10597 lines
399 KiB
C#

// WindowsPhoneSpeedyBlupi, Version=1.0.0.5, Culture=neutral, PublicKeyToken=6db12cd62dbec439
// WindowsPhoneSpeedyBlupi.Decor
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Media;
using WindowsPhoneSpeedyBlupi;
using static System.Net.Mime.MediaTypeNames;
namespace WindowsPhoneSpeedyBlupi
{
public class Decor
{
private struct Cellule
{
public int icon;
}
private struct MoveObject
{
public int type;
public int stepAdvance;
public int stepRecede;
public int timeStopStart;
public int timeStopEnd;
public TinyPoint posStart;
public TinyPoint posEnd;
public TinyPoint posCurrent;
public int step;
public int time;
public int phase;
public int channel;
public int icon;
}
private class ByeByeObject
{
public int channel;
public int icon;
public double posX;
public double posY;
public double rotation;
public double phase;
public double animationSpeed;
public double rotationSpeed;
public double speedX;
}
private static readonly int MAXMOVEOBJECT = 200;
private static readonly int MAXQUART = 441;
private static readonly int SCROLL_SPEED = 8;
private static readonly int SCROLL_MARGX = 80;
private static readonly int SCROLL_MARGY = 40;
private static readonly int BLUPIFLOOR = 2;
private static readonly int BLUPIOFFY = 4 + BLUPIFLOOR;
private static readonly int BLUPISURF = 12;
private static readonly int BLUPISUSPEND = 12;
private static readonly int OVERHEIGHT = 80;
private Sound m_sound;
private Pixmap m_pixmap;
private GameData m_gameData;
private Cellule[,] m_decor = new Cellule[100, 100];
private Cellule[,] m_bigDecor = new Cellule[100, 100];
private int[] m_balleTraj = new int[1300];
private int[] m_moveTraj = new int[1300];
private MoveObject[] m_moveObject = new MoveObject[MAXMOVEOBJECT];
private int m_keyPress;
private int m_lastKeyPress;
private TinyPoint m_posDecor;
private TinyPoint m_dimDecor;
private int m_term;
private int m_music;
private int m_region;
private int m_time;
private bool m_bPause;
private TinyRect m_drawBounds;
private int m_nbRankCaisse;
private int[] m_rankCaisse = new int[MAXMOVEOBJECT];
private int m_nbLinkCaisse;
private int[] m_linkCaisse = new int[MAXMOVEOBJECT];
private TinyPoint m_blupiPos;
private TinyPoint m_blupiLastPos;
private TinyPoint m_blupiValidPos;
private int m_blupiAction;
private int m_blupiDir;
private int m_blupiPhase;
private double m_blupiVitesseX;
private double m_blupiVitesseY;
private int m_blupiIcon;
private int m_blupiSec;
private int m_blupiChannel;
private TinyPoint m_blupiVector;
private int m_blupiTransport;
private bool m_blupiFocus;
private bool m_blupiAir;
private bool m_blupiHelico;
private bool m_blupiOver;
private bool m_blupiJeep;
private bool m_blupiTank;
private bool m_blupiSkate;
private bool m_blupiNage;
private bool m_blupiSurf;
private bool m_blupiVent;
private bool m_blupiSuspend;
private bool m_blupiJumpAie;
private bool m_blupiShield;
private bool m_blupiPower;
private bool m_blupiCloud;
private bool m_blupiHide;
private bool m_blupiInvert;
private bool m_blupiBalloon;
private bool m_blupiEcrase;
private bool m_blupiMotorHigh;
private int m_blupiMotorSound;
private TinyPoint m_blupiPosHelico;
private TinyPoint m_blupiPosMagic;
private bool m_blupiRestart;
private bool m_blupiFront;
private int m_blupiBullet;
private int m_blupiCle;
private int m_blupiPerso;
private int m_blupiDynamite;
private int m_blupiNoBarre;
private int m_blupiTimeShield;
private int m_blupiTimeFire;
private int m_blupiTimeNoAsc;
private int m_blupiTimeMockery;
private int m_blupiTimeOuf;
private int m_blupiActionOuf;
private int m_blupiFifoNb;
private TinyPoint[] m_blupiFifoPos = new TinyPoint[10];
private TinyPoint m_blupiStartPos;
private int m_blupiStartDir;
private double m_blupiSpeedX;
private double m_blupiSpeedY;
private double m_blupiLastSpeedX;
private double m_blupiLastSpeedY;
private Jauge[] m_jauges = new Jauge[2];
private int m_blupiLevel;
private bool m_bFoundCle;
private bool m_bPrivate;
private bool m_bCheatDoors;
private bool m_bSuperBlupi;
private bool m_bDrawSecret;
private bool m_buildOfficialMissions;
private int m_mission;
private int[] m_doors = new int[200];
private int m_nbVies;
private int m_nbTresor;
private int m_totalTresor;
private int m_goalPhase;
private int m_detectIcon;
private TinyPoint m_sucettePos;
private int m_sucetteType;
private int m_blupiLogicRotation;
private int m_blupiRealRotation;
private int m_blupiOffsetY;
private TinyPoint m_scrollPoint;
private TinyPoint m_scrollAdd;
private int m_voyageIcon;
private int m_voyageChannel;
private int m_voyagePhase;
private int m_voyageTotal;
private TinyPoint m_voyageStart;
private TinyPoint m_voyageEnd;
private int m_decorAction;
private int m_decorPhase;
private int[] m_lastDecorIcon = new int[200];
private double m_hotSpotFinalZoom;
private double m_hotSpotFinalX;
private double m_hotSpotFinalY;
private double m_hotSpotCurrentZoom;
private double m_hotSpotCurrentX;
private double m_hotSpotCurrentY;
private double m_hotSpotStepZoom;
private double m_hotSpotStepX;
private double m_hotSpotStepY;
private double m_hotSpotOutLag;
private Random m_random;
private List<ByeByeObject> byeByeObjects;
public TinyRect DrawBounds
{
get
{
return m_drawBounds;
}
set
{
m_drawBounds = value;
}
}
public Def.ButtonGlygh ButtonPressed { get; set; }
private static void MoveObjectCopy(ref MoveObject dst, MoveObject src)
{
dst.type = src.type;
dst.stepAdvance = src.stepAdvance;
dst.stepRecede = src.stepRecede;
dst.timeStopStart = src.timeStopStart;
dst.timeStopEnd = src.timeStopEnd;
dst.posStart = src.posStart;
dst.posEnd = src.posEnd;
dst.posCurrent = src.posCurrent;
dst.step = src.step;
dst.time = src.time;
dst.phase = src.phase;
dst.channel = src.channel;
dst.icon = src.icon;
}
public Decor()
{
for (int i = 0; i < 200; i++)
{
m_lastDecorIcon[i] = 0;
}
m_drawBounds.Left = 0;
m_drawBounds.Right = 640;
m_drawBounds.Top = 0;
m_drawBounds.Bottom = 480;
m_time = 0;
m_bCheatDoors = false;
m_bSuperBlupi = false;
m_bDrawSecret = false;
m_buildOfficialMissions = false;
m_hotSpotFinalZoom = 1.0;
m_hotSpotFinalX = 320.0;
m_hotSpotFinalY = 240.0;
m_hotSpotCurrentZoom = 1.0;
m_hotSpotCurrentX = 320.0;
m_hotSpotCurrentY = 240.0;
m_random = new Random();
byeByeObjects = new List<ByeByeObject>();
}
public void Create(Sound sound, Pixmap pixmap, GameData gameData)
{
m_sound = sound;
m_pixmap = pixmap;
m_gameData = gameData;
m_keyPress = 0;
m_lastKeyPress = 0;
m_blupiMotorSound = 0;
InitDecor();
TinyPoint pos = default(TinyPoint);
pos.X = 90;
pos.Y = 450;
m_jauges[0] = new Jauge();
m_jauges[0].Create(m_pixmap, m_sound, pos, 1, false);
m_jauges[0].SetHide(true);
pos.X = 90;
pos.Y = 428;
m_jauges[1] = new Jauge();
m_jauges[1].Create(m_pixmap, m_sound, pos, 3, false);
m_jauges[1].SetHide(true);
}
public bool LoadImages()
{
string name = string.Format("decor{0}", m_region.ToString("d3"));
m_pixmap.BackgroundCache(name);
return true;
}
private void InitDecor()
{
m_posDecor.X = 0;
m_posDecor.Y = 0;
m_dimDecor.X = 100;
m_dimDecor.Y = 100;
m_music = 1;
m_region = 2;
m_decorAction = 0;
for (int i = 0; i < 100; i++)
{
for (int j = 0; j < 100; j++)
{
m_decor[i, j].icon = -1;
m_bigDecor[i, j].icon = -1;
}
}
m_decor[1, 4].icon = 40;
m_decor[2, 4].icon = 38;
m_decor[3, 4].icon = 38;
m_decor[4, 4].icon = 38;
m_decor[5, 4].icon = 38;
m_decor[6, 4].icon = 38;
m_decor[7, 4].icon = 39;
for (int k = 0; k < MAXMOVEOBJECT; k++)
{
m_moveObject[k].type = 0;
}
FlushBalleTraj();
FlushMoveTraj();
m_moveObject[0].type = 5;
m_moveObject[0].stepAdvance = 1;
m_moveObject[0].stepRecede = 1;
m_moveObject[0].timeStopStart = 0;
m_moveObject[0].timeStopEnd = 0;
m_moveObject[0].posStart.X = 258;
m_moveObject[0].posStart.Y = 196;
m_moveObject[0].posEnd = m_moveObject[0].posStart;
m_moveObject[0].posCurrent = m_moveObject[0].posStart;
m_moveObject[0].phase = 0;
m_moveObject[0].step = 1;
m_moveObject[0].time = 0;
m_moveObject[0].channel = 10;
m_moveObject[0].icon = 0;
m_moveObject[1].type = 7;
m_moveObject[1].stepAdvance = 1;
m_moveObject[1].stepRecede = 1;
m_moveObject[1].timeStopStart = 0;
m_moveObject[1].timeStopEnd = 0;
m_moveObject[1].posStart.X = 450;
m_moveObject[1].posStart.Y = 196;
m_moveObject[1].posEnd = m_moveObject[1].posStart;
m_moveObject[1].posCurrent = m_moveObject[1].posStart;
m_moveObject[1].phase = 0;
m_moveObject[1].step = 1;
m_moveObject[1].time = 0;
m_moveObject[1].channel = 10;
m_moveObject[1].icon = 29;
m_blupiStartPos.X = 66;
m_blupiStartPos.Y = 192 + BLUPIOFFY;
m_blupiStartDir = 2;
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiIcon = 0;
m_blupiChannel = 2;
m_blupiFocus = true;
m_blupiAir = false;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
m_blupiNage = false;
m_blupiSurf = false;
m_blupiSuspend = false;
m_blupiJumpAie = false;
m_blupiShield = false;
m_blupiPower = false;
m_blupiCloud = false;
m_blupiHide = false;
m_blupiInvert = false;
m_blupiBalloon = false;
m_blupiEcrase = false;
m_blupiMotorHigh = false;
m_blupiPosHelico.X = -1;
m_blupiActionOuf = 0;
m_blupiTimeNoAsc = 0;
m_blupiTimeMockery = 0;
m_blupiVitesseX = 0.0;
m_blupiVitesseY = 0.0;
m_blupiValidPos = m_blupiStartPos;
m_blupiFront = false;
m_blupiBullet = 0;
m_blupiCle = 0;
m_blupiPerso = 0;
m_blupiDynamite = 0;
m_nbTresor = 0;
m_totalTresor = 1;
m_goalPhase = 0;
m_scrollPoint = m_blupiStartPos;
m_scrollAdd.X = 0;
m_scrollAdd.Y = 0;
m_term = 0;
byeByeObjects.Clear();
}
public void PlayPrepare(bool bTest)
{
if (bTest)
{
m_nbVies = 3;
}
m_blupiPos = m_blupiStartPos;
m_blupiDir = m_blupiStartDir;
if (m_blupiDir == 1)
{
m_blupiIcon = 4;
}
else
{
m_blupiIcon = 0;
}
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
m_blupiAir = false;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiNage = false;
m_blupiSurf = false;
m_blupiSuspend = false;
m_blupiJumpAie = false;
m_blupiShield = false;
m_blupiPower = false;
m_blupiCloud = false;
m_blupiHide = false;
m_blupiInvert = false;
m_blupiBalloon = false;
m_blupiEcrase = false;
m_blupiMotorHigh = false;
m_blupiActionOuf = 0;
m_blupiTimeNoAsc = 0;
m_blupiTimeMockery = 0;
m_blupiValidPos = m_blupiPos;
m_blupiBullet = 0;
m_blupiCle = 0;
m_blupiPerso = 0;
m_blupiDynamite = 0;
m_nbTresor = 0;
m_totalTresor = 0;
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 5)
{
m_totalTresor++;
}
m_moveObject[i].posCurrent = m_moveObject[i].posStart;
m_moveObject[i].step = 1;
m_moveObject[i].phase = 0;
m_moveObject[i].time = 0;
if (m_moveObject[i].type == 5 || m_moveObject[i].type == 6 || m_moveObject[i].type == 25 || m_moveObject[i].type == 26 || m_moveObject[i].type == 40 || m_moveObject[i].type == 2 || m_moveObject[i].type == 3 || m_moveObject[i].type == 96 || m_moveObject[i].type == 97)
{
m_moveObject[i].phase = m_random.Next(23);
}
if (m_moveObject[i].type == 23)
{
m_moveObject[i].type = 0;
}
}
m_goalPhase = 0;
MoveObjectSort();
m_scrollPoint = m_blupiPos;
m_scrollAdd.X = 0;
m_scrollAdd.Y = 0;
m_blupiPosHelico.X = -1;
m_blupiMotorSound = 0;
m_blupiFront = false;
m_blupiNoBarre = 0;
m_blupiValidPos = m_blupiPos;
m_blupiFifoNb = 0;
m_blupiTimeFire = 0;
m_voyageIcon = -1;
m_jauges[0].SetHide(true);
m_jauges[1].SetHide(true);
m_bFoundCle = false;
m_term = 0;
m_time = 0;
m_bPause = false;
MoveStep();
m_scrollPoint.X = m_blupiPos.X + 30 + m_scrollAdd.X;
m_scrollPoint.Y = m_blupiPos.Y + 30 + m_scrollAdd.Y;
}
private void BuildPrepare()
{
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
m_moveObject[i].posCurrent = m_moveObject[i].posStart;
m_moveObject[i].step = 1;
m_moveObject[i].time = 0;
m_moveObject[i].phase = 0;
if (m_moveObject[i].type == 23)
{
m_moveObject[i].type = 0;
}
}
m_voyageIcon = -1;
m_time = 0;
m_bPause = false;
}
public int IsTerminated()
{
return m_term;
}
public void MoveStep()
{
try
{
MoveObjectStep();
ByeByeStep();
BlupiStep();
MoveHotSpot();
AdaptMotorVehicleSound();
}
catch
{
}
}
private void ResetHotSpot()
{
m_pixmap.SetHotSpot(1.0, DrawBounds.Width / 2, DrawBounds.Height / 2);
}
private void MoveHotSpot()
{
bool flag = false;
if (m_blupiSpeedX != 0.0)
{
flag = true;
}
if (!m_blupiFocus)
{
flag = false;
}
if (m_blupiHelico || m_blupiPower)
{
flag = false;
}
if (!m_gameData.AutoZoom)
{
flag = false;
}
if (flag)
{
m_hotSpotOutLag = 30.0;
}
else if (m_hotSpotOutLag > 0.0)
{
if (!m_blupiFocus || m_blupiSpeedY != 0.0)
{
m_hotSpotOutLag = 0.0;
}
else
{
m_hotSpotOutLag -= 1.0;
}
if (m_hotSpotOutLag > 0.0)
{
flag = true;
}
}
if (flag)
{
m_hotSpotFinalZoom = 1.3;
m_hotSpotFinalX = m_blupiPos.X + 30 - m_posDecor.X;
m_hotSpotFinalY = m_blupiPos.Y + 30 - m_posDecor.Y;
}
else
{
m_hotSpotFinalZoom = 1.0;
m_hotSpotFinalX = DrawBounds.Width / 2;
m_hotSpotFinalY = DrawBounds.Height / 2;
}
m_hotSpotStepZoom = 1.0 / 30.0;
m_hotSpotStepX = 10.0;
m_hotSpotStepY = 10.0;
if (m_hotSpotCurrentZoom < m_hotSpotFinalZoom)
{
m_hotSpotCurrentZoom = Math.Min(m_hotSpotCurrentZoom + m_hotSpotStepZoom, m_hotSpotFinalZoom);
}
if (m_hotSpotCurrentZoom > m_hotSpotFinalZoom)
{
m_hotSpotCurrentZoom = Math.Max(m_hotSpotCurrentZoom - m_hotSpotStepZoom, m_hotSpotFinalZoom);
}
if (m_hotSpotCurrentX < m_hotSpotFinalX)
{
m_hotSpotCurrentX = Math.Min(m_hotSpotCurrentX + m_hotSpotStepX, m_hotSpotFinalX);
}
if (m_hotSpotCurrentX > m_hotSpotFinalX)
{
m_hotSpotCurrentX = Math.Max(m_hotSpotCurrentX - m_hotSpotStepX, m_hotSpotFinalX);
}
m_pixmap.SetHotSpot(m_hotSpotCurrentZoom, m_hotSpotCurrentX, m_hotSpotCurrentY);
}
private bool BlitzActif(int celx, int cely)
{
TinyPoint pos = default(TinyPoint);
pos.X = celx * 64;
pos.Y = cely * 64;
int num = m_time % 100;
if (m_decor[celx, cely - 1].icon == 304 && (num == 0 || num == 7 || num == 18 || num == 25 || num == 33 || num == 44) && cely > 0)
{
PlaySound(69, pos);
}
if (num % 2 == 0)
{
return num < 50;
}
return false;
}
public void Build()
{
TinyPoint posDecor = DecorNextAction();
TinyPoint pos = default(TinyPoint);
pos.X = posDecor.X * 2 / 3;
pos.Y = posDecor.Y * 2 / 3;
int num = 1;
TinyPoint tinyPoint = default(TinyPoint);
tinyPoint.X = m_drawBounds.Left;
TinyRect rect = default(TinyRect);
rect.Left = pos.X % 640;
rect.Right = 640;
for (int i = 0; i < 3; i++)
{
tinyPoint.Y = m_drawBounds.Top;
rect.Top = pos.Y % 480;
rect.Bottom = 480;
for (int j = 0; j < 2; j++)
{
m_pixmap.DrawPart(3, tinyPoint, rect);
tinyPoint.Y += rect.Height - num;
rect.Top = 0;
rect.Bottom = 480;
}
tinyPoint.X += rect.Width - num;
rect.Left = 0;
rect.Right = 640;
if (tinyPoint.X > m_drawBounds.Right)
{
break;
}
}
tinyPoint.X = m_drawBounds.Left - posDecor.X % 64 - 64;
for (int i = posDecor.X / 64 - 1; i < posDecor.X / 64 + m_drawBounds.Width / 64 + 3; i++)
{
tinyPoint.Y = m_drawBounds.Top - posDecor.Y % 64 + 2 - 64;
for (int j = posDecor.Y / 64 - 1; j < posDecor.Y / 64 + m_drawBounds.Height / 64 + 2; j++)
{
if (i >= 0 && i < 100 && j >= 0 && j < 100)
{
int num2 = m_bigDecor[i, j].icon;
int channel = 9;
if (num2 != -1)
{
pos.X = tinyPoint.X;
pos.Y = tinyPoint.Y;
if (num2 == 203)
{
num2 = Tables.table_marine[m_time / 3 % 11];
channel = 1;
}
if (num2 >= 66 && num2 <= 68)
{
pos.Y -= 13;
}
if (num2 >= 87 && num2 <= 89)
{
pos.Y -= 2;
}
m_pixmap.QuickIcon(channel, num2, pos);
}
}
tinyPoint.Y += 64;
}
tinyPoint.X += 64;
}
tinyPoint.X = m_drawBounds.Left - posDecor.X % 64;
for (int i = posDecor.X / 64; i < posDecor.X / 64 + m_drawBounds.Width / 64 + 2; i++)
{
tinyPoint.Y = m_drawBounds.Top - posDecor.Y % 64;
for (int j = posDecor.Y / 64; j < posDecor.Y / 64 + m_drawBounds.Height / 64 + 2; j++)
{
if (i >= 0 && i < 100 && j >= 0 && j < 100 && m_decor[i, j].icon != -1)
{
int num2 = m_decor[i, j].icon;
if (num2 == 384 || num2 == 385)
{
m_pixmap.QuickIcon(1, num2, tinyPoint);
}
}
tinyPoint.Y += 64;
}
tinyPoint.X += 64;
}
m_blupiSec = 0;
if (!m_blupiFront)
{
double rotation = 0.0;
if (m_blupiNage || m_blupiSurf || m_blupiHelico || m_blupiJeep)
{
rotation = m_blupiRealRotation;
}
tinyPoint.X = m_drawBounds.Left + m_blupiPos.X - posDecor.X;
tinyPoint.Y = m_drawBounds.Top + m_blupiPos.Y - posDecor.Y;
if (m_blupiJeep)
{
tinyPoint.Y += m_blupiOffsetY;
}
if (m_blupiShield)
{
m_blupiSec = 1;
if (m_blupiTimeShield > 25 || m_time % 4 < 2)
{
int num2 = Tables.table_shield_blupi[m_time / 2 % 16];
tinyPoint.Y -= 2;
m_pixmap.QuickIcon(10, num2, tinyPoint);
tinyPoint.Y += 2;
num2 = Tables.table_shieldloop[m_time / 2 % 5];
m_pixmap.QuickIcon(10, num2, tinyPoint);
}
m_pixmap.QuickIcon(m_blupiChannel, m_blupiIcon, tinyPoint, 1.0, rotation);
}
else if (m_blupiPower)
{
m_blupiSec = 2;
if (m_blupiTimeShield > 25 || m_time % 4 < 2)
{
int num2 = Tables.table_magicloop[m_time / 2 % 5];
m_pixmap.QuickIcon(10, num2, tinyPoint);
}
m_pixmap.QuickIcon(m_blupiChannel, m_blupiIcon, tinyPoint, 1.0, rotation);
}
else if (m_blupiCloud)
{
m_blupiSec = 3;
if (m_blupiTimeShield > 25 || m_time % 4 < 2)
{
for (int k = 0; k < 3; k++)
{
int num2 = 48 + (m_time + k) / 1 % 6;
pos.X = tinyPoint.X - 34;
pos.Y = tinyPoint.Y - 34;
m_pixmap.QuickIcon(9, num2, pos);
}
}
m_pixmap.QuickIcon(m_blupiChannel, m_blupiIcon, tinyPoint, 1.0, rotation);
}
else if (m_blupiHide)
{
m_blupiSec = 4;
if (m_blupiTimeShield > 25 || m_time % 4 < 2)
{
m_pixmap.QuickIcon(m_blupiChannel, m_blupiIcon, tinyPoint, 0.3, rotation);
}
else
{
m_pixmap.QuickIcon(m_blupiChannel, m_blupiIcon, tinyPoint, 1.0, rotation);
}
}
else
{
m_pixmap.QuickIcon(m_blupiChannel, m_blupiIcon, tinyPoint, 1.0, rotation);
}
}
for (int num3 = MAXMOVEOBJECT - 1; num3 >= 0; num3--)
{
if (m_moveObject[num3].type != 0 && m_moveObject[num3].posCurrent.X >= posDecor.X - 64 && m_moveObject[num3].posCurrent.Y >= posDecor.Y - 64 && m_moveObject[num3].posCurrent.X <= posDecor.X + m_drawBounds.Width && m_moveObject[num3].posCurrent.Y <= posDecor.Y + m_drawBounds.Height && (m_moveObject[num3].type < 8 || m_moveObject[num3].type > 11) && (m_moveObject[num3].type < 90 || m_moveObject[num3].type > 95) && (m_moveObject[num3].type < 98 || m_moveObject[num3].type > 100) && m_moveObject[num3].type != 53 && m_moveObject[num3].type != 1 && m_moveObject[num3].type != 47 && m_moveObject[num3].type != 48)
{
tinyPoint.X = m_drawBounds.Left + m_moveObject[num3].posCurrent.X - posDecor.X;
tinyPoint.Y = m_drawBounds.Top + m_moveObject[num3].posCurrent.Y - posDecor.Y;
if (m_moveObject[num3].type == 4 || m_moveObject[num3].type == 32 || m_moveObject[num3].type == 33)
{
tinyPoint.X += 2;
tinyPoint.Y += BLUPIOFFY;
}
if (m_moveObject[num3].type == 54)
{
tinyPoint.Y += BLUPIOFFY;
}
double opacity = 1.0;
