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mirror of https://github.com/narzoul/DDrawCompat synced 2024-12-30 08:55:36 +01:00

Added SpriteTexCoord setting

This commit is contained in:
narzoul 2022-03-06 12:31:46 +01:00
parent 8905f421cf
commit 19985f294e
16 changed files with 430 additions and 85 deletions

View File

@ -12,6 +12,7 @@ namespace Config
Settings::DisplayResolution displayResolution;
Settings::RenderColorDepth renderColorDepth;
Settings::ResolutionScale resolutionScale;
Settings::SpriteTexCoord spriteTexCoord;
Settings::SupportedResolutions supportedResolutions;
Settings::TextureFilter textureFilter;
Settings::ThreadPriorityBoost threadPriorityBoost;

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@ -10,6 +10,7 @@
#include <Config/Settings/DisplayResolution.h>
#include <Config/Settings/RenderColorDepth.h>
#include <Config/Settings/ResolutionScale.h>
#include <Config/Settings/SpriteTexCoord.h>
#include <Config/Settings/SupportedResolutions.h>
#include <Config/Settings/TextureFilter.h>
#include <Config/Settings/ThreadPriorityBoost.h>
@ -29,6 +30,7 @@ namespace Config
extern Settings::DisplayResolution displayResolution;
extern Settings::RenderColorDepth renderColorDepth;
extern Settings::ResolutionScale resolutionScale;
extern Settings::SpriteTexCoord spriteTexCoord;
extern Settings::SupportedResolutions supportedResolutions;
extern Settings::TextureFilter textureFilter;
extern Settings::ThreadPriorityBoost threadPriorityBoost;

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@ -0,0 +1,25 @@
#include <Config/Settings/SpriteTexCoord.h>
namespace Config
{
namespace Settings
{
SpriteTexCoord::SpriteTexCoord()
: MappedSetting("SpriteTexCoord", "app", {
{"app", APP},
{"clamp", CLAMP},
{"clampall", CLAMPALL},
{"round", ROUND}})
{
}
Setting::ParamInfo SpriteTexCoord::getParamInfo() const
{
if (ROUND == m_value)
{
return { "Offset", -50, 50, 0, m_param };
}
return {};
}
}
}

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@ -0,0 +1,22 @@
#pragma once
#include <Config/MappedSetting.h>
namespace Config
{
namespace Settings
{
class SpriteTexCoord : public MappedSetting<UINT>
{
public:
static const UINT APP = 0;
static const UINT CLAMP = 1;
static const UINT CLAMPALL = 2;
static const UINT ROUND = 3;
SpriteTexCoord();
virtual ParamInfo getParamInfo() const override;
};
}
}

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@ -242,7 +242,13 @@ namespace D3dDdi
HRESULT result = m_origVtable.pfnDestroyResource(m_device, resource);
if (SUCCEEDED(result))
{
m_resources.erase(resource);
auto it = m_resources.find(resource);
Resource* res = nullptr;
if (it != m_resources.end())
{
res = it->second.get();
m_resources.erase(it);
}
if (resource == m_sharedPrimary)
{
m_sharedPrimary = nullptr;
@ -253,7 +259,7 @@ namespace D3dDdi
g_gdiResource = nullptr;
}
m_drawPrimitive.removeSysMemVertexBuffer(resource);
m_state.onDestroyResource(resource);
m_state.onDestroyResource(res, resource);
}
return result;

