490 lines
16 KiB
Plaintext
490 lines
16 KiB
Plaintext
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//Microsoft Developer Studio generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "afxres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// French (Switzerland) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
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#ifdef _WIN32
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LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
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#pragma code_page(1252)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDR_MAINFRAME ICON DISCARDABLE "blupi.ico"
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#ifndef _MAC
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 0,4,0,0
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PRODUCTVERSION 0,4,0,0
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x40004L
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FILETYPE 0x1L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "100c04b0"
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BEGIN
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VALUE "CompanyName", "EPSITEC\0"
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VALUE "FileDescription", "Blupi\0"
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VALUE "FileVersion", "0, 4, 0, 0\0"
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VALUE "InternalName", "Planet Blupi\0"
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VALUE "LegalCopyright", "Copyright <20> 1997\0"
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VALUE "OriginalFilename", "Blupi.exe\0"
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VALUE "ProductName", "EPSITEC Planet Blupi\0"
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VALUE "ProductVersion", "0, 4, 0, 0\0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x100c, 1200
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END
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END
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#endif // !_MAC
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/////////////////////////////////////////////////////////////////////////////
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//
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// Cursor
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//
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IDC_POINTER CURSOR DISCARDABLE "cursor1.cur"
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IDC_MAP CURSOR DISCARDABLE "map.cur"
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IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur"
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IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur"
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IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur"
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IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur"
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IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur"
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IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur"
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IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur"
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IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur"
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IDC_WAIT CURSOR DISCARDABLE "wait.cur"
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IDC_EMPTY CURSOR DISCARDABLE "empty.cur"
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IDC_FILL CURSOR DISCARDABLE "fill.cur"
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IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE DISCARDABLE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE DISCARDABLE
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BEGIN
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"#include ""afxres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE DISCARDABLE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// String Table
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//
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_ACTION_GO "Va"
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TX_ACTION_STOP "Stoppe"
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TX_ACTION_MANGE "Mange"
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TX_ACTION_CARRY "Prend"
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TX_ACTION_DEPOSE "D<>pose"
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TX_ACTION_ABAT "Abat un arbre"
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TX_ACTION_ROC "Taille un rocher"
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TX_ACTION_CULTIVE "Cultive un jardin"
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TX_ACTION_BUILD1 "Cabane de jardin"
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TX_ACTION_BUILD2 "Couveuse"
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TX_ACTION_BUILD3 "Laboratoire"
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TX_ACTION_BUILD4 "Mine de fer"
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TX_ACTION_BUILD5 "Usine"
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TX_ACTION_BUILD6 "T<>l<EFBFBD>porteur"
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TX_ACTION_MUR "Mur anti-feu"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_ACTION_PALIS "Palissade"
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TX_ACTION_ABATn "Abat des arbres"
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TX_ACTION_ROCn "Taille des rochers"
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TX_ACTION_PONT "Pont"
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TX_ACTION_TOUR "Tour de protection"
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TX_ACTION_BOIT "Boit"
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TX_ACTION_LABO "Transforme"
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TX_ACTION_FLEUR "Fait un bouquet"
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TX_ACTION_FLEURn "Fait des bouquets"
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TX_ACTION_DYNAMITE "Explose"
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TX_ACTION_BATEAU "Bateau"