if (m_moveObject[num3].type == 58)
{
opacity = (double)(20 - m_moveObject[num3].phase) * 0.3 / 20.0;
}
m_pixmap.QuickIcon(m_moveObject[num3].channel, m_moveObject[num3].icon, tinyPoint, opacity, 0.0);
if (m_moveObject[num3].type == 30)
{
for (int l = 0; l < Tables.table_drinkoffset.Length; l++)
{
int num4 = (m_time + Tables.table_drinkoffset[l]) % 50;
int rank = Tables.table_drinkeffect[num4 % 5];
TinyPoint tinyPoint2 = default(TinyPoint);
tinyPoint2.X = tinyPoint.X + 2;
tinyPoint2.Y = tinyPoint.Y - num4 * 3;
TinyPoint pos2 = tinyPoint2;
double opacity2 = (50.0 - (double)num4) / 50.0;
m_pixmap.QuickIcon(10, rank, pos2, opacity2, 0.0);
}
}
if (m_bDrawSecret && m_moveObject[num3].type == 12 && m_moveObject[num3].icon != 32 && m_moveObject[num3].icon != 33 && m_moveObject[num3].icon != 34)
{
m_pixmap.QuickIcon(1, 214, tinyPoint);
}
}
}
tinyPoint.X = m_drawBounds.Left - posDecor.X % 64;
for (int i = posDecor.X / 64; i < posDecor.X / 64 + m_drawBounds.Width / 64 + 2; i++)
{
tinyPoint.Y = m_drawBounds.Top - posDecor.Y % 64;
for (int j = posDecor.Y / 64; j < posDecor.Y / 64 + m_drawBounds.Height / 64 + 2; j++)
{
if (i >= 0 && i < 100 && j >= 0 && j < 100 && m_decor[i, j].icon != -1)
{
int num2 = m_decor[i, j].icon;
pos.X = tinyPoint.X;
pos.Y = tinyPoint.Y;
if ((num2 >= 107 && num2 <= 109) || num2 == 157)
{
pos.Y -= 7;
}
if (num2 == 211)
{
num2 = Tables.table_ressort[(m_time / 2 + i * 7) % 8];
}
if (num2 == 214 && !m_bDrawSecret)
{
num2 = -1;
}
if (num2 == 364)
{
pos.Y -= 2;
}
switch (num2)
{
default:
m_pixmap.QuickIcon(1, num2, pos);
break;
case 68:
case 91:
case 92:
case 110:
case 111:
case 112:
case 113:
case 114:
case 115:
case 116:
case 117:
case 118:
case 119:
case 120:
case 121:
case 122:
case 123:
case 124:
case 125:
case 126:
case 127:
case 128:
case 129:
case 130:
case 131:
case 132:
case 133:
case 134:
case 135:
case 136:
case 137:
case 305:
case 317:
case 324:
case 373:
case 378:
case 384:
case 385:
case 404:
case 410:
break;
}
}
tinyPoint.Y += 64;
}
tinyPoint.X += 64;
}
for (int num3 = 0; num3 < MAXMOVEOBJECT; num3++)
{
if ((m_moveObject[num3].type == 1 || m_moveObject[num3].type == 47 || m_moveObject[num3].type == 48) && m_moveObject[num3].posCurrent.X >= posDecor.X - 64 && m_moveObject[num3].posCurrent.Y >= posDecor.Y - 64 && m_moveObject[num3].posCurrent.X <= posDecor.X + m_drawBounds.Width && m_moveObject[num3].posCurrent.Y <= posDecor.Y + m_drawBounds.Height)
{
tinyPoint.X = m_drawBounds.Left + m_moveObject[num3].posCurrent.X - posDecor.X;
tinyPoint.Y = m_drawBounds.Top + m_moveObject[num3].posCurrent.Y - posDecor.Y;
m_pixmap.QuickIcon(m_moveObject[num3].channel, m_moveObject[num3].icon, tinyPoint);
}
}
tinyPoint.X = m_drawBounds.Left - posDecor.X % 64;
for (int i = posDecor.X / 64; i < posDecor.X / 64 + m_drawBounds.Width / 64 + 2; i++)
{
tinyPoint.Y = m_drawBounds.Top - posDecor.Y % 64;
for (int j = posDecor.Y / 64; j < posDecor.Y / 64 + m_drawBounds.Height / 64 + 2; j++)
{
if (i >= 0 && i < 100 && j >= 0 && j < 100 && m_decor[i, j].icon != -1)
{
int num2 = m_decor[i, j].icon;
pos = tinyPoint;
if (num2 == 68)
{
num2 = Tables.table_decor_lave[(i * 13 + j * 7 + m_time / 2) % 8];
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 373)
{
num2 = ((!m_blupiFocus) ? Tables.table_decor_piege2[(i * 13 + j * 7 + m_time / 2) % 4] : Tables.table_decor_piege1[(i * 13 + j * 7 + m_time / 4) % 16]);
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 404 || num2 == 410)
{
num2 = Tables.table_decor_goutte[(i * 13 + j * 7 + m_time / 2) % 48];
pos.Y -= 9;
m_pixmap.QuickIcon(1, num2, pos);
if (num2 >= 404 && num2 <= 407)
{
m_decor[i, j].icon = 404;
}
else
{
m_decor[i, j].icon = 410;
}
}
if (num2 == 317)
{
num2 = Tables.table_decor_ecraseur[m_time / 3 % 10];
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 378)
{
num2 = Tables.table_decor_scie[(i * 13 + j * 7 + m_time / 1) % 6];
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 324)
{
num2 = Tables.table_decor_temp[m_time / 4 % 20];
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 92)
{
num2 = Tables.table_decor_eau1[(i * 13 + j * 7 + m_time / 3) % 6];
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 91)
{
int num5 = 3 + (i * 17 + j * 13) % 3;
num2 = Tables.table_decor_eau2[(i * 11 + j * 7 + m_time / num5) % 6];
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 305 && BlitzActif(i, j))
{
num2 = m_random.Next(305, 308);
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 110)
{
num2 = Tables.table_decor_ventg[m_time / 1 % 4];
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 114)
{
num2 = Tables.table_decor_ventd[m_time / 1 % 4];
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 118)
{
num2 = Tables.table_decor_venth[m_time / 1 % 4];
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 122)
{
num2 = Tables.table_decor_ventb[m_time / 1 % 4];
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 126)
{
num2 = Tables.table_decor_ventillog[m_time / 2 % 3];
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 129)
{
num2 = Tables.table_decor_ventillod[m_time / 2 % 3];
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 132)
{
num2 = Tables.table_decor_ventilloh[m_time / 2 % 3];
m_pixmap.QuickIcon(1, num2, pos);
}
if (num2 == 135)
{
num2 = Tables.table_decor_ventillob[m_time / 2 % 3];
m_pixmap.QuickIcon(1, num2, pos);
}
}
tinyPoint.Y += 64;
}
tinyPoint.X += 64;
}
ByeByeDraw(posDecor);
for (int num3 = 0; num3 < MAXMOVEOBJECT; num3++)
{
if (m_moveObject[num3].type != 0 && m_moveObject[num3].posCurrent.X >= posDecor.X - 64 && m_moveObject[num3].posCurrent.Y >= posDecor.Y - 64 && m_moveObject[num3].posCurrent.X <= posDecor.X + m_drawBounds.Width && m_moveObject[num3].posCurrent.Y <= posDecor.Y + m_drawBounds.Height && ((m_moveObject[num3].type >= 8 && m_moveObject[num3].type <= 11) || (m_moveObject[num3].type >= 90 && m_moveObject[num3].type <= 95) || (m_moveObject[num3].type >= 98 && m_moveObject[num3].type <= 100) || m_moveObject[num3].type == 53))
{
tinyPoint.X = m_drawBounds.Left + m_moveObject[num3].posCurrent.X - posDecor.X;
tinyPoint.Y = m_drawBounds.Top + m_moveObject[num3].posCurrent.Y - posDecor.Y;
m_pixmap.QuickIcon(m_moveObject[num3].channel, m_moveObject[num3].icon, tinyPoint);
}
}
if (m_blupiFront)
{
tinyPoint.X = m_drawBounds.Left + m_blupiPos.X - posDecor.X;
tinyPoint.Y = m_drawBounds.Top + m_blupiPos.Y - posDecor.Y;
m_pixmap.QuickIcon(m_blupiChannel, m_blupiIcon, tinyPoint);
}
DrawInfo();
VoyageDraw();
m_time++;
}
private void DrawInfo()
{
TinyPoint pos = default(TinyPoint);
pos.X = 210;
pos.Y = 417;
for (int i = 0; i < m_nbVies; i++)
{
m_pixmap.HudIcon(2, 48, pos);
pos.X += 16;
}
pos.X = 570;
pos.Y = 442;
for (int i = 0; i < m_blupiBullet; i++)
{
m_pixmap.HudIcon(10, 176, pos);
pos.X += 4;
}
if (m_blupiPerso > 0)
{
pos.X = 0;
pos.Y = 438;
m_pixmap.HudIcon(4, 108, pos);
string text = string.Format("= {0}", m_blupiPerso.ToString());
pos.X = 32;
pos.Y = 452;
Text.DrawText(m_pixmap, pos, text, 0.7);
}
if (m_blupiDynamite > 0)
{
pos.X = 505;
pos.Y = 414;
m_pixmap.HudIcon(10, 252, pos);
}
if (((uint)m_blupiCle & (true ? 1u : 0u)) != 0)
{
pos.X = 520;
pos.Y = 418;
m_pixmap.HudIcon(10, 215, pos);
}
if (((uint)m_blupiCle & 2u) != 0)
{
pos.X = 530;
pos.Y = 418;
m_pixmap.HudIcon(10, 222, pos);
}
if (((uint)m_blupiCle & 4u) != 0)
{
pos.X = 540;
pos.Y = 418;
m_pixmap.HudIcon(10, 229, pos);
}
if ((m_mission != 1 && m_mission % 10 != 0) || m_bPrivate)
{
TinyRect tinyRect = default(TinyRect);
tinyRect.Left = 410 + m_pixmap.Origin.X;
tinyRect.Right = 510 + m_pixmap.Origin.X;
tinyRect.Top = 445;
tinyRect.Bottom = 480;
TinyRect rect = tinyRect;
m_pixmap.DrawIcon(14, 15, rect, 0.6, false);
string text = string.Format("{0}/{1}", m_nbTresor.ToString(), m_totalTresor.ToString());
pos.X = 460;
pos.Y = 450;
Text.DrawTextCenter(m_pixmap, pos, text, 1.0);
}
for (int i = 0; i < 2; i++)
{
if (!m_jauges[i].GetHide())
{
m_jauges[i].Draw();
}
}
int[] array = null;
if (m_mission == 11)
{
array = Tables.table_training1;
}
if (m_mission == 12)
{
array = Tables.table_training2;
}
if (m_mission == 13)
{
array = Tables.table_training3;
}
if (m_mission == 14)
{
array = Tables.table_training4;
}
if (array == null || m_bPrivate)
{
return;
}
int num = (m_blupiPos.X + 30) / 64;
int num2 = (m_blupiPos.Y + 30) / 64;
for (int i = 0; array[i] != -1; i += 6)
{
if (num >= array[i] && num <= array[i + 1] && num2 >= array[i + 2] && num2 <= array[i + 3] && IsDisplayInfo(array[i + 4]))
{
int num3 = 0;
if (m_gameData.AccelActive)
{
num3 = 10000;
}
string text = MyResource.LoadString(array[i + 5] + num3);
if (!string.IsNullOrEmpty(text))
{
TinyRect drawBounds = m_pixmap.DrawBounds;
TinyRect tinyRect2 = default(TinyRect);
tinyRect2.Left = 0;
tinyRect2.Right = drawBounds.Width;
tinyRect2.Top = 0;
tinyRect2.Bottom = 40;
TinyRect rect2 = tinyRect2;
m_pixmap.DrawIcon(14, 15, rect2, 1.0, false);
double num4 = Text.GetTextWidth(text, 1.0);
double num5 = Math.Min(640.0 / num4, 1.0);
pos.X = 320;
pos.Y = 5 + (int)((1.0 - num5) * 35.0 * 0.6);
Text.DrawTextCenter(m_pixmap, pos, text, num5);
}
break;
}
}
}
private bool IsDisplayInfo(int tableTresor)
{
if (tableTresor >= 0)
{
return m_nbTresor == tableTresor;
}
switch (tableTresor)
{
case -2:
if (!m_blupiHelico && !m_blupiSkate && !m_blupiTank)
{
return !m_blupiJeep;
}
return false;
case -3:
if (!m_blupiHelico && !m_blupiSkate && !m_blupiTank)
{
return m_blupiJeep;
}
return true;
case -4:
return m_blupiDynamite == 0;
case -5:
return m_blupiDynamite > 0;
default:
return true;
}
}
private TinyPoint DecorNextAction()
{
int i = 0;
if (m_decorAction == 0 || m_bPause)
{
return m_posDecor;
}
TinyPoint posDecor = m_posDecor;
for (; Tables.table_decor_action[i] != 0; i += 2 + Tables.table_decor_action[i + 1] * 2)
{
if (m_decorAction != Tables.table_decor_action[i])
{
continue;
}
if (m_decorPhase < Tables.table_decor_action[i + 1])
{
posDecor.X += 3 * Tables.table_decor_action[i + 2 + m_decorPhase * 2];
posDecor.Y += 3 * Tables.table_decor_action[i + 2 + m_decorPhase * 2 + 1];
int num = ((m_dimDecor.X != 0) ? (6400 - m_drawBounds.Width) : 0);
if (posDecor.X < 0)
{
posDecor.X = 0;
}
if (posDecor.X > num)
{
posDecor.X = num;
}
num = ((m_dimDecor.Y != 0) ? (6400 - m_drawBounds.Height) : 0);
if (posDecor.Y < 0)
{
posDecor.Y = 0;
}
if (posDecor.Y > num)
{
posDecor.Y = num;
}
m_decorPhase++;
}
else
{
m_decorAction = 0;
}
break;
}
return posDecor;
}
public void SetSpeedX(double speed)
{
if (m_blupiInvert)
{
speed = 0.0 - speed;
}
m_blupiSpeedX = speed;
}
public void SetSpeedY(double speed)
{
m_blupiSpeedY = speed;
}
public void KeyChange(int keyPress)
{
m_keyPress = keyPress;
}
private void GetBlupiInfo(out bool bHelico, out bool bJeep, out bool bSkate, out bool bNage)
{
bHelico = m_blupiHelico;
bJeep = m_blupiJeep | m_blupiTank;
bSkate = m_blupiSkate;
bNage = m_blupiNage | m_blupiSurf;
}
private int SoundEnviron(int sound, int obstacle)
{
if ((obstacle >= 32 && obstacle <= 34) || (obstacle >= 41 && obstacle <= 47) || (obstacle >= 139 && obstacle <= 143))
{
switch (sound)
{
case 4:
return 79;
case 3:
return 78;
}
}
if ((obstacle >= 1 && obstacle <= 28) || (obstacle >= 78 && obstacle <= 90) || (obstacle >= 250 && obstacle <= 260) || (obstacle >= 311 && obstacle <= 316) || (obstacle >= 324 && obstacle <= 329))
{
switch (sound)
{
case 4:
return 81;
case 3:
return 80;
}
}
if ((obstacle >= 284 && obstacle <= 303) || obstacle == 338)
{
switch (sound)
{
case 4:
return 83;
case 3:
return 82;
}
}
if (obstacle >= 341 && obstacle <= 363)
{
switch (sound)
{
case 4:
return 85;
case 3:
return 84;
}
}
if (obstacle >= 215 && obstacle <= 234)
{
switch (sound)
{
case 4:
return 87;
case 3:
return 86;
}
}
if (obstacle >= 246 && obstacle <= 249)
{
switch (sound)
{
case 4:
return 89;
case 3:
return 88;
}
}
if (obstacle >= 107 && obstacle <= 109)
{
switch (sound)
{
case 4:
return 91;
case 3:
return 90;
}
}
return sound;
}
private void PlaySound(int sound, TinyPoint pos)
{
if (!m_blupiHide || (sound != 1 && sound != 2 && sound != 3 && sound != 4 && sound != 5 && sound != 6 && sound != 7 && sound != 20 && sound != 21 && sound != 22 && sound != 23 && sound != 24 && sound != 25 && sound != 27 && sound != 32 && sound != 34 && sound != 35 && sound != 36 && sound != 37 && sound != 38 && sound != 39 && sound != 40 && sound != 46 && sound != 47 && sound != 48 && sound != 49 && sound != 64 && sound != 65 && sound != 78 && sound != 79 && sound != 80 && sound != 81 && sound != 82 && sound != 83 && sound != 84 && sound != 85 && sound != 86 && sound != 87 && sound != 88 && sound != 89 && sound != 90 && sound != 91))
{
pos.X -= m_posDecor.X;
pos.Y -= m_posDecor.Y;
m_sound.PlayImage(sound, pos);
}
}
public void StopSound()
{
m_blupiMotorSound = 0;
m_sound.StopAll();
}
public void StartSound()
{
AdaptMotorVehicleSound();
}
private void StopSound(int sound)
{
m_sound.Stop(sound);
}
private void AdaptMotorVehicleSound()
{
int num = 0;
int channel = 0;
int channel2 = 0;
if (m_blupiHelico)
{
num = (m_blupiMotorHigh ? 16 : 18);
channel = 15;
channel2 = 17;
}
else if (m_blupiJeep || m_blupiOver || m_blupiTank)
{
num = (m_blupiMotorHigh ? 29 : 31);
channel = 28;
channel2 = 30;
}
if (m_blupiMotorSound != num)
{
TinyPoint blupiPos = m_blupiPos;
blupiPos.X -= m_posDecor.X;
blupiPos.Y -= m_posDecor.Y;
if (m_blupiMotorSound == 0 && num != 0)
{
m_sound.PlayImage(channel, blupiPos);
}
if (m_blupiMotorSound != 0 && num == 0)
{
m_sound.PlayImage(channel2, blupiPos);
}
if (m_blupiMotorSound != 0)
{
m_sound.Stop(m_blupiMotorSound);
}
m_blupiMotorSound = num;
if (m_blupiMotorSound != 0)
{
m_sound.PlayImage(m_blupiMotorSound, blupiPos, -1, true);
}
}
}
private void PosSound(TinyPoint pos)
{
if (m_blupiMotorSound != 0)
{
pos.X -= m_posDecor.X;
pos.Y -= m_posDecor.Y;
m_sound.PosImage(m_blupiMotorSound, pos);
}
}
private int GetRegion()
{
return m_region;
}
private void SetRegion(int region)
{
m_region = region;
}
private int GetMusic()
{
return m_music;
}
private void SetMusic(int music)
{
m_music = music;
}
public TinyPoint GetDim()
{
return m_dimDecor;
}
public void SetDim(TinyPoint dim)
{
m_dimDecor = dim;
}
public int GetMission()
{
return m_mission;
}
public void SetMission(int mission)
{
m_mission = mission;
}
public int GetNbVies()
{
return m_nbVies;
}
public void SetNbVies(int nbVies)
{
m_nbVies = nbVies;
}
public void InitializeDoors(GameData gameData)
{
gameData.GetDoors(m_doors);
}
public void MemorizeDoors(GameData gameData)
{
gameData.SetDoors(m_doors);
}
public static string GetCheatTinyText(Def.ButtonGlygh glyph)
{
switch (glyph)
{
case Def.ButtonGlygh.Cheat1:
return "D";
case Def.ButtonGlygh.Cheat2:
return "B";
case Def.ButtonGlygh.Cheat3:
return "S";
case Def.ButtonGlygh.Cheat4:
return "E";
case Def.ButtonGlygh.Cheat5:
return "R";
case Def.ButtonGlygh.Cheat6:
return "T";
case Def.ButtonGlygh.Cheat7:
return "C";
case Def.ButtonGlygh.Cheat8:
return "T";
case Def.ButtonGlygh.Cheat9:
return "G";
default:
return "";
}
}
public void CheatAction(Tables.CheatCodes cheat)
{
if (cheat == Tables.CheatCodes.OpenDoors)
{
m_bCheatDoors = !m_bCheatDoors;
AdaptDoors(m_bPrivate);
}
if (cheat == Tables.CheatCodes.ShowSecret)
{
m_bDrawSecret = !m_bDrawSecret;
}
if (cheat == Tables.CheatCodes.SuperBlupi)
{
m_bSuperBlupi = !m_bSuperBlupi;
}
if (cheat == Tables.CheatCodes.LayEgg)
{
m_nbVies = 9;
}
if (cheat == Tables.CheatCodes.CleanAll)
{
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 2 || m_moveObject[i].type == 3 || m_moveObject[i].type == 96 || m_moveObject[i].type == 97 || m_moveObject[i].type == 4 || m_moveObject[i].type == 16 || m_moveObject[i].type == 17 || m_moveObject[i].type == 20 || m_moveObject[i].type == 44 || m_moveObject[i].type == 54 || m_moveObject[i].type == 32 || m_moveObject[i].type == 33)
{
m_decorAction = 1;
m_decorPhase = 0;
m_moveObject[i].type = 8;
m_moveObject[i].phase = 0;
m_moveObject[i].posCurrent.X -= 34;
m_moveObject[i].posCurrent.Y -= 34;
m_moveObject[i].posStart = m_moveObject[i].posCurrent;
m_moveObject[i].posEnd = m_moveObject[i].posCurrent;
MoveObjectStepIcon(i);
PlaySound(10, m_moveObject[i].posCurrent);
}
}
}
if (cheat == Tables.CheatCodes.Skate)
{
m_blupiAir = false;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = true;
m_blupiNage = false;
m_blupiSurf = false;
m_blupiVent = false;
m_blupiSuspend = false;
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
}
if (cheat == Tables.CheatCodes.Copter)
{
m_blupiAir = false;
m_blupiHelico = true;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
m_blupiNage = false;
m_blupiSurf = false;
m_blupiVent = false;
m_blupiSuspend = false;
}
if (cheat == Tables.CheatCodes.Jeep)
{
m_blupiAir = false;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = true;
m_blupiTank = false;
m_blupiSkate = false;
m_blupiNage = false;
m_blupiSurf = false;
m_blupiVent = false;
m_blupiSuspend = false;
m_blupiCloud = false;
m_blupiHide = false;
}
if (cheat == Tables.CheatCodes.AllTreasure)
{
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 5)
{
m_moveObject[i].type = 0;
m_nbTresor++;
OpenDoorsTresor();
PlaySound(11, m_moveObject[i].posCurrent);
}
}
}
if (cheat == Tables.CheatCodes.EndGoal)
{
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type != 7 && m_moveObject[i].type != 21)
{
continue;
}
m_blupiPos = m_moveObject[i].posCurrent;
if (m_nbTresor >= m_totalTresor)
{
if (m_moveObject[i].type == 21)
{
m_bFoundCle = true;
}
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
PlaySound(14, m_moveObject[i].posCurrent);
m_blupiAction = 13;
m_blupiPhase = 0;
m_blupiFocus = false;
m_blupiFront = true;
m_blupiAir = false;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
m_blupiNage = false;
m_blupiSurf = false;
m_blupiVent = false;
m_blupiSuspend = false;
m_blupiShield = false;
m_blupiPower = false;
m_blupiCloud = false;
m_blupiHide = false;
m_blupiInvert = false;
m_blupiBalloon = false;
m_blupiEcrase = false;
}
else
{
PlaySound(13, m_moveObject[i].posCurrent);
}
m_goalPhase = 50;
}
}
if (cheat == Tables.CheatCodes.RoundShield)
{
PlaySound(42, m_blupiPos);
m_blupiShield = true;
m_blupiPower = false;
m_blupiCloud = false;
m_blupiHide = false;
m_blupiTimeShield = 100;
m_blupiPosMagic = m_blupiPos;
m_jauges[1].SetHide(false);
}
if (cheat == Tables.CheatCodes.Lollipop)
{
m_blupiAction = 49;
m_blupiPhase = 0;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
m_blupiShield = false;
m_blupiPower = false;
m_blupiCloud = false;
