mirror of
https://github.com/narzoul/DDrawCompat
synced 2024-12-30 08:55:36 +01:00
Added SpriteTexCoord setting
This commit is contained in:
parent
8905f421cf
commit
19985f294e
@ -12,6 +12,7 @@ namespace Config
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Settings::DisplayResolution displayResolution;
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Settings::RenderColorDepth renderColorDepth;
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Settings::ResolutionScale resolutionScale;
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Settings::SpriteTexCoord spriteTexCoord;
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Settings::SupportedResolutions supportedResolutions;
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Settings::TextureFilter textureFilter;
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Settings::ThreadPriorityBoost threadPriorityBoost;
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@ -10,6 +10,7 @@
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#include <Config/Settings/DisplayResolution.h>
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#include <Config/Settings/RenderColorDepth.h>
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#include <Config/Settings/ResolutionScale.h>
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#include <Config/Settings/SpriteTexCoord.h>
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#include <Config/Settings/SupportedResolutions.h>
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#include <Config/Settings/TextureFilter.h>
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#include <Config/Settings/ThreadPriorityBoost.h>
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@ -29,6 +30,7 @@ namespace Config
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extern Settings::DisplayResolution displayResolution;
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extern Settings::RenderColorDepth renderColorDepth;
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extern Settings::ResolutionScale resolutionScale;
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extern Settings::SpriteTexCoord spriteTexCoord;
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extern Settings::SupportedResolutions supportedResolutions;
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extern Settings::TextureFilter textureFilter;
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extern Settings::ThreadPriorityBoost threadPriorityBoost;
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25
DDrawCompat/Config/Settings/SpriteTexCoord.cpp
Normal file
25
DDrawCompat/Config/Settings/SpriteTexCoord.cpp
Normal file
@ -0,0 +1,25 @@
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#include <Config/Settings/SpriteTexCoord.h>
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namespace Config
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{
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namespace Settings
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{
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SpriteTexCoord::SpriteTexCoord()
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: MappedSetting("SpriteTexCoord", "app", {
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{"app", APP},
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{"clamp", CLAMP},
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{"clampall", CLAMPALL},
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{"round", ROUND}})
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{
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}
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Setting::ParamInfo SpriteTexCoord::getParamInfo() const
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{
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if (ROUND == m_value)
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{
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return { "Offset", -50, 50, 0, m_param };
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}
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return {};
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}
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}
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}
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22
DDrawCompat/Config/Settings/SpriteTexCoord.h
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22
DDrawCompat/Config/Settings/SpriteTexCoord.h
Normal file
@ -0,0 +1,22 @@
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#pragma once
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#include <Config/MappedSetting.h>
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namespace Config
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{
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namespace Settings
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{
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class SpriteTexCoord : public MappedSetting<UINT>
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{
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public:
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static const UINT APP = 0;
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static const UINT CLAMP = 1;
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static const UINT CLAMPALL = 2;
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static const UINT ROUND = 3;
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SpriteTexCoord();
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virtual ParamInfo getParamInfo() const override;
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};
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}
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}
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@ -242,7 +242,13 @@ namespace D3dDdi
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HRESULT result = m_origVtable.pfnDestroyResource(m_device, resource);
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if (SUCCEEDED(result))
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{
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m_resources.erase(resource);
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auto it = m_resources.find(resource);
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Resource* res = nullptr;
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if (it != m_resources.end())
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{
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res = it->second.get();
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m_resources.erase(it);
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}
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if (resource == m_sharedPrimary)
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{
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m_sharedPrimary = nullptr;
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@ -253,7 +259,7 @@ namespace D3dDdi
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g_gdiResource = nullptr;
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}
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m_drawPrimitive.removeSysMemVertexBuffer(resource);
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m_state.onDestroyResource(resource);
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m_state.onDestroyResource(res, resource);
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}
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return result;
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@ -14,34 +14,6 @@
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namespace
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{
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const HANDLE DELETED_RESOURCE = reinterpret_cast<HANDLE>(0xBAADBAAD);
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UINT mapRsValue(D3DDDIRENDERSTATETYPE state, UINT value)
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{
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if (state >= D3DDDIRS_WRAP0 && state <= D3DDDIRS_WRAP7)
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{
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return value & (D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3);
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}
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return value;
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}
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UINT mapTssValue(D3DDDITEXTURESTAGESTATETYPE type, UINT value)
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{
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switch (type)
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{
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case D3DDDITSS_MAGFILTER:
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case D3DDDITSS_MINFILTER:
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return D3DTEXF_NONE == Config::textureFilter.getFilter() ? value : Config::textureFilter.getFilter();
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case D3DDDITSS_MIPFILTER:
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return D3DTEXF_NONE == Config::textureFilter.getMipFilter() ? value : Config::textureFilter.getMipFilter();
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case D3DDDITSS_MAXANISOTROPY:
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return D3DTEXF_NONE == Config::textureFilter.getFilter() ? value : Config::textureFilter.getMaxAnisotropy();
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}
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return value;
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}
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}
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namespace D3dDdi
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@ -74,6 +46,9 @@ namespace D3dDdi
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, m_maxChangedTextureStage(0)
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, m_changedTextureStageStates{}
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, m_vsVertexFixup(createVertexShader(g_vsVertexFixup))
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, m_textureResource{}
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, m_isLocked(false)
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, m_spriteMode(false)
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{
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const UINT D3DBLENDOP_ADD = 1;
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const UINT UNINITIALIZED_STATE = 0xBAADBAAD;
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@ -167,6 +142,12 @@ namespace D3dDdi
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{
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m_current.textureStageState[i].fill(UNINITIALIZED_STATE);
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m_current.textureStageState[i][D3DDDITSS_TEXCOORDINDEX] = i;
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// When ADDRESSU or ADDRESSV is set to CLAMP, their value is overridden by D3DTSS_ADDRESS.