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TX_ACTION_DJEEP "Descend"
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TX_ACTION_DRAPEAU "Cherche du fer"
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TX_ACTION_EXTRAIT "Extrait du fer"
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TX_ACTION_FABJEEP "Farbique une jeep"
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TX_ACTION_FABMINE "Fabrique une bombe"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_ERROR_MISC "Impossible ici"
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TX_ERROR_GROUND "Terrain pas adapt<70>"
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TX_ERROR_FREE "Terrain occup<75>"
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TX_ERROR_PONTOP "Autre rive pas ok"
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TX_ERROR_PONTTERM "Pont termin<69>"
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TX_ERROR_TOURISOL "(tour isol<6F>e)"
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TX_ERROR_TOUREAU "Trop pr<70>s de l'eau"
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TX_ERROR_TELE2 "D<>j<EFBFBD> 2 t<>l<EFBFBD>porteurs"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_IONAMEEX "entra<72>nement %d, temps %d"
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TX_IOFREE "libre"
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TX_TERMMIN "Perdu si moins de %d blupi"
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TX_TERMMAX "Impossible de gagner si moins de %d blupi"
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TX_BUTTON_JOUER "Missions"
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TX_BUTTON_APPRENDRE "Entra<72>nement"
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TX_BUTTON_QUITTER "Quitter BLUPI"
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TX_BUTTON_PREVP "Partie pr<70>c<EFBFBD>dente"
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TX_BUTTON_NEXTP "Partie suivante"
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TX_BUTTON_PLAYP "Jouer cette partie"
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TX_BUTTON_BUILDP "Construire cette partie"
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TX_BUTTON_TERM "Terminer"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_BUTTON_READP "Ouvrir une autre partie"
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TX_BUTTON_WRITEP "Enregistrer la partie en cours"
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TX_BUTTON_CANCELP "Abandonner la partie"
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TX_BUTTON_CONTP "Continuer la partie"
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TX_BUTTON_REPEAT "Recommencer"
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TX_BUTTON_BUTTON "Boutons disponibles"
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TX_BUTTON_CTERM "Conditions de fin"
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TX_BUTTON_TERMC "Terminer la construction"
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TX_BUTTON_TERMHBLUPI "Blupi sur dalles hachur<75>es"
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TX_BUTTON_TERMHPLANCHE "Planches sur dalles hachur<75>es"
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TX_BUTTON_TERMFIRE "Feu stopp<70>"
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TX_BUTTON_TERMDEC "(-)"
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TX_BUTTON_TERMINC "(+)"
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TX_PAUSE "Partie interrompue"
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TX_JAUGE1 "Energie de Blupi"
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TX_JAUGE2 "Travail en cours"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_BUTTON_SETUP "R<>glages"
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TX_BUTTON_MUSIC "Choix de la musique"
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TX_BUTTON_SETUP1 "Diminue la vitesse"
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TX_BUTTON_SETUP2 "Augmente la vitesse"
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TX_BUTTON_SETUP3 "Diminue le volume"
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TX_BUTTON_SETUP4 "Augmente le volume"
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TX_BUTTON_MUSIC1 "Pas de musique"
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TX_BUTTON_MUSIC2 "Musique num<75>ro 1"
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TX_BUTTON_MUSIC3 "Musique num<75>ro 2"
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TX_BUTTON_MUSIC4 "Musique num<75>ro 3"
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TX_BUTTON_MUSIC5 "Musique num<75>ro 4"
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TX_BUTTON_MUSIC6 "Musique num<75>ro 5"
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TX_BUTTON_MUSIC7 "Musique num<75>ro 6"
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TX_BUTTON_MUSIC8 "Musique num<75>ro 7"
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TX_BUTTON_MUSIC9 "Musique num<75>ro 8"
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TX_BUTTON_MUSIC10 "Musique num<75>ro 9"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_BUTTON_REGION "Choix des d<>cors"
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TX_BUTTON_TERMMBLUPI "Blupi dans sa maison"
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TX_BUTTON_TERMKILL "Plus d'ennemis"
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TX_TERM "Conditions de fin"
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TX_BUTTON "Boutons disponibles"
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TX_MUSIC "Choix des musiques"
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TX_SCHOOL "Entra<72>nement num<75>ro"
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TX_MISSION "Mission num<75>ro"
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TX_IONAMEMI "mission %d, temps %d"
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TX_BUTTON_TERMHTOMATE "Tomates sur dalles hachur<75>es"
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TX_BUTTON_SETUP5 "Diminue le volume"
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TX_BUTTON_SETUP6 "Augmente le volume"
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TX_BUTTON_SETUP7 "Pas de vid<69>o"
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TX_BUTTON_SETUP8 "Montre les vid<69>os"
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TX_OUI "Oui"