m_blupiHide = false;
m_blupiFocus = false;
PlaySound(50, m_blupiPos);
}
if (cheat == Tables.CheatCodes.Bombs)
{
m_blupiPerso = 10;
PlaySound(60, m_blupiPos);
}
if (cheat == Tables.CheatCodes.BirdLime)
{
m_blupiBullet = 10;
}
if (cheat == Tables.CheatCodes.Tank)
{
m_blupiAir = false;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = true;
m_blupiSkate = false;
m_blupiNage = false;
m_blupiSurf = false;
m_blupiVent = false;
m_blupiSuspend = false;
m_blupiCloud = false;
m_blupiHide = false;
}
if (cheat == Tables.CheatCodes.PowerCharge)
{
m_blupiAction = 56;
m_blupiPhase = 0;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
m_blupiShield = false;
m_blupiPower = false;
m_blupiCloud = false;
m_blupiHide = false;
m_blupiJumpAie = false;
m_blupiFocus = false;
PlaySound(58, m_blupiPos);
}
if (cheat == Tables.CheatCodes.Drink)
{
m_blupiAction = 55;
m_blupiPhase = 0;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
m_blupiShield = false;
m_blupiPower = false;
m_blupiCloud = false;
m_blupiHide = false;
m_blupiJumpAie = false;
m_blupiFocus = false;
PlaySound(57, m_blupiPos);
}
if (cheat == Tables.CheatCodes.Overcraft)
{
m_blupiAir = false;
m_blupiHelico = false;
m_blupiOver = true;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
m_blupiNage = false;
m_blupiSurf = false;
m_blupiVent = false;
m_blupiSuspend = false;
}
if (cheat == Tables.CheatCodes.Dynamite)
{
m_blupiDynamite = 1;
PlaySound(60, m_blupiPos);
}
if (cheat == Tables.CheatCodes.WeelKeys)
{
m_blupiCle |= 7;
}
if (!m_blupiShield && !m_blupiHide && !m_blupiCloud && !m_blupiPower)
{
m_jauges[1].SetHide(true);
}
if (!m_blupiHelico && !m_blupiOver)
{
StopSound(16);
StopSound(18);
}
if (!m_blupiJeep && !m_blupiTank)
{
StopSound(29);
StopSound(31);
}
}
private void SetBuildOfficialMissions(bool bMode)
{
m_buildOfficialMissions = bMode;
}
private void BlupiSearchIcon()
{
int i = 0;
int num = 2;
int num2 = m_blupiAction;
if (m_blupiVent && !m_blupiHelico && !m_blupiOver)
{
if (num2 == 1)
{
num2 = 8;
}
if (num2 == 2)
{
num2 = 14;
}
}
if (m_blupiHelico)
{
if (num2 == 1)
{
num2 = 15;
}
if (num2 == 2)
{
num2 = 16;
}
if (num2 == 3)
{
num2 = 17;
}
if (num2 == 10)
{
num2 = 15;
}
if (num2 == 9)
{
num2 = 15;
}
m_blupiRealRotation = (int)(m_blupiVitesseX * 2.0);
}
if (m_blupiOver)
{
if (num2 == 1)
{
num2 = 67;
}
if (num2 == 2)
{
num2 = 68;
}
if (num2 == 3)
{
num2 = 69;
}
if (num2 == 10)
{
num2 = 67;
}
if (num2 == 9)
{
num2 = 67;
}
}
if (m_blupiJeep)
{
if (num2 == 1)
{
num2 = 25;
}
if (num2 == 2)
{
num2 = 26;
}
if (num2 == 10)
{
num2 = 26;
}
if (num2 == 3)
{
num2 = 27;
}
}
if (m_blupiTank)
{
if (num2 == 1)
{
num2 = 50;
}
if (num2 == 2)
{
num2 = 51;
}
if (num2 == 10)
{
num2 = 51;
}
if (num2 == 3)
{
num2 = 52;
}
}
if (m_blupiSkate)
{
if (num2 == 1)
{
num2 = 37;
}
if (num2 == 2)
{
num2 = 38;
}
if (num2 == 10)
{
num2 = 38;
}
if (num2 == 3)
{
num2 = 39;
}
if (num2 == 59)
{
num2 = 39;
}
if (num2 == 4)
{
num2 = 40;
}
if (num2 == 5)
{
num2 = 41;
}
if (num2 == 38 && m_blupiSpeedX == 0.0 && Math.Abs(m_blupiVitesseX) > 5.0)
{
num2 = 85;
}
}
if (m_blupiNage)
{
if (num2 == 1)
{
num2 = 18;
}
if (num2 == 2)
{
num2 = 19;
}
if (num2 == 3)
{
num2 = 20;
}
int num3 = 0;
int num4 = 0;
if (m_blupiPos.X > m_blupiLastPos.X)
{
num3 = 1;
}
if (m_blupiPos.X < m_blupiLastPos.X)
{
num3 = -1;
}
if (m_blupiPos.Y > m_blupiLastPos.Y)
{
num4 = 1;
}
if (m_blupiPos.Y < m_blupiLastPos.Y)
{
num4 = -1;
}
int num5 = ((num4 >= 0 || num3 != 0) ? ((num4 < 0 && num3 != 0) ? 45 : ((num4 == 0 && num3 != 0) ? 90 : ((num4 > 0 && num3 != 0) ? 135 : ((num4 > 0 && num3 == 0) ? 180 : 0)))) : 0);
num5 += 15;
if (num2 == 20)
{
num5 = 90;
}
m_blupiLogicRotation = Misc.Approch(m_blupiLogicRotation, num5, 10);
if (m_blupiDir == 2)
{
m_blupiRealRotation = m_blupiLogicRotation - 90;
}
else
{
m_blupiRealRotation = 90 - m_blupiLogicRotation;
}
m_blupiRealRotation += (int)(Math.Sin((double)m_time / 6.0) * 20.0);
}
if (m_blupiSurf)
{
if (num2 == 1)
{
num2 = 21;
}
if (num2 == 2)
{
num2 = 22;
}
if (num2 == 3)
{
num2 = 23;
}
m_blupiLogicRotation = Misc.Approch(m_blupiLogicRotation, 0, 10);
m_blupiRealRotation = m_blupiLogicRotation;
m_blupiRealRotation += (int)(Math.Sin((double)m_time / 10.0) * 10.0);
}
if (m_blupiSuspend)
{
if (num2 == 1)
{
num2 = 31;
}
if (num2 == 2)
{
num2 = 32;
}
if (num2 == 3)
{
num2 = 33;
}
if (num2 == 4)
{
num2 = 34;
}
}
if (m_blupiBalloon)
{
num2 = 66;
}
if (m_blupiEcrase)
{
if (num2 == 1)
{
num2 = 72;
}
if (num2 == 2)
{
num2 = 73;
}
if (num2 == 3)
{
num2 = 73;
}
}
if (num2 == 1 && (m_blupiPhase % 330 == 125 || m_blupiPhase % 330 == 129 || m_blupiPhase % 330 == 135 || m_blupiPhase % 330 == 139 || m_blupiPhase % 330 == 215 || m_blupiPhase % 330 == 219 || m_blupiPhase % 330 == 225 || m_blupiPhase % 330 == 229 || m_blupiPhase % 330 == 235 || m_blupiPhase % 330 == 239 || m_blupiPhase % 330 == 245 || m_blupiPhase % 330 == 249 || m_blupiPhase % 330 == 255 || m_blupiPhase % 330 == 259 || m_blupiPhase % 330 == 265 || m_blupiPhase % 330 == 269))
{
PlaySound(37, m_blupiPos);
}
if (num2 == 31 && (m_blupiPhase % 328 == 118 || m_blupiPhase % 328 == 230 || m_blupiPhase % 328 == 278))
{
PlaySound(36, m_blupiPos);
}
if ((num2 == 21 || num2 == 22) && m_blupiPhase % 12 == 0 && m_blupiSurf)
{
MoveObjectTiplouf(m_blupiPos);
}
int num6 = m_blupiPhase;
if (!m_blupiHelico && ((m_blupiSpeedX > 0.1 && m_blupiSpeedX < 0.75) || (m_blupiSpeedX < -0.1 && m_blupiSpeedX > -0.75)))
{
num6 /= 2;
}
for (; Tables.table_blupi[i] != 0; i += Tables.table_blupi[i + 1] + 3)
{
if (num2 == Tables.table_blupi[i])
{
int num7 = ((Tables.table_blupi[i + 2] == 0 || num6 <= Tables.table_blupi[i + 2]) ? (num6 % Tables.table_blupi[i + 1]) : Tables.table_blupi[i + 2]);
num = Tables.table_blupi[i + 3 + num7];
break;
}
}
if (num2 == 11 || num2 == 75 || num2 == 76 || num2 == 54 || (num2 == 57 && num < 266))
{
m_blupiChannel = 10;
}
else
{
m_blupiChannel = 2;
}
int num8 = m_blupiDir;
if (m_blupiInvert)
{
if (m_blupiDir == 2)
{
num8 = 1;
}
if (m_blupiDir == 1)
{
num8 = 2;
}
}
if (num8 == 1 && m_blupiChannel == 2)
{
if (num2 == 31)
{
if (num == 144)
{
num = 158;
}
if (num == 143)
{
num = 145;
}
if (num == 151)
{
num = 146;
}
}
if (num >= 0 && num < 335)
{
num = Tables.table_mirror[num];
}
}
if (num8 == 1 && m_blupiChannel == 10 && num >= 168 && num <= 171)
{
num += 4;
}
m_blupiIcon = num;
m_blupiPhase++;
}
private bool BlupiIsGround()
{
if (m_blupiTransport == -1)
{
TinyRect rect = BlupiRect(m_blupiPos);
rect.Top = m_blupiPos.Y + 60 - 2;
rect.Bottom = m_blupiPos.Y + 60 - 1;
return DecorDetect(rect);
}
return false;
}
private TinyRect BlupiRect(TinyPoint pos)
{
TinyRect result = default(TinyRect);
if (m_blupiNage || m_blupiSurf)
{
result.Left = pos.X + 12;
result.Right = pos.X + 60 - 12;
if (m_blupiAction == 1)
{
result.Top = pos.Y + 5;
result.Bottom = pos.Y + 60 - 10;
}
else
{
result.Top = pos.Y + 15;
result.Bottom = pos.Y + 60 - 10;
}
}
else if (m_blupiJeep)
{
result.Left = pos.X + 2;
result.Right = pos.X + 60 - 2;
result.Top = pos.Y + 10;
result.Bottom = pos.Y + 60 - 2;
}
else if (m_blupiTank)
{
result.Left = pos.X + 2;
result.Right = pos.X + 60 - 2;
result.Top = pos.Y + 10;
result.Bottom = pos.Y + 60 - 2;
}
else if (m_blupiOver)
{
result.Left = pos.X + 2;
result.Right = pos.X + 60 - 2;
result.Top = pos.Y + 2;
result.Bottom = pos.Y + 60 - 2;
}
else if (m_blupiBalloon)
{
result.Left = pos.X + 10;
result.Right = pos.X + 60 - 10;
result.Top = pos.Y + 5;
result.Bottom = pos.Y + 60 - 2;
}
else if (m_blupiEcrase)
{
result.Left = pos.X + 5;
result.Right = pos.X + 60 - 5;
result.Top = pos.Y + 39;
result.Bottom = pos.Y + 60 - 2;
}
else
{
result.Left = pos.X + 12;
result.Right = pos.X + 60 - 12;
result.Top = pos.Y + 11;
result.Bottom = pos.Y + 60 - 2;
}
return result;
}
private void BlupiAdjust()
{
TinyRect tinyRect = BlupiRect(m_blupiPos);
if (!DecorDetect(tinyRect))
{
return;
}
for (int i = 0; i < 50; i++)
{
TinyRect rect = tinyRect;
rect.Bottom = rect.Top + 2;
rect.Left = m_blupiPos.X + 12;
rect.Right = m_blupiPos.X + 60 - 12;
if (!DecorDetect(rect))
{
break;
}
tinyRect.Top += 2;
tinyRect.Bottom += 2;
m_blupiPos.Y += 2;
}
for (int i = 0; i < 50; i++)
{
TinyRect rect = tinyRect;
rect.Right = rect.Left + 2;
rect.Top = m_blupiPos.Y + 11;
rect.Bottom = m_blupiPos.Y + 60 - 2;
if (!DecorDetect(rect))
{
break;
}
tinyRect.Left += 2;
tinyRect.Right += 2;
m_blupiPos.X += 2;
}
for (int i = 0; i < 50; i++)
{
TinyRect rect = tinyRect;
rect.Left = rect.Right - 2;
rect.Top = m_blupiPos.Y + 11;
rect.Bottom = m_blupiPos.Y + 60 - 2;
if (!DecorDetect(rect))
{
break;
}
tinyRect.Left -= 2;
tinyRect.Right -= 2;
m_blupiPos.X -= 2;
}
for (int i = 0; i < 50; i++)
{
TinyRect rect = tinyRect;
rect.Right = rect.Left + 2;
if (!DecorDetect(rect))
{
break;
}
tinyRect.Left += 2;
tinyRect.Right += 2;
m_blupiPos.X += 2;
}
for (int i = 0; i < 50; i++)
{
TinyRect rect = tinyRect;
rect.Left = rect.Right - 2;
if (!DecorDetect(rect))
{
break;
}
tinyRect.Left -= 2;
tinyRect.Right -= 2;
m_blupiPos.X -= 2;
}
}
private bool BlupiBloque(TinyPoint pos, int dir)
{
TinyRect rect = BlupiRect(pos);
rect.Top = rect.Bottom - 20;
rect.Bottom -= 2;
if (dir > 0)
{
rect.Left = rect.Right - 2;
}
if (dir < 0)
{
rect.Right = rect.Left + 2;
}
return DecorDetect(rect);
}
private void BlupiStep()
{
TinyPoint celSwitch = default(TinyPoint);
TinyPoint celBridge = default(TinyPoint);
BlupiAdjust();
m_blupiLastPos = m_blupiPos;
TinyPoint end = m_blupiPos;
bool flag = m_blupiAir;
int blupiAction = m_blupiAction;
bool bVertigoLeft = false;
bool bVertigoRight = false;
end.X += m_blupiVector.X;
end.Y += m_blupiVector.Y;
if (m_blupiFocus && (end.Y + 30) / 64 >= 99)
{
BlupiDead(75, -1);
m_blupiRestart = true;
m_blupiAir = true;
m_blupiPos.Y = m_blupiPos.Y / 64 * 64 + BLUPIOFFY;
PlaySound(8, m_blupiPos);
return;
}
TinyRect rect = default(TinyRect);
if (m_blupiVector.X != 0 || m_blupiVector.Y != 0)
{
rect = BlupiRect(m_blupiPos);
rect.Top = m_blupiPos.Y + 11;
rect.Bottom = m_blupiPos.Y + 60 - 2;
TestPath(rect, m_blupiPos, ref end);
}
m_blupiVent = false;
int icon;
if (m_blupiTransport == -1 && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && m_blupiFocus)
{
icon = m_decor[(end.X + 30) / 64, (end.Y + 30) / 64].icon;
if (icon == 110)
{
end.X -= 9;
}
if (icon == 114)
{
end.X += 9;
}
if (icon == 118)
{
end.Y -= 20;
}
if (icon == 122)
{
end.Y += 20;
}
if (icon >= 110 && icon <= 125)
{
m_blupiVent = true;
rect.Left = m_blupiPos.X + 12;
rect.Right = m_blupiPos.X + 60 - 12;
rect.Top = m_blupiPos.Y + 11;
rect.Bottom = m_blupiPos.Y + 60 - 2;
TestPath(rect, m_blupiPos, ref end);
}
}
bool flag2;
if (m_blupiTransport == -1)
{
rect = BlupiRect(end);
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60 - 1;
flag2 = !DecorDetect(rect);
}
else
{
flag2 = false;
}
rect = BlupiRect(end);
rect.Top = end.Y + 10;
rect.Bottom = end.Y + 20;
bool flag3 = DecorDetect(rect);
int detectIcon = m_detectIcon;
if (!m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && flag2 && m_blupiFocus)
{
if (m_blupiFocus)
{
m_blupiAction = 5;
m_blupiPhase = 0;
}
m_blupiVitesseY = 1.0;
m_blupiAir = true;
flag = true;
}
if (!m_blupiNage && !m_blupiSurf && !m_blupiSuspend && !m_blupiAir && IsRessort(end))
{
if ((m_blupiHelico || m_blupiOver) && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
{
m_blupiHelico = false;
m_blupiOver = false;
celSwitch.X = end.X - 34;
celSwitch.Y = end.Y - 34;
ObjectStart(celSwitch, 9, 0);
m_decorAction = 1;
m_decorPhase = 0;
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
PlaySound(10, m_blupiPos);
}
if (m_blupiJeep && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
{
m_blupiJeep = false;
celSwitch.X = end.X - 34;
celSwitch.Y = end.Y - 34;
ObjectStart(celSwitch, 9, 0);
m_decorAction = 1;
m_decorPhase = 0;
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
PlaySound(10, m_blupiPos);
}
if (m_blupiTank && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
{
m_blupiTank = false;
celSwitch.X = end.X - 34;
celSwitch.Y = end.Y - 34;
ObjectStart(celSwitch, 9, 0);
m_decorAction = 1;
m_decorPhase = 0;
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
PlaySound(10, m_blupiPos);
}
if (m_blupiSkate && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
{
m_blupiSkate = false;
celSwitch.X = end.X - 34;
celSwitch.Y = end.Y - 34;
ObjectStart(celSwitch, 9, 0);
m_decorAction = 1;
m_decorPhase = 0;
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
PlaySound(10, m_blupiPos);
}
if (m_blupiFocus && m_blupiAction != 11 && m_blupiAction != 75 && m_blupiAction != 76 && m_blupiAction != 77 && m_blupiAction != 78 && m_blupiAction != 79 && m_blupiAction != 80 && m_blupiAction != 81)
{
m_blupiAction = 5;
m_blupiPhase = 0;
}
if (((uint)m_keyPress & (true ? 1u : 0u)) != 0 && m_blupiFocus)
{
m_blupiVitesseY = (m_blupiPower ? (-25) : (-19));
}
else
{
m_blupiVitesseY = (m_blupiPower ? (-16) : (-10));
}
m_blupiAir = true;
flag = true;
PlaySound(41, end);
}
if (((uint)m_keyPress & (true ? 1u : 0u)) != 0 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
if (m_blupiAction != 4 && m_blupiAction != 3 && !m_blupiAir)
{
m_blupiAction = 4;
m_blupiPhase = 0;
}
if (m_blupiAction == 4 && m_blupiPhase == 3)
{
m_blupiAction = 5;
m_blupiPhase = 0;
if (m_blupiSkate)
{
PlaySound(1, end);
m_blupiVitesseY = (m_blupiPower ? (-17) : (-13));
}
else
{
PlaySound(1, end);
if (IsNormalJump(end))
{
m_blupiVitesseY = (m_blupiPower ? (-26) : (-16));
}
else
{
m_blupiVitesseY = (m_blupiPower ? (-16) : (-12));
}
}
m_blupiAir = true;
flag = true;
}
}
if (m_blupiAir)
{
if (flag3 && m_blupiVitesseY < 0.0)
{
if (m_blupiVitesseY < -14.0 && m_blupiAction != 11 && m_blupiAction != 75 && m_blupiAction != 76 && m_blupiAction != 77 && m_blupiAction != 78 && m_blupiAction != 79 && m_blupiAction != 80 && m_blupiAction != 81 && !m_blupiSkate)
{
m_blupiJumpAie = true;
PlaySound(40, end);
}
else
{
PlaySound(SoundEnviron(4, detectIcon), end);
}
m_blupiVitesseY = 1.0;
}
end.Y += (int)(m_blupiVitesseY * 2.0);
if (m_blupiVitesseY < 20.0)
{
m_blupiVitesseY += 2.0;
}
rect = BlupiRect(end);
rect.Top = end.Y + 60 - 30;
rect.Bottom = end.Y + 60 - 1;
if (m_blupiVitesseY >= 0.0 && DecorDetect(rect))
{
end.Y = end.Y / 32 * 32 + BLUPIOFFY;
if (!IsRessort(end))
{
PlaySound(SoundEnviron(3, m_detectIcon), end);
}
if (m_blupiFocus)
{
if (m_blupiVitesseY > 20.0)
{
m_blupiAction = 61;
}
else
{
m_blupiAction = 61;
}
m_blupiPhase = 0;
}
m_blupiAir = false;
if (m_blupiJumpAie)
{
m_blupiJumpAie = false;
m_blupiAction = 36;
m_blupiPhase = 0;
}
}
rect.Left = end.X + 20;
rect.Right = end.X + 60 - 20;
rect.Top = end.Y + 60 - 33;
rect.Bottom = end.Y + 60 - 1;
icon = AscenseurDetect(rect, m_blupiPos, end);
if (m_blupiVitesseY >= 0.0 && icon != -1)
{
m_blupiTransport = icon;
flag2 = false;
PlaySound(3, end);
end.Y = m_moveObject[icon].posCurrent.Y - 64 + BLUPIOFFY;
if (m_blupiFocus)
{
if (m_blupiVitesseY > 20.0)
{
m_blupiAction = 61;
}
else
{
m_blupiAction = 61;
}
m_blupiPhase = 0;
}
m_blupiAir = false;
if (m_blupiJumpAie)
{
m_blupiJumpAie = false;
m_blupiAction = 36;
m_blupiPhase = 0;
}
}
}
if (m_blupiAction == 36 && m_blupiPhase == 30)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
if (m_blupiAction == 56 && m_blupiPhase == 64)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
m_blupiCloud = true;
m_blupiTimeShield = 100;
m_jauges[1].SetHide(false);
PlaySound(55, end);
}
if (m_blupiAction == 58)
{
if (m_blupiPhase == 8)
{
celSwitch.X = m_blupiPos.X;
celSwitch.Y = m_blupiPos.Y + 40;
if (m_blupiVitesseY > 0.0)
{
celSwitch.Y += (int)(m_blupiVitesseY * 4.0);
}
m_blupiVitesseY -= 10.0;
if (ObjectStart(celSwitch, 23, 55) != -1)
{
PlaySound(52, m_blupiPos);
m_blupiTimeFire = 10;
m_blupiBullet--;
}
}
if (m_blupiPhase == 14)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
}
if ((m_blupiAction == 44 || m_blupiAction == 45) && m_blupiPhase == 29)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
if (m_blupiAction == 46 && m_blupiPhase == 32)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
if (m_blupiAction == 47 && m_blupiPhase == 34)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
bool bNear;
if (m_blupiAction == 48 && m_blupiPhase == 40)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
icon = MoveObjectDetect(end, out bNear);
if (icon != -1 && !bNear && end.Y - BLUPIFLOOR == m_moveObject[icon].posCurrent.Y)
{
if (m_blupiDir == 2 && end.X < m_moveObject[icon].posCurrent.X)
{
celSwitch.X = end.X - 16;
celSwitch.Y = end.Y;
int num = MoveObjectDetect(celSwitch, out bNear);
if (num == -1)
{
m_blupiAction = 9;
m_blupiPhase = 0;
}
}
if (m_blupiDir == 1 && end.X > m_moveObject[icon].posCurrent.X)
{
celSwitch.X = end.X + 16;
celSwitch.Y = end.Y;
int num = MoveObjectDetect(celSwitch, out bNear);
if (num == -1)
{
m_blupiAction = 9;
m_blupiPhase = 0;
}
}
}
}
if (m_blupiAction == 65)
{
if (m_blupiPhase == 4)
{
PlaySound(47, m_blupiPos);
}
if (m_blupiPhase == 44)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
}
if (m_blupiAction == 63)
{
if (m_blupiPhase == 1)
{
PlaySound(65, m_blupiPos);
m_blupiTimeMockery = 300;
}
if (m_blupiPhase == 92)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
}
if (m_blupiAction == 64)
{
if (m_blupiPhase == 6)
{
PlaySound(65, m_blupiPos);
m_blupiTimeMockery = 300;
}
if (m_blupiPhase == 104)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
}
if (m_blupiAction == 83)
{
if (m_blupiPhase == 4)
{
PlaySound(47, m_blupiPos);
}
if (m_blupiPhase == 60)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
}
if (m_blupiAction == 84 && m_blupiPhase == 18)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
if (m_blupiAction == 60 && m_blupiPhase == 3)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if (m_blupiAction == 61 && m_blupiPhase == 5)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if (m_blupiAction == 62 && m_blupiPhase == 2)
{
m_blupiAction = 5;
m_blupiPhase = 0;
m_blupiVitesseY = -12.0;
m_blupiAir = true;
flag = true;
}
if (m_blupiAction == 49 && m_blupiPhase == 32)
{
ObjectStart(m_sucettePos, m_sucetteType, 0);
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
m_blupiPower = true;
m_blupiTimeShield = 100;
m_blupiPosMagic = m_blupiPos;
m_jauges[1].SetHide(false);
PlaySound(44, end);
}
if (m_blupiAction == 55 && m_blupiPhase == 36)
{
ObjectStart(m_sucettePos, m_sucetteType, 0);
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
m_blupiHide = true;
m_blupiTimeShield = 100;
m_blupiPosMagic = m_blupiPos;
m_jauges[1].SetHide(false);
