Fixed for non KNI
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using WindowsPhoneSpeedyBlupi;
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using static WindowsPhoneSpeedyBlupi.Xna;
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using static WindowsPhoneSpeedyBlupi.EnvClasses;
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static class Program
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{
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static void Main()
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{
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Env.init(XnaImpl.MonoGame, Platform.Desktop);
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Env.init(Impl.MonoGame, Platform.Desktop);
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var game = new WindowsPhoneSpeedyBlupi.Game1();
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game.Run();
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}
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@ -1 +1 @@
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Subproject commit ea5dabf84b7b035870583d525736711c61c46ad3
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Subproject commit 62241e8f948aadf0b695fc43d47ae9d964536e3f
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