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// Setting this to CLAMP makes them behave as expected, instead of as WRAP,
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// which would be the default init value set by the runtime.
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m_current.textureStageState[i][D3DTSS_ADDRESS] = D3DTADDRESS_CLAMP;
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m_current.textureStageState[i][D3DDDITSS_ADDRESSU] = D3DTADDRESS_WRAP;
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m_current.textureStageState[i][D3DDDITSS_ADDRESSV] = D3DTADDRESS_WRAP;
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m_current.textureStageState[i][D3DDDITSS_BORDERCOLOR] = 0;
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@ -232,9 +213,19 @@ namespace D3dDdi
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return result;
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}
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void DeviceState::disableTextureClamp(UINT stage)
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{
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auto resource = getTextureResource(stage);
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resource->disableClamp();
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m_changedStates |= CS_TEXTURE_STAGE;
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m_changedTextureStageStates[stage].set(D3DDDITSS_ADDRESSU);
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m_changedTextureStageStates[stage].set(D3DDDITSS_ADDRESSV);
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m_maxChangedTextureStage = max(stage, m_maxChangedTextureStage);
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}
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void DeviceState::flush()
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{
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if (0 == m_changedStates)
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if (0 == m_changedStates || m_isLocked)
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{
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return;
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}
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@ -264,25 +255,96 @@ namespace D3dDdi
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m_maxChangedTextureStage = 0;
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}
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void DeviceState::onDestroyResource(HANDLE resource)
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Resource* DeviceState::getTextureResource(UINT stage)
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{
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if (!m_textureResource[stage] || *m_textureResource[stage] != m_app.textures[stage])
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{
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m_textureResource[stage] = m_device.getResource(m_app.textures[stage]);
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}
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return m_textureResource[stage];
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}
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const DeviceState::VertexDecl& DeviceState::getVertexDecl() const
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{
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static const VertexDecl emptyDecl = {};
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auto it = m_vertexShaderDecls.find(m_app.vertexShaderDecl);
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return it != m_vertexShaderDecls.end() ? it->second : emptyDecl;
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}
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UINT DeviceState::mapRsValue(D3DDDIRENDERSTATETYPE state, UINT value)
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{
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if (state >= D3DDDIRS_WRAP0 && state <= D3DDDIRS_WRAP7)
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{
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return value & (D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3);
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}
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if (D3DDDIRS_MULTISAMPLEANTIALIAS == state)
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{
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return 0 != value && !m_spriteMode;
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}
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return value;
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}
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UINT DeviceState::mapTssValue(UINT stage, D3DDDITEXTURESTAGESTATETYPE state, UINT value)
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{
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switch (state)
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{
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case D3DDDITSS_ADDRESSU:
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case D3DDDITSS_ADDRESSV:
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if (m_spriteMode && D3DTADDRESS_CLAMP != value)
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{
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if (Config::Settings::SpriteTexCoord::CLAMP == Config::spriteTexCoord.get())
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{
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auto resource = getTextureResource(stage);
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if (resource && resource->isClampable())
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{
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return D3DTADDRESS_CLAMP;
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}
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}