PlaySound(62, end);
}
if (m_blupiSpeedY < 0.0 && m_blupiLastSpeedY == 0.0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
m_blupiAction = 7;
m_blupiPhase = 0;
}
if (m_blupiSpeedY == 0.0 && m_blupiLastSpeedY < 0.0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if (m_blupiSpeedY > 0.0 && m_blupiLastSpeedY == 0.0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 6 && m_blupiAction != 28 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
m_blupiAction = 6;
m_blupiPhase = 0;
}
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX == 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 6 && m_blupiAction != 28 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
m_blupiAction = 6;
m_blupiPhase = 0;
}
if (m_blupiSpeedY == 0.0 && m_blupiLastSpeedY > 0.0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if (m_blupiAction == 7 && m_blupiPhase == 4)
{
m_scrollAdd.Y = -150;
PlaySound(21, end);
}
if (m_blupiAction == 6 && m_blupiPhase == 4)
{
m_scrollAdd.Y = 150;
PlaySound(7, end);
}
if (!m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX == 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 28 && m_blupiDir == 1 && (icon = CaisseInFront()) != -1)
{
end.X = m_moveObject[icon].posCurrent.X + 64 - 5;
m_blupiAction = 28;
m_blupiPhase = 0;
m_scrollAdd.Y = 0;
PlaySound(39, end);
}
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX > 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 29 && m_blupiDir == 1 && (icon = CaisseInFront()) != -1)
{
m_blupiAction = 29;
m_blupiPhase = 0;
m_scrollAdd.Y = 0;
PlaySound(39, end);
}
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX == 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 28 && m_blupiDir == 2 && (icon = CaisseInFront()) != -1)
{
end.X = m_moveObject[icon].posCurrent.X - 60 + 5;
m_blupiAction = 28;
m_blupiPhase = 0;
m_scrollAdd.Y = 0;
PlaySound(39, end);
}
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX < 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 29 && m_blupiDir == 2 && (icon = CaisseInFront()) != -1)
{
m_blupiAction = 29;
m_blupiPhase = 0;
m_scrollAdd.Y = 0;
PlaySound(39, end);
}
if (m_blupiAction == 29 && m_blupiActionOuf != 47)
{
m_blupiActionOuf = 47;
m_blupiTimeOuf = 0;
}
}
if (m_blupiAction != 28 && m_blupiAction != 29 && m_blupiFocus)
{
if (m_blupiSpeedX < 0.0 && m_blupiLastSpeedX == 0.0 && !m_blupiAir && m_blupiSpeedY != 0.0)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if (m_blupiSpeedX == 0.0 && m_blupiLastSpeedX < 0.0 && m_blupiSpeedY != 0.0)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if (m_blupiSpeedX > 0.0 && m_blupiLastSpeedX == 0.0 && !m_blupiAir && m_blupiSpeedY != 0.0)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if (m_blupiSpeedX == 0.0 && m_blupiLastSpeedX > 0.0 && m_blupiSpeedY != 0.0)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
}
int num2;
int num3;
if (m_blupiSpeedX < 0.0 && m_blupiFocus)
{
if (m_blupiDir == 2 && m_blupiAction != 3 && m_blupiAction != 59 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && ((!m_blupiJeep && !m_blupiTank && !m_blupiSkate) || Math.Abs(m_blupiVitesseX) <= 8.0))
{
if (m_blupiAir)
{
PlaySound(5, end);
m_blupiAction = 59;
m_blupiPhase = 0;
m_blupiDir = 1;
}
else
{
PlaySound(5, end);
m_blupiAction = 3;
m_blupiPhase = 0;
}
}
if (m_blupiDir == 1 && m_blupiAction != 2 && m_blupiAction != 14 && m_blupiAction != 4 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && !m_blupiAir)
{
m_blupiAction = 2;
m_blupiPhase = 0;
}
if (m_blupiDir == 1 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend)
{
if (m_blupiAction == 14)
{
end.X -= CaisseGetMove(5);
}
else
{
num2 = m_blupiPhase;
if (num2 > 3 || m_blupiAir)
{
num2 = 3;
}
num3 = Tables.table_vitesse_march[num2];
if (m_blupiPower)
{
num3 *= 3;
num3 /= 2;
}
end.X += Misc.Speed(m_blupiSpeedX, num3);
}
}
if (m_blupiDir == 2 && m_blupiAction == 29)
{
end.X -= CaisseGetMove(3);
}
}
if (m_blupiSpeedX > 0.0 && m_blupiFocus)
{
if (m_blupiDir == 1 && m_blupiAction != 3 && m_blupiAction != 59 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && ((!m_blupiJeep && !m_blupiTank && !m_blupiSkate) || Math.Abs(m_blupiVitesseX) <= 8.0))
{
if (m_blupiAir)
{
PlaySound(5, end);
m_blupiAction = 59;
m_blupiPhase = 0;
m_blupiDir = 2;
}
else
{
PlaySound(5, end);
m_blupiAction = 3;
m_blupiPhase = 0;
}
}
if (m_blupiDir == 2 && m_blupiAction != 2 && m_blupiAction != 14 && m_blupiAction != 4 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && !m_blupiAir)
{
m_blupiAction = 2;
m_blupiPhase = 0;
}
if (m_blupiDir == 2 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend)
{
if (m_blupiAction == 14)
{
end.X += CaisseGetMove(5);
}
else
{
num2 = m_blupiPhase;
if (num2 > 3 || m_blupiAir)
{
num2 = 3;
}
num3 = Tables.table_vitesse_march[num2];
if (m_blupiPower)
{
num3 *= 3;
num3 /= 2;
}
end.X += Misc.Speed(m_blupiSpeedX, num3);
}
}
if (m_blupiDir == 1 && m_blupiAction == 29)
{
end.X += CaisseGetMove(3);
}
}
if (m_blupiHelico)
{
if (m_blupiAction == 3 && m_blupiPhase == 10)
{
m_blupiAction = 2;
if (m_blupiDir == 1)
{
m_blupiDir = 2;
}
else
{
m_blupiDir = 1;
}
}
}
else if (m_blupiOver)
{
if (m_blupiAction == 3 && m_blupiPhase == 7)
{
m_blupiAction = 2;
if (m_blupiDir == 1)
{
m_blupiDir = 2;
}
else
{
m_blupiDir = 1;
}
}
}
else if (m_blupiJeep)
{
if (m_blupiAction == 3 && m_blupiPhase == 7)
{
m_blupiAction = 1;
m_blupiPhase = 0;
if (m_blupiDir == 1)
{
m_blupiDir = 2;
}
else
{
m_blupiDir = 1;
}
}
}
else if (m_blupiTank)
{
if (m_blupiAction == 3 && m_blupiPhase == 12)
{
m_blupiAction = 1;
m_blupiPhase = 0;
if (m_blupiDir == 1)
{
m_blupiDir = 2;
}
else
{
m_blupiDir = 1;
}
}
}
else if (m_blupiSkate)
{
if (m_blupiAction == 3 && m_blupiPhase == 14)
{
m_blupiAction = 1;
m_blupiPhase = 0;
if (m_blupiDir == 1)
{
m_blupiDir = 2;
}
else
{
m_blupiDir = 1;
}
}
}
else if (m_blupiNage || m_blupiSurf)
{
if (m_blupiAction == 3 && m_blupiPhase == 10)
{
m_blupiAction = 2;
if (m_blupiDir == 1)
{
m_blupiDir = 2;
}
else
{
m_blupiDir = 1;
}
}
}
else if (m_blupiSuspend)
{
if (m_blupiAction == 3 && m_blupiPhase == 10)
{
m_blupiAction = 1;
m_blupiPhase = 0;
if (m_blupiDir == 1)
{
m_blupiDir = 2;
}
else
{
m_blupiDir = 1;
}
}
}
else
{
if (m_blupiAction == 3 && m_blupiPhase == 6)
{
m_blupiAction = 1;
m_blupiPhase = 0;
if (m_blupiDir == 1)
{
m_blupiDir = 2;
}
else
{
m_blupiDir = 1;
}
}
if (m_blupiAction == 59 && m_blupiPhase == 6)
{
m_blupiAction = 5;
m_blupiPhase = 0;
}
}
if (!m_blupiSuspend && m_blupiAction == 4 && m_blupiPhase == 3)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if (m_blupiSpeedX == 0.0 && m_blupiSpeedY == 0.0 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && m_blupiFocus)
{
if (m_blupiAction == 14 || m_blupiAction == 7)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if (m_blupiAction == 2)
{
if (m_blupiSuspend || m_blupiPhase < 10)
{
m_blupiAction = 1;
}
else
{
m_blupiAction = 60;
}
m_blupiPhase = 0;
}
if (m_blupiAction == 6)
{
m_blupiAction = 1;
m_blupiPhase = 0;
PlaySound(20, end);
}
m_scrollAdd.Y = 0;
if (blupiAction == 14)
{
StopSound(38);
}
if (blupiAction == 29 || blupiAction == 28)
{
StopSound(39);
}
}
if (!m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && m_blupiFocus)
{
if (m_blupiAction == 9 && m_blupiDir == 1)
{
end.X += 4;
}
if (m_blupiAction == 9 && m_blupiDir == 2)
{
end.X -= 4;
}
if (m_blupiAction == 10 && m_blupiDir == 1)
{
end.X -= 4;
}
if (m_blupiAction == 10 && m_blupiDir == 2)
{
end.X += 4;
}
}
if ((m_keyPress & -3) == 0 && m_blupiSpeedX == 0.0 && m_blupiSpeedY == 0.0 && (m_blupiJeep || m_blupiTank || m_blupiSkate) && m_blupiFocus)
{
if (m_blupiAction == 10 && m_blupiDir == 1)
{
end.X -= 5;
}
if (m_blupiAction == 10 && m_blupiDir == 2)
{
end.X += 5;
}
}
if ((m_keyPress & -3) == 0 && m_blupiSpeedX == 0.0 && m_blupiSpeedY == 0.0 && m_blupiNage && m_blupiFocus && m_blupiAction == 2)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if ((m_keyPress & -3) == 0 && m_blupiSpeedX == 0.0 && m_blupiSpeedY == 0.0 && m_blupiSurf && m_blupiFocus && m_blupiAction == 2)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if (m_blupiHelico && (m_blupiFocus || m_blupiAction == 58))
{
if (((uint)m_keyPress & 2u) != 0 && m_blupiTimeFire == 0 && m_blupiAction != 3 && m_blupiAction != 58 && flag2)
{
if (m_blupiBullet == 0)
{
PlaySound(53, m_blupiPos);
}
else
{
m_blupiAction = 58;
m_blupiPhase = 0;
m_blupiFocus = false;
}
}
m_blupiMotorHigh = flag2;
if (m_blupiAction != 3 && m_blupiAction != 58)
{
if (flag2)
{
m_blupiAction = 2;
}
else
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiVitesseY = 0.0;
}
}
if (Def.EasyMove)
{
if (m_blupiSpeedY <= -1.0 || ((uint)m_keyPress & (true ? 1u : 0u)) != 0)
{
if (m_blupiVitesseY > -7.0)
{
m_blupiVitesseY -= 0.5;
}
if (m_blupiVitesseY == -0.5)
{
m_blupiVitesseY = -1.0;
}
}
else if (m_blupiSpeedY >= 1.0)
{
if (m_blupiVitesseY < 8.0)
{
m_blupiVitesseY += 0.5;
}
}
else
{
if (m_blupiVitesseY > 1.0)
{
m_blupiVitesseY -= 1.0;
}
if (m_blupiVitesseY < 1.0)
{
m_blupiVitesseY += 1.0;
}
}
end.Y += (int)m_blupiVitesseY;
}
else
{
if (m_blupiSpeedY <= -1.0 || ((uint)m_keyPress & (true ? 1u : 0u)) != 0)
{
if (m_blupiVitesseY > -10.0)
{
m_blupiVitesseY -= 0.5;
}
}
else if (m_blupiSpeedY >= 1.0)
{
if (m_blupiVitesseY < 12.0)
{
m_blupiVitesseY += 0.5;
}
}
else
{
if (m_blupiVitesseY > 1.0)
{
m_blupiVitesseY -= 1.0;
}
if (m_blupiVitesseY < 1.0)
{
m_blupiVitesseY += 1.0;
}
}
end.Y += (int)m_blupiVitesseY;
}
if (Def.EasyMove)
{
if (m_blupiSpeedX <= -1.0)
{
int num4 = (int)(m_blupiSpeedX * 12.0);
if (m_blupiVitesseX > (double)num4)
{
m_blupiVitesseX -= 0.5;
}
celSwitch.X = end.X + (int)m_blupiVitesseX;
celSwitch.Y = end.Y;
if (BlupiBloque(celSwitch, -1))
{
m_blupiVitesseX = 0.0;
}
}
else if (m_blupiSpeedX >= 1.0)
{
int num5 = (int)(m_blupiSpeedX * 12.0);
if (m_blupiVitesseX < (double)num5)
{
m_blupiVitesseX += 0.5;
}
celSwitch.X = end.X + (int)m_blupiVitesseX;
celSwitch.Y = end.Y;
if (BlupiBloque(celSwitch, 1))
{
m_blupiVitesseX = 0.0;
}
}
else
{
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX -= 2.0;
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX = 0.0;
}
}
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX += 2.0;
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX = 0.0;
}
}
}
end.X += (int)m_blupiVitesseX;
}
else
{
if (m_blupiSpeedX <= -1.0)
{
int num6 = (int)(m_blupiSpeedX * 16.0);
if (m_blupiVitesseX > (double)num6)
{
m_blupiVitesseX -= 1.0;
}
celSwitch.X = end.X + (int)m_blupiVitesseX;
celSwitch.Y = end.Y;
if (BlupiBloque(celSwitch, -1))
{
m_blupiVitesseX = 0.0;
}
}
else if (m_blupiSpeedX >= 1.0)
{
int num7 = (int)(m_blupiSpeedX * 16.0);
if (m_blupiVitesseX < (double)num7)
{
m_blupiVitesseX += 1.0;
}
celSwitch.X = end.X + (int)m_blupiVitesseX;
celSwitch.Y = end.Y;
if (BlupiBloque(celSwitch, 1))
{
m_blupiVitesseX = 0.0;
}
}
else
{
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX -= 2.0;
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX = 0.0;
}
}
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX += 2.0;
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX = 0.0;
}
}
}
end.X += (int)m_blupiVitesseX;
}
MoveObjectPollution();
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag2 && m_blupiTransport == -1)
{
ButtonPressed = Def.ButtonGlygh.None;
rect.Left = m_blupiPos.X + 20;
rect.Right = m_blupiPos.X + 22;
rect.Top = m_blupiPos.Y + 60 - 2;
rect.Bottom = m_blupiPos.Y + 60;
bVertigoLeft = !DecorDetect(rect);
rect.Left = m_blupiPos.X + 60 - 22;
rect.Right = m_blupiPos.X + 60 - 20;
rect.Top = m_blupiPos.Y + 60 - 2;
rect.Bottom = m_blupiPos.Y + 60;
bVertigoRight = !DecorDetect(rect);
if (!bVertigoLeft && !bVertigoRight)
{
celSwitch.X = m_blupiPos.X;
celSwitch.Y = m_blupiPos.Y - BLUPIFLOOR;
ObjectStart(celSwitch, 13, 0);
m_blupiHelico = false;
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiPosHelico = m_blupiPos;
m_blupiFocus = true;
StopSound(16);
StopSound(18);
PlaySound(17, m_blupiPos);
}
}
}
if (m_blupiOver && (m_blupiFocus || m_blupiAction == 58))
{
m_blupiMotorHigh = flag2;
if (m_blupiAction != 3)
{
if (flag2)
{
m_blupiAction = 2;
}
else
{
if (m_blupiAction != 1)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
m_blupiVitesseY = 0.0;
}
}
rect = BlupiRect(end);
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60 + OVERHEIGHT - 1;
bool flag4 = !DecorDetect(rect);
icon = MoveAscenseurDetect(m_blupiPos, OVERHEIGHT);
if (icon != -1)
{
flag4 = false;
}
if ((m_blupiSpeedY < 0.0 || ((uint)m_keyPress & (true ? 1u : 0u)) != 0) && !flag4)
{
if (m_blupiVitesseY == 0.0 && icon != -1)
{
m_blupiVitesseY = -5.0;
}
else if (m_blupiVitesseY > -5.0)
{
m_blupiVitesseY -= 1.0;
}
}
else if (m_blupiSpeedY > 0.0)
{
if (m_blupiVitesseY < 12.0)
{
m_blupiVitesseY += 5.0;
}
}
else if (m_blupiVitesseY < 12.0 && m_time % 2 == 0)
{
m_blupiVitesseY += 1.0;
}
end.Y += (int)m_blupiVitesseY;
if (m_blupiSpeedX < 0.0 && flag2)
{
int num8 = (int)(m_blupiSpeedX * 12.0);
if (m_blupiVitesseX > (double)num8)
{
m_blupiVitesseX -= 1.0;
}
celSwitch.X = end.X + (int)m_blupiVitesseX;
celSwitch.Y = end.Y;
if (BlupiBloque(celSwitch, -1))
{
m_blupiVitesseX = 0.0;
}
}
else if (m_blupiSpeedX > 0.0 && flag2)
{
int num9 = (int)(m_blupiSpeedX * 12.0);
if (m_blupiVitesseX < (double)num9)
{
m_blupiVitesseX += 1.0;
}
celSwitch.X = end.X + (int)m_blupiVitesseX;
celSwitch.Y = end.Y;
if (BlupiBloque(celSwitch, 1))
{
m_blupiVitesseX = 0.0;
}
}
else
{
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX -= 1.0;
}
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX += 1.0;
}
}
end.X += (int)m_blupiVitesseX;
MoveObjectPollution();
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag2 && m_blupiTransport == -1)
{
ButtonPressed = Def.ButtonGlygh.None;
rect.Left = m_blupiPos.X + 20;
rect.Right = m_blupiPos.X + 22;
rect.Top = m_blupiPos.Y + 60 - 2;
rect.Bottom = m_blupiPos.Y + 60;
bVertigoLeft = !DecorDetect(rect);
rect.Left = m_blupiPos.X + 60 - 22;
rect.Right = m_blupiPos.X + 60 - 20;
rect.Top = m_blupiPos.Y + 60 - 2;
rect.Bottom = m_blupiPos.Y + 60;
bVertigoRight = !DecorDetect(rect);
if (!bVertigoLeft && !bVertigoRight)
{
celSwitch.X = m_blupiPos.X;
celSwitch.Y = m_blupiPos.Y - BLUPIFLOOR;
ObjectStart(celSwitch, 46, 0);
m_blupiOver = false;
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiPosHelico = m_blupiPos;
m_blupiFocus = true;
StopSound(16);
StopSound(18);
PlaySound(17, m_blupiPos);
}
}
}
if (m_blupiBalloon && m_blupiFocus)
{
if (m_blupiSpeedY < 0.0 || ((uint)m_keyPress & (true ? 1u : 0u)) != 0)
{
if (m_blupiVitesseY > -5.0 && m_time % 6 == 0)
{
m_blupiVitesseY -= 1.0;
}
}
else if (m_blupiSpeedY > 0.0)
{
if (m_blupiVitesseY < 0.0 && m_time % 6 == 0)
{
m_blupiVitesseY += 1.0;
}
}
else if (m_blupiVitesseY > -3.0 && m_time % 6 == 0)
{
m_blupiVitesseY -= 1.0;
}
end.Y += (int)m_blupiVitesseY;
if (m_blupiSpeedX < 0.0)
{
int num10 = (int)(m_blupiSpeedX * 10.0);
if (m_blupiVitesseX > (double)num10)
{
m_blupiVitesseX -= 1.0;
}
celSwitch.X = end.X + (int)m_blupiVitesseX;
celSwitch.Y = end.Y;
if (BlupiBloque(celSwitch, -1))
{
m_blupiVitesseX = 0.0;
}
}
else if (m_blupiSpeedX > 0.0)
{
int num11 = (int)(m_blupiSpeedX * 10.0);
if (m_blupiVitesseX < (double)num11)
{
m_blupiVitesseX += 1.0;
}
celSwitch.X = end.X + (int)m_blupiVitesseX;
celSwitch.Y = end.Y;
if (BlupiBloque(celSwitch, 1))
{
m_blupiVitesseX = 0.0;
}
}
else
{
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX -= 2.0;
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX = 0.0;
}
}
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX += 2.0;
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX = 0.0;
}
}
}
end.X += (int)m_blupiVitesseX;
}
if (m_blupiEcrase && m_blupiFocus)
{
if (flag2)
{
if (m_blupiVitesseY < 2.0)
{
m_blupiVitesseY += 1.0;
}
}
else
{
m_blupiVitesseY = 0.0;
}
end.Y += (int)m_blupiVitesseY;
num2 = ((!flag2) ? 4 : 7);
num2 = (int)((double)num2 * m_blupiSpeedX);
if (m_blupiSpeedX < 0.0)
{
if (m_blupiVitesseX > (double)num2)
{
m_blupiVitesseX -= 1.0;
}
celSwitch.X = end.X + (int)m_blupiVitesseX;
celSwitch.Y = end.Y;
if (BlupiBloque(celSwitch, -1))
{
m_blupiVitesseX = 0.0;
}
}
else if (m_blupiSpeedX > 0.0)
{
if (m_blupiVitesseX < (double)num2)
{
m_blupiVitesseX += 1.0;
}
celSwitch.X = end.X + (int)m_blupiVitesseX;
celSwitch.Y = end.Y;
if (BlupiBloque(celSwitch, 1))
{
m_blupiVitesseX = 0.0;
}
}
else
{
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX -= 2.0;
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX = 0.0;
}
}
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX += 2.0;
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX = 0.0;
}
}
}
if (m_blupiVitesseX == 0.0 && !flag2)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
end.X += (int)m_blupiVitesseX;
}
if (m_blupiJeep && m_blupiFocus)
{
if (m_blupiVitesseX == 0.0 && m_blupiAction == 2)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
m_blupiMotorHigh = m_blupiAction != 1;
rect = BlupiRect(end);
rect.Right -= 40;
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60 - 1;
bool flag5 = !DecorDetect(rect);
rect.Left += 40;
rect.Right += 40;
bool flag6 = !DecorDetect(rect);
if (flag2)
{
if (m_blupiVitesseY < 50.0)
{
m_blupiVitesseY += 5.0;
}
}
else
{
if (m_blupiVitesseY != 0.0)
{
PlaySound(3, m_blupiPos);
}
m_blupiVitesseY = 0.0;
}
end.Y += (int)m_blupiVitesseY;
if (m_blupiTransport == -1)
{
rect.Left = end.X + 20;
rect.Right = end.X + 60 - 20;
rect.Top = end.Y + 60 - 35;
rect.Bottom = end.Y + 60 - 1;
icon = AscenseurDetect(rect, m_blupiPos, end);
if (m_blupiVitesseY >= 0.0 && icon != -1)
{
m_blupiTransport = icon;
flag2 = false;
PlaySound(3, end);
end.Y = m_moveObject[icon].posCurrent.Y - 64 + BLUPIOFFY;
}
}
if (flag5 && !flag6)
{
int num12 = -20;
if (m_blupiVitesseX > (double)num12)
{
m_blupiVitesseX -= 1.0;
}
}
else if (!flag5 && flag6)
{
int num13 = 20;
if (m_blupiVitesseX < (double)num13)
{
m_blupiVitesseX += 1.0;
}
}
else if (m_blupiSpeedX < 0.0)
{
int num14 = (int)(m_blupiSpeedX * 20.0);
if (m_blupiVitesseX > (double)num14)
{
m_blupiVitesseX -= 1.0;
}
}
else if (m_blupiSpeedX > 0.0)
{
int num15 = (int)(m_blupiSpeedX * 20.0);
if (m_blupiVitesseX < (double)num15)
{
m_blupiVitesseX += 1.0;
}
}
else
{
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX -= 2.0;
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX = 0.0;
}
}
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX += 2.0;
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX = 0.0;
}
}
}
if (m_blupiAction == 3)
{