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TX_NON "Non"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_OBJ_BLUPIm "Blupi malade"
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TX_OBJ_BLUPIf "Blupi fatigu<67>"
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TX_OBJ_BLUPI "Blupi"
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TX_OBJ_BATEAU "Bateau"
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TX_OBJ_JEEP "Jeep"
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TX_OBJ_PIEGE "Pi<50>ge <20> glu"
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TX_OBJ_POISON "Poison"
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TX_OBJ_DYNAMITE "Dynamite"
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TX_OBJ_MINE "Bombe <20> retardement"
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TX_OBJ_TOMATE "Tomates"
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TX_OBJ_POTION "Potion"
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TX_OBJ_PLANCHE "Planches"
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TX_OBJ_PIERRE "Pierres"
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TX_OBJ_DRAPEAU "Drapeau"
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TX_OBJ_FER "Minerai de fer"
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TX_OBJ_FLEUR1 "Fleurs"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_OBJ_FLEUR2 "Fleurs"
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TX_OBJ_FLEUR3 "Fleurs"
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TX_OBJ_CABANE "Cabane de jardin"
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TX_OBJ_LABO "Laboratoire"
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TX_OBJ_MINEFER "Mine de fer"
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TX_OBJ_USINE "Usine"
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TX_OBJ_TOUR "Tour de protection"
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TX_OBJ_FEU "Feu"
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TX_OBJ_ROBOT "Robot-ma<6D>tre"
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TX_OBJ_TRACKS "Bulldozer"
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TX_OBJ_BOMBE "Bombe sauteuse"
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TX_OBJ_ARAIGNEE "Araign<67>e"
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TX_OBJ_VIRUS "Virus"
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TX_OBJ_ELECTRO "Electrocuteur"
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TX_OBJ_ARBRE "Arbres"
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TX_OBJ_MUR "Mur anti-feu"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_OBJ_ARBREb "Troncs"
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TX_OBJ_ROC "Rochers"
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TX_OBJ_OEUF "Oeufs"
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TX_OBJ_PALISSADE "Palissade"
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TX_OBJ_ENNEMIp "Ennemi pi<70>g<EFBFBD>"
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TX_OBJ_ENNEMI "Construction ennemie"
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TX_OBJ_HERBE "Sol normal"
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TX_OBJ_MOUSSE "Sol inflammable"
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TX_OBJ_TERRE "Sol improductif"
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TX_OBJ_EAU "Eau"
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TX_OBJ_RIVE "Rive"
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TX_OBJ_MIXTE "Sol mixte"
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TX_OBJ_PONT "Pont"
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TX_OBJ_COUVEUSE "Couveuse"
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TX_OBJ_GLACE "Glace"
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TX_OBJ_MAISON "Maison de blupi"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_OBJ_HACHURE "Dalles hachur<75>es"
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TX_OBJ_MOUSSEb "Mousse br<62>l<EFBFBD>e"
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TX_OBJ_BOUQUET1 "Bouquet de fleurs"
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TX_OBJ_BOUQUET2 "Bouquet de fleurs"
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TX_OBJ_BOUQUET3 "Bouquet de fleurs"
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TX_OBJ_DALLE "Dalles"
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TX_OBJ_ENNEMIs "Sol ennemi"
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TX_OBJ_DISCIPLE "Robot-aide"
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TX_OBJ_METAL "Platinium"
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TX_OBJ_FUSEE "Fus<75>e ennemie"
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TX_OBJ_TELEPORTE "T<>l<EFBFBD>porteur"
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TX_OBJ_ARMURE "Armure"
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TX_OBJ_DALLESPEC "Dalles sp<73>ciales"
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TX_OBJ_COUVTELE "Couveuse ou t<>l<EFBFBD>porteur"
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TX_OBJ_BATIMENT "B<>timents"
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TX_OBJ_BATENNEMIS "B<>timents ennemis"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_WIN1 "Bravo, c'est r<>ussi !"
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TX_WIN2 "Oui, super ..."
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TX_WIN3 "Tr<54>s bien."
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TX_WIN4 "Magnifique, excellent ..."
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TX_WIN5 "Mission accomplie."
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_LOST1 "C'est rat<61>, essaie encore une fois"
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TX_LOST2 "Et non, ce n'est pas <20>a ..."
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TX_LOST3 "Paf, c'est rat<61> !"
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TX_LOST4 "Caramba, encore rat<61> ..."
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_LOST5 "Mais non, pas comme <20>a !"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_LASTWIN1 "Passe maintenant aux missions."
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TX_LASTWIN2 "Magnifique, le jeu est termin<69> !"
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TX_LASTWIN3 "Derni<6E>re construction r<>solue !"