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else if (Config::Settings::SpriteTexCoord::CLAMPALL == Config::spriteTexCoord.get())
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{
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return D3DTADDRESS_CLAMP;
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}
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}
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return value;
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case D3DDDITSS_MAGFILTER:
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case D3DDDITSS_MINFILTER:
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return D3DTEXF_NONE == Config::textureFilter.getFilter() ? value : Config::textureFilter.getFilter();
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case D3DDDITSS_MIPFILTER:
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return D3DTEXF_NONE == Config::textureFilter.getMipFilter() ? value : Config::textureFilter.getMipFilter();
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case D3DDDITSS_MAXANISOTROPY:
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return D3DTEXF_NONE == Config::textureFilter.getFilter() ? value : Config::textureFilter.getMaxAnisotropy();
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}
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return value;
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}
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void DeviceState::onDestroyResource(D3dDdi::Resource* resource, HANDLE resourceHandle)
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{
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for (UINT i = 0; i < m_current.textures.size(); ++i)
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{
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if (m_current.textures[i] == resource)
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if (m_current.textures[i] == resourceHandle)
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{
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m_current.textures[i] = DELETED_RESOURCE;
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}
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if (m_app.textures[i] == resource)
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if (m_app.textures[i] == resourceHandle)
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{
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pfnSetTexture(i, nullptr);
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}
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if (m_textureResource[i] == resource)
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{
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m_textureResource[i] = nullptr;
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}
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}
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removeResource(resource, &State::renderTarget, &D3DDDIARG_SETRENDERTARGET::hRenderTarget,
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removeResource(resourceHandle, &State::renderTarget, &D3DDDIARG_SETRENDERTARGET::hRenderTarget,
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&DeviceState::pfnSetRenderTarget);
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removeResource(resource, &State::depthStencil, &D3DDDIARG_SETDEPTHSTENCIL::hZBuffer,
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removeResource(resourceHandle, &State::depthStencil, &D3DDDIARG_SETDEPTHSTENCIL::hZBuffer,
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&DeviceState::pfnSetDepthStencil);
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removeResource(resource, &State::streamSource, &D3DDDIARG_SETSTREAMSOURCE::hVertexBuffer,
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removeResource(resourceHandle, &State::streamSource, &D3DDDIARG_SETSTREAMSOURCE::hVertexBuffer,
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&DeviceState::pfnSetStreamSource);
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}
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@ -293,22 +355,37 @@ namespace D3dDdi
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LOG_DEBUG << Compat::array(vertexElements, data->NumVertexElements);
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const UINT D3DDECLUSAGE_POSITION = 0;
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const UINT D3DDECLUSAGE_TEXCOORD = 5;
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const UINT D3DDECLUSAGE_POSITIONT = 9;
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std::vector<D3DDDIVERTEXELEMENT> ve(vertexElements, vertexElements + data->NumVertexElements);
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VertexDecl decl = {};
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decl.elements = ve;
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for (UINT i = 0; i < data->NumVertexElements; ++i)
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{
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if (D3DDECLUSAGE_POSITIONT == vertexElements[i].Usage)
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if (D3DDECLUSAGE_TEXCOORD == vertexElements[i].Usage)
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{
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std::vector<D3DDDIVERTEXELEMENT> ve(vertexElements, vertexElements + data->NumVertexElements);
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ve[i].Usage = D3DDECLUSAGE_POSITION;
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HRESULT result = m_device.getOrigVtable().pfnCreateVertexShaderDecl(m_device, data, ve.data());
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if (SUCCEEDED(result))
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decl.texCoordOffset[vertexElements[i].UsageIndex] = vertexElements[i].Offset;
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decl.texCoordType[vertexElements[i].UsageIndex] = vertexElements[i].Type;