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@ -14,34 +14,6 @@
namespace
{
const HANDLE DELETED_RESOURCE = reinterpret_cast<HANDLE>(0xBAADBAAD);
UINT mapRsValue(D3DDDIRENDERSTATETYPE state, UINT value)
{
if (state >= D3DDDIRS_WRAP0 && state <= D3DDDIRS_WRAP7)
{
return value & (D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3);
}
return value;
}
UINT mapTssValue(D3DDDITEXTURESTAGESTATETYPE type, UINT value)
{
switch (type)
{
case D3DDDITSS_MAGFILTER:
case D3DDDITSS_MINFILTER:
return D3DTEXF_NONE == Config::textureFilter.getFilter() ? value : Config::textureFilter.getFilter();
case D3DDDITSS_MIPFILTER:
return D3DTEXF_NONE == Config::textureFilter.getMipFilter() ? value : Config::textureFilter.getMipFilter();
case D3DDDITSS_MAXANISOTROPY:
return D3DTEXF_NONE == Config::textureFilter.getFilter() ? value : Config::textureFilter.getMaxAnisotropy();
}
return value;
}
}
namespace D3dDdi
@ -74,6 +46,9 @@ namespace D3dDdi
, m_maxChangedTextureStage(0)
, m_changedTextureStageStates{}
, m_vsVertexFixup(createVertexShader(g_vsVertexFixup))
, m_textureResource{}
, m_isLocked(false)
, m_spriteMode(false)
{
const UINT D3DBLENDOP_ADD = 1;
const UINT UNINITIALIZED_STATE = 0xBAADBAAD;
@ -167,6 +142,12 @@ namespace D3dDdi
{
m_current.textureStageState[i].fill(UNINITIALIZED_STATE);
m_current.textureStageState[i][D3DDDITSS_TEXCOORDINDEX] = i;
// When ADDRESSU or ADDRESSV is set to CLAMP, their value is overridden by D3DTSS_ADDRESS.
// Setting this to CLAMP makes them behave as expected, instead of as WRAP,
// which would be the default init value set by the runtime.
m_current.textureStageState[i][D3DTSS_ADDRESS] = D3DTADDRESS_CLAMP;
m_current.textureStageState[i][D3DDDITSS_ADDRESSU] = D3DTADDRESS_WRAP;
m_current.textureStageState[i][D3DDDITSS_ADDRESSV] = D3DTADDRESS_WRAP;
m_current.textureStageState[i][D3DDDITSS_BORDERCOLOR] = 0;
@ -232,9 +213,19 @@ namespace D3dDdi
return result;
}
void DeviceState::disableTextureClamp(UINT stage)
{
auto resource = getTextureResource(stage);
resource->disableClamp();
m_changedStates |= CS_TEXTURE_STAGE;
m_changedTextureStageStates[stage].set(D3DDDITSS_ADDRESSU);
m_changedTextureStageStates[stage].set(D3DDDITSS_ADDRESSV);
m_maxChangedTextureStage = max(stage, m_maxChangedTextureStage);
}
void DeviceState::flush()
{
if (0 == m_changedStates)
if (0 == m_changedStates || m_isLocked)
{
return;
}
@ -264,25 +255,96 @@ namespace D3dDdi
m_maxChangedTextureStage = 0;
}
void DeviceState::onDestroyResource(HANDLE resource)
Resource* DeviceState::getTextureResource(UINT stage)
{
if (!m_textureResource[stage] || *m_textureResource[stage] != m_app.textures[stage])
{
m_textureResource[stage] = m_device.getResource(m_app.textures[stage]);
}
return m_textureResource[stage];
}
const DeviceState::VertexDecl& DeviceState::getVertexDecl() const
{
static const VertexDecl emptyDecl = {};
auto it = m_vertexShaderDecls.find(m_app.vertexShaderDecl);
return it != m_vertexShaderDecls.end() ? it->second : emptyDecl;
}
UINT DeviceState::mapRsValue(D3DDDIRENDERSTATETYPE state, UINT value)
{
if (state >= D3DDDIRS_WRAP0 && state <= D3DDDIRS_WRAP7)
{
return value & (D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3);
}
if (D3DDDIRS_MULTISAMPLEANTIALIAS == state)
{
return 0 != value && !m_spriteMode;
}
return value;
}
UINT DeviceState::mapTssValue(UINT stage, D3DDDITEXTURESTAGESTATETYPE state, UINT value)
{
switch (state)
{
case D3DDDITSS_ADDRESSU:
case D3DDDITSS_ADDRESSV:
if (m_spriteMode && D3DTADDRESS_CLAMP != value)
{
if (Config::Settings::SpriteTexCoord::CLAMP == Config::spriteTexCoord.get())
{
auto resource = getTextureResource(stage);
if (resource && resource->isClampable())
{
return D3DTADDRESS_CLAMP;
}
}
else if (Config::Settings::SpriteTexCoord::CLAMPALL == Config::spriteTexCoord.get())
{
return D3DTADDRESS_CLAMP;
}
}
return value;
case D3DDDITSS_MAGFILTER:
case D3DDDITSS_MINFILTER:
return D3DTEXF_NONE == Config::textureFilter.getFilter() ? value : Config::textureFilter.getFilter();
case D3DDDITSS_MIPFILTER:
return D3DTEXF_NONE == Config::textureFilter.getMipFilter() ? value : Config::textureFilter.getMipFilter();
case D3DDDITSS_MAXANISOTROPY:
