// WindowsPhoneSpeedyBlupi, Version=1.0.0.5, Culture=neutral, PublicKeyToken=6db12cd62dbec439 // WindowsPhoneSpeedyBlupi.Slider using System; using WindowsPhoneSpeedyBlupi; namespace WindowsPhoneSpeedyBlupi { public class Slider { public TinyPoint TopLeftCorner { get; set; } public double Value { get; set; } private int PosLeft { get { return TopLeftCorner.X + 22; } } private int PosRight { get { return TopLeftCorner.X + 248 - 22; } } public void Draw(Pixmap pixmap) { TinyPoint tinyPoint = default(TinyPoint); tinyPoint.X = TopLeftCorner.X - pixmap.Origin.X; tinyPoint.Y = TopLeftCorner.Y - pixmap.Origin.Y; TinyPoint dest = tinyPoint; TinyRect tinyRect = default(TinyRect); tinyRect.Left = 0; tinyRect.Right = 124; tinyRect.Top = 0; tinyRect.Bottom = 22; TinyRect rect = tinyRect; pixmap.DrawPart(5, dest, rect, 2.0); int num = (int)((double)(PosRight - PosLeft) * Value); int num2 = TopLeftCorner.Y + 22; int num3 = 94; TinyRect tinyRect2 = default(TinyRect); tinyRect2.Left = PosLeft + num - num3 / 2; tinyRect2.Right = PosLeft + num + num3 / 2; tinyRect2.Top = num2 - num3 / 2; tinyRect2.Bottom = num2 + num3 / 2; rect = tinyRect2; pixmap.DrawIcon(14, 1, rect, 1.0, false); TinyRect tinyRect3 = default(TinyRect); tinyRect3.Left = TopLeftCorner.X - 65; tinyRect3.Right = TopLeftCorner.X - 65 + 60; tinyRect3.Top = TopLeftCorner.Y - 10; tinyRect3.Bottom = TopLeftCorner.Y - 10 + 60; rect = tinyRect3; pixmap.DrawIcon(10, 37, rect, 1.0, false); TinyRect tinyRect4 = default(TinyRect); tinyRect4.Left = TopLeftCorner.X + 248 + 5; tinyRect4.Right = TopLeftCorner.X + 248 + 5 + 60; tinyRect4.Top = TopLeftCorner.Y - 10; tinyRect4.Bottom = TopLeftCorner.Y - 10 + 60; rect = tinyRect4; pixmap.DrawIcon(10, 38, rect, 1.0, false); } public bool Move(TinyPoint pos) { TinyRect tinyRect = default(TinyRect); tinyRect.Left = TopLeftCorner.X - 50; tinyRect.Right = TopLeftCorner.X + 248 + 50; tinyRect.Top = TopLeftCorner.Y - 50; tinyRect.Bottom = TopLeftCorner.Y + 44 + 50; TinyRect rect = tinyRect; if (Misc.IsInside(rect, pos)) { double val = ((double)pos.X - (double)PosLeft) / (double)(PosRight - PosLeft); val = Math.Max(val, 0.0); val = Math.Min(val, 1.0); if (Value != val) { Value = val; return true; } } return false; } } }