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if (vertexElements[i].UsageIndex >= decl.textureStageCount)
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{
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m_swVertexShaderDecls.insert(data->ShaderHandle);
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decl.textureStageCount = vertexElements[i].UsageIndex + 1;
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}
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return result;
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}
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else if (D3DDECLUSAGE_POSITIONT == vertexElements[i].Usage)
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{
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ve[i].Usage = D3DDECLUSAGE_POSITION;
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decl.isTransformed = true;
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}
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}
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return m_device.getOrigVtable().pfnCreateVertexShaderDecl(m_device, data, vertexElements);
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HRESULT result = m_device.getOrigVtable().pfnCreateVertexShaderDecl(m_device, data, ve.data());
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if (SUCCEEDED(result))
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{
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m_vertexShaderDecls[data->ShaderHandle] = decl;
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}
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return result;
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}
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HRESULT DeviceState::pfnDeletePixelShader(HANDLE shader)
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@ -321,7 +398,7 @@ namespace D3dDdi
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HRESULT result = deleteShader(shader, &State::vertexShaderDecl, m_device.getOrigVtable().pfnDeleteVertexShaderDecl);
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if (SUCCEEDED(result))
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{
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m_swVertexShaderDecls.erase(shader);
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m_vertexShaderDecls.erase(shader);
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}
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return result;
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}
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@ -397,16 +474,29 @@ namespace D3dDdi
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{
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m_app.textures[stage] = texture;
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m_changedStates |= CS_TEXTURE_STAGE;
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m_changedTextureStageStates[stage].set(D3DDDITSS_ADDRESSU);
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m_changedTextureStageStates[stage].set(D3DDDITSS_ADDRESSV);
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m_maxChangedTextureStage = max(stage, m_maxChangedTextureStage);
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return S_OK;
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}
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HRESULT DeviceState::pfnSetTextureStageState(const D3DDDIARG_TEXTURESTAGESTATE* data)
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{
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if (D3DTSS_ADDRESS == data->State)
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{
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m_app.textureStageState[data->Stage][D3DDDITSS_ADDRESSU] = data->Value;
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m_app.textureStageState[data->Stage][D3DDDITSS_ADDRESSV] = data->Value;
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m_changedTextureStageStates[data->Stage].set(D3DDDITSS_ADDRESSU);
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m_changedTextureStageStates[data->Stage].set(D3DDDITSS_ADDRESSV);
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m_maxChangedTextureStage = max(data->Stage, m_maxChangedTextureStage);
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return S_OK;
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}
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if (D3DDDITSS_TEXTURECOLORKEYVAL == data->State)
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{
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m_app.textureStageState[data->Stage][D3DDDITSS_DISABLETEXTURECOLORKEY] = FALSE;
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}
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m_app.textureStageState[data->Stage][data->State] = data->Value;
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m_changedTextureStageStates[data->Stage].set(data->State);
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m_maxChangedTextureStage = max(data->Stage, m_maxChangedTextureStage);
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@ -544,6 +634,27 @@ namespace D3dDdi
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return true;
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}
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void DeviceState::setSpriteMode(bool spriteMode)
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{
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if (spriteMode != m_spriteMode)
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{
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m_spriteMode = spriteMode;
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m_changedStates |= CS_RENDER_STATE | CS_TEXTURE_STAGE;
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m_changedRenderStates.set(D3DDDIRS_MULTISAMPLEANTIALIAS);