return D3DTEXF_NONE == Config::textureFilter.getFilter() ? value : Config::textureFilter.getMaxAnisotropy();
}
return value;
}
void DeviceState::onDestroyResource(D3dDdi::Resource* resource, HANDLE resourceHandle)
{
for (UINT i = 0; i < m_current.textures.size(); ++i)
{
if (m_current.textures[i] == resource)
if (m_current.textures[i] == resourceHandle)
{
m_current.textures[i] = DELETED_RESOURCE;
}
if (m_app.textures[i] == resource)
if (m_app.textures[i] == resourceHandle)
{
pfnSetTexture(i, nullptr);
}
if (m_textureResource[i] == resource)
{
m_textureResource[i] = nullptr;
}
}
removeResource(resource, &State::renderTarget, &D3DDDIARG_SETRENDERTARGET::hRenderTarget,
removeResource(resourceHandle, &State::renderTarget, &D3DDDIARG_SETRENDERTARGET::hRenderTarget,
&DeviceState::pfnSetRenderTarget);
removeResource(resource, &State::depthStencil, &D3DDDIARG_SETDEPTHSTENCIL::hZBuffer,
removeResource(resourceHandle, &State::depthStencil, &D3DDDIARG_SETDEPTHSTENCIL::hZBuffer,
&DeviceState::pfnSetDepthStencil);
removeResource(resource, &State::streamSource, &D3DDDIARG_SETSTREAMSOURCE::hVertexBuffer,
removeResource(resourceHandle, &State::streamSource, &D3DDDIARG_SETSTREAMSOURCE::hVertexBuffer,
&DeviceState::pfnSetStreamSource);
}
@ -293,22 +355,37 @@ namespace D3dDdi
LOG_DEBUG << Compat::array(vertexElements, data->NumVertexElements);
const UINT D3DDECLUSAGE_POSITION = 0;
const UINT D3DDECLUSAGE_TEXCOORD = 5;
const UINT D3DDECLUSAGE_POSITIONT = 9;
std::vector<D3DDDIVERTEXELEMENT> ve(vertexElements, vertexElements + data->NumVertexElements);
VertexDecl decl = {};
decl.elements = ve;
for (UINT i = 0; i < data->NumVertexElements; ++i)
{
if (D3DDECLUSAGE_POSITIONT == vertexElements[i].Usage)
if (D3DDECLUSAGE_TEXCOORD == vertexElements[i].Usage)
{
std::vector<D3DDDIVERTEXELEMENT> ve(vertexElements, vertexElements + data->NumVertexElements);
ve[i].Usage = D3DDECLUSAGE_POSITION;
HRESULT result = m_device.getOrigVtable().pfnCreateVertexShaderDecl(m_device, data, ve.data());
if (SUCCEEDED(result))
decl.texCoordOffset[vertexElements[i].UsageIndex] = vertexElements[i].Offset;
decl.texCoordType[vertexElements[i].UsageIndex] = vertexElements[i].Type;
if (vertexElements[i].UsageIndex >= decl.textureStageCount)
{
m_swVertexShaderDecls.insert(data->ShaderHandle);
decl.textureStageCount = vertexElements[i].UsageIndex + 1;
}
return result;
}
else if (D3DDECLUSAGE_POSITIONT == vertexElements[i].Usage)
{
ve[i].Usage = D3DDECLUSAGE_POSITION;
decl.isTransformed = true;
}
}
return m_device.getOrigVtable().pfnCreateVertexShaderDecl(m_device, data, vertexElements);
HRESULT result = m_device.getOrigVtable().pfnCreateVertexShaderDecl(m_device, data, ve.data());
if (SUCCEEDED(result))
{
m_vertexShaderDecls[data->ShaderHandle] = decl;
}
return result;
}
HRESULT DeviceState::pfnDeletePixelShader(HANDLE shader)
@ -321,7 +398,7 @@ namespace D3dDdi
HRESULT result = deleteShader(shader, &State::vertexShaderDecl, m_device.getOrigVtable().pfnDeleteVertexShaderDecl);
if (SUCCEEDED(result))
{
m_swVertexShaderDecls.erase(shader);
m_vertexShaderDecls.erase(shader);
}
return result;
}
@ -397,16 +474,29 @@ namespace D3dDdi
{
m_app.textures[stage] = texture;
m_changedStates |= CS_TEXTURE_STAGE;
m_changedTextureStageStates[stage].set(D3DDDITSS_ADDRESSU);
m_changedTextureStageStates[stage].set(D3DDDITSS_ADDRESSV);
m_maxChangedTextureStage = max(stage, m_maxChangedTextureStage);
return S_OK;
}
HRESULT DeviceState::pfnSetTextureStageState(const D3DDDIARG_TEXTURESTAGESTATE* data)
{
if (D3DTSS_ADDRESS == data->State)
{
m_app.textureStageState[data->Stage][D3DDDITSS_ADDRESSU] = data->Value;
m_app.textureStageState[data->Stage][D3DDDITSS_ADDRESSV] = data->Value;
m_changedTextureStageStates[data->Stage].set(D3DDDITSS_ADDRESSU);
m_changedTextureStageStates[data->Stage].set(D3DDDITSS_ADDRESSV);
m_maxChangedTextureStage = max(data->Stage, m_maxChangedTextureStage);
return S_OK;
}
if (D3DDDITSS_TEXTURECOLORKEYVAL == data->State)
{
m_app.textureStageState[data->Stage][D3DDDITSS_DISABLETEXTURECOLORKEY] = FALSE;
}
m_app.textureStageState[data->Stage][data->State] = data->Value;
m_changedTextureStageStates[data->Stage].set(data->State);
