using System; using System.IO; namespace WindowsPhoneSpeedyBlupi { public class TrialMode { private static DateTime trialStartTime; public static void InitializeTrialMode() { // Assuming trial mode starts when the game is launched trialStartTime = DateTime.Now; } public static Boolean IsTrialModeExpired() { return IsTrialMode7DaysLimitExpired() || IsTrialMode10MinutesLimitExpired(); } private static bool IsTrialMode10MinutesLimitExpired() { // Example: Trial expires after 10 minutes var expired = (DateTime.Now - trialStartTime).TotalMinutes > 10; return expired; } private static bool IsTrialMode7DaysLimitExpired() { // Save trial expiration status to a file or settings const string TRIAL_END_TIME_TXT = "trialEndTime.txt"; var trialEndTime = File.Exists(TRIAL_END_TIME_TXT) ? DateTime.Parse(File.ReadAllText(TRIAL_END_TIME_TXT)) : DateTime.MinValue; var expired = trialEndTime != DateTime.MinValue && DateTime.Now > trialEndTime; if (expired) { return true; // Trial period is over } // Example of setting trial end time (e.g., 7 days from now) if (!File.Exists(TRIAL_END_TIME_TXT)) { File.WriteAllText(TRIAL_END_TIME_TXT, DateTime.Now.AddDays(7).ToString()); } return false; // Trial period still active } private static int trialModeEnabled = -1; public static bool IsTrialModeEnabled() { if(trialModeEnabled == 1) { return true; } if (trialModeEnabled == 0) { return false; } const string TRIAL_MODE_ENABLED_TXT = "trialModeEnabled.txt"; var trialModeEnabledString = File.Exists(TRIAL_MODE_ENABLED_TXT) ? File.ReadAllText(TRIAL_MODE_ENABLED_TXT) : "0"; var trialModeEnabledLocal = trialModeEnabledString.Equals("1"); trialModeEnabled = trialModeEnabledLocal ? 1 : 0; return trialModeEnabledLocal; } } }