m_blupiVitesseX = 0.0;
}
end.X += (int)m_blupiVitesseX;
if (flag5 && !flag6)
{
m_blupiRealRotation = Misc.Approch(m_blupiRealRotation, -45, 5);
}
else if (!flag5 && flag6)
{
m_blupiRealRotation = Misc.Approch(m_blupiRealRotation, 45, 5);
}
else if (!flag2)
{
m_blupiRealRotation = 0;
}
m_blupiOffsetY = Math.Abs(m_blupiRealRotation / 2);
MoveObjectPollution();
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag2 && m_blupiTransport == -1)
{
ButtonPressed = Def.ButtonGlygh.None;
celSwitch.X = m_blupiPos.X;
celSwitch.Y = m_blupiPos.Y - BLUPIFLOOR;
ObjectStart(celSwitch, 19, 0);
m_blupiJeep = false;
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiPosHelico = m_blupiPos;
StopSound(29);
StopSound(31);
PlaySound(30, m_blupiPos);
}
}
if (m_blupiTank && m_blupiFocus)
{
if (m_blupiAction == 53 && m_blupiPhase == 6)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if (((uint)m_keyPress & 2u) != 0 && m_blupiTimeFire == 0 && m_blupiAction != 3)
{
if (m_blupiBullet == 0)
{
PlaySound(53, m_blupiPos);
}
else
{
if (m_blupiDir == 1)
{
celSwitch.X = m_blupiPos.X - 35;
celSwitch.Y = m_blupiPos.Y;
num3 = -5;
m_blupiVitesseX += 12.0;
}
else
{
celSwitch.X = m_blupiPos.X + 35;
celSwitch.Y = m_blupiPos.Y;
num3 = 5;
m_blupiVitesseX -= 12.0;
}
if (ObjectStart(celSwitch, 23, num3) != -1)
{
m_blupiAction = 53;
m_blupiPhase = 0;
PlaySound(52, m_blupiPos);
m_blupiTimeFire = 10;
m_blupiBullet--;
}
}
}
if (m_blupiVitesseX == 0.0 && m_blupiAction == 2)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
m_blupiMotorHigh = m_blupiAction != 1;
if (flag2)
{
if (m_blupiVitesseY < 50.0)
{
m_blupiVitesseY += 5.0;
}
}
else
{
if (m_blupiVitesseY != 0.0)
{
PlaySound(3, m_blupiPos);
}
m_blupiVitesseY = 0.0;
}
end.Y += (int)m_blupiVitesseY;
if (m_blupiTransport == -1)
{
rect.Left = end.X + 20;
rect.Right = end.X + 60 - 20;
rect.Top = end.Y + 60 - 35;
rect.Bottom = end.Y + 60 - 1;
icon = AscenseurDetect(rect, m_blupiPos, end);
if (m_blupiVitesseY >= 0.0 && icon != -1)
{
m_blupiTransport = icon;
flag2 = false;
PlaySound(3, end);
end.Y = m_moveObject[icon].posCurrent.Y - 64 + BLUPIOFFY;
}
}
if (m_blupiSpeedX < 0.0)
{
int num16 = (int)(m_blupiSpeedX * 12.0);
if (m_blupiVitesseX > (double)num16)
{
m_blupiVitesseX -= 1.0;
}
}
else if (m_blupiSpeedX > 0.0)
{
int num17 = (int)(m_blupiSpeedX * 12.0);
if (m_blupiVitesseX < (double)num17)
{
m_blupiVitesseX += 1.0;
}
}
else
{
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX -= 3.0;
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX = 0.0;
}
}
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX += 3.0;
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX = 0.0;
}
}
}
if (m_blupiAction == 3)
{
m_blupiVitesseX = 0.0;
}
end.X += (int)m_blupiVitesseX;
MoveObjectPollution();
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag2 && m_blupiTransport == -1)
{
ButtonPressed = Def.ButtonGlygh.None;
celSwitch.X = m_blupiPos.X;
celSwitch.Y = m_blupiPos.Y;
ObjectStart(celSwitch, 28, 0);
m_blupiTank = false;
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiPosHelico = m_blupiPos;
StopSound(29);
StopSound(31);
PlaySound(30, m_blupiPos);
}
}
if (m_blupiSkate && m_blupiFocus)
{
if (m_blupiVitesseX == 0.0 && m_blupiAction == 2)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if (m_blupiSpeedX < 0.0)
{
int num18 = (int)(m_blupiSpeedX * 15.0);
if (m_blupiVitesseX > (double)num18)
{
m_blupiVitesseX -= 1.0;
}
}
else if (m_blupiSpeedX > 0.0)
{
int num19 = (int)(m_blupiSpeedX * 15.0);
if (m_blupiVitesseX < (double)num19)
{
m_blupiVitesseX += 1.0;
}
}
else
{
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX -= 1.0;
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX = 0.0;
}
}
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX += 1.0;
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX = 0.0;
}
}
}
if (m_blupiAction == 3)
{
m_blupiVitesseX = 0.0;
}
end.X += (int)m_blupiVitesseX;
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag2 && !m_blupiAir && m_blupiTransport == -1 && m_blupiVitesseX < 8.0)
{
ButtonPressed = Def.ButtonGlygh.None;
m_blupiSkate = false;
m_blupiAction = 43;
m_blupiPhase = 0;
m_blupiFocus = false;
m_blupiPosHelico = m_blupiPos;
}
}
if (m_blupiAction == 42)
{
if (m_blupiPhase == 8)
{
icon = MoveObjectDetect(m_blupiPos, out bNear);
if (icon != -1)
{
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
}
}
if (m_blupiPhase == 20)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
}
if (m_blupiAction == 43)
{
if (m_blupiPhase == 12)
{
celSwitch.X = m_blupiPos.X;
celSwitch.Y = m_blupiPos.Y - BLUPIFLOOR + 1;
ObjectStart(celSwitch, 24, 0);
}
if (m_blupiPhase == 20)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
}
if (m_blupiNage && m_blupiFocus)
{
if (m_blupiTransport == -1)
{
if (m_blupiSpeedY < 0.0 || ((uint)m_keyPress & (true ? 1u : 0u)) != 0)
{
if (m_blupiVitesseY > -5.0)
{
m_blupiVitesseY -= 1.0;
}
}
else if (m_blupiSpeedY > 0.0)
{
if (m_blupiVitesseY < 5.0)
{
m_blupiVitesseY += 1.0;
}
}
else
{
num2 = ((m_blupiAction == 1) ? (-1) : 0);
if (m_blupiVitesseY > (double)num2)
{
m_blupiVitesseY -= 1.0;
}
if (m_blupiVitesseY < (double)num2)
{
m_blupiVitesseY += 1.0;
}
}
end.Y += (int)m_blupiVitesseY;
}
if (m_blupiSpeedX < 0.0)
{
int num20 = (int)(m_blupiSpeedX * 8.0);
if (m_blupiVitesseX > (double)num20)
{
m_blupiVitesseX -= 1.0;
}
}
else if (m_blupiSpeedX > 0.0)
{
int num21 = (int)(m_blupiSpeedX * 8.0);
if (m_blupiVitesseX < (double)num21)
{
m_blupiVitesseX += 1.0;
}
}
else
{
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX -= 2.0;
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX = 0.0;
}
}
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX += 2.0;
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX = 0.0;
}
}
}
icon = Tables.table_vitesse_nage[m_blupiPhase % 14 / 2];
end.X += (int)(m_blupiVitesseX * (double)icon / 7.0);
if (m_time % 70 == 0 || m_time % 70 == 28)
{
MoveObjectBlup(end);
}
if (m_time % 5 == 0)
{
if (!m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
{
m_blupiLevel--;
}
if (m_blupiLevel == 25)
{
m_jauges[0].SetMode(1);
}
m_jauges[0].SetLevel(m_blupiLevel);
if (m_blupiLevel == 0)
{
m_blupiAction = 24;
m_blupiPhase = 0;
m_blupiFocus = false;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
m_blupiNage = false;
m_blupiSurf = false;
m_blupiSuspend = false;
m_blupiJumpAie = false;
m_blupiShield = false;
m_blupiPower = false;
m_blupiCloud = false;
m_blupiHide = false;
m_blupiInvert = false;
m_blupiBalloon = false;
m_blupiEcrase = false;
m_blupiAir = false;
m_blupiRestart = true;
m_blupiActionOuf = 0;
m_jauges[0].SetHide(true);
m_jauges[1].SetHide(true);
PlaySound(26, end);
}
}
}
if (m_blupiSurf && m_blupiFocus)
{
if (m_blupiTransport == -1)
{
if (m_blupiSpeedY < 0.0 || ((uint)m_keyPress & (true ? 1u : 0u)) != 0)
{
if (m_blupiVitesseY > -5.0)
{
m_blupiVitesseY -= 1.0;
}
}
else if (m_blupiSpeedY > 0.0)
{
if (m_blupiVitesseY < 5.0)
{
m_blupiVitesseY += 1.0;
}
}
else
{
if (m_blupiVitesseY > -2.0)
{
m_blupiVitesseY -= 1.0;
}
if (m_blupiVitesseY < -2.0)
{
m_blupiVitesseY += 1.0;
}
}
end.Y += (int)m_blupiVitesseY;
end.Y += BLUPISURF;
if (end.Y % 64 > 30)
{
end.Y += 64 - end.Y % 64;
}
end.Y -= BLUPISURF;
}
if (m_blupiSpeedX < 0.0)
{
int num22 = (int)(m_blupiSpeedX * 8.0);
if (m_blupiVitesseX > (double)num22)
{
m_blupiVitesseX -= 1.0;
}
}
else if (m_blupiSpeedX > 0.0)
{
int num23 = (int)(m_blupiSpeedX * 8.0);
if (m_blupiVitesseX < (double)num23)
{
m_blupiVitesseX += 1.0;
}
}
else
{
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX -= 2.0;
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX = 0.0;
}
}
if (m_blupiVitesseX < 0.0)
{
m_blupiVitesseX += 2.0;
if (m_blupiVitesseX > 0.0)
{
m_blupiVitesseX = 0.0;
}
}
}
icon = Tables.table_vitesse_surf[m_blupiPhase % 12 / 2];
end.X += (int)(m_blupiVitesseX * (double)icon / 10.0);
}
TinyPoint tinyPoint = default(TinyPoint);
if (m_blupiSuspend && m_blupiFocus)
{
if (m_blupiSpeedX < 0.0 && m_blupiAction == 2)
{
int num24 = (int)(m_blupiSpeedX * 5.0);
end.X += num24;
}
if (m_blupiSpeedX > 0.0 && m_blupiAction == 2)
{
int num25 = (int)(m_blupiSpeedX * 5.0);
end.X += num25;
}
icon = GetTypeBarre(end);
if (icon == 2)
{
tinyPoint.X = end.X;
tinyPoint.Y = end.Y / 64 * 64 + BLUPIOFFY;
rect = BlupiRect(tinyPoint);
if (!DecorDetect(rect, true))
{
m_blupiSuspend = false;
m_blupiAction = 1;
m_blupiPhase = 0;
end = (m_blupiPos = tinyPoint);
}
}
if ((m_blupiSpeedY > 0.0 && m_blupiPhase > 5) || icon == 0)
{
m_blupiSuspend = false;
m_blupiAir = true;
m_blupiAction = 5;
end.Y = end.Y;//Todo : check : Assignment made to same variable; did you mean to assign something else?
m_blupiVitesseY = 0.0;
m_blupiNoBarre = 5;
m_blupiActionOuf = 65;
m_blupiTimeOuf = 0;
}
if ((((uint)m_keyPress & (true ? 1u : 0u)) != 0 || m_blupiSpeedY < 0.0) && m_blupiAction != 4 && m_blupiAction != 3)
{
m_blupiAction = 4;
m_blupiPhase = 0;
}
if ((m_keyPress & 1) == 0 && m_blupiSpeedY == 0.0 && m_blupiAction == 4)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
if (m_blupiAction == 4 && m_blupiPhase == 10)
{
m_blupiSuspend = false;
m_blupiAir = true;
m_blupiAction = 5;
m_blupiPhase = 0;
end.Y -= 2;
m_blupiVitesseY = -11.0;
m_blupiNoBarre = 5;
PlaySound(35, end);
}
}
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiTank && !m_blupiJeep && !m_blupiSkate && !flag2 && m_blupiTransport == -1 && m_blupiFocus)
{
if (m_blupiDynamite > 0)
{
ButtonPressed = Def.ButtonGlygh.None;
rect.Left = end.X + 18;
rect.Right = end.X + 20;
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60;
bVertigoLeft = !DecorDetect(rect);
rect.Left = end.X + 60 - 20;
rect.Right = end.X + 60 - 18;
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60;
bVertigoRight = !DecorDetect(rect);
if (!bVertigoLeft && !bVertigoRight && ObjectStart(end, 56, 0) != -1)
{
m_blupiAction = 87;
m_blupiPhase = 0;
m_blupiFocus = false;
PlaySound(61, end);
m_blupiDynamite--;
}
}
else if (m_blupiPerso > 0)
{
ButtonPressed = Def.ButtonGlygh.None;
icon = MoveObjectDetect(end, out bNear);
if (icon == -1 || m_moveObject[icon].type != 200)
{
rect.Left = end.X + 18;
rect.Right = end.X + 20;
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60;
bVertigoLeft = !DecorDetect(rect);
rect.Left = end.X + 60 - 20;
rect.Right = end.X + 60 - 18;
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60;
bVertigoRight = !DecorDetect(rect);
icon = MoveChargeDetect(end);
if (icon == -1 && !bVertigoLeft && !bVertigoRight && ObjectStart(end, 200, 0) != -1)
{
m_blupiAction = 46;
m_blupiPhase = 0;
m_blupiFocus = false;
PlaySound(61, end);
m_blupiPerso--;
}
}
if (m_blupiFocus)
{
m_blupiAction = 47;
m_blupiPhase = 0;
PlaySound(27, end);
}
}
}
rect = BlupiRect(m_blupiPos);
tinyPoint = end;
TestPath(rect, m_blupiPos, ref end);
if (flag && m_blupiPos.X == end.X && m_blupiPos.X != tinyPoint.X)
{
end.Y = tinyPoint.Y;
TestPath(rect, m_blupiPos, ref end);
}
if (m_blupiVent && m_blupiPos.Y == end.Y && m_blupiPos.Y != tinyPoint.Y)
{
end.X = tinyPoint.X;
TestPath(rect, m_blupiPos, ref end);
}
if (m_blupiTransport != -1 && m_blupiPos.X == end.X && m_blupiPos.X != tinyPoint.X)
{
end.Y = tinyPoint.Y;
TestPath(rect, m_blupiPos, ref end);
}
if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase || m_blupiJeep || m_blupiTank || m_blupiSkate || m_blupiNage)
{
if (m_blupiPos.X == end.X && m_blupiPos.X != tinyPoint.X)
{
end.Y = tinyPoint.Y;
TestPath(rect, m_blupiPos, ref end);
}
else if (m_blupiPos.Y == end.Y && m_blupiPos.Y != tinyPoint.Y)
{
end.X = tinyPoint.X;
TestPath(rect, m_blupiPos, ref end);
}
}
TinyPoint blupiPos = m_blupiPos;
m_blupiPos = end;
if ((m_blupiAction == 1 || m_blupiAction == 60 || m_blupiAction == 7 || m_blupiAction == 6) && !m_blupiAir && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
if (m_blupiTransport != -1)
{
AscenseurVertigo(m_blupiTransport, out bVertigoLeft, out bVertigoRight);
}
else
{
rect.Left = end.X + 24;
rect.Right = end.X + 26;
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60;
bVertigoLeft = !DecorDetect(rect);
rect.Left = end.X + 60 - 26;
rect.Right = end.X + 60 - 24;
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60;
bVertigoRight = !DecorDetect(rect);
}
if (m_blupiDir == 1 && bVertigoLeft && !bVertigoRight)
{
if (m_blupiHelico || m_blupiOver || AscenseurShift(m_blupiTransport))
{
m_blupiAction = 9;
m_blupiPhase = 0;
}
else
{
PlaySound(6, end);
m_blupiAction = 8;
m_blupiPhase = 0;
}
}
if (m_blupiDir == 2 && !bVertigoLeft && bVertigoRight)
{
if (m_blupiHelico || m_blupiOver || AscenseurShift(m_blupiTransport))
{
m_blupiAction = 9;
m_blupiPhase = 0;
}
else
{
PlaySound(6, end);
m_blupiAction = 8;
m_blupiPhase = 0;
}
}
if (m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && (bVertigoLeft || bVertigoRight))
{
if (!m_blupiHelico && !m_blupiOver)
{
PlaySound(6, end);
}
m_blupiAction = 10;
m_blupiPhase = 0;
}
}
if (m_blupiAction == 1 && m_blupiJeep && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
if (m_blupiTransport != -1)
{
AscenseurVertigo(m_blupiTransport, out bVertigoLeft, out bVertigoRight);
}
else
{
rect.Left = end.X + 2;
rect.Right = end.X + 18;
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60;
bVertigoLeft = !DecorDetect(rect);
rect.Left = end.X + 60 - 18;
rect.Right = end.X + 60 - 2;
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60;
bVertigoRight = !DecorDetect(rect);
}
if (bVertigoLeft && !bVertigoRight)
{
m_blupiAction = 10;
m_blupiPhase = 0;
}
if (bVertigoRight && !bVertigoLeft)
{
m_blupiAction = 10;
m_blupiPhase = 0;
}
}
if (m_blupiAction == 1 && m_blupiTank && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
if (m_blupiTransport != -1)
{
AscenseurVertigo(m_blupiTransport, out bVertigoLeft, out bVertigoRight);
}
else
{
rect.Left = end.X + 2;
rect.Right = end.X + 18;
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60;
bVertigoLeft = !DecorDetect(rect);
rect.Left = end.X + 60 - 18;
rect.Right = end.X + 60 - 2;
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60;
bVertigoRight = !DecorDetect(rect);
}
if (bVertigoLeft && !bVertigoRight)
{
m_blupiAction = 10;
m_blupiPhase = 0;
}
if (bVertigoRight && !bVertigoLeft)
{
m_blupiAction = 10;
m_blupiPhase = 0;
}
}
if (m_blupiAction == 1 && m_blupiSkate && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
if (m_blupiTransport != -1)
{
AscenseurVertigo(m_blupiTransport, out bVertigoLeft, out bVertigoRight);
}
else
{
rect.Left = end.X + 12;
rect.Right = end.X + 19;
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60;
bVertigoLeft = !DecorDetect(rect);
rect.Left = end.X + 60 - 19;
rect.Right = end.X + 60 - 12;
rect.Top = end.Y + 60 - 2;
rect.Bottom = end.Y + 60;
bVertigoRight = !DecorDetect(rect);
}
if (bVertigoLeft && !bVertigoRight)
{
m_blupiAction = 10;
m_blupiPhase = 0;
}
if (bVertigoRight && !bVertigoLeft)
{
m_blupiAction = 10;
m_blupiPhase = 0;
}
}
if (m_blupiFocus)
{
if (m_blupiAction == 8 && m_blupiPhase == 16)
{
m_blupiAction = 9;
m_blupiPhase = 0;
}
if (m_blupiAction == 9 && m_blupiPhase == 3)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiActionOuf = 0;
}
num2 = 5;
if (m_blupiJeep)
{
num2 = 10;
}
if (m_blupiTank)
{
num2 = 10;
}
if (m_blupiSkate)
{
num2 = 10;
}
if (m_blupiAction == 10 && m_blupiPhase == num2)
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
}
BlupiSearchIcon();
if (m_blupiShield)
{
if (m_blupiTimeShield == 10)
{
PlaySound(43, m_blupiPos);
}
if (m_blupiTimeShield == 0)
{
m_blupiShield = false;
m_jauges[1].SetHide(true);
}
else if (m_time % 5 == 0)
{
m_blupiTimeShield--;
m_jauges[1].SetLevel(m_blupiTimeShield);
}
}
if (m_blupiPower)
{
if (m_blupiTimeShield == 20)
{
PlaySound(45, m_blupiPos);
}
if (m_blupiTimeShield == 0)
{
m_blupiPower = false;
m_jauges[1].SetHide(true);
}
else if (m_time % 3 == 0)
{
m_blupiTimeShield--;
m_jauges[1].SetLevel(m_blupiTimeShield);
}
}
if (m_blupiCloud)
{
if (m_blupiTimeShield == 25)
{
PlaySound(56, m_blupiPos);
}
if (m_blupiTimeShield == 0)
{
m_blupiCloud = false;
m_jauges[1].SetHide(true);
}
else if (m_time % 4 == 0)
{
m_blupiTimeShield--;
m_jauges[1].SetLevel(m_blupiTimeShield);
}
}
if (m_blupiHide)
{
if (m_blupiTimeShield == 20)
{
PlaySound(63, m_blupiPos);
}
if (m_blupiTimeShield == 0)
{
m_blupiHide = false;
m_jauges[1].SetHide(true);
}
else if (m_time % 4 == 0)
{
m_blupiTimeShield--;
m_jauges[1].SetLevel(m_blupiTimeShield);
}
}
if (m_blupiInvert)
{
if (m_blupiTimeShield == 0)
{
m_blupiInvert = false;
m_jauges[1].SetHide(true);
celSwitch.X = m_blupiPos.X;
celSwitch.Y = m_blupiPos.Y + 100;
ObjectStart(celSwitch, 42, -60);
celSwitch.X = m_blupiPos.X;
celSwitch.Y = m_blupiPos.Y - 100;
ObjectStart(celSwitch, 42, 60);
celSwitch.X = m_blupiPos.X - 100;
celSwitch.Y = m_blupiPos.Y;
ObjectStart(celSwitch, 42, 10);
celSwitch.X = m_blupiPos.X + 100;
celSwitch.Y = m_blupiPos.Y;
ObjectStart(celSwitch, 42, -10);
PlaySound(67, end);
}
else if (m_time % 3 == 0)
{
m_blupiTimeShield--;
m_jauges[1].SetLevel(m_blupiTimeShield);
}
}
if (m_blupiBalloon)
{
if (m_blupiTimeShield == 0)
{
m_blupiBalloon = false;
m_jauges[1].SetHide(true);
celSwitch.X = m_blupiPos.X - 34;
celSwitch.Y = m_blupiPos.Y - 34;
ObjectStart(celSwitch, 91, 0);
PlaySound(41, m_blupiPos);
}
else if (m_time % 2 == 0)
{
m_blupiTimeShield--;
m_jauges[1].SetLevel(m_blupiTimeShield);
}
}
if (m_blupiEcrase)
{
if (m_blupiTimeShield == 0)
{
m_blupiEcrase = false;
m_blupiAir = true;
m_jauges[1].SetHide(true);
ObjectStart(m_blupiPos, 41, -60);
ObjectStart(m_blupiPos, 41, 60);
ObjectStart(m_blupiPos, 41, 10);
ObjectStart(m_blupiPos, 41, -10);
celSwitch.X = m_blupiPos.X - 34;
celSwitch.Y = m_blupiPos.Y - 34;
ObjectStart(celSwitch, 90, 0);
PlaySound(41, m_blupiPos);
}
else if (m_time % 2 == 0)
{
m_blupiTimeShield--;
m_jauges[1].SetLevel(m_blupiTimeShield);
}
}
if (m_blupiPower && Math.Abs(m_blupiPos.X - m_blupiPosMagic.X) + Math.Abs(m_blupiPos.Y - m_blupiPosMagic.Y) >= 40)
{
icon = MoveObjectFree();
if (icon != -1)
{
m_moveObject[icon].type = 27;
m_moveObject[icon].phase = 0;
m_moveObject[icon].posCurrent = m_blupiPos;
m_moveObject[icon].posStart = m_moveObject[icon].posCurrent;
m_moveObject[icon].posEnd = m_moveObject[icon].posCurrent;
m_moveObject[icon].step = 1;
m_moveObject[icon].time = 0;
MoveObjectStepIcon(icon);
m_blupiPosMagic = m_blupiPos;
}
}
if (m_blupiShield && Math.Abs(m_blupiPos.X - m_blupiPosMagic.X) + Math.Abs(m_blupiPos.Y - m_blupiPosMagic.Y) >= 40)
{
icon = MoveObjectFree();
if (icon != -1)
{
m_moveObject[icon].type = 57;