m_maxChangedTextureStage = max(data->Stage, m_maxChangedTextureStage);
@ -544,6 +634,27 @@ namespace D3dDdi
return true;
}
void DeviceState::setSpriteMode(bool spriteMode)
{
if (spriteMode != m_spriteMode)
{
m_spriteMode = spriteMode;
m_changedStates |= CS_RENDER_STATE | CS_TEXTURE_STAGE;
m_changedRenderStates.set(D3DDDIRS_MULTISAMPLEANTIALIAS);
if (Config::Settings::SpriteTexCoord::ROUND == Config::spriteTexCoord.get())
{
m_changedTextureStageStates[0].set(D3DDDITSS_ADDRESSU);
m_changedTextureStageStates[0].set(D3DDDITSS_ADDRESSV);
}
D3DDDIARG_SETVERTEXSHADERCONSTB data = {};
data.Register = 15;
data.Count = 1;
BOOL value = spriteMode && Config::Settings::SpriteTexCoord::ROUND == Config::spriteTexCoord.get();
pfnSetVertexShaderConstB(&data, &value);
}
}
void DeviceState::setStreamSource(const D3DDDIARG_SETSTREAMSOURCE& streamSource)
{
if (0 == memcmp(&streamSource, &m_current.streamSource, sizeof(streamSource)))
@ -673,6 +784,27 @@ namespace D3dDdi
m_device.flushPrimitives();
m_device.getOrigVtable().pfnSetTexture(m_device, stage, texture);
m_current.textures[stage] = texture;
if (0 == stage && texture)
{
auto resource = (texture == m_app.textures[stage]) ? getTextureResource(stage) : m_device.getResource(texture);
if (resource)
{
D3DDDIARG_SETVERTEXSHADERCONST data = {};
data.Register = 253;
data.Count = 1;
auto& si = resource->getFixedDesc().pSurfList[0];
ShaderConstF reg = { static_cast<float>(si.Width), static_cast<float>(si.Height),
m_vertexShaderConst[253][2], m_vertexShaderConst[253][3] };
if (0 != memcmp(&reg, &m_vertexShaderConst[data.Register], sizeof(reg)))
{
pfnSetVertexShaderConst(&data, &reg);
}
}
}
LOG_DS << stage << " " << texture;
return true;
}
@ -750,7 +882,8 @@ namespace D3dDdi
void DeviceState::updateConfig()
{
m_changedStates |= CS_RENDER_TARGET | CS_TEXTURE_STAGE;
m_changedStates |= CS_RENDER_STATE | CS_RENDER_TARGET | CS_TEXTURE_STAGE;
m_changedRenderStates.set(D3DDDIRS_MULTISAMPLEANTIALIAS);
for (UINT i = 0; i < m_changedTextureStageStates.size(); ++i)
{
m_changedTextureStageStates[i].set(D3DDDITSS_MINFILTER);
@ -758,6 +891,8 @@ namespace D3dDdi
m_changedTextureStageStates[i].set(D3DDDITSS_MIPFILTER);
m_changedTextureStageStates[i].set(D3DDDITSS_MAXANISOTROPY);
}
m_changedTextureStageStates[0].set(D3DDDITSS_ADDRESSU);
m_changedTextureStageStates[0].set(D3DDDITSS_ADDRESSV);
m_maxChangedTextureStage = m_changedTextureStageStates.size() - 1;
}
@ -813,7 +948,8 @@ namespace D3dDdi
{
setPixelShader(m_app.pixelShader);
setVertexShaderDecl(m_app.vertexShaderDecl);
if (m_swVertexShaderDecls.find(m_current.vertexShaderDecl) != m_swVertexShaderDecls.end())
auto it = m_vertexShaderDecls.find(m_app.vertexShaderDecl);
if (it != m_vertexShaderDecls.end() && it->second.isTransformed)
{
setVertexShaderFunc(m_vsVertexFixup.get());
}
@ -885,7 +1021,7 @@ namespace D3dDdi
m_changedTextureStageStates[stage].forEach([&](UINT stateIndex)
{
const auto state = static_cast<D3DDDITEXTURESTAGESTATETYPE>(stateIndex);
setTextureStageState({ stage, state, mapTssValue(state, m_app.textureStageState[stage][state]) });
setTextureStageState({ stage, state, mapTssValue(stage, state, m_app.textureStageState[stage][state]) });
});
m_changedTextureStageStates[stage].reset();
}
@ -894,16 +1030,18 @@ namespace D3dDdi
void DeviceState::updateVertexFixupConstants()
{
D3DDDIARG_SETVERTEXSHADERCONST data = {};
data.Register = 254;
data.Count = 2;
data.Register = 253;
data.Count = 3;
const float stc = static_cast<float>(Config::spriteTexCoord.getParam()) / 100;
const float apc = Config::alternatePixelCenter.get();
const auto& vp = m_app.viewport;
const auto& zr = m_current.zRange;
const float sx = static_cast<float>(m_current.viewport.Width) / m_app.viewport.Width;
const float sy = static_cast<float>(m_current.viewport.Height) / m_app.viewport.Height;
ShaderConstF registers[2] = {
ShaderConstF registers[3] = {
{ m_vertexShaderConst[253][0], m_vertexShaderConst[253][1], stc, stc },
{ 0.5f + apc - 0.5f / sx - vp.X - vp.Width / 2, 0.5f + apc - 0.5f / sy - vp.Y - vp.Height / 2, -zr.MinZ, 0.0f },
{ 2.0f / vp.Width, -2.0f / vp.Height, 1.0f / (zr.MaxZ - zr.MinZ), 1.0f }
};