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if (Config::Settings::SpriteTexCoord::ROUND == Config::spriteTexCoord.get())
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{
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m_changedTextureStageStates[0].set(D3DDDITSS_ADDRESSU);
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m_changedTextureStageStates[0].set(D3DDDITSS_ADDRESSV);
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}
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D3DDDIARG_SETVERTEXSHADERCONSTB data = {};
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data.Register = 15;
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data.Count = 1;
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BOOL value = spriteMode && Config::Settings::SpriteTexCoord::ROUND == Config::spriteTexCoord.get();
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pfnSetVertexShaderConstB(&data, &value);
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}
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}
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void DeviceState::setStreamSource(const D3DDDIARG_SETSTREAMSOURCE& streamSource)
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{
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if (0 == memcmp(&streamSource, &m_current.streamSource, sizeof(streamSource)))
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@ -673,6 +784,27 @@ namespace D3dDdi
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m_device.flushPrimitives();
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m_device.getOrigVtable().pfnSetTexture(m_device, stage, texture);
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m_current.textures[stage] = texture;
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if (0 == stage && texture)
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{
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auto resource = (texture == m_app.textures[stage]) ? getTextureResource(stage) : m_device.getResource(texture);
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if (resource)
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{
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D3DDDIARG_SETVERTEXSHADERCONST data = {};
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data.Register = 253;
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data.Count = 1;
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auto& si = resource->getFixedDesc().pSurfList[0];
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ShaderConstF reg = { static_cast<float>(si.Width), static_cast<float>(si.Height),
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m_vertexShaderConst[253][2], m_vertexShaderConst[253][3] };
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if (0 != memcmp(®, &m_vertexShaderConst[data.Register], sizeof(reg)))
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{
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pfnSetVertexShaderConst(&data, ®);
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}
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}
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}
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LOG_DS << stage << " " << texture;
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return true;
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}
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@ -750,7 +882,8 @@ namespace D3dDdi
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void DeviceState::updateConfig()
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{
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m_changedStates |= CS_RENDER_TARGET | CS_TEXTURE_STAGE;
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m_changedStates |= CS_RENDER_STATE | CS_RENDER_TARGET | CS_TEXTURE_STAGE;
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m_changedRenderStates.set(D3DDDIRS_MULTISAMPLEANTIALIAS);
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for (UINT i = 0; i < m_changedTextureStageStates.size(); ++i)
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{
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m_changedTextureStageStates[i].set(D3DDDITSS_MINFILTER);
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@ -758,6 +891,8 @@ namespace D3dDdi
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m_changedTextureStageStates[i].set(D3DDDITSS_MIPFILTER);
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m_changedTextureStageStates[i].set(D3DDDITSS_MAXANISOTROPY);
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}
|
||||
m_changedTextureStageStates[0].set(D3DDDITSS_ADDRESSU);
|
||||
m_changedTextureStageStates[0].set(D3DDDITSS_ADDRESSV);
|
||||
m_maxChangedTextureStage = m_changedTextureStageStates.size() - 1;
|
||||
}
|
||||
|
||||
@ -813,7 +948,8 @@ namespace D3dDdi
|
||||
{
|
||||
setPixelShader(m_app.pixelShader);
|
||||
setVertexShaderDecl(m_app.vertexShaderDecl);
|
||||
if (m_swVertexShaderDecls.find(m_current.vertexShaderDecl) != m_swVertexShaderDecls.end())
|
||||
auto it = m_vertexShaderDecls.find(m_app.vertexShaderDecl);
|
||||
if (it != m_vertexShaderDecls.end() && it->second.isTransformed)
|
||||
{
|
||||
setVertexShaderFunc(m_vsVertexFixup.get());
|
||||
}
|
||||
@ -885,7 +1021,7 @@ namespace D3dDdi
|
||||
m_changedTextureStageStates[stage].forEach([&](UINT stateIndex)
|
||||
{
|
||||
const auto state = static_cast<D3DDDITEXTURESTAGESTATETYPE>(stateIndex);
|
||||
setTextureStageState({ stage, state, mapTssValue(state, m_app.textureStageState[stage][state]) });
|
||||
setTextureStageState({ stage, state, mapTssValue(stage, state, m_app.textureStageState[stage][state]) });
|
||||
});
|
||||
m_changedTextureStageStates[stage].reset();
|
||||
}
|
||||
@ -894,16 +1030,18 @@ namespace D3dDdi
|
||||
void DeviceState::updateVertexFixupConstants()
|
||||
{
|
||||
D3DDDIARG_SETVERTEXSHADERCONST data = {};
|
||||
data.Register = 254;
|