m_moveObject[icon].phase = 0;
m_moveObject[icon].posCurrent = m_blupiPos;
m_moveObject[icon].posStart = m_moveObject[icon].posCurrent;
m_moveObject[icon].posEnd = m_moveObject[icon].posCurrent;
m_moveObject[icon].step = 1;
m_moveObject[icon].time = 0;
MoveObjectStepIcon(icon);
m_blupiPosMagic = m_blupiPos;
}
}
if (m_blupiHide && Math.Abs(m_blupiPos.X - m_blupiPosMagic.X) + Math.Abs(m_blupiPos.Y - m_blupiPosMagic.Y) >= 10)
{
icon = MoveObjectFree();
if (icon != -1)
{
m_moveObject[icon].type = 58;
m_moveObject[icon].icon = m_blupiIcon;
m_moveObject[icon].channel = 2;
m_moveObject[icon].phase = 0;
m_moveObject[icon].posCurrent = m_blupiPos;
m_moveObject[icon].posStart = m_moveObject[icon].posCurrent;
m_moveObject[icon].posEnd = m_moveObject[icon].posCurrent;
m_moveObject[icon].step = 1;
m_moveObject[icon].time = 0;
MoveObjectStepIcon(icon);
m_blupiPosMagic = m_blupiPos;
}
}
if (m_blupiTimeNoAsc > 0)
{
m_blupiTimeNoAsc--;
}
if (m_blupiHelico && m_blupiPos.Y > 2 && m_blupiFocus && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
{
rect = BlupiRect(end);
rect.Top = end.Y + 4;
rect.Bottom = end.Y + 20;
if (DecorDetect(rect))
{
ByeByeHelico();
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiHelico = false;
celSwitch.X = m_blupiPos.X - 34;
celSwitch.Y = m_blupiPos.Y - 34;
ObjectStart(celSwitch, 9, 0);
m_decorAction = 1;
m_decorPhase = 0;
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
PlaySound(10, m_blupiPos);
}
}
if (!m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && m_blupiFocus)
{
if (!m_blupiNage && !m_blupiSurf && IsSurfWater(m_blupiPos))
{
m_scrollAdd.X = 0;
m_scrollAdd.Y = 0;
m_blupiAir = false;
m_blupiNage = false;
m_blupiSurf = true;
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiVitesseX = 0.0;
m_blupiVitesseY = 0.0;
MoveObjectPlouf(m_blupiPos);
if (m_blupiTransport != -1)
{
m_blupiPos.Y -= 10;
m_blupiTransport = -1;
}
if (m_blupiCloud)
{
m_blupiCloud = false;
m_jauges[1].SetHide(true);
}
}
if (!m_blupiNage && !IsSurfWater(m_blupiPos) && IsDeepWater(m_blupiPos))
{
if (!m_blupiSurf)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiVitesseX = 0.0;
m_blupiVitesseY = 0.0;
MoveObjectPlouf(m_blupiPos);
}
m_blupiAir = false;
m_blupiSurf = false;
m_blupiNage = true;
m_blupiLevel = 100;
m_jauges[0].SetLevel(m_blupiLevel);
m_jauges[0].SetMode(2);
m_jauges[0].SetHide(false);
}
if (m_blupiNage && IsSurfWater(m_blupiPos))
{
m_blupiAir = false;
m_blupiNage = false;
m_blupiSurf = true;
PlaySound(25, m_blupiPos);
m_jauges[0].SetHide(true);
}
tinyPoint.X = m_blupiPos.X;
tinyPoint.Y = m_blupiPos.Y - 60;
if ((m_blupiSurf || m_blupiNage) && (m_blupiPos.Y % 64 == 64 - BLUPISURF || m_blupiPos.Y % 64 == 32) && IsOutWater(tinyPoint) && ((uint)m_keyPress & (true ? 1u : 0u)) != 0)
{
m_blupiNage = false;
m_blupiSurf = false;
m_blupiAir = true;
m_blupiAction = 5;
m_blupiPhase = 0;
m_blupiVitesseX = 0.0;
if (m_blupiPower)
{
m_blupiVitesseY = -16.0;
}
else
{
m_blupiVitesseY = -12.0;
}
MoveObjectTiplouf(m_blupiPos);
PlaySound(22, m_blupiPos);
m_jauges[0].SetHide(true);
}
if ((m_blupiSurf || m_blupiNage) && IsOutWater(m_blupiPos))
{
if (m_blupiVitesseY < 0.0)
{
if (m_blupiTransport == -1)
{
m_blupiPos = blupiPos;
}
else
{
m_blupiTransport = -1;
m_blupiNage = false;
m_blupiSurf = false;
m_blupiAir = true;
m_blupiAction = 5;
m_blupiPhase = 0;
m_blupiPos.Y -= 10;
m_blupiVitesseX = 0.0;
m_blupiVitesseY = -10.0;
PlaySound(22, m_blupiPos);
m_jauges[0].SetHide(true);
}
}
else if (m_blupiVitesseY > 0.0)
{
m_blupiNage = false;
m_blupiSurf = false;
m_blupiAir = false;
m_blupiAction = 5;
m_blupiPhase = 0;
m_blupiPos.Y += 30;
m_blupiVitesseX = 0.0;
m_blupiVitesseY = 0.0;
PlaySound(22, m_blupiPos);
m_jauges[0].SetHide(true);
}
else
{
m_blupiNage = false;
m_blupiSurf = false;
m_blupiAir = false;
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiPos.Y -= 10;
m_blupiVitesseX = 0.0;
m_blupiVitesseY = 0.0;
PlaySound(22, m_blupiPos);
m_jauges[0].SetHide(true);
}
}
if ((m_blupiSurf || m_blupiNage) && m_blupiActionOuf != 44)
{
m_blupiActionOuf = 44;
m_blupiTimeOuf = 0;
}
}
if ((m_blupiHelico || m_blupiOver || m_blupiJeep || m_blupiTank || m_blupiSkate) && m_blupiFocus && (IsSurfWater(m_blupiPos) || IsDeepWater(m_blupiPos)))
{
ByeByeHelico();
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
celSwitch.X = m_blupiPos.X - 34;
celSwitch.Y = m_blupiPos.Y - 34;
ObjectStart(celSwitch, 9, 0);
m_decorAction = 1;
m_decorPhase = 0;
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
PlaySound(10, m_blupiPos);
}
if (m_blupiFocus && !m_blupiSuspend && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && m_blupiNoBarre == 0 && GetTypeBarre(m_blupiPos) == 1)
{
tinyPoint.X = m_blupiPos.X;
tinyPoint.Y = (m_blupiPos.Y + 22) / 64 * 64 + BLUPISUSPEND;
rect = BlupiRect(tinyPoint);
if (!DecorDetect(rect, true))
{
m_blupiPos = tinyPoint;
m_blupiSuspend = true;
m_blupiAir = false;
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiActionOuf = 0;
PlaySound(34, m_blupiPos);
}
}
if (m_blupiNoBarre > 0)
{
m_blupiNoBarre--;
}
if (IsVentillo(m_blupiPos))
{
if (m_blupiFocus && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
{
BlupiDead(11, 75);
}
celSwitch.X = m_blupiPos.X - 34;
celSwitch.Y = m_blupiPos.Y - 34;
ObjectStart(celSwitch, 11, 0);
m_decorAction = 2;
m_decorPhase = 0;
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
PlaySound(10, m_blupiPos);
}
if (m_blupiAction != 30 && m_blupiFocus)
{
icon = IsWorld(m_blupiPos);
if (icon != -1)
{
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
PlaySound(32, m_blupiPos);
m_blupiAction = 30;
m_blupiPhase = 0;
m_blupiFocus = false;
m_blupiFront = true;
}
}
int num26 = MoveObjectDetect(m_blupiPos, out bNear);
TinyPoint tinyPoint2 = default(TinyPoint);
if (m_blupiAction != 11 && m_blupiAction != 75 && m_blupiAction != 76 && m_blupiAction != 77 && m_blupiAction != 78 && m_blupiAction != 79 && m_blupiAction != 80 && m_blupiAction != 81)
{
if (IsLave(m_blupiPos) && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
{
BlupiDead(76, -1);
m_blupiRestart = true;
m_blupiPos.Y = m_blupiPos.Y / 64 * 64 + BLUPIOFFY;
PlaySound(8, m_blupiPos);
}
if (IsPiege(m_blupiPos) && !m_blupiOver && !m_blupiJeep && !m_blupiTank && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
{
BlupiDead(54, -1);
m_blupiRestart = true;
m_blupiAir = true;
ObjectStart(m_blupiPos, 53, 0);
PlaySound(51, m_blupiPos);
}
if (IsGoutte(m_blupiPos, false) && !m_blupiOver && !m_blupiJeep && !m_blupiTank && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
{
BlupiDead(54, -1);
m_blupiRestart = true;
m_blupiAir = true;
PlaySound(51, m_blupiPos);
}
if (IsScie(m_blupiPos) && !m_blupiOver && !m_blupiJeep && !m_blupiTank && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
{
BlupiDead(77, -1);
m_blupiFront = true;
m_blupiRestart = true;
m_blupiAir = true;
}
if (ButtonPressed == Def.ButtonGlygh.PlayAction && (num26 == -1 || !bNear) && IsSwitch(m_blupiPos, ref celSwitch) && !m_blupiOver && !m_blupiBalloon && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
{
ButtonPressed = Def.ButtonGlygh.None;
ActiveSwitch(m_decor[celSwitch.X, celSwitch.Y].icon == 385, celSwitch);
m_blupiAction = 82;
m_blupiPhase = 0;
m_blupiFocus = false;
m_blupiVitesseX = 0.0;
m_blupiVitesseY = 0.0;
}
if (IsBlitz(m_blupiPos, false) && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
{
BlupiDead(11, -1);
m_blupiRestart = true;
m_blupiAir = true;
m_blupiPos.Y = m_blupiPos.Y / 64 * 64 + BLUPIOFFY;
PlaySound(8, m_blupiPos);
}
if (IsEcraseur(m_blupiPos) && !m_blupiEcrase && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiVitesseX = 0.0;
m_blupiVitesseY = 0.0;
m_blupiEcrase = true;
m_blupiBalloon = false;
m_blupiAir = false;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
m_blupiNage = false;
m_blupiSurf = false;
m_blupiSuspend = false;
m_blupiJumpAie = false;
m_blupiShield = false;
m_blupiPower = false;
m_blupiCloud = false;
m_blupiHide = false;
m_blupiTimeShield = 100;
m_blupiPosMagic = m_blupiPos;
m_jauges[1].SetHide(false);
if (!m_blupiJeep && !m_blupiTank)
{
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
}
PlaySound(70, m_blupiPos);
ObjectStart(m_blupiPos, 41, -60);
ObjectStart(m_blupiPos, 41, 60);
ObjectStart(m_blupiPos, 41, 10);
ObjectStart(m_blupiPos, 41, -10);
celSwitch.X = m_blupiPos.X - 34;
celSwitch.Y = m_blupiPos.Y - 34;
ObjectStart(celSwitch, 90, 0);
m_decorAction = 2;
m_decorPhase = 0;
}
if (IsTeleporte(m_blupiPos) != -1 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiAir && m_blupiFocus && m_blupiPosHelico.X == -1)
{
m_blupiAction = 74;
m_blupiPhase = 0;
m_blupiVitesseX = 0.0;
m_blupiVitesseY = 0.0;
m_blupiFocus = false;
m_blupiPos.X = m_blupiPos.X / 64 * 64;
PlaySound(71, m_blupiPos);
celSwitch.X = m_blupiPos.X;
celSwitch.Y = m_blupiPos.Y - 5;
ObjectStart(celSwitch, 92, 0);
}
if (IsBridge(m_blupiPos, ref celBridge) && m_blupiFocus)
{
celBridge.X *= 64;
celBridge.Y *= 64;
ObjectStart(celBridge, 52, 0);
}
int num = IsDoor(m_blupiPos, ref celBridge);
if (num != -1 && (m_blupiCle & (1 << num - 334)) != 0)
{
OpenDoor(celBridge);
m_blupiCle &= ~(1 << num - 334);
celSwitch.X = 520;
celSwitch.Y = 418;
tinyPoint2.X = celBridge.X * 64 - m_posDecor.X;
tinyPoint2.Y = celBridge.Y * 64 - m_posDecor.Y;
VoyageInit(celSwitch, m_pixmap.HotSpotToHud(tinyPoint2), 214 + (num - 334) * 7, 10);
}
}
if (!m_blupiHelico && !m_blupiSuspend && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiSkate && !m_blupiJeep && !m_blupiTank && !m_blupiJeep && m_blupiFocus)
{
icon = MockeryDetect(m_blupiPos);
if (icon != 0)
{
m_blupiActionOuf = icon;
m_blupiTimeOuf = 0;
}
}
MoveObjectFollow(m_blupiPos);
icon = num26;
if (icon != -1 && !bNear && m_moveObject[icon].type == 2 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && !m_blupiShield && !m_bSuperBlupi && m_blupiFocus)
{
m_blupiActionOuf = 48;
m_blupiTimeOuf = 0;
}
if (icon != -1 && bNear)
{
if (m_moveObject[icon].type == 13 && (ButtonPressed == Def.ButtonGlygh.PlayAction || IsFloatingObject(icon)) && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
ButtonPressed = Def.ButtonGlygh.None;
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
m_scrollAdd.X = 0;
m_scrollAdd.Y = 0;
m_blupiAir = false;
m_blupiHelico = true;
m_blupiRealRotation = 0;
m_blupiVitesseX = 0.0;
if (m_blupiCloud || m_blupiHide)
{
m_blupiCloud = false;
m_blupiHide = false;
m_jauges[1].SetHide(true);
}
}
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[icon].type == 46 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
ButtonPressed = Def.ButtonGlygh.None;
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
m_scrollAdd.X = 0;
m_scrollAdd.Y = 0;
m_blupiAir = false;
m_blupiOver = true;
m_blupiVitesseX = 0.0;
if (m_blupiCloud || m_blupiHide)
{
m_blupiCloud = false;
m_blupiHide = false;
m_jauges[1].SetHide(true);
}
}
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[icon].type == 19 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
ButtonPressed = Def.ButtonGlygh.None;
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
m_scrollAdd.X = 0;
m_scrollAdd.Y = 0;
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiAir = false;
m_blupiJeep = true;
m_blupiVitesseX = 0.0;
if (m_blupiCloud || m_blupiHide)
{
m_blupiCloud = false;
m_blupiHide = false;
m_jauges[1].SetHide(true);
}
}
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[icon].type == 28 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
ButtonPressed = Def.ButtonGlygh.None;
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
m_scrollAdd.X = 0;
m_scrollAdd.Y = 0;
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiAir = false;
m_blupiTank = true;
m_blupiVitesseX = 0.0;
if (m_blupiCloud || m_blupiHide)
{
m_blupiCloud = false;
m_blupiHide = false;
m_jauges[1].SetHide(true);
}
}
if (m_moveObject[icon].type == 29 && m_blupiFocus && m_blupiBullet < 10)
{
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
celSwitch.X = m_moveObject[icon].posCurrent.X - m_posDecor.X;
celSwitch.Y = m_moveObject[icon].posCurrent.Y - m_posDecor.Y;
tinyPoint2.X = 570;
tinyPoint2.Y = 430;
VoyageInit(m_pixmap.HotSpotToHud(celSwitch), tinyPoint2, 177, 10);
m_blupiBullet += 10;
if (m_blupiBullet > 10)
{
m_blupiBullet = 10;
}
}
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[icon].type == 24 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
{
ButtonPressed = Def.ButtonGlygh.None;
m_scrollAdd.X = 0;
m_scrollAdd.Y = 0;
m_blupiAction = 42;
m_blupiPhase = 0;
m_blupiPos.Y = m_moveObject[icon].posCurrent.Y / 64 * 64 + BLUPIOFFY;
m_blupiFocus = false;
m_blupiAir = false;
m_blupiSkate = true;
m_blupiVitesseX = 0.0;
if (m_blupiCloud || m_blupiHide)
{
m_blupiCloud = false;
m_blupiHide = false;
m_jauges[1].SetHide(true);
}
}
if ((m_moveObject[icon].type == 3 || m_moveObject[icon].type == 16 || m_moveObject[icon].type == 96 || m_moveObject[icon].type == 97) && m_blupiBalloon && m_blupiPosHelico.X == -1)
{
m_blupiBalloon = false;
m_blupiAir = true;
m_blupiTimeShield = 0;
m_jauges[1].SetHide(true);
m_decorAction = 0;
celSwitch.X = m_blupiPos.X - 34;
celSwitch.Y = m_blupiPos.Y - 34;
ObjectStart(celSwitch, 91, 0);
PlaySound(41, m_blupiPos);
m_blupiPos.Y += 4;
m_blupiVitesseY = 0.0;
m_blupiPosHelico = m_blupiPos;
}
else if ((m_moveObject[icon].type == 2 || m_moveObject[icon].type == 3 || m_moveObject[icon].type == 96 || m_moveObject[icon].type == 97 || m_moveObject[icon].type == 16 || m_moveObject[icon].type == 4 || m_moveObject[icon].type == 17 || m_moveObject[icon].type == 20) && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiPosHelico.X == -1)
{
if (!m_blupiJeep && !m_blupiTank && !m_blupiSkate && (m_blupiFocus || m_blupiAction == 5 || m_blupiAction == 36))
{
if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase)
{
m_blupiAir = true;
}
BlupiDead(11, 75);
}
if (m_moveObject[icon].type == 17 || m_moveObject[icon].type == 20)
{
celSwitch = m_moveObject[icon].posCurrent;
ObjectDelete(celSwitch, m_moveObject[icon].type);
celSwitch.X -= 34;
celSwitch.Y -= 34;
ObjectStart(celSwitch, 10, 0);
m_decorAction = 2;
m_decorPhase = 0;
}
else
{
celSwitch = m_moveObject[icon].posCurrent;
ObjectDelete(celSwitch, m_moveObject[icon].type);
celSwitch.X -= 34;
celSwitch.Y -= 34;
ObjectStart(celSwitch, 8, 0);
m_decorAction = 1;
m_decorPhase = 0;
}
if (!m_blupiJeep && !m_blupiTank)
{
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
}
PlaySound(10, m_moveObject[icon].posCurrent);
}
if (m_moveObject[icon].type == 44 && m_blupiFocus && !m_blupiBalloon && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
{
ByeByeHelico();
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiVitesseX = 0.0;
m_blupiVitesseY = 0.0;
m_blupiBalloon = true;
m_blupiEcrase = false;
m_blupiAir = false;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
m_blupiNage = false;
m_blupiSurf = false;
m_blupiSuspend = false;
m_blupiJumpAie = false;
m_blupiShield = false;
m_blupiPower = false;
m_blupiCloud = false;
m_blupiHide = false;
m_blupiTimeShield = 100;
m_blupiPosMagic = m_blupiPos;
m_jauges[1].SetHide(false);
if (!m_blupiJeep && !m_blupiTank)
{
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
}
PlaySound(40, m_moveObject[icon].posCurrent);
celSwitch.X = m_blupiPos.X - 34;
celSwitch.Y = m_blupiPos.Y - 34;
ObjectStart(celSwitch, 90, 0);
m_decorAction = 5;
m_decorPhase = 0;
}
if (m_moveObject[icon].type == 54 && m_moveObject[icon].step != 2 && m_moveObject[icon].step != 4 && m_blupiFocus && !m_blupiBalloon && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
{
ByeByeHelico();
celSwitch.X = m_blupiPos.X;
celSwitch.Y = (m_blupiPos.Y + 64 - 10) / 64 * 64 + 4;
ObjectStart(celSwitch, 53, 0);
m_blupiAction = 54;
m_blupiPhase = 0;
m_blupiSuspend = false;
m_blupiJumpAie = false;
m_blupiFocus = false;
m_blupiRestart = true;
if (flag2)
{
m_blupiAir = true;
}
if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase || m_blupiJeep || m_blupiTank || m_blupiSkate)
{
m_blupiHelico = false;
m_blupiOver = false;
m_blupiBalloon = false;
m_blupiEcrase = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
celSwitch = m_moveObject[icon].posCurrent;
celSwitch.X -= 34;
celSwitch.Y -= 34;
ObjectStart(celSwitch, 10, 0);
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
PlaySound(10, m_moveObject[icon].posCurrent);
m_decorAction = 1;
m_decorPhase = 0;
}
else
{
PlaySound(51, m_moveObject[icon].posCurrent);
}
m_blupiCloud = false;
m_blupiHide = false;
m_jauges[1].SetHide(true);
}
if (m_moveObject[icon].type == 23 && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiAction != 13 && m_blupiAction != 30 && m_blupiAction != 11 && m_blupiAction != 75 && m_blupiAction != 76 && m_blupiAction != 77 && m_blupiAction != 78 && m_blupiAction != 79 && m_blupiAction != 80 && m_blupiAction != 81 && m_blupiAction != 54 && m_blupiAction != 57 && m_blupiAction != 35)
{
ByeByeHelico();
celSwitch = m_moveObject[icon].posCurrent;
ObjectDelete(celSwitch, m_moveObject[icon].type);
m_blupiAction = 54;
m_blupiPhase = 0;
m_blupiSuspend = false;
m_blupiJumpAie = false;
m_blupiFocus = false;
m_blupiRestart = true;
if (flag2)
{
m_blupiAir = true;
}
if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase || m_blupiJeep || m_blupiTank || m_blupiSkate)
{
m_blupiHelico = false;
m_blupiOver = false;
m_blupiBalloon = false;
m_blupiEcrase = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
}
StartSploutchGlu(m_moveObject[icon].posCurrent);
m_blupiCloud = false;
m_blupiHide = false;
m_jauges[1].SetHide(true);
}
if (m_moveObject[icon].type == 5)
{
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
celSwitch.X = m_moveObject[icon].posCurrent.X - m_posDecor.X;
celSwitch.Y = m_moveObject[icon].posCurrent.Y - m_posDecor.Y;
TinyPoint end2 = default(TinyPoint);
end2.X = 430;
end2.Y = 430;
VoyageInit(m_pixmap.HotSpotToHud(celSwitch), end2, 6, 10);
ObjectStart(m_moveObject[icon].posCurrent, 39, -60);
ObjectStart(m_moveObject[icon].posCurrent, 39, 60);
ObjectStart(m_moveObject[icon].posCurrent, 39, 10);
ObjectStart(m_moveObject[icon].posCurrent, 39, -10);
}
if (m_moveObject[icon].type == 49 && (m_voyageIcon != 215 || m_voyageChannel != 10) && (m_blupiCle & 1) == 0)
{
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
celSwitch.X = m_moveObject[icon].posCurrent.X - m_posDecor.X;
celSwitch.Y = m_moveObject[icon].posCurrent.Y - m_posDecor.Y;
TinyPoint end3 = default(TinyPoint);
end3.X = 520;
end3.Y = 418;