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@ -4,7 +4,7 @@
#include <d3dumddi.h>
#include <array>
#include <set>
#include <map>
#include <memory>
#include <vector>
@ -19,6 +19,7 @@ const UINT D3DTEXF_ANISOTROPIC = 3;
namespace D3dDdi
{
class Device;
class Resource;
class DeviceState
{
@ -27,6 +28,24 @@ namespace D3dDdi
typedef std::array<FLOAT, 4> ShaderConstF;
typedef std::array<INT, 4> ShaderConstI;
struct State
{
D3DDDIARG_SETDEPTHSTENCIL depthStencil;
HANDLE pixelShader;
std::array<UINT, D3DDDIRS_BLENDOPALPHA + 1> renderState;
D3DDDIARG_SETRENDERTARGET renderTarget;
D3DDDIARG_SETSTREAMSOURCE streamSource;
D3DDDIARG_SETSTREAMSOURCEUM streamSourceUm;
const void* streamSourceUmBuffer;
std::array<HANDLE, 8> textures;
std::array<std::array<UINT, D3DDDITSS_TEXTURECOLORKEYVAL + 1>, 8> textureStageState;
HANDLE vertexShaderDecl;
HANDLE vertexShaderFunc;
D3DDDIARG_VIEWPORTINFO viewport;
D3DDDIARG_WINFO wInfo;
D3DDDIARG_ZRANGE zRange;
};
class TempPixelShaderConst
{
public:
@ -43,19 +62,26 @@ namespace D3dDdi
public:
TempStateLock(DeviceState& state)
: m_state(state)
, m_prevChangedStates(state.m_changedStates)
{
state.m_changedStates = 0;
state.m_isLocked = true;
}
~TempStateLock()
{
m_state.m_changedStates = m_prevChangedStates;
m_state.m_isLocked = false;
}
private:
DeviceState& m_state;
UINT m_prevChangedStates;
};
struct VertexDecl
{
std::vector<D3DDDIVERTEXELEMENT> elements;
std::array<UINT, 8> texCoordOffset;
std::array<UINT, 8> texCoordType;
UINT textureStageCount;
bool isTransformed;
};
DeviceState(Device& device);
@ -84,6 +110,7 @@ namespace D3dDdi
HRESULT pfnSetZRange(const D3DDDIARG_ZRANGE* data);
HRESULT pfnUpdateWInfo(const D3DDDIARG_WINFO* data);
void setSpriteMode(bool spriteMode);
void setTempDepthStencil(const D3DDDIARG_SETDEPTHSTENCIL& depthStencil);
void setTempPixelShader(HANDLE shader);
void setTempRenderState(const D3DDDIARG_RENDERSTATE& renderState);
@ -97,10 +124,16 @@ namespace D3dDdi
void setTempWInfo(const D3DDDIARG_WINFO& wInfo);
void setTempZRange(const D3DDDIARG_ZRANGE& zRange);
void disableTextureClamp(UINT stage);
void flush();
const State& getAppState() const { return m_app; }
Resource* getTextureResource(UINT stage);
const VertexDecl& getVertexDecl() const;
HANDLE getVertexFixupDecl() const { return m_vsVertexFixup.get(); }
void onDestroyResource(HANDLE resource);
bool isLocked() const { return m_isLocked; }
void onDestroyResource(D3dDdi::Resource* resource, HANDLE resourceHandle);
void updateConfig();
void updateStreamSource();
private:
friend class ScopedDeviceState;
@ -114,24 +147,6 @@ namespace D3dDdi
CS_TEXTURE_STAGE = 1 << 4
};
struct State
{
D3DDDIARG_SETDEPTHSTENCIL depthStencil;
HANDLE pixelShader;
std::array<UINT, D3DDDIRS_BLENDOPALPHA + 1> renderState;
D3DDDIARG_SETRENDERTARGET renderTarget;
D3DDDIARG_SETSTREAMSOURCE streamSource;
D3DDDIARG_SETSTREAMSOURCEUM streamSourceUm;
const void* streamSourceUmBuffer;
std::array<HANDLE, 8> textures;
std::array<std::array<UINT, D3DDDITSS_TEXTURECOLORKEYVAL + 1>, 8> textureStageState;
HANDLE vertexShaderDecl;
HANDLE vertexShaderFunc;
D3DDDIARG_VIEWPORTINFO viewport;
D3DDDIARG_WINFO wInfo;
D3DDDIARG_ZRANGE zRange;
};
template <int N>
std::unique_ptr<void, ResourceDeleter> createVertexShader(const BYTE(&code)[N])
{
@ -142,6 +157,9 @@ namespace D3dDdi
HRESULT deleteShader(HANDLE shader, HANDLE State::* shaderMember,
HRESULT(APIENTRY* origDeleteShaderFunc)(HANDLE, HANDLE));
UINT mapRsValue(D3DDDIRENDERSTATETYPE state, UINT value);
UINT mapTssValue(UINT stage, D3DDDITEXTURESTAGESTATETYPE state, UINT value);
template <typename Data>
void removeResource(HANDLE resource, Data State::* data, HANDLE Data::* resourceMember,
HRESULT(DeviceState::* pfnSetResourceFunc)(const Data*));
@ -173,7 +191,6 @@ namespace D3dDdi
void updateRenderStates();
void updateRenderTarget();
void updateShaders();
void updateStreamSource();
void updateTextureColorKey(UINT stage);
void updateTextureStages();
void updateVertexFixupConstants();
@ -187,11 +204,15 @@ namespace D3dDdi
std::array<ShaderConstF, 256> m_vertexShaderConst;
std::array<ShaderConstB, 16> m_vertexShaderConstB;
std::array<ShaderConstI, 16> m_vertexShaderConstI;
std::set<HANDLE> m_swVertexShaderDecls;
std::map<HANDLE, VertexDecl> m_vertexShaderDecls;
UINT m_changedStates;
UINT m_maxChangedTextureStage;
UINT m_usedTextureStages;
BitSet<D3DDDIRS_ZENABLE, D3DDDIRS_BLENDOPALPHA> m_changedRenderStates;
std::array<BitSet<D3DDDITSS_TEXTUREMAP, D3DDDITSS_TEXTURECOLORKEYVAL>, 8> m_changedTextureStageStates;
std::unique_ptr<void, ResourceDeleter> m_vsVertexFixup;
std::array<Resource*, 8> m_textureResource;
bool m_isLocked;
bool m_spriteMode;
};
}