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END
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STRINGTABLE DISCARDABLE
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|||
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BEGIN
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TX_BUTTON_SETUP9 "Diminue la vitesse"
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|||
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TX_BUTTON_SETUP10 "Augmente la vitesse"
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TX_INFO_SETUP1 "Vitesse globale\ndu jeu"
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TX_INFO_SETUP2 "Volume\ndes bruitages"
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TX_INFO_SETUP3 "Volume\ndes musiques"
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TX_INFO_SETUP4 "S<>quences\nvid<69>o"
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TX_INFO_SETUP5 "Vitesse\ndes d<>calages\navec la souris"
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TX_INFO_NOSCROLL "Aucun"
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TX_BUTTON_REGION1 "Prairie"
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TX_BUTTON_REGION2 "D<>sert"
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END
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STRINGTABLE DISCARDABLE
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|||
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BEGIN
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TX_BUTTON_REGION3 "For<6F>t enneig<69>e"
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|||
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TX_BUTTON_REGION4 "For<6F>t"
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|||
|
TX_REGION "Choix de la r<>gion"
|
|||
|
TX_BUTTON_PLAY_STOP "Interrompre"
|
|||
|
TX_BUTTON_PLAY_SETUP "R<>glages"
|
|||
|
TX_BUTTON_PLAY_WRITE "Enregistrer"
|
|||
|
TX_INSERT "Veuillez ins<6E>rer le CD-Rom Plan<61>te Blupi, puis attendre quelques secondes ..."
|
|||
|
TX_BUTTON_PREVH "Page pr<70>c<EFBFBD>dente"
|
|||
|
TX_BUTTON_NEXTH "Page suivante"
|
|||
|
TX_BUTTON_TERMHMETAL "Platinium sur dalles hachur<75>es"
|
|||
|
TX_BUTTON_HELP "Aide"
|
|||
|
TX_HELP "Aide num<75>ro"
|
|||
|
TX_BUTTON_PRIVE "Construction"
|
|||
|
TX_PRIVATE "Construction num<75>ro"
|
|||
|
TX_IONAMEPR "construction %d, temps %d"
|
|||
|
TX_PRIVATE_HACHBLUPI "1|Aller sur les dalles\n1|hachur<75>es."
|
|||
|
END
|
|||
|
|
|||
|
STRINGTABLE DISCARDABLE
|
|||
|
BEGIN
|
|||
|
TX_ACTION_FABDISC "Fabrique un robot"
|
|||
|
TX_ACTION_REPEAT "R<>p<EFBFBD>te"
|
|||
|
TX_ACTION_QARMURE "Quitte"
|
|||
|
TX_ACTION_FABARMURE "Fabrique une armure"
|
|||
|
END
|
|||
|
|
|||
|
STRINGTABLE DISCARDABLE
|
|||
|
BEGIN
|
|||
|
TX_PRIVATE_HACHPLANCHE "1|D<>poser des planches\n1|sur les dalles hachur<75>es."
|
|||
|
TX_PRIVATE_HACHTOMATE "1|D<>poser des tomates\n1|sur les dalles hachur<75>es."
|
|||
|
TX_PRIVATE_HACHMETAL "1|D<>poser du platinium\n1|sur les dalles hachur<75>es."
|
|||
|
TX_PRIVATE_STOPFIRE "1|R<>sister jusqu'<27>\n1|l'extinction du feu ..."
|
|||
|
TX_PRIVATE_HOMEBLUPI "1|Chaque Blupi dans\n1|sa maison."
|
|||
|
TX_PRIVATE_KILLROBOTS "1|Supprimer tous les\n1|ennemis !"
|
|||
|
TX_BUTTON_UNDO "Annuler la derni<6E>re op<6F>ration"
|
|||
|
TX_DEMO_END1 "Vous avez jou<6F> <20> la version DEMO de Plan<61>te Blupi."
|
|||
|
TX_DEMO_END2 "Nous esp<73>rons que vous avez eu autant de plaisir <20> y jouer que nous <20> le r<>aliser !"
|
|||
|
TX_DEMO_END3 "Ce jeu est une cr<63>ation originale d'EPSITEC SA, CH-1092 Belmont"
|
|||
|
TX_DEMO_END4 "http://www.blupi.com blupi@epsitec.ch"
|
|||
|
TX_FULL_END1 "Vous avez jou<6F> <20> Plan<61>te Blupi."
|
|||
|
TX_FULL_END2 "Nous esp<73>rons que vous avez eu autant de plaisir <20> y jouer que nous <20> le r<>aliser !"