VoyageInit(m_pixmap.HotSpotToHud(celSwitch), end3, 215, 10);
ObjectStart(m_moveObject[icon].posCurrent, 39, -60);
ObjectStart(m_moveObject[icon].posCurrent, 39, 60);
ObjectStart(m_moveObject[icon].posCurrent, 39, 10);
ObjectStart(m_moveObject[icon].posCurrent, 39, -10);
}
if (m_moveObject[icon].type == 50 && (m_voyageIcon != 222 || m_voyageChannel != 10) && (m_blupiCle & 2) == 0)
{
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
celSwitch.X = m_moveObject[icon].posCurrent.X - m_posDecor.X;
celSwitch.Y = m_moveObject[icon].posCurrent.Y - m_posDecor.Y;
TinyPoint end4 = default(TinyPoint);
end4.X = 530;
end4.Y = 418;
VoyageInit(m_pixmap.HotSpotToHud(celSwitch), end4, 222, 10);
ObjectStart(m_moveObject[icon].posCurrent, 39, -60);
ObjectStart(m_moveObject[icon].posCurrent, 39, 60);
ObjectStart(m_moveObject[icon].posCurrent, 39, 10);
ObjectStart(m_moveObject[icon].posCurrent, 39, -10);
}
if (m_moveObject[icon].type == 51 && (m_voyageIcon != 229 || m_voyageChannel != 10) && (m_blupiCle & 4) == 0)
{
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
celSwitch.X = m_moveObject[icon].posCurrent.X - m_posDecor.X;
celSwitch.Y = m_moveObject[icon].posCurrent.Y - m_posDecor.Y;
TinyPoint end5 = default(TinyPoint);
end5.X = 540;
end5.Y = 418;
VoyageInit(m_pixmap.HotSpotToHud(celSwitch), end5, 229, 10);
ObjectStart(m_moveObject[icon].posCurrent, 39, -60);
ObjectStart(m_moveObject[icon].posCurrent, 39, 60);
ObjectStart(m_moveObject[icon].posCurrent, 39, 10);
ObjectStart(m_moveObject[icon].posCurrent, 39, -10);
}
if (m_moveObject[icon].type == 6 && m_nbVies < 10 && m_blupiFocus)
{
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
celSwitch.X = m_moveObject[icon].posCurrent.X - m_posDecor.X;
celSwitch.Y = m_moveObject[icon].posCurrent.Y - m_posDecor.Y;
VoyageInit(m_pixmap.HotSpotToHud(celSwitch), VoyageGetPosVie(m_nbVies + 1), 21, 10);
}
if (m_moveObject[icon].type == 25 && !m_blupiShield && !m_blupiHide && !m_blupiPower && m_blupiFocus)
{
PlaySound(42, m_moveObject[icon].posCurrent);
m_blupiShield = true;
m_blupiPower = false;
m_blupiCloud = false;
m_blupiHide = false;
m_blupiTimeShield = 100;
m_blupiPosMagic = m_blupiPos;
m_jauges[1].SetHide(false);
}
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[icon].type == 26 && !m_blupiShield && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && m_blupiFocus)
{
ButtonPressed = Def.ButtonGlygh.None;
m_sucettePos = m_moveObject[icon].posCurrent;
m_sucetteType = m_moveObject[icon].type;
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
m_blupiAction = 49;
m_blupiPhase = 0;
m_blupiCloud = false;
m_blupiHide = false;
m_blupiFocus = false;
PlaySound(50, end);
}
if (m_moveObject[icon].type == 40 && !m_blupiHide && m_blupiFocus)
{
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
m_blupiInvert = true;
m_blupiTimeShield = 100;
m_blupiPosMagic = m_blupiPos;
m_jauges[1].SetHide(false);
PlaySound(66, end);
ObjectStart(m_blupiPos, 41, -60);
ObjectStart(m_blupiPos, 41, 60);
ObjectStart(m_blupiPos, 41, 10);
ObjectStart(m_blupiPos, 41, -10);
}
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[icon].type == 30 && !m_blupiShield && !m_blupiCloud && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && m_blupiFocus)
{
ButtonPressed = Def.ButtonGlygh.None;
m_sucettePos = m_moveObject[icon].posCurrent;
m_sucetteType = m_moveObject[icon].type;
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
m_blupiAction = 55;
m_blupiPhase = 0;
m_blupiShield = false;
m_blupiPower = false;
m_blupiJumpAie = false;
m_blupiFocus = false;
PlaySound(57, end);
}
if (m_moveObject[icon].type == 31 && !m_blupiShield && !m_blupiHide && !m_blupiPower && !m_blupiCloud && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && m_blupiFocus)
{
m_blupiAction = 56;
m_blupiPhase = 0;
m_blupiShield = false;
m_blupiPower = false;
m_blupiJumpAie = false;
m_blupiFocus = false;
m_blupiCloud = true;
m_blupiTimeShield = 100;
PlaySound(58, end);
if (m_blupiHide)
{
m_blupiHide = false;
m_jauges[1].SetHide(true);
}
}
if (m_moveObject[icon].type >= 200 && m_moveObject[icon].type <= 203 && m_blupiFocus)
{
if (m_moveObject[icon].type == 200)
{
if (m_blupiPerso < 5 && ButtonPressed == Def.ButtonGlygh.PlayAction)
{
ButtonPressed = Def.ButtonGlygh.None;
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
celSwitch.X = m_moveObject[icon].posCurrent.X - m_posDecor.X;
celSwitch.Y = m_moveObject[icon].posCurrent.Y - m_posDecor.Y;
tinyPoint2.X = 0;
tinyPoint2.Y = 438;
VoyageInit(m_pixmap.HotSpotToHud(celSwitch), tinyPoint2, 108, 4);
}
}
else if (!m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
{
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
BlupiDead(11, 75);
celSwitch = m_moveObject[icon].posCurrent;
celSwitch.X -= 34;
celSwitch.Y -= 34;
ObjectStart(celSwitch, 10, 0);
PlaySound(10, m_moveObject[icon].posCurrent);
m_decorAction = 1;
m_decorPhase = 0;
}
}
if (m_moveObject[icon].type == 55 && m_blupiFocus && m_blupiDynamite == 0 && (m_voyageIcon != 252 || m_voyageChannel != 10) && ButtonPressed == Def.ButtonGlygh.PlayAction)
{
ButtonPressed = Def.ButtonGlygh.None;
ObjectDelete(m_moveObject[icon].posCurrent, m_moveObject[icon].type);
celSwitch.X = m_moveObject[icon].posCurrent.X - m_posDecor.X;
celSwitch.Y = m_moveObject[icon].posCurrent.Y - m_posDecor.Y;
tinyPoint2.X = 505;
tinyPoint2.Y = 414;
VoyageInit(m_pixmap.HotSpotToHud(celSwitch), tinyPoint2, 252, 10);
m_blupiAction = 86;
m_blupiPhase = 0;
m_blupiFocus = false;
}
if (m_moveObject[icon].type == 12 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus && m_blupiAction == 2)
{
end = m_moveObject[icon].posCurrent;
if (m_blupiDir == 1 && m_blupiPos.X > end.X)
{
end.X = m_blupiPos.X - 59;
PlaySound(38, end);
m_blupiActionOuf = 45;
m_blupiTimeOuf = 0;
m_blupiAction = 14;
m_blupiPhase = 0;
}
if (m_blupiDir == 2 && m_blupiPos.X < end.X)
{
end.X = m_blupiPos.X + 55;
PlaySound(38, end);
m_blupiActionOuf = 45;
m_blupiTimeOuf = 0;
m_blupiAction = 14;
m_blupiPhase = 0;
}
if (!TestPushCaisse(icon, end, false))
{
m_blupiPos.X = blupiPos.X;
}
}
if ((m_moveObject[icon].type == 7 || m_moveObject[icon].type == 21) && m_blupiFocus)
{
if (m_goalPhase == 0)
{
if (m_nbTresor >= m_totalTresor)
{
if (m_moveObject[icon].type == 21)
{
m_bFoundCle = true;
}
ByeByeHelico();
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
PlaySound(14, m_moveObject[icon].posCurrent);
m_blupiAction = 13;
m_blupiPhase = 0;
m_blupiFocus = false;
m_blupiFront = true;
m_blupiPos.Y = m_moveObject[icon].posCurrent.Y;
}
else
{
PlaySound(13, m_moveObject[icon].posCurrent);
}
m_goalPhase = 50;
}
else
{
m_goalPhase--;
}
}
else
{
m_goalPhase = 0;
}
}
else
{
m_goalPhase = 0;
}
if (m_blupiAction == 14 && m_blupiFocus)
{
icon = CaisseInFront();
if (icon != -1)
{
end = m_moveObject[icon].posCurrent;
if (m_blupiDir == 1)
{
end.X = m_blupiPos.X - 59;
}
else
{
end.X = m_blupiPos.X + 55;
}
if (!TestPushCaisse(icon, end, false))
{
m_blupiPos.X = blupiPos.X;
}
}
else
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
}
if (m_blupiAction == 29 && m_blupiFocus)
{
icon = CaisseInFront();
if (icon != -1)
{
end = m_moveObject[icon].posCurrent;
if (m_blupiDir == 1)
{
end.X = m_blupiPos.X - 59;
}
else
{
end.X = m_blupiPos.X + 55;
}
if (!TestPushCaisse(icon, end, true))
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
}
else
{
m_blupiAction = 1;
m_blupiPhase = 0;
}
}
if (!m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && m_blupiFocus)
{
if (m_blupiActionOuf == 44 && m_blupiAction == 1)
{
if (m_blupiTimeOuf > 50)
{
m_blupiAction = m_blupiActionOuf;
m_blupiPhase = 0;
PlaySound(46, m_blupiPos);
}
m_blupiActionOuf = 0;
}
if (m_blupiActionOuf == 45 && m_blupiAction == 1)
{
if (m_blupiTimeOuf > 50)
{
m_blupiAction = m_blupiActionOuf;
m_blupiPhase = 0;
}
m_blupiActionOuf = 0;
}
if (m_blupiAction == 45 && m_blupiPhase == 4)
{
PlaySound(46, m_blupiPos);
}
if (m_blupiActionOuf == 65 && m_blupiAction == 1)
{
if (m_blupiTimeOuf > 10 && m_blupiTimeOuf < 50)
{
m_blupiAction = m_blupiActionOuf;
m_blupiPhase = 0;
}
m_blupiActionOuf = 0;
}
if (m_blupiActionOuf == 47 && m_blupiAction == 1)
{
if (m_blupiTimeOuf > 60)
{
m_blupiAction = m_blupiActionOuf;
m_blupiPhase = 0;
PlaySound(48, m_blupiPos);
}
m_blupiActionOuf = 0;
}
if (m_blupiActionOuf == 48 && m_blupiAction == 1)
{
if (m_blupiTimeOuf < 10)
{
m_blupiAction = m_blupiActionOuf;
m_blupiPhase = 0;
PlaySound(49, m_blupiPos);
}
m_blupiActionOuf = 0;
}
if ((m_blupiActionOuf == 63 || m_blupiActionOuf == 64 || m_blupiActionOuf == 83) && m_blupiAction == 1)
{
if (m_blupiTimeOuf < 20)
{
m_blupiAction = m_blupiActionOuf;
m_blupiPhase = 0;
}
m_blupiActionOuf = 0;
}
}
if (m_blupiAction == 2 && m_blupiActionOuf != 63 && m_blupiActionOuf != 64 && m_blupiActionOuf != 83 && !m_blupiSurf && !m_blupiNage)
{
m_blupiActionOuf = 0;
}
if (m_blupiActionOuf != 0)
{
m_blupiTimeOuf++;
}
if (m_blupiTimeMockery > 0)
{
m_blupiTimeMockery--;
}
if (m_blupiAction == 86 && m_blupiPhase == 18)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
if (m_blupiAction == 87 && m_blupiPhase == 26)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
if (m_blupiPos.X - 30 > m_blupiPosHelico.X || m_blupiPos.X + 30 < m_blupiPosHelico.X || m_blupiPos.Y - 30 > m_blupiPosHelico.Y || m_blupiPos.Y + 30 < m_blupiPosHelico.Y)
{
m_blupiPosHelico.X = -1;
}
if (m_blupiTimeFire > 0)
{
m_blupiTimeFire--;
}
if (m_blupiAction == 74 && m_blupiPhase == 128)
{
TinyPoint newpos = default(TinyPoint);
if (SearchTeleporte(m_blupiPos, ref newpos))
{
m_blupiPos = newpos;
ObjectStart(m_blupiPos, 27, 20);
ObjectStart(m_blupiPos, 27, -20);
}
m_blupiFocus = true;
m_blupiPosHelico = m_blupiPos;
}
if (m_blupiAction == 82 && m_blupiPhase == 10)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_blupiAction == 1)
{
m_blupiAction = 84;
m_blupiPhase = 0;
PlaySound(27, m_blupiPos);
}
if ((m_blupiAction == 11 && m_blupiPhase == 70) || (m_blupiAction == 75 && m_blupiPhase == 100) || (m_blupiAction == 76 && m_blupiPhase == 70) || (m_blupiAction == 77 && m_blupiPhase == 110) || (m_blupiAction == 78 && m_blupiPhase == 90) || (m_blupiAction == 79 && m_blupiPhase == 90) || (m_blupiAction == 80 && m_blupiPhase == 90) || (m_blupiAction == 81 && m_blupiPhase == 90) || (m_blupiAction == 24 && m_blupiPhase == 90) || (m_blupiAction == 54 && m_blupiPhase == 100) || (m_blupiAction == 57 && m_blupiPhase == 90))
{
if (m_nbVies > 0)
{
m_blupiAction = 35;
m_blupiIcon = -1;
m_blupiPhase = 0;
if (m_blupiRestart)
{
m_blupiPos = m_blupiValidPos;
}
TinyPoint posDecor = GetPosDecor(m_blupiPos);
celSwitch.X = m_blupiPos.X - posDecor.X - 30;
celSwitch.Y = m_blupiPos.Y - posDecor.Y;
VoyageInit(VoyageGetPosVie(m_nbVies), m_pixmap.HotSpotToHud(celSwitch), 48, 2);
}
else
{
m_nbVies = -1;
m_term = -1;
DoorsLost();
}
m_blupiFront = false;
}
num2 = ((m_dimDecor.Y != 0) ? 6400 : 480);
if (m_blupiPos.Y >= num2 + 1 && m_blupiPos.Y <= num2 + 40)
{
PlaySound(8, m_blupiPos);
}
if (m_blupiPos.Y > num2 + 1000)
{
m_term = -1;
DoorsLost();
}
if (m_blupiAction == 13 && m_blupiPhase == 40)
{
if (m_bPrivate)
{
m_term = 1;
}
else if (m_mission == 1)
{
m_term = 199;
}
else if (m_mission == 199)
{
m_term = -2;
}
else if (m_bFoundCle)
{
OpenGoldsWin();
m_term = 1;
}
else
{
OpenDoorsWin();
m_term = m_mission / 10 * 10;
}
}
if (m_blupiAction == 30 && m_blupiPhase == 30)
{
icon = IsWorld(m_blupiPos);
if (icon != -1)
{
if (m_mission == 1)
{
m_term = icon * 10;
}
else if (icon == 199)
{
m_term = 1;
}
else
{
m_term = m_mission / 10 * 10 + icon;
}
}
}
if (blupiAction == 63 && m_blupiAction != 63)
{
StopSound(65);
}
if (blupiAction == 64 && m_blupiAction != 64)
{
StopSound(65);
}
if (blupiAction == 83 && m_blupiAction != 83)
{
StopSound(47);
}
if (m_blupiFocus && !m_blupiAir && (!m_blupiHelico || BlupiIsGround()) && (!m_blupiOver || BlupiIsGround()) && !m_blupiBalloon && !m_blupiEcrase && !m_blupiShield && !m_blupiHide && !bVertigoLeft && !bVertigoRight && m_blupiTransport == -1 && !IsLave(m_blupiPos) && !IsPiege(m_blupiPos) && !IsGoutte(m_blupiPos, true) && !IsScie(m_blupiPos) && !IsBridge(m_blupiPos, ref celSwitch) && IsTeleporte(m_blupiPos) == -1 && !IsBlitz(m_blupiPos, true) && !IsTemp(m_blupiPos) && !IsBalleTraj(m_blupiPos) && !IsMoveTraj(m_blupiPos))
{
if (m_blupiFifoNb > 0)
{
m_blupiValidPos = m_blupiFifoPos[0];
}
BlupiAddFifo(m_blupiPos);
}
end.X = m_blupiPos.X + 30 + m_scrollAdd.X;
end.Y = m_blupiPos.Y + 30 + m_scrollAdd.Y;
int num27 = Math.Abs(m_scrollPoint.X - end.X);
int num28 = Math.Abs(m_scrollPoint.Y - end.Y);
num3 = SCROLL_SPEED;
if (num27 > SCROLL_MARGX * 2)
{
num3 += (num27 - SCROLL_MARGX * 2) / 4;
}
if (num28 > SCROLL_MARGY * 2)
{
num3 += (num28 - SCROLL_MARGY * 2) / 4;
}
if (m_scrollPoint.X < end.X)
{
m_scrollPoint.X += num3;
if (m_scrollPoint.X >= end.X)
{
m_scrollPoint.X = end.X;
}
}
if (m_scrollPoint.X > end.X)
{
m_scrollPoint.X -= num3;
if (m_scrollPoint.X <= end.X)
{
m_scrollPoint.X = end.X;
}
}
if (m_scrollPoint.Y < end.Y)
{
m_scrollPoint.Y += num3;
if (m_scrollPoint.Y >= end.Y)
{
m_scrollPoint.Y = end.Y;
}
}
if (m_scrollPoint.Y > end.Y)
{
m_scrollPoint.Y -= num3;
if (m_scrollPoint.Y <= end.Y)
{
m_scrollPoint.Y = end.Y;
}
}
if (m_blupiAction != 75 && m_blupiAction != 76)
{
m_posDecor = GetPosDecor(m_scrollPoint);
}
if (m_time % 4 == 0)
{
PosSound(m_blupiPos);
}
VoyageStep();
m_blupiLastSpeedX = m_blupiSpeedX;
m_blupiLastSpeedY = m_blupiSpeedY;
m_lastKeyPress = m_keyPress;
}
private void BlupiDead(int action1, int action2)
{
ByeByeHelico();
if (action2 == -1)
{
m_blupiAction = action1;
}
else
{
m_blupiAction = ((m_random.Next() % 2 == 0) ? action1 : action2);
}
m_blupiPhase = 0;
m_blupiFocus = false;
m_blupiHelico = false;
m_blupiOver = false;
m_blupiJeep = false;
m_blupiTank = false;
m_blupiSkate = false;
m_blupiNage = false;
m_blupiSurf = false;
m_blupiSuspend = false;
m_blupiJumpAie = false;
m_blupiShield = false;
m_blupiPower = false;
m_blupiCloud = false;
m_blupiHide = false;
m_blupiInvert = false;
m_blupiBalloon = false;
m_blupiEcrase = false;
m_blupiRestart = false;
m_blupiActionOuf = 0;
m_jauges[0].SetHide(true);
m_jauges[1].SetHide(true);
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
TinyPoint pos = default(TinyPoint);
TinyPoint pos2 = default(TinyPoint);
if (m_blupiAction == 75)
{
pos.X = m_blupiPos.X - m_posDecor.X;
pos.Y = m_blupiPos.Y - m_posDecor.Y;
pos2.X = m_blupiPos.X - m_posDecor.X;
pos2.Y = m_blupiPos.Y - m_posDecor.Y - 300;
VoyageInit(m_pixmap.HotSpotToHud(pos), m_pixmap.HotSpotToHud(pos2), 230, 10);
PlaySound(74, m_blupiPos);
}
if (m_blupiAction == 76)
{
pos.X = m_blupiPos.X - m_posDecor.X;
pos.Y = m_blupiPos.Y - m_posDecor.Y;
pos2.X = m_blupiPos.X - m_posDecor.X;
pos2.Y = m_blupiPos.Y - m_posDecor.Y - 2000;
VoyageInit(m_pixmap.HotSpotToHud(pos), m_pixmap.HotSpotToHud(pos2), 40, 10);
PlaySound(74, m_blupiPos);
}
if (m_blupiAction == 77)
{
ObjectStart(m_blupiPos, 41, -70);
ObjectStart(m_blupiPos, 41, 20);
ObjectStart(m_blupiPos, 41, -20);
PlaySound(75, m_blupiPos);
}
}
private TinyPoint GetPosDecor(TinyPoint pos)
{
TinyPoint result = default(TinyPoint);
if (m_dimDecor.X == 0)
{
result.X = 0;
}
else
{
result.X = pos.X - m_drawBounds.Width / 2;
result.X = Math.Max(result.X, 0);
result.X = Math.Min(result.X, 6400 - m_drawBounds.Width);
}
if (m_dimDecor.Y == 0)
{
result.Y = 0;
}
else
{
result.Y = pos.Y - m_drawBounds.Height / 2;
result.Y = Math.Max(result.Y, 0);
result.Y = Math.Min(result.Y, 6400 - m_drawBounds.Height);
}
return result;
}
private void BlupiAddFifo(TinyPoint pos)
{
if (m_blupiFifoNb < 10)
{
if (m_blupiFifoNb <= 0 || pos.X != m_blupiFifoPos[m_blupiFifoNb - 1].X || pos.Y != m_blupiFifoPos[m_blupiFifoNb - 1].Y)
{
m_blupiFifoPos[m_blupiFifoNb] = pos;
m_blupiFifoNb++;
}
}
else if (pos.X != m_blupiFifoPos[9].X || pos.Y != m_blupiFifoPos[9].Y)
{
for (int i = 0; i < 9; i++)
{
m_blupiFifoPos[i] = m_blupiFifoPos[i + 1];
}
m_blupiFifoPos[9] = pos;
}
}
private bool DecorDetect(TinyRect rect)
{
return DecorDetect(rect, true);
}
private bool DecorDetect(TinyRect rect, bool bCaisse)
{
m_detectIcon = -1;
if (rect.Left < 0 || rect.Top < 0)
{
return true;
}
int num = ((m_dimDecor.X != 0) ? 6400 : 640);
if (rect.Right > num)
{
return true;
}
if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase || m_blupiNage || m_blupiSurf)
{
num = ((m_dimDecor.Y != 0) ? 6400 : 480);
if (rect.Bottom > num)
{
return true;
}
}
int num2 = rect.Left / 16;
int num3 = (rect.Right + 16 - 1) / 16;
int num4 = rect.Top / 16;
int num5 = (rect.Bottom + 16 - 1) / 16;
TinyRect src = default(TinyRect);
TinyRect dst;
for (int i = num4; i <= num5; i++)
{
for (int j = num2; j <= num3; j++)
{
int num6 = j / 4;
int num7 = i / 4;
if (num6 < 0 || num6 >= 100 || num7 < 0 || num7 >= 100)
{
continue;
}
int icon = m_decor[num6, num7].icon;
if (icon < 0 || icon >= MAXQUART || (m_blupiHelico && icon == 214) || (m_blupiOver && icon == 214) || (icon == 324 && m_time / 4 % 20 >= 18))
{
continue;
}
num6 = j % 4;
num7 = i % 4;
if (Tables.table_decor_quart[icon * 16 + num7 * 4 + num6] != 0)
{
src.Left = j * 16;
src.Right = src.Left + 16;
src.Top = i * 16;
src.Bottom = src.Top + 16;
if (Misc.IntersectRect(out dst, src, rect))
{
m_detectIcon = icon;
return true;
}
}
}
}
if (!bCaisse)
{
return false;
}
for (int k = 0; k < m_nbRankCaisse; k++)
{
int num8 = m_rankCaisse[k];
src.Left = m_moveObject[num8].posCurrent.X;
src.Right = m_moveObject[num8].posCurrent.X + 64;
src.Top = m_moveObject[num8].posCurrent.Y;
src.Bottom = m_moveObject[num8].posCurrent.Y + 64;
if (Misc.IntersectRect(out dst, src, rect))
{
m_detectIcon = m_moveObject[num8].icon;
return true;
}
}
return false;
}
private bool TestPath(TinyRect rect, TinyPoint start, ref TinyPoint end)
{
int num = Math.Abs(end.X - start.X);
int num2 = Math.Abs(end.Y - start.Y);
TinyPoint tinyPoint = start;
TinyRect rect2 = default(TinyRect);
if (num > num2)
{
if (end.X > start.X)
{
for (int i = 0; i <= num; i++)
{
int num3 = i * (end.Y - start.Y) / num;
rect2.Left = rect.Left + i;
rect2.Right = rect.Right + i;
rect2.Top = rect.Top + num3;
rect2.Bottom = rect.Bottom + num3;
if (DecorDetect(rect2))
{
end = tinyPoint;
return false;
}
tinyPoint.X = start.X + i;
tinyPoint.Y = start.Y + num3;
}
}
if (end.X < start.X)
{
for (int i = 0; i >= -num; i--)
{
int num3 = i * (start.Y - end.Y) / num;
rect2.Left = rect.Left + i;
rect2.Right = rect.Right + i;
rect2.Top = rect.Top + num3;
rect2.Bottom = rect.Bottom + num3;
if (DecorDetect(rect2))
{
end = tinyPoint;