View File

@ -453,13 +453,35 @@ namespace D3dDdi
HRESULT DrawPrimitive::draw(D3DDDIARG_DRAWPRIMITIVE data, const UINT* flagBuffer)
{
m_device.getState().flush();
auto& state = m_device.getState();
if (!state.isLocked())
{
state.updateStreamSource();
}
auto vertexCount = getVertexCount(data.PrimitiveType, data.PrimitiveCount);
if (!state.isLocked())
{
if (m_streamSource.vertices && data.PrimitiveType >= D3DPT_TRIANGLELIST)
{
bool spriteMode = isSprite(data.VStart, 0, 1, 2);
state.setSpriteMode(spriteMode);
if (spriteMode)
{
setTextureClampMode(data.VStart, nullptr, vertexCount);
}
}
else
{
state.setSpriteMode(false);
}
state.flush();
}
if (0 == m_batched.primitiveCount || flagBuffer ||
!appendPrimitives(data.PrimitiveType, data.VStart, data.PrimitiveCount, nullptr, 0, 0))
{
flushPrimitives();
auto vertexCount = getVertexCount(data.PrimitiveType, data.PrimitiveCount);
if (m_streamSource.vertices)
{
appendVertices(data.VStart, vertexCount);
@ -486,19 +508,41 @@ namespace D3dDdi
HRESULT DrawPrimitive::drawIndexed(
D3DDDIARG_DRAWINDEXEDPRIMITIVE2 data, const UINT16* indices, const UINT* flagBuffer)
{
m_device.getState().flush();
auto& state = m_device.getState();
if (!state.isLocked())
{
state.updateStreamSource();
}
auto indexCount = getVertexCount(data.PrimitiveType, data.PrimitiveCount);
auto vStart = data.BaseVertexOffset / static_cast<INT>(m_streamSource.stride);
if (!state.isLocked())
{
if (m_streamSource.vertices && data.PrimitiveType >= D3DPT_TRIANGLELIST)
{
bool spriteMode = isSprite(vStart, indices[0], indices[1], indices[2]);
state.setSpriteMode(spriteMode);
if (spriteMode)
{
setTextureClampMode(vStart, indices, indexCount);
}
}
else
{
state.setSpriteMode(false);
}
state.flush();
}
auto [min, max] = std::minmax_element(indices, indices + indexCount);
data.MinIndex = *min;
data.NumVertices = *max - *min + 1;
if (0 == m_batched.primitiveCount || flagBuffer ||
!appendPrimitives(data.PrimitiveType, data.BaseVertexOffset / static_cast<INT>(m_streamSource.stride),
data.PrimitiveCount, indices, *min, *max))
!appendPrimitives(data.PrimitiveType, vStart, data.PrimitiveCount, indices, *min, *max))
{
flushPrimitives();
m_batched.baseVertexIndex = data.BaseVertexOffset / static_cast<INT>(m_streamSource.stride);
m_batched.baseVertexIndex = vStart;
if (m_streamSource.vertices)
{
appendIndexedVerticesWithoutRebase(indices, indexCount, m_batched.baseVertexIndex, *min, *max);
@ -605,6 +649,15 @@ namespace D3dDdi
return m_batched.vertices.size() / m_streamSource.stride;
}
bool DrawPrimitive::isSprite(INT baseVertexIndex, UINT16 index0, UINT16 index1, UINT16 index2)
{
auto v = m_streamSource.vertices + baseVertexIndex * m_streamSource.stride;
auto v0 = reinterpret_cast<const D3DTLVERTEX*>(v + index0 * m_streamSource.stride);
auto v1 = reinterpret_cast<const D3DTLVERTEX*>(v + index1 * m_streamSource.stride);
auto v2 = reinterpret_cast<const D3DTLVERTEX*>(v + index2 * m_streamSource.stride);
