Added support for the keyboard III
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parent
8862039e55
commit
4d3bfd1e91
66
InputPad.cs
66
InputPad.cs
@ -268,14 +268,15 @@ namespace WindowsPhoneSpeedyBlupi
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List<TinyPoint> touchesOrClicks = new List<TinyPoint>();
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foreach (TouchLocation item in touches)
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{
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if (item.State == TouchLocationState.Pressed || item.State == TouchLocationState.Moved) {
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TinyPoint tinyPoint = default(TinyPoint);
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tinyPoint.X = (int)item.Position.X;
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tinyPoint.Y = (int)item.Position.Y;
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touchesOrClicks.Add(tinyPoint);
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if (item.State == TouchLocationState.Pressed || item.State == TouchLocationState.Moved)
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{
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TinyPoint tinyPoint = default(TinyPoint);
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tinyPoint.X = (int)item.Position.X;
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tinyPoint.Y = (int)item.Position.Y;
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touchesOrClicks.Add(tinyPoint);
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}
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}
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MouseState mouseState = Mouse.GetState();
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if (mouseState.LeftButton == ButtonState.Pressed)
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@ -289,7 +290,7 @@ namespace WindowsPhoneSpeedyBlupi
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KeyboardState newState = Keyboard.GetState();
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{
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if(newState.IsKeyDown(Keys.LeftControl)) touchesOrClicks.Add(createTinyPoint(-1, Misc.keyboardPressToInt(KeyboardPress.LeftControl)));
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if (newState.IsKeyDown(Keys.LeftControl)) touchesOrClicks.Add(createTinyPoint(-1, Misc.keyboardPressToInt(KeyboardPress.LeftControl)));
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if (newState.IsKeyDown(Keys.Up)) touchesOrClicks.Add(createTinyPoint(-1, Misc.keyboardPressToInt(KeyboardPress.Up)));
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if (newState.IsKeyDown(Keys.Right)) touchesOrClicks.Add(createTinyPoint(-1, Misc.keyboardPressToInt(KeyboardPress.Right)));
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if (newState.IsKeyDown(Keys.Down)) touchesOrClicks.Add(createTinyPoint(-1, Misc.keyboardPressToInt(KeyboardPress.Down)));
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@ -315,13 +316,13 @@ namespace WindowsPhoneSpeedyBlupi
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keyPressedRight = keyboardPress == KeyboardPress.Right;
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{
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TinyPoint tinyPoint2 = keyboardPressed ? createTinyPoint(1,1) : touchOrClick;
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TinyPoint tinyPoint2 = keyboardPressed ? createTinyPoint(1, 1) : touchOrClick;
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if (!accelStarted && Misc.IsInside(GetPadBounds(PadCenter, padSize), tinyPoint2))
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{
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padPressed = true;
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padTouchPos = tinyPoint2;
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}
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if(keyboardPress == KeyboardPress.Up || keyboardPress == KeyboardPress.Right || keyboardPress == KeyboardPress.Down || keyboardPress == KeyboardPress.Left)
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if (keyboardPress == KeyboardPress.Up || keyboardPress == KeyboardPress.Right || keyboardPress == KeyboardPress.Down || keyboardPress == KeyboardPress.Left)
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{
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padPressed = true;
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}
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@ -332,15 +333,15 @@ namespace WindowsPhoneSpeedyBlupi
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{
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pressedGlyphs.Add(buttonGlygh2);
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}
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if(keyboardPressed)
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if (keyboardPressed)
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{
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switch (keyboardPress)
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{
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switch (keyboardPress)
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{
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case KeyboardPress.LeftControl: buttonGlygh2 = Def.ButtonGlygh.PlayJump; pressedGlyphs.Add(buttonGlygh2); break;
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case KeyboardPress.Space: buttonGlygh2 = Def.ButtonGlygh.PlayAction; pressedGlyphs.Add(buttonGlygh2); break;
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}
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case KeyboardPress.LeftControl: buttonGlygh2 = Def.ButtonGlygh.PlayJump; pressedGlyphs.Add(buttonGlygh2); break;
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case KeyboardPress.Space: buttonGlygh2 = Def.ButtonGlygh.PlayAction; pressedGlyphs.Add(buttonGlygh2); break;
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}
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}
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if ((Phase == Def.Phase.MainSetup || Phase == Def.Phase.PlaySetup) && accelSlider.Move(tinyPoint2))
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{
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gameData.AccelSensitivity = accelSlider.Value;
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@ -423,11 +424,32 @@ namespace WindowsPhoneSpeedyBlupi
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Debug.WriteLine("PadCenter.Y=" + PadCenter.Y);
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Debug.WriteLine("padTouchPos.X=" + padTouchPos.X);
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Debug.WriteLine("padTouchPos.Y=" + padTouchPos.Y);
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{
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if (keyPressedUp)
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{
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if (keyPressedUp) { padTouchPos.X = PadCenter.X; padTouchPos.Y = PadCenter.Y - 30; }
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if (keyPressedDown) { padTouchPos.X = PadCenter.X; padTouchPos.Y = PadCenter.Y + 30; }
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if (keyPressedLeft) { padTouchPos.X = PadCenter.X - 30; padTouchPos.Y = PadCenter.Y; }
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if (keyPressedRight) { padTouchPos.X = PadCenter.X + 30; padTouchPos.Y = PadCenter.Y;}
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padTouchPos.Y = PadCenter.Y - 30;
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padTouchPos.X = PadCenter.X;
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if (keyPressedLeft) padTouchPos.X = PadCenter.X - 30;
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if (keyPressedRight) padTouchPos.X = PadCenter.X + 30;
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}
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if (keyPressedDown) {
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padTouchPos.Y = PadCenter.Y + 30;
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padTouchPos.X = PadCenter.X;
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if (keyPressedLeft) padTouchPos.X = PadCenter.X - 30;
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if (keyPressedRight) padTouchPos.X = PadCenter.X + 30;
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}
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if (keyPressedLeft) {
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padTouchPos.X = PadCenter.X - 30;
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padTouchPos.Y = PadCenter.Y;
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if (keyPressedUp) padTouchPos.Y = PadCenter.Y - 30;
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if (keyPressedDown) padTouchPos.Y = PadCenter.Y + 30;
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}
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if (keyPressedRight) {
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padTouchPos.X = PadCenter.X + 30;
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padTouchPos.Y = PadCenter.Y;
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if (keyPressedUp) padTouchPos.Y = PadCenter.Y - 30;
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if (keyPressedDown) padTouchPos.Y = PadCenter.Y + 30;
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}
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}
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double horizontalPosition = padTouchPos.X - PadCenter.X;
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double verticalPosition = padTouchPos.Y - PadCenter.Y;
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@ -920,13 +942,13 @@ namespace WindowsPhoneSpeedyBlupi
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accelStarted = false;
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}
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}
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private void HandleAccelSensorCurrentValueChanged(object sender, AccelerometerEventArgs e)
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{
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//IL_0001: Unknown result type (might be due to invalid IL or missing references)
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//IL_0006: Unknown result type (might be due to invalid IL or missing references)
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float y = e.Y;
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float num = (1f - (float)gameData.AccelSensitivity) * 0.06f + 0.04f;
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float num2 = (accelLastState ? (num * 0.6f) : num);
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