||||
data.Count = 2;
|
||||
data.Register = 253;
|
||||
data.Count = 3;
|
||||
|
||||
const float stc = static_cast<float>(Config::spriteTexCoord.getParam()) / 100;
|
||||
const float apc = Config::alternatePixelCenter.get();
|
||||
const auto& vp = m_app.viewport;
|
||||
const auto& zr = m_current.zRange;
|
||||
const float sx = static_cast<float>(m_current.viewport.Width) / m_app.viewport.Width;
|
||||
const float sy = static_cast<float>(m_current.viewport.Height) / m_app.viewport.Height;
|
||||
|
||||
ShaderConstF registers[2] = {
|
||||
ShaderConstF registers[3] = {
|
||||
{ m_vertexShaderConst[253][0], m_vertexShaderConst[253][1], stc, stc },
|
||||
{ 0.5f + apc - 0.5f / sx - vp.X - vp.Width / 2, 0.5f + apc - 0.5f / sy - vp.Y - vp.Height / 2, -zr.MinZ, 0.0f },
|
||||
{ 2.0f / vp.Width, -2.0f / vp.Height, 1.0f / (zr.MaxZ - zr.MinZ), 1.0f }
|
||||
};
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include <d3dumddi.h>
|
||||
|
||||
#include <array>
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
@ -19,6 +19,7 @@ const UINT D3DTEXF_ANISOTROPIC = 3;
|
||||
namespace D3dDdi
|
||||
{
|
||||
class Device;
|
||||
class Resource;
|
||||
|
||||
class DeviceState
|
||||
{
|
||||
@ -27,6 +28,24 @@ namespace D3dDdi
|
||||
typedef std::array<FLOAT, 4> ShaderConstF;
|
||||
typedef std::array<INT, 4> ShaderConstI;
|
||||
|
||||
struct State
|
||||
{
|
||||
D3DDDIARG_SETDEPTHSTENCIL depthStencil;
|
||||
HANDLE pixelShader;
|
||||
std::array<UINT, D3DDDIRS_BLENDOPALPHA + 1> renderState;
|
||||
D3DDDIARG_SETRENDERTARGET renderTarget;
|
||||
D3DDDIARG_SETSTREAMSOURCE streamSource;
|
||||
D3DDDIARG_SETSTREAMSOURCEUM streamSourceUm;
|
||||
const void* streamSourceUmBuffer;
|
||||
std::array<HANDLE, 8> textures;
|
||||
std::array<std::array<UINT, D3DDDITSS_TEXTURECOLORKEYVAL + 1>, 8> textureStageState;
|
||||
HANDLE vertexShaderDecl;
|
||||
HANDLE vertexShaderFunc;
|
||||
D3DDDIARG_VIEWPORTINFO viewport;
|
||||
D3DDDIARG_WINFO wInfo;
|
||||
D3DDDIARG_ZRANGE zRange;
|
||||
};
|
||||
|
||||
class TempPixelShaderConst
|
||||
{
|
||||
public:
|
||||
@ -43,19 +62,26 @@ namespace D3dDdi
|
||||
public:
|
||||
TempStateLock(DeviceState& state)
|
||||
: m_state(state)
|
||||
, m_prevChangedStates(state.m_changedStates)
|
||||
{
|
||||
state.m_changedStates = 0;
|
||||
state.m_isLocked = true;
|
||||
}
|
||||
|
||||
~TempStateLock()
|
||||
{
|
||||
m_state.m_changedStates = m_prevChangedStates;
|
||||
m_state.m_isLocked = false;
|
||||
}
|
||||
|
||||
private:
|
||||
DeviceState& m_state;
|
||||
UINT m_prevChangedStates;
|
||||
};
|
||||
|
||||
struct VertexDecl
|
||||
{
|
||||
std::vector<D3DDDIVERTEXELEMENT> elements;
|
||||
std::array<UINT, 8> texCoordOffset;
|
||||
std::array<UINT, 8> texCoordType;
|
||||
UINT textureStageCount;
|
||||
bool isTransformed;
|
||||
};
|
||||
|
||||
DeviceState(Device& device);
|
||||
@ -84,6 +110,7 @@ namespace D3dDdi
|
||||
HRESULT pfnSetZRange(const D3DDDIARG_ZRANGE* data);
|
||||
HRESULT pfnUpdateWInfo(const D3DDDIARG_WINFO* data);
|
||||
|
||||
void setSpriteMode(bool spriteMode);
|
||||
void setTempDepthStencil(const D3DDDIARG_SETDEPTHSTENCIL& depthStencil);
|
||||
void setTempPixelShader(HANDLE shader);
|
||||
void setTempRenderState(const D3DDDIARG_RENDERSTATE& renderState);
|
||||
@ -97,10 +124,16 @@ namespace D3dDdi
|
||||
void setTempWInfo(const D3DDDIARG_WINFO& wInfo);
|
||||
void setTempZRange(const D3DDDIARG_ZRANGE& zRange);
|
||||
|
||||
void disableTextureClamp(UINT stage);
|
||||
void flush();
|
||||
const State& getAppState() const { return m_app; }
|
||||
Resource* getTextureResource(UINT stage);
|
||||
const VertexDecl& getVertexDecl() const;
|
||||
HANDLE getVertexFixupDecl() const { return m_vsVertexFixup.get(); }
|
||||
void onDestroyResource(HANDLE resource);
|
||||
bool isLocked() const { return m_isLocked; }
|
||||
void onDestroyResource(D3dDdi::Resource* resource, HANDLE resourceHandle);
|
||||
void updateConfig();
|
||||
void updateStreamSource();
|
||||
|
||||
private:
|
||||
friend class ScopedDeviceState;
|
||||
@ -114,24 +147,6 @@ namespace D3dDdi
|
||||
CS_TEXTURE_STAGE = 1 << 4
|
||||
};
|
||||
|
||||
struct State
|
||||
{
|
||||
D3DDDIARG_SETDEPTHSTENCIL depthStencil;
|
||||
HANDLE pixelShader;
|
||||
std::array<UINT, D3DDDIRS_BLENDOPALPHA + 1> renderState;
|
||||
D3DDDIARG_SETRENDERTARGET renderTarget;
|
||||
D3DDDIARG_SETSTREAMSOURCE streamSource;
|
||||
D3DDDIARG_SETSTREAMSOURCEUM streamSourceUm;
|
||||
const void* streamSourceUmBuffer;
|
||||
std::array<HANDLE, 8> textures;
|
||||
std::array<std::array<UINT, D3DDDITSS_TEXTURECOLORKEYVAL + 1>, 8> textureStageState;
|
||||
HANDLE vertexShaderDecl;
|
||||
HANDLE vertexShaderFunc;
|
||||
D3DDDIARG_VIEWPORTINFO viewport;
|
||||
D3DDDIARG_WINFO wInfo;
|
||||
D3DDDIARG_ZRANGE zRange;
|
||||
};
|
||||
|
||||
template <int N>
|
||||
std::unique_ptr<void, ResourceDeleter> createVertexShader(const BYTE(&code)[N])
|
||||
{
|
||||
@ -142,6 +157,9 @@ namespace D3dDdi
|
||||
HRESULT deleteShader(HANDLE shader, HANDLE State::* shaderMember,
|
||||
HRESULT(APIENTRY* origDeleteShaderFunc)(HANDLE, HANDLE));
|
||||
|
||||
UINT mapRsValue(D3DDDIRENDERSTATETYPE state, UINT value);
|
||||
UINT mapTssValue(UINT stage, D3DDDITEXTURESTAGESTATETYPE state, UINT value);
|
||||
|
||||
template <typename Data>
|
||||
void removeResource(HANDLE resource, Data State::* data, HANDLE Data::* resourceMember,
|
||||
HRESULT(DeviceState::* pfnSetResourceFunc)(const Data*));
|
||||
@ -173,7 +191,6 @@ namespace D3dDdi
|
||||
void updateRenderStates();
|
||||
void updateRenderTarget();
|
||||
void updateShaders();
|
||||
void updateStreamSource();
|
||||
void updateTextureColorKey(UINT stage);
|
||||
void updateTextureStages();
|
||||
void updateVertexFixupConstants();
|
||||
@ -187,11 +204,15 @@ namespace D3dDdi
|
||||
std::array<ShaderConstF, 256> m_vertexShaderConst;
|
||||
std::array<ShaderConstB, 16> m_vertexShaderConstB;
|
||||
std::array<ShaderConstI, 16> m_vertexShaderConstI;
|
||||