return v0->sz == v1->sz && v0->sz == v2->sz;
}
INT DrawPrimitive::loadIndices(const void* indices, UINT count)
{
INT startIndex = m_indexBuffer.load(indices, count);
@ -748,4 +801,53 @@ namespace D3dDdi
}
return result;
}
void DrawPrimitive::setTextureClampMode(INT baseVertexIndex, const UINT16* indices, UINT count)
{
if (Config::Settings::SpriteTexCoord::CLAMP != Config::spriteTexCoord.get())
{
return;
}
auto& state = m_device.getState();
auto& appState = state.getAppState();
auto& decl = state.getVertexDecl();
auto vertices = m_streamSource.vertices + baseVertexIndex * m_streamSource.stride;
for (UINT stage = 0; stage < decl.textureStageCount; ++stage)
{
const UINT D3DDECLTYPE_FLOAT2 = 1;
if (!appState.textures[stage] ||
D3DDECLTYPE_FLOAT2 != decl.texCoordType[stage] ||
D3DTADDRESS_CLAMP == appState.textureStageState[stage][D3DDDITSS_ADDRESSU] &&
D3DTADDRESS_CLAMP == appState.textureStageState[stage][D3DDDITSS_ADDRESSV])
{
continue;
}
auto resource = state.getTextureResource(stage);
if (!resource || !resource->isClampable())
{
continue;
}
const float texelWidth = 1 / static_cast<float>(resource->getFixedDesc().pSurfList[0].Width);
const float texelHeight = 1 / static_cast<float>(resource->getFixedDesc().pSurfList[0].Height);
const float minU = -texelWidth;
const float maxU = 1 + texelWidth;
const float minV = -texelHeight;
const float maxV = 1 + texelHeight;
for (UINT i = 0; i < count; ++i)
{
auto vertex = vertices + (indices ? indices[i] : i) * m_streamSource.stride;
const float* texCoord = reinterpret_cast<const float*>(vertex + decl.texCoordOffset[stage]);
if (texCoord[0] < minU || texCoord[0] > maxU || texCoord[1] < minV || texCoord[1] > maxV)
{
state.disableTextureClamp(stage);
break;
}
}
}
}
}

View File

@ -70,6 +70,7 @@ namespace D3dDdi
void convertToTriangleList();
HRESULT flush(const UINT* flagBuffer);
HRESULT flushIndexed(const UINT* flagBuffer);
bool isSprite(INT baseVertexIndex, UINT16 index0, UINT16 index1, UINT16 index2);
INT loadIndices(const void* indices, UINT count);
INT loadVertices(UINT count);
UINT getBatchedVertexCount() const;
@ -77,6 +78,7 @@ namespace D3dDdi
void repeatLastBatchedVertex();
HRESULT setSysMemStreamSource(const BYTE* vertices, UINT stride);
void setTextureClampMode(INT baseVertexIndex, const UINT16* indices, UINT count);
Device& m_device;
const D3DDDI_DEVICEFUNCS& m_origVtable;

View File

@ -117,6 +117,7 @@ namespace D3dDdi
, m_scaledSize{}
, m_isOversized(false)
, m_isSurfaceRepoResource(SurfaceRepository::inCreateSurface())
, m_isClampable(true)
{
if (m_origData.Flags.VertexBuffer &&
m_origData.Flags.MightDrawFromLocked &&
@ -440,6 +441,11 @@ namespace D3dDdi
#endif
}
void Resource::disableClamp()
{
m_isClampable = false;
}
bool Resource::downscale(Resource*& rt, LONG& srcWidth, LONG& srcHeight, LONG dstWidth, LONG dstHeight)
{
LONG newSrcWidth = (srcWidth + 1) / 2;

