Several fixes after migration from XNA to MonoGame II
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@ -1,2 +1,2 @@
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using var game = new Speedy_Blupi.Game1();
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using var game = new WindowsPhoneSpeedyBlupi.Game1();
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game.Run();
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@ -8,9 +8,9 @@ using System.Resources;
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using System.Runtime.CompilerServices;
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using WindowsPhoneSpeedyBlupi;
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[DebuggerNonUserCode]
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[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[CompilerGenerated]
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//[DebuggerNonUserCode]
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//[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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//[CompilerGenerated]
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namespace WindowsPhoneSpeedyBlupi
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{
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