std::set<HANDLE> m_swVertexShaderDecls;
|
||||
std::map<HANDLE, VertexDecl> m_vertexShaderDecls;
|
||||
UINT m_changedStates;
|
||||
UINT m_maxChangedTextureStage;
|
||||
UINT m_usedTextureStages;
|
||||
BitSet<D3DDDIRS_ZENABLE, D3DDDIRS_BLENDOPALPHA> m_changedRenderStates;
|
||||
std::array<BitSet<D3DDDITSS_TEXTUREMAP, D3DDDITSS_TEXTURECOLORKEYVAL>, 8> m_changedTextureStageStates;
|
||||
std::unique_ptr<void, ResourceDeleter> m_vsVertexFixup;
|
||||
std::array<Resource*, 8> m_textureResource;
|
||||
bool m_isLocked;
|
||||
bool m_spriteMode;
|
||||
};
|
||||
}
|
||||
|
@ -453,13 +453,35 @@ namespace D3dDdi
|
||||
|
||||
HRESULT DrawPrimitive::draw(D3DDDIARG_DRAWPRIMITIVE data, const UINT* flagBuffer)
|
||||
{
|
||||
m_device.getState().flush();
|
||||
auto& state = m_device.getState();
|
||||
if (!state.isLocked())
|
||||
{
|
||||
state.updateStreamSource();
|
||||
}
|
||||
|
||||
auto vertexCount = getVertexCount(data.PrimitiveType, data.PrimitiveCount);
|
||||
if (!state.isLocked())
|
||||
{
|
||||
if (m_streamSource.vertices && data.PrimitiveType >= D3DPT_TRIANGLELIST)
|
||||
{
|
||||
bool spriteMode = isSprite(data.VStart, 0, 1, 2);
|
||||
state.setSpriteMode(spriteMode);
|
||||
if (spriteMode)
|
||||
{
|
||||
setTextureClampMode(data.VStart, nullptr, vertexCount);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
state.setSpriteMode(false);
|
||||
}
|
||||
state.flush();
|
||||
}
|
||||
|
||||
if (0 == m_batched.primitiveCount || flagBuffer ||
|
||||
!appendPrimitives(data.PrimitiveType, data.VStart, data.PrimitiveCount, nullptr, 0, 0))
|
||||
{
|
||||
flushPrimitives();
|
||||
auto vertexCount = getVertexCount(data.PrimitiveType, data.PrimitiveCount);
|
||||
if (m_streamSource.vertices)
|
||||
{
|
||||
appendVertices(data.VStart, vertexCount);
|
||||
@ -486,19 +508,41 @@ namespace D3dDdi
|
||||
HRESULT DrawPrimitive::drawIndexed(
|
||||
D3DDDIARG_DRAWINDEXEDPRIMITIVE2 data, const UINT16* indices, const UINT* flagBuffer)
|
||||
{
|
||||
m_device.getState().flush();
|
||||
auto& state = m_device.getState();
|
||||
if (!state.isLocked())
|
||||
{
|
||||
state.updateStreamSource();
|
||||
}
|
||||
|
||||
auto indexCount = getVertexCount(data.PrimitiveType, data.PrimitiveCount);
|
||||
auto vStart = data.BaseVertexOffset / static_cast<INT>(m_streamSource.stride);
|
||||
if (!state.isLocked())
|
||||
{
|
||||
if (m_streamSource.vertices && data.PrimitiveType >= D3DPT_TRIANGLELIST)
|
||||
{
|
||||
bool spriteMode = isSprite(vStart, indices[0], indices[1], indices[2]);
|
||||
state.setSpriteMode(spriteMode);
|
||||
if (spriteMode)
|
||||
{
|
||||
setTextureClampMode(vStart, indices, indexCount);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
state.setSpriteMode(false);
|
||||
}
|
||||
state.flush();
|
||||
}
|
||||
|
||||
auto [min, max] = std::minmax_element(indices, indices + indexCount);
|
||||
data.MinIndex = *min;
|
||||
data.NumVertices = *max - *min + 1;
|
||||
|
||||
if (0 == m_batched.primitiveCount || flagBuffer ||
|
||||
!appendPrimitives(data.PrimitiveType, data.BaseVertexOffset / static_cast<INT>(m_streamSource.stride),
|
||||
data.PrimitiveCount, indices, *min, *max))
|
||||
!appendPrimitives(data.PrimitiveType, vStart, data.PrimitiveCount, indices, *min, *max))
|
||||
{
|
||||
flushPrimitives();
|
||||
m_batched.baseVertexIndex = data.BaseVertexOffset / static_cast<INT>(m_streamSource.stride);
|
||||
m_batched.baseVertexIndex = vStart;
|
||||
if (m_streamSource.vertices)
|
||||
{
|
||||
appendIndexedVerticesWithoutRebase(indices, indexCount, m_batched.baseVertexIndex, *min, *max);
|
||||
@ -605,6 +649,15 @@ namespace D3dDdi
|
||||
return m_batched.vertices.size() / m_streamSource.stride;
|
||||
}
|
||||
|
||||
bool DrawPrimitive::isSprite(INT baseVertexIndex, UINT16 index0, UINT16 index1, UINT16 index2)
|
||||
{
|
||||
auto v = m_streamSource.vertices + baseVertexIndex * m_streamSource.stride;
|
||||
auto v0 = reinterpret_cast<const D3DTLVERTEX*>(v + index0 * m_streamSource.stride);
|
||||
auto v1 = reinterpret_cast<const D3DTLVERTEX*>(v + index1 * m_streamSource.stride);
|
||||
auto v2 = reinterpret_cast<const D3DTLVERTEX*>(v + index2 * m_streamSource.stride);
|
||||
return v0->sz == v1->sz && v0->sz == v2->sz;
|
||||
}
|
||||
|
||||
INT DrawPrimitive::loadIndices(const void* indices, UINT count)
|
||||
{
|
||||
INT startIndex = m_indexBuffer.load(indices, count);
|
||||
@ -748,4 +801,53 @@ namespace D3dDdi
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void DrawPrimitive::setTextureClampMode(INT baseVertexIndex, const UINT16* indices, UINT count)
|
||||
{
|
||||
if (Config::Settings::SpriteTexCoord::CLAMP != Config::spriteTexCoord.get())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto& state = m_device.getState();
|
||||
auto& appState = state.getAppState();
|
||||
auto& decl = state.getVertexDecl();
|
||||
auto vertices = m_streamSource.vertices + baseVertexIndex * m_streamSource.stride;
|
||||
|
||||
for (UINT stage = 0; stage < decl.textureStageCount; ++stage)
|
||||
{
|
||||
const UINT D3DDECLTYPE_FLOAT2 = 1;
|
||||
if (!appState.textures[stage] ||
|
||||
D3DDECLTYPE_FLOAT2 != decl.texCoordType[stage] ||
|
||||
D3DTADDRESS_CLAMP == appState.textureStageState[stage][D3DDDITSS_ADDRESSU] &&
|
||||
D3DTADDRESS_CLAMP == appState.textureStageState[stage][D3DDDITSS_ADDRESSV])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
auto resource = state.getTextureResource(stage);
|
||||
if (!resource || !resource->isClampable())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const float texelWidth = 1 / static_cast<float>(resource->getFixedDesc().pSurfList[0].Width);
|
||||
const float texelHeight = 1 / static_cast<float>(resource->getFixedDesc().pSurfList[0].Height);
|
||||
const float minU = -texelWidth;
|
||||
const float maxU = 1 + texelWidth;
|
||||
const float minV = -texelHeight;
|
||||
const float maxV = 1 + texelHeight;
|
||||
|
||||
for (UINT i = 0; i < count; ++i)
|
||||
{
|
||||
auto vertex = vertices + (indices ? indices[i] : i) * m_streamSource.stride;