View File

@ -29,9 +29,11 @@ namespace D3dDdi
const Resource* getCustomResource() { return m_msaaSurface.resource ? m_msaaSurface.resource : m_msaaResolvedSurface.resource; }
const D3DDDIARG_CREATERESOURCE2& getFixedDesc() const { return m_fixedData; }
const D3DDDIARG_CREATERESOURCE2& getOrigDesc() const { return m_origData; }
bool isClampable() const { return m_isClampable; }
HRESULT blt(D3DDDIARG_BLT data);
HRESULT colorFill(D3DDDIARG_COLORFILL data);
void disableClamp();
void* getLockPtr(UINT subResourceIndex);
HRESULT lock(D3DDDIARG_LOCK& data);
void onDestroyResource(HANDLE resource);
@ -115,5 +117,6 @@ namespace D3dDdi
SIZE m_scaledSize;
bool m_isOversized;
bool m_isSurfaceRepoResource;
bool m_isClampable;
};
}

View File

@ -115,6 +115,7 @@
<ShaderModel>2.0</ShaderModel>
<HeaderFileOutput>$(IntDir)%(RelativeDir)%(Filename).h</HeaderFileOutput>
<ShaderType>Pixel</ShaderType>
<DisableOptimizations>false</DisableOptimizations>
</FxCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -226,6 +227,7 @@
<ClInclude Include="Config\Settings\DisplayResolution.h" />
<ClInclude Include="Config\Settings\RenderColorDepth.h" />
<ClInclude Include="Config\Settings\ResolutionScale.h" />
<ClInclude Include="Config\Settings\SpriteTexCoord.h" />
<ClInclude Include="Config\Settings\SupportedResolutions.h" />
<ClInclude Include="Config\Settings\TextureFilter.h" />
<ClInclude Include="Config\Settings\ThreadPriorityBoost.h" />
@ -350,6 +352,7 @@
<ClCompile Include="Config\Settings\DisplayRefreshRate.cpp" />
<ClCompile Include="Config\Settings\DisplayResolution.cpp" />
<ClCompile Include="Config\Settings\ResolutionScale.cpp" />
<ClCompile Include="Config\Settings\SpriteTexCoord.cpp" />
<ClCompile Include="Config\Settings\SupportedResolutions.cpp" />
<ClCompile Include="Config\Settings\TextureFilter.cpp" />
<ClCompile Include="D3dDdi\Adapter.cpp" />

View File

@ -528,6 +528,9 @@
<ClInclude Include="Config\Settings\ConfigHotKey.h">
<Filter>Header Files\Config\Settings</Filter>
</ClInclude>
<ClInclude Include="Config\Settings\SpriteTexCoord.h">
<Filter>Header Files\Config\Settings</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Gdi\Gdi.cpp">
@ -833,6 +836,9 @@
<ClCompile Include="Input\HotKey.cpp">
<Filter>Source Files\Input</Filter>
</ClCompile>
<ClCompile Include="Config\Settings\SpriteTexCoord.cpp">
<Filter>Source Files\Config\Settings</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="DDrawCompat.rc">

View File

@ -8,7 +8,7 @@
namespace Overlay
{
ConfigWindow::ConfigWindow()
: Window(nullptr, { 0, 0, SettingControl::TOTAL_WIDTH, 200 }, Config::configHotKey.get())
: Window(nullptr, { 0, 0, SettingControl::TOTAL_WIDTH, 300 }, Config::configHotKey.get())
, m_focus(nullptr)
{
addControl(Config::alternatePixelCenter);
@ -16,6 +16,7 @@ namespace Overlay
addControl(Config::displayFilter);
addControl(Config::renderColorDepth);
addControl(Config::resolutionScale);
addControl(Config::spriteTexCoord);
addControl(Config::textureFilter);
}

View File

@ -78,6 +78,7 @@ namespace Overlay
if (&Config::antialiasing == &m_setting ||
&Config::renderColorDepth == &m_setting ||
&Config::resolutionScale == &m_setting ||
&Config::spriteTexCoord == &m_setting ||
&Config::textureFilter == &m_setting)
{
D3dDdi::Device::updateAllConfig();

View File

@ -1,3 +1,5 @@
bool g_useTexCoordAdj : register(b15);
float4 g_texCoordAdj : register(c253);
float4 g_offset : register(c254);
float4 g_multiplier : register(c255);
@ -19,5 +21,9 @@ VS main(const VS i)
o.pos.xyz *= w;
o.pos.w = w;
o.fog = i.color[1].a;
if (g_useTexCoordAdj)
{
o.tex[0].xy = round(o.tex[0].xy * g_texCoordAdj.xy + g_texCoordAdj.zw) / g_texCoordAdj.xy;
}
return o;
}