|
|||
|
TX_FULL_END3 "Ce jeu est une cr<63>ation originale d'EPSITEC SA, CH-1092 Belmont"
|
|||
|
TX_FULL_END4 "http://www.blupi.com blupi@epsitec.ch"
|
|||
|
TX_PRIVATE_OBJECTIF "1|Objectif :"
|
|||
|
END
|
|||
|
|
|||
|
STRINGTABLE DISCARDABLE
|
|||
|
BEGIN
|
|||
|
TX_PRIVATE_NBBLUPI "1|La population doit <20>tre\n1|d'au moins %d Blupi."
|
|||
|
TX_BUTTON_SKILL "Niveau de difficult<6C>"
|
|||
|
TX_SKILL1 "Facile"
|
|||
|
TX_SKILL2 "Difficile"
|
|||
|
TX_BUTTON_DEMO "D<>mo"
|
|||
|
TX_DEMOREC "REC"
|
|||
|
TX_DEMOPLAY "D<>mo"
|
|||
|
TX_BUTTON_TERMHROBOT "Robot sur dalles hachur<75>es"
|
|||
|
TX_PRIVATE_HACHROBOT "1|Le robot doit atteindre\n1|les dalles hachur<75>es."
|
|||
|
END
|
|||
|
|
|||
|
STRINGTABLE DISCARDABLE
|
|||
|
BEGIN
|
|||
|
TX_REPEAT_CULTIVE "1: Cultive ...\n2: Mange"
|
|||
|
TX_REPEAT_FLEUR "1: Fait un bouquet\n2: Transforme"
|
|||
|
TX_REPEAT_FLEURQ "1: Prend\n2: Transforme"
|
|||
|
TX_REPEAT_FABMINE "1: Extrait du fer\n2: Fabrique bombe"
|
|||
|
TX_REPEAT_FABJEEP "1: Extrait du fer\n2: Fabrique jeep"
|
|||
|
TX_REPEAT_PALIS "1: Abat un arbre\n2: Construit palissade"
|
|||
|
TX_REPEAT_PALISQ "1: Prend\n2: Construit palissade"
|
|||
|
TX_REPEAT_PONT "1: Abat un arbre\n2: Construit pont"
|
|||
|
TX_REPEAT_PONTQ "1: Prend\n2: Construit pont"
|
|||
|
TX_REPEAT_BATEAU "1: Abat un arbre\n2: Construit bateau"
|
|||
|
TX_REPEAT_BATEAUQ "1: Prend\n2: Construit bateau"
|
|||
|
TX_REPEAT_FABARMURE "1: Extrait du fer\n2: Fabrique armure"
|
|||
|
END
|
|||
|
|
|||
|
STRINGTABLE DISCARDABLE
|
|||
|
BEGIN
|
|||
|
TX_OBJ_MURPAL "Mur ou palissade"
|
|||
|
TX_OBJ_OBJET "Objets"
|
|||
|
TX_OBJ_ARME "Armes"
|
|||
|
TX_OBJ_VEHICULE "Moyens de transport"
|
|||
|
TX_OBJ_STARTFEU "D<>but d'incendie"
|
|||
|
TX_OBJ_DELOBJ "Supprime objet"
|
|||
|
TX_OBJ_DELPERSO "Supprime personnage"
|
|||
|
TX_OBJ_DELFEU "Supprime feu"
|
|||
|
TX_OBJ_PLANTE "Plantes ornementales"
|
|||
|
TX_OBJ_BARENNEMIS "Barri<72>re ennemie"
|
|||
|
END
|
|||
|
|
|||
|
STRINGTABLE DISCARDABLE
|
|||
|
BEGIN
|
|||
|
TX_DIRECT_N "N"
|
|||
|
TX_DIRECT_S "S"
|
|||
|
TX_DIRECT_E "E"
|
|||
|
TX_DIRECT_O "O"
|
|||
|
END
|
|||
|
|
|||
|
#endif // French (Switzerland) resources
|
|||
|
/////////////////////////////////////////////////////////////////////////////
|
|||
|
|
|||
|
|
|||
|
|
|||
|
#ifndef APSTUDIO_INVOKED
|
|||
|
/////////////////////////////////////////////////////////////////////////////
|
|||
|
//
|
|||
|
// Generated from the TEXTINCLUDE 3 resource.
|
|||
|
//
|
|||
|
|
|||
|
|
|||
|
/////////////////////////////////////////////////////////////////////////////
|
|||
|
#endif // not APSTUDIO_INVOKED
|
|||
|
|