|
||||
const float* texCoord = reinterpret_cast<const float*>(vertex + decl.texCoordOffset[stage]);
|
||||
if (texCoord[0] < minU || texCoord[0] > maxU || texCoord[1] < minV || texCoord[1] > maxV)
|
||||
{
|
||||
state.disableTextureClamp(stage);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -70,6 +70,7 @@ namespace D3dDdi
|
||||
void convertToTriangleList();
|
||||
HRESULT flush(const UINT* flagBuffer);
|
||||
HRESULT flushIndexed(const UINT* flagBuffer);
|
||||
bool isSprite(INT baseVertexIndex, UINT16 index0, UINT16 index1, UINT16 index2);
|
||||
INT loadIndices(const void* indices, UINT count);
|
||||
INT loadVertices(UINT count);
|
||||
UINT getBatchedVertexCount() const;
|
||||
@ -77,6 +78,7 @@ namespace D3dDdi
|
||||
void repeatLastBatchedVertex();
|
||||
|
||||
HRESULT setSysMemStreamSource(const BYTE* vertices, UINT stride);
|
||||
void setTextureClampMode(INT baseVertexIndex, const UINT16* indices, UINT count);
|
||||
|
||||
Device& m_device;
|
||||
const D3DDDI_DEVICEFUNCS& m_origVtable;
|
||||
|
@ -117,6 +117,7 @@ namespace D3dDdi
|
||||
, m_scaledSize{}
|
||||
, m_isOversized(false)
|
||||
, m_isSurfaceRepoResource(SurfaceRepository::inCreateSurface())
|
||||
, m_isClampable(true)
|
||||
{
|
||||
if (m_origData.Flags.VertexBuffer &&
|
||||
m_origData.Flags.MightDrawFromLocked &&
|
||||
@ -440,6 +441,11 @@ namespace D3dDdi
|
||||
#endif
|
||||
}
|
||||
|
||||
void Resource::disableClamp()
|
||||
{
|
||||
m_isClampable = false;
|
||||
}
|
||||
|
||||
bool Resource::downscale(Resource*& rt, LONG& srcWidth, LONG& srcHeight, LONG dstWidth, LONG dstHeight)
|
||||
{
|
||||
LONG newSrcWidth = (srcWidth + 1) / 2;
|
||||
|
@ -29,9 +29,11 @@ namespace D3dDdi
|
||||
const Resource* getCustomResource() { return m_msaaSurface.resource ? m_msaaSurface.resource : m_msaaResolvedSurface.resource; }
|
||||
const D3DDDIARG_CREATERESOURCE2& getFixedDesc() const { return m_fixedData; }
|
||||
const D3DDDIARG_CREATERESOURCE2& getOrigDesc() const { return m_origData; }
|
||||
bool isClampable() const { return m_isClampable; }
|
||||
|
||||
HRESULT blt(D3DDDIARG_BLT data);
|
||||
HRESULT colorFill(D3DDDIARG_COLORFILL data);
|
||||
void disableClamp();
|
||||
void* getLockPtr(UINT subResourceIndex);
|
||||
HRESULT lock(D3DDDIARG_LOCK& data);
|
||||
void onDestroyResource(HANDLE resource);
|
||||
@ -115,5 +117,6 @@ namespace D3dDdi
|
||||
SIZE m_scaledSize;
|
||||
bool m_isOversized;
|
||||
bool m_isSurfaceRepoResource;
|
||||
bool m_isClampable;
|
||||
};
|
||||
}
|
||||
|
@ -115,6 +115,7 @@
|
||||
<ShaderModel>2.0</ShaderModel>
|
||||
<HeaderFileOutput>$(IntDir)%(RelativeDir)%(Filename).h</HeaderFileOutput>
|
||||
<ShaderType>Pixel</ShaderType>
|
||||
<DisableOptimizations>false</DisableOptimizations>
|
||||
</FxCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@ -226,6 +227,7 @@
|
||||
<ClInclude Include="Config\Settings\DisplayResolution.h" />
|
||||
<ClInclude Include="Config\Settings\RenderColorDepth.h" />
|
||||
<ClInclude Include="Config\Settings\ResolutionScale.h" />
|
||||
<ClInclude Include="Config\Settings\SpriteTexCoord.h" />
|
||||
<ClInclude Include="Config\Settings\SupportedResolutions.h" />
|
||||
<ClInclude Include="Config\Settings\TextureFilter.h" />
|
||||
<ClInclude Include="Config\Settings\ThreadPriorityBoost.h" />
|
||||
@ -350,6 +352,7 @@
|
||||
<ClCompile Include="Config\Settings\DisplayRefreshRate.cpp" />
|
||||
<ClCompile Include="Config\Settings\DisplayResolution.cpp" />
|
||||
<ClCompile Include="Config\Settings\ResolutionScale.cpp" />
|
||||
<ClCompile Include="Config\Settings\SpriteTexCoord.cpp" />
|
||||
<ClCompile Include="Config\Settings\SupportedResolutions.cpp" />
|
||||
<ClCompile Include="Config\Settings\TextureFilter.cpp" />
|
||||
<ClCompile Include="D3dDdi\Adapter.cpp" />
|
||||
|
@ -528,6 +528,9 @@
|
||||
<ClInclude Include="Config\Settings\ConfigHotKey.h">
|
||||
<Filter>Header Files\Config\Settings</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Config\Settings\SpriteTexCoord.h">
|
||||
<Filter>Header Files\Config\Settings</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Gdi\Gdi.cpp">
|
||||
@ -833,6 +836,9 @@
|
||||
<ClCompile Include="Input\HotKey.cpp">
|
||||
<Filter>Source Files\Input</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Config\Settings\SpriteTexCoord.cpp">
|
||||
<Filter>Source Files\Config\Settings</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="DDrawCompat.rc">
|
||||
|
@ -8,7 +8,7 @@
|
||||
namespace Overlay
|
||||
{
|
||||
ConfigWindow::ConfigWindow()
|
||||
: Window(nullptr, { 0, 0, SettingControl::TOTAL_WIDTH, 200 }, Config::configHotKey.get())
|
||||
: Window(nullptr, { 0, 0, SettingControl::TOTAL_WIDTH, 300 }, Config::configHotKey.get())
|
||||
, m_focus(nullptr)
|
||||
{
|
||||
addControl(Config::alternatePixelCenter);
|
||||
@ -16,6 +16,7 @@ namespace Overlay
|
||||
addControl(Config::displayFilter);
|
||||
addControl(Config::renderColorDepth);
|
||||
addControl(Config::resolutionScale);
|
||||
addControl(Config::spriteTexCoord);
|
||||
addControl(Config::textureFilter);
|
||||
}
|
||||
|
||||
|
@ -78,6 +78,7 @@ namespace Overlay
|
||||
if (&Config::antialiasing == &m_setting ||
|
||||
&Config::renderColorDepth == &m_setting ||
|
||||
&Config::resolutionScale == &m_setting ||
|
||||
&Config::spriteTexCoord == &m_setting ||
|
||||
&Config::textureFilter == &m_setting)
|
||||
{
|
||||
D3dDdi::Device::updateAllConfig();
|
||||
|
@ -1,3 +1,5 @@
|
||||
bool g_useTexCoordAdj : register(b15);
|
||||
float4 g_texCoordAdj : register(c253);
|
||||
float4 g_offset : register(c254);
|
||||
float4 g_multiplier : register(c255);
|
||||
|
||||
@ -19,5 +21,9 @@ VS main(const VS i)
|
||||
o.pos.xyz *= w;
|
||||
o.pos.w = w;
|
||||
o.fog = i.color[1].a;
|
||||
if (g_useTexCoordAdj)
|
||||
{
|
||||
o.tex[0].xy = round(o.tex[0].xy * g_texCoordAdj.xy + g_texCoordAdj.zw) / g_texCoordAdj.xy;
|
||||
}
|
||||
return o;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user