteFilter config
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@ -12,6 +12,7 @@ namespace Config
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Settings::DisplayResolution displayResolution;
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Settings::RenderColorDepth renderColorDepth;
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Settings::ResolutionScale resolutionScale;
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Settings::SpriteFilter spriteFilter;
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Settings::SpriteTexCoord spriteTexCoord;
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Settings::SupportedResolutions supportedResolutions;
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Settings::TextureFilter textureFilter;
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@ -10,6 +10,7 @@
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#include <Config/Settings/DisplayResolution.h>
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#include <Config/Settings/RenderColorDepth.h>
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#include <Config/Settings/ResolutionScale.h>
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#include <Config/Settings/SpriteFilter.h>
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#include <Config/Settings/SpriteTexCoord.h>
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#include <Config/Settings/SupportedResolutions.h>
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#include <Config/Settings/TextureFilter.h>
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@ -30,6 +31,7 @@ namespace Config
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extern Settings::DisplayResolution displayResolution;
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extern Settings::RenderColorDepth renderColorDepth;
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extern Settings::ResolutionScale resolutionScale;
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extern Settings::SpriteFilter spriteFilter;
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extern Settings::SpriteTexCoord spriteTexCoord;
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extern Settings::SupportedResolutions supportedResolutions;
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extern Settings::TextureFilter textureFilter;
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17
DDrawCompat/Config/Settings/SpriteFilter.cpp
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17
DDrawCompat/Config/Settings/SpriteFilter.cpp
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@ -0,0 +1,17 @@
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#include <Config/Settings/SpriteFilter.h>
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#include <D3dDdi/DeviceState.h>
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namespace Config
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{
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namespace Settings
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{
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SpriteFilter::SpriteFilter()
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: MappedSetting("SpriteFilter", "app", {
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{"app", D3DTEXF_NONE},
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{"point", D3DTEXF_POINT},
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{"linear", D3DTEXF_LINEAR}
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})
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{
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}
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}
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}
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15
DDrawCompat/Config/Settings/SpriteFilter.h
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15
DDrawCompat/Config/Settings/SpriteFilter.h
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@ -0,0 +1,15 @@
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#pragma once
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#include <Config/MappedSetting.h>
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namespace Config
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{
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namespace Settings
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{
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class SpriteFilter : public MappedSetting<UINT>
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{
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public:
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SpriteFilter();
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};
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}
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}
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@ -310,7 +310,10 @@ namespace D3dDdi
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case D3DDDITSS_MAGFILTER:
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case D3DDDITSS_MINFILTER:
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return D3DTEXF_NONE == Config::textureFilter.getFilter() ? value : Config::textureFilter.getFilter();
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{
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auto filter = (m_spriteMode && 0 == stage) ? Config::spriteFilter.get() : Config::textureFilter.getFilter();
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return D3DTEXF_NONE == filter ? value : filter;
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}
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case D3DDDITSS_MIPFILTER:
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return D3DTEXF_NONE == Config::textureFilter.getMipFilter() ? value : Config::textureFilter.getMipFilter();
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@ -646,6 +649,8 @@ namespace D3dDdi
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m_changedTextureStageStates[0].set(D3DDDITSS_ADDRESSU);
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m_changedTextureStageStates[0].set(D3DDDITSS_ADDRESSV);
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}
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m_changedTextureStageStates[0].set(D3DDDITSS_MAGFILTER);
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m_changedTextureStageStates[0].set(D3DDDITSS_MINFILTER);
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D3DDDIARG_SETVERTEXSHADERCONSTB data = {};
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data.Register = 15;
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@ -227,6 +227,7 @@
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<ClInclude Include="Config\Settings\DisplayResolution.h" />
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<ClInclude Include="Config\Settings\RenderColorDepth.h" />
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<ClInclude Include="Config\Settings\ResolutionScale.h" />
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<ClInclude Include="Config\Settings\SpriteFilter.h" />
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<ClInclude Include="Config\Settings\SpriteTexCoord.h" />
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<ClInclude Include="Config\Settings\SupportedResolutions.h" />
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<ClInclude Include="Config\Settings\TextureFilter.h" />
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@ -352,6 +353,7 @@
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<ClCompile Include="Config\Settings\DisplayRefreshRate.cpp" />
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<ClCompile Include="Config\Settings\DisplayResolution.cpp" />
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<ClCompile Include="Config\Settings\ResolutionScale.cpp" />
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<ClCompile Include="Config\Settings\SpriteFilter.cpp" />
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<ClCompile Include="Config\Settings\SpriteTexCoord.cpp" />
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<ClCompile Include="Config\Settings\SupportedResolutions.cpp" />
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<ClCompile Include="Config\Settings\TextureFilter.cpp" />
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@ -531,6 +531,9 @@
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<ClInclude Include="Config\Settings\SpriteTexCoord.h">
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<Filter>Header Files\Config\Settings</Filter>
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</ClInclude>
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<ClInclude Include="Config\Settings\SpriteFilter.h">
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<Filter>Header Files\Config\Settings</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Gdi\Gdi.cpp">
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@ -839,6 +842,9 @@
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<ClCompile Include="Config\Settings\SpriteTexCoord.cpp">
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<Filter>Source Files\Config\Settings</Filter>
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</ClCompile>
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<ClCompile Include="Config\Settings\SpriteFilter.cpp">
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<Filter>Source Files\Config\Settings</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="DDrawCompat.rc">
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@ -16,6 +16,7 @@ namespace Overlay
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addControl(Config::displayFilter);
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addControl(Config::renderColorDepth);
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addControl(Config::resolutionScale);
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addControl(Config::spriteFilter);
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addControl(Config::spriteTexCoord);
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addControl(Config::textureFilter);
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}
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@ -78,6 +78,7 @@ namespace Overlay
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if (&Config::antialiasing == &m_setting ||
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&Config::renderColorDepth == &m_setting ||
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&Config::resolutionScale == &m_setting ||
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&Config::spriteFilter == &m_setting ||
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&Config::spriteTexCoord == &m_setting ||
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&Config::textureFilter == &m_setting)
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{
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