return false;
}
tinyPoint.X = start.X + i;
tinyPoint.Y = start.Y + num3;
}
}
}
else
{
if (end.Y > start.Y)
{
for (int num3 = 0; num3 <= num2; num3++)
{
int i = num3 * (end.X - start.X) / num2;
rect2.Left = rect.Left + i;
rect2.Right = rect.Right + i;
rect2.Top = rect.Top + num3;
rect2.Bottom = rect.Bottom + num3;
if (DecorDetect(rect2))
{
end = tinyPoint;
return false;
}
tinyPoint.X = start.X + i;
tinyPoint.Y = start.Y + num3;
}
}
if (end.Y < start.Y)
{
for (int num3 = 0; num3 >= -num2; num3--)
{
int i = num3 * (start.X - end.X) / num2;
rect2.Left = rect.Left + i;
rect2.Right = rect.Right + i;
rect2.Top = rect.Top + num3;
rect2.Bottom = rect.Bottom + num3;
if (DecorDetect(rect2))
{
end = tinyPoint;
return false;
}
tinyPoint.X = start.X + i;
tinyPoint.Y = start.Y + num3;
}
}
}
return true;
}
private void MoveObjectPollution()
{
bool flag = false;
TinyPoint blupiPos = m_blupiPos;
TinyPoint tinyPoint = default(TinyPoint);
tinyPoint.X = 0;
tinyPoint.Y = 0;
int num = 20;
if (m_blupiAction == 3)
{
return;
}
if (m_blupiHelico)
{
if (m_blupiVitesseY < -5.0)
{
if (m_time % 20 != 0 && m_time % 20 != 2 && m_time % 20 != 5 && m_time % 20 != 8 && m_time % 20 != 10 && m_time % 20 != 11 && m_time % 20 != 16 && m_time % 20 != 18)
{
return;
}
}
else if (m_blupiVitesseX == 0.0)
{
if (m_time % 50 != 0 && m_time % 50 != 12 && m_time % 50 != 30)
{
return;
}
}
else if (m_time % 20 != 0 && m_time % 20 != 3 && m_time % 20 != 5 && m_time % 20 != 11 && m_time % 20 != 15)
{
return;
}
tinyPoint.X = 22;
flag = true;
}
if (m_blupiOver)
{
if (m_blupiSpeedY < 0.0 || ((uint)m_keyPress & (true ? 1u : 0u)) != 0)
{
if (m_time % 20 != 0 && m_time % 20 != 2 && m_time % 20 != 5 && m_time % 20 != 8 && m_time % 20 != 11 && m_time % 20 != 13 && m_time % 20 != 14 && m_time % 20 != 18)
{
return;
}
num = 58;
tinyPoint.X = m_random.Next(-10, 10);
tinyPoint.Y = 22;
}
else
{
if (m_time % 50 != 0 && m_time % 50 != 12 && m_time % 50 != 30)
{
return;
}
num = 20;
tinyPoint.X = 30;
}
flag = true;
}
if (m_blupiJeep)
{
if (m_blupiVitesseX == 0.0)
{
if (m_blupiPhase % 50 != 0 && m_blupiPhase % 50 != 12 && m_blupiPhase % 50 != 20 && m_blupiPhase % 50 != 35)
{
return;
}
}
else if (m_blupiPhase % 20 != 0 && m_blupiPhase % 20 != 3 && m_blupiPhase % 20 != 5 && m_blupiPhase % 20 != 11 && m_blupiPhase % 20 != 15)
{
return;
}
tinyPoint.X = 32;
flag = true;
}
if (m_blupiTank)
{
if (m_blupiVitesseX == 0.0)
{
if (m_blupiPhase % 50 != 0 && m_blupiPhase % 50 != 15 && m_blupiPhase % 50 != 28)
{
return;
}
}
else if (m_blupiPhase % 20 != 0 && m_blupiPhase % 20 != 4 && m_blupiPhase % 20 != 12)
{
return;
}
tinyPoint.X = 35;
flag = true;
}
if (!flag)
{
return;
}
if (m_blupiDir == 2)
{
blupiPos.X -= tinyPoint.X - 5;
if (num < 50)
{
num = -num;
}
}
else
{
blupiPos.X += tinyPoint.X;
}
blupiPos.Y += tinyPoint.Y;
ObjectStart(blupiPos, 36, num);
}
private void MoveObjectPlouf(TinyPoint pos)
{
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 14)
{
return;
}
}
pos.Y -= 45;
PlaySound(23, pos);
ObjectStart(pos, 14, 0);
}
private void MoveObjectTiplouf(TinyPoint pos)
{
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 35)
{
return;
}
}
if (m_blupiDir == 2)
{
pos.X += 5;
}
else
{
pos.X -= 5;
}
pos.Y -= 45;
PlaySound(64, pos);
ObjectStart(pos, 35, 0);
}
private void MoveObjectBlup(TinyPoint pos)
{
PlaySound(24, pos);
pos.Y -= 20;
int num = 0;
TinyPoint tinyPoint = pos;
while (tinyPoint.Y > 0)
{
int icon = m_decor[(tinyPoint.X + 16) / 64, tinyPoint.Y / 64].icon;
if (icon != 91 && icon != 92)
{
break;
}
num++;
tinyPoint.Y -= 64;
}
num--;
if (num > 0)
{
int num2 = MoveObjectFree();
if (num2 != -1)
{
m_moveObject[num2].type = 15;
m_moveObject[num2].phase = 0;
m_moveObject[num2].posCurrent.X = pos.X;
m_moveObject[num2].posCurrent.Y = pos.Y;
m_moveObject[num2].posStart = m_moveObject[num2].posCurrent;
m_moveObject[num2].posEnd.X = pos.X;
m_moveObject[num2].posEnd.Y = pos.Y - num * 64;
m_moveObject[num2].timeStopStart = 0;
m_moveObject[num2].stepAdvance = num * 10;
m_moveObject[num2].step = 2;
m_moveObject[num2].time = 0;
MoveObjectStepIcon(num2);
}
}
}
private int IsWorld(TinyPoint pos)
{
pos.X += 30;
pos.Y += 30;
if (pos.X < 0 || pos.X >= 6400 || pos.Y < 0 || pos.Y >= 6400)
{
return -1;
}
int icon = m_decor[pos.X / 64, pos.Y / 64].icon;
if (icon >= 158 && icon <= 165)
{
return icon - 158 + 1;
}
if (icon >= 166 && icon <= 173)
{
return icon - 166 + 1;
}
switch (icon)
{
case 309:
case 310:
return 9;
case 411:
case 412:
case 413:
case 414:
case 415:
return icon - 411 + 10;
default:
if (icon >= 416 && icon <= 420)
{
return icon - 416 + 10;
}
if (icon >= 174 && icon <= 181)
{
return icon - 174 + 1;
}
if (icon == 184)
{
return 199;
}
return -1;
}
}
private void ActiveSwitch(bool bState, TinyPoint cel)
{
TinyPoint pos = default(TinyPoint);
pos.X = cel.X * 64;
pos.Y = cel.Y * 64;
ModifDecor(pos, bState ? 384 : 385);
PlaySound(bState ? 77 : 76, pos);
cel.X -= 20;
for (int i = 0; i < 41; i++)
{
if (cel.X >= 0 && cel.X < 100 && m_decor[cel.X, cel.Y].icon == (bState ? 379 : 378))
{
pos.X = cel.X * 64;
pos.Y = cel.Y * 64;
ModifDecor(pos, bState ? 378 : 379);
}
cel.X++;
}
}
private int GetTypeBarre(TinyPoint pos)
{
TinyPoint pos2 = pos;
pos.X += 30;
pos.Y += 22;
if (pos.Y % 64 > 44)
{
return 0;
}
if (pos.X < 0 || pos.X >= 6400 || pos.Y < 0 || pos.Y >= 6400)
{
return 0;
}
int icon = m_decor[pos.X / 64, pos.Y / 64].icon;
if (icon != 138 && icon != 202)
{
return 0;
}
if (pos.Y >= 6336)
{
return 1;
}
icon = m_decor[pos.X / 64, pos.Y / 64 + 1].icon;
if (!IsPassIcon(icon))
{
return 2;
}
TinyRect rect = BlupiRect(pos2);
rect.Top = pos2.Y + 60 - 2;
rect.Bottom = pos2.Y + 60 - 1;
if (DecorDetect(rect, true))
{
return 2;
}
return 1;
}
private bool IsLave(TinyPoint pos)
{
pos.X += 30;
if (pos.X < 0 || pos.X >= 6400 || pos.Y < 0 || pos.Y >= 6400)
{
return false;
}
return m_decor[pos.X / 64, pos.Y / 64].icon == 68;
}
private bool IsPiege(TinyPoint pos)
{
pos.X += 30;
pos.Y += 60;
if (pos.X % 64 < 15 || pos.X % 64 > 49)
{
return false;
}
if (pos.X < 0 || pos.X >= 6400 || pos.Y < 0 || pos.Y >= 6400)
{
return false;
}
return m_decor[pos.X / 64, pos.Y / 64].icon == 373;
}
private bool IsGoutte(TinyPoint pos, bool bAlways)
{
pos.X += 30;
if (pos.X % 64 < 15 || pos.X % 64 > 49)
{
return false;
}
if (pos.X < 0 || pos.X >= 6400 || pos.Y < 0 || pos.Y >= 6400)
{
return false;
}
int icon = m_decor[pos.X / 64, pos.Y / 64].icon;
if (bAlways)
{
if (icon != 404)
{
return icon == 410;
}
return true;
}
return icon == 404;
}
private bool IsScie(TinyPoint pos)
{
pos.X += 30;
if (pos.X % 64 < 4 || pos.X % 64 > 60)
{
return false;
}
if (pos.X < 0 || pos.X >= 6400 || pos.Y < 0 || pos.Y >= 6400)
{
return false;
}
return m_decor[pos.X / 64, pos.Y / 64].icon == 378;
}
private bool IsSwitch(TinyPoint pos, ref TinyPoint celSwitch)
{
pos.X += 30;
if (pos.X % 64 < 4 || pos.X % 64 > 60)
{
return false;
}
if (pos.X < 0 || pos.X >= 6400 || pos.Y < 0 || pos.Y >= 6400)
{
return false;
}
celSwitch.X = pos.X / 64;
celSwitch.Y = pos.Y / 64;
if (m_decor[pos.X / 64, pos.Y / 64].icon != 384)
{
return m_decor[pos.X / 64, pos.Y / 64].icon == 385;
}
return true;
}
private bool IsEcraseur(TinyPoint pos)
{
if (m_time / 3 % 10 > 2)
{
return false;
}
pos.X += 30;
if (pos.X < 0 || pos.X >= 6400 || pos.Y < 0 || pos.Y >= 6400)
{
return false;
}
return m_decor[pos.X / 64, pos.Y / 64].icon == 317;
}
private bool IsBlitz(TinyPoint pos, bool bAlways)
{
pos.X += 30;
if (pos.X < 0 || pos.X >= 6400 || pos.Y < 0 || pos.Y >= 6400)
{
return false;
}
TinyPoint tinyPoint = default(TinyPoint);
tinyPoint.X = pos.X / 64;
tinyPoint.Y = pos.Y / 64;
if (m_decor[tinyPoint.X, tinyPoint.Y].icon != 305)
{
return false;
}
if (bAlways)
{
return true;
}
return BlitzActif(tinyPoint.X, tinyPoint.Y);
}
private bool IsRessort(TinyPoint pos)
{
pos.X += 30;
pos.Y += 60;
if (pos.X < 0 || pos.X >= 6400 || pos.Y < 0 || pos.Y >= 6400)
{
return false;
}
return m_decor[pos.X / 64, pos.Y / 64].icon == 211;
}
private bool IsTemp(TinyPoint pos)
{
pos.X += 30;
pos.Y += 60;
if (pos.X < 0 || pos.X >= 6400 || pos.Y < 0 || pos.Y >= 6400)
{
return false;
}
return m_decor[pos.X / 64, pos.Y / 64].icon == 324;
}
private bool IsBridge(TinyPoint pos, ref TinyPoint celBridge)
{
pos.X += 30;
pos.Y += 60;
if (pos.X >= 0 && pos.X < 6400 && pos.Y >= 0 && pos.Y < 6400 && m_decor[pos.X / 64, pos.Y / 64].icon == 364)
{
celBridge.X = pos.X / 64;
celBridge.Y = pos.Y / 64;
return true;
}
pos.Y -= 60;
if (pos.X >= 0 && pos.X < 6400 && pos.Y >= 0 && pos.Y < 6400 && m_decor[pos.X / 64, pos.Y / 64].icon == 364)
{
celBridge.X = pos.X / 64;
celBridge.Y = pos.Y / 64;
return true;
}
return false;
}
private int IsDoor(TinyPoint pos, ref TinyPoint celPorte)
{
int num = ((m_blupiDir != 1) ? 60 : (-60));
pos.X += 30;
for (int i = 0; i < 2; i++)
{
if (pos.X >= 0 && pos.X < 6400 && pos.Y >= 0 && pos.Y < 6400 && m_decor[pos.X / 64, pos.Y / 64].icon >= 334 && m_decor[pos.X / 64, pos.Y / 64].icon <= 336)
{
celPorte.X = pos.X / 64;
celPorte.Y = pos.Y / 64;
return m_decor[pos.X / 64, pos.Y / 64].icon;
}
pos.X += num;
}
return -1;
}
private int IsTeleporte(TinyPoint pos)
{
if (pos.X % 64 > 6)
{
return -1;
}
pos.X += 30;
pos.Y -= 60;
if (pos.X < 0 || pos.X >= 6400 || pos.Y < 0 || pos.Y >= 6400)
{
return -1;
}
if (m_decor[pos.X / 64, pos.Y / 64].icon >= 330 && m_decor[pos.X / 64, pos.Y / 64].icon <= 333)
{
return m_decor[pos.X / 64, pos.Y / 64].icon;
}
return -1;
}
private bool SearchTeleporte(TinyPoint pos, ref TinyPoint newpos)
{
int num = IsTeleporte(pos);
if (num == -1)
{
return false;
}
for (int i = 0; i < 100; i++)
{
for (int j = 0; j < 100; j++)
{
if (num == m_decor[i, j].icon)
{
newpos.X = i * 64;
newpos.Y = j * 64 + 60;
if (newpos.X < pos.X - 40 || newpos.X > pos.X + 40 || newpos.Y < pos.Y - 40 || newpos.Y > pos.Y + 40)
{
return true;
}
}
}
}
return false;
}
private bool IsNormalJump(TinyPoint pos)
{
pos.X += 32;
pos.Y -= 32;
if (m_blupiDir == 1)
{
pos.X -= 15;
}
else
{
pos.X += 15;
}
for (int i = 0; i < 2; i++)
{
int num = pos.X / 64;
int num2 = pos.Y / 64;
if (num2 < 0)
{
return false;
}
int icon = m_decor[num, num2].icon;
if (!IsPassIcon(icon))
{
return false;
}
pos.Y -= 64;
}
return true;
}
private bool IsSurfWater(TinyPoint pos)
{
if (pos.Y % 64 < 64 - BLUPISURF)
{
return false;
}
int icon = m_decor[(pos.X + 30) / 64, pos.Y / 64].icon;
int icon2 = m_decor[(pos.X + 30) / 64, (pos.Y + BLUPISURF) / 64].icon;
if (icon != 92 && icon2 == 92)
{
return true;
}
return false;
}
private bool IsDeepWater(TinyPoint pos)
{
int num = (pos.X + 30) / 64;
int num2 = pos.Y / 64;
if (num < 0 || num >= 100 || num2 < 0 || num2 >= 100)
{
return false;
}
int icon = m_decor[num, num2].icon;
if (icon != 91)
{
return icon == 92;
}
return true;
}
private bool IsOutWater(TinyPoint pos)
{
int icon = m_decor[(pos.X + 30) / 64, (pos.Y + 30) / 64].icon;
if (icon == 91 || icon == 92)
{
return false;
}
return IsPassIcon(icon);
}
private bool IsPassIcon(int icon)
{
if (icon == 324 && m_time / 4 % 20 >= 18)
{
return true;
}
if (icon >= 0 && icon < MAXQUART)
{
for (int i = 0; i < 16; i++)
{
if (Tables.table_decor_quart[icon * 16 + i] != 0)
{
return false;
}
}
}
return true;
}
private bool IsBlocIcon(int icon)
{
if (icon < 0 || icon >= MAXQUART)
{
return false;
}
if (icon == 324 && m_time / 4 % 20 < 18)
{
return true;
}
for (int i = 0; i < 16; i++)
{
if (Tables.table_decor_quart[icon * 16 + i] == 0)
{
return false;
}
}
return true;
}
private void FlushBalleTraj()
{
for (int i = 0; i < 1300; i++)
{
m_balleTraj[i] = 0;
}
}
private void SetBalleTraj(TinyPoint pos)
{
if (pos.X >= 0 && pos.X < 100 && pos.Y >= 0 && pos.Y < 100)
{
int num = pos.Y * 13;
num += pos.X / 8;
int num2 = pos.X & 7;
m_balleTraj[num] |= 1 << num2;
}
}
private bool IsBalleTraj(TinyPoint pos)
{
pos.X = (pos.X + 32) / 64;
pos.Y = (pos.Y + 32) / 64;
if (pos.X < 0 || pos.X >= 100 || pos.Y < 0 || pos.Y >= 100)
{
return false;
}
int num = pos.Y * 13;
num += pos.X / 8;
int num2 = pos.X & 7;
return (m_balleTraj[num] & (1 << num2)) != 0;
}
private void FlushMoveTraj()
{
for (int i = 0; i < 1300; i++)
{
m_moveTraj[i] = 0;
}
}
private void SetMoveTraj(TinyPoint pos)
{
if (pos.X >= 0 && pos.X < 100 && pos.Y >= 0 && pos.Y < 100)
{
int num = pos.Y * 13;
num += pos.X / 8;
int num2 = pos.X & 7;
m_moveTraj[num] |= 1 << num2;
}
}
private bool IsMoveTraj(TinyPoint pos)
{
pos.X = (pos.X + 32) / 64;
pos.Y = (pos.Y + 32) / 64;
if (pos.X < 0 || pos.X >= 100 || pos.Y < 0 || pos.Y >= 100)
{
return false;
}
int num = pos.Y * 13;
num += pos.X / 8;
int num2 = pos.X & 7;
return (m_moveTraj[num] & (1 << num2)) != 0;
}
private int SearchDistRight(TinyPoint pos, TinyPoint dir, int type)
{
int num = 0;
if (type == 36 || type == 39 || type == 41 || type == 42 || type == 93)
{
return 500;
}
pos.X = (pos.X + 32) / 64;
pos.Y = (pos.Y + 32) / 64;
while (pos.X >= 0 && pos.X < 100 && pos.Y >= 0 && pos.Y < 100 && !IsBlocIcon(m_decor[pos.X, pos.Y].icon))
{
if (type == 23)
{
SetBalleTraj(pos);
}
num += 64;
pos.X += dir.X;
pos.Y += dir.Y;
}
if ((type == 34 || type == 38) && num >= 64)
{
num -= 64;
}
if (type == 23 && num >= 10)
{
num -= 10;
}
return num;
}
private bool IsVentillo(TinyPoint pos)
{
int num = 0;
bool flag = false;
TinyPoint tinyPoint = default(TinyPoint);
pos.X += 30;
pos.Y += 30;
if (pos.X < 0 || pos.X >= 6400 || pos.Y < 0 || pos.Y >= 6400)
{
return false;
}
int icon = m_decor[pos.X / 64, pos.Y / 64].icon;
switch (icon)
{
default:
return false;
case 126:
if (pos.X % 64 <= 16)
{
flag = true;
}
tinyPoint.X = -64;
tinyPoint.Y = 0;
num = 110;
break;
case 127:
case 128:
case 129:
case 130:
case 131:
case 132:
case 133:
case 134:
case 135:
case 136:
case 137:
break;
}
if (icon == 129)
{
if (pos.X % 64 >= 48)
{
flag = true;
}
tinyPoint.X = 64;
tinyPoint.Y = 0;
num = 114;
}
if (icon == 132)
{
if (pos.Y % 64 <= 32)
{
flag = true;
}
tinyPoint.X = 0;
tinyPoint.Y = -64;
num = 118;
}
if (icon == 135)
{
if (pos.Y % 64 >= 48)
{
flag = true;
}
tinyPoint.X = 0;
tinyPoint.Y = 64;
num = 122;
}
if (!flag)
{
return false;
}
ModifDecor(pos, -1);
do
{
pos.X += tinyPoint.X;
pos.Y += tinyPoint.Y;
if (num != m_decor[pos.X / 64, pos.Y / 64].icon)
{
break;
}
ModifDecor(pos, -1);
}
while (pos.X >= 0 && pos.X < 6400 && pos.Y >= 0 && pos.Y < 6400);
return true;
}
private void NetStopCloud(int rank)
{
}
private void StartSploutchGlu(TinyPoint pos)
{
TinyPoint pos2 = default(TinyPoint);
pos2.X = pos.X;
pos2.Y = pos.Y;
ObjectStart(pos2, 98, 0);
pos2.X = pos.X + 15;
pos2.Y = pos.Y + 20;
ObjectStart(pos2, 99, 0);
pos2.X = pos.X - 20;
pos2.Y = pos.Y + 18;
ObjectStart(pos2, 99, 0);
pos2.X = pos.X + 23;
pos2.Y = pos.Y - 18;
ObjectStart(pos2, 99, 0);
pos2.X = pos.X - 15;
pos2.Y = pos.Y - 18;
ObjectStart(pos2, 99, 0);
pos2.X = pos.X + 32;
pos2.Y = pos.Y + 10;
ObjectStart(pos2, 100, 0);
pos2.X = pos.X - 28;
pos2.Y = pos.Y + 15;
ObjectStart(pos2, 100, 0);
StopSound(16);
StopSound(18);
StopSound(29);
StopSound(31);
PlaySound(51, pos);
}
private int ObjectStart(TinyPoint pos, int type, int speed)
{
int num = MoveObjectFree();
if (num == -1)
{
return -1;
}
m_moveObject[num].type = type;
m_moveObject[num].phase = 0;
m_moveObject[num].posCurrent = pos;
m_moveObject[num].posStart = pos;
m_moveObject[num].posEnd = pos;
MoveObjectStepIcon(num);
if (speed != 0)
{
TinyPoint tinyPoint = pos;
int num2 = speed;
int num3 = 0;
TinyPoint dir = default(TinyPoint);
if (num2 > 50)
{
num2 -= 50;
dir.X = 0;
dir.Y = 1;
num3 = SearchDistRight(tinyPoint, dir, type);
tinyPoint.Y += num3;
}
else if (num2 < -50)
{
num2 += 50;
dir.X = 0;
dir.Y = -1;
num3 = SearchDistRight(tinyPoint, dir, type);
tinyPoint.Y -= num3;
}
else if (num2 > 0)
{
dir.X = 1;
dir.Y = 0;
num3 = SearchDistRight(tinyPoint, dir, type);
tinyPoint.X += num3;
}
else if (num2 < 0)
{
dir.X = -1;
dir.Y = 0;
num3 = SearchDistRight(tinyPoint, dir, type);
tinyPoint.X -= num3;
}
if (num3 == 0)
{
if (type == 23)
{
m_moveObject[num].type = 0;
return num;
}
}
else
{
m_moveObject[num].posEnd = tinyPoint;
m_moveObject[num].timeStopStart = 0;
m_moveObject[num].stepAdvance = Math.Abs(num2 * num3 / 64);
m_moveObject[num].step = 2;
m_moveObject[num].time = 0;
}
}
MoveObjectPriority(num);
return num;
}
private bool ObjectDelete(TinyPoint pos, int type)
{
int num = MoveObjectSearch(pos, type);
if (num == -1)
{
return false;
}
if (m_moveObject[num].type == 4 || m_moveObject[num].type == 12 || m_moveObject[num].type == 16 || m_moveObject[num].type == 17 || m_moveObject[num].type == 20 || m_moveObject[num].type == 40 || m_moveObject[num].type == 96 || m_moveObject[num].type == 97)
{
int num2 = 17;
double animationSpeed = 1.0;
if (m_moveObject[num].type == 4)
{
num2 = 7;
}
if (m_moveObject[num].type == 17 || m_moveObject[num].type == 20)
{
num2 = 33;
}
if (m_moveObject[num].type == 40)
{
animationSpeed = 0.5;
}
ByeByeAdd(m_moveObject[num].channel, m_moveObject[num].icon, m_moveObject[num].posCurrent, num2, animationSpeed);
}
m_moveObject[num].type = 0;
return true;
}
private void ModifDecor(TinyPoint pos, int icon)
{
int icon2 = m_decor[pos.X / 64, pos.Y / 64].icon;
if (icon == -1 && icon2 >= 126 && icon2 <= 137)
{
ByeByeAdd(1, icon2, pos, 17.0, 1.0);
}
m_decor[pos.X / 64, pos.Y / 64].icon = icon;
}
private void MoveObjectStep()
{
m_blupiVector.X = 0;
m_blupiVector.Y = 0;
m_blupiTransport = -1;
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 0)
{
continue;
}
MoveObjectStepLine(i);
MoveObjectStepIcon(i);
if (m_moveObject[i].type == 4 || m_moveObject[i].type == 33 || m_moveObject[i].type == 32)
{
int num = MovePersoDetect(m_moveObject[i].posCurrent);
if (num != -1)
{
TinyPoint posCurrent = m_moveObject[i].posCurrent;
posCurrent.X -= 34;
posCurrent.Y -= 34;
ObjectStart(posCurrent, 8, 0);
PlaySound(10, m_moveObject[i].posCurrent);
m_decorAction = 1;
m_decorPhase = 0;
posCurrent = m_moveObject[i].posCurrent;
posCurrent.X += 2;
posCurrent.Y += BLUPIOFFY;
ObjectDelete(m_moveObject[i].posCurrent, m_moveObject[i].type);
ObjectStart(posCurrent, 37, 0);
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
}
if (BlupiElectro(m_moveObject[i].posCurrent))
{
TinyPoint posCurrent = m_moveObject[i].posCurrent;
posCurrent.X += 2;
posCurrent.Y += BLUPIOFFY;
ObjectDelete(m_moveObject[i].posCurrent, m_moveObject[i].type);
ObjectStart(posCurrent, 38, 55);
PlaySound(59, posCurrent);
}
}
}
}
private void MoveObjectStepLine(int i)
{
TinyPoint tinyPoint = default(TinyPoint);
bool flag = false;
TinyRect tinyRect = default(TinyRect);
if ((m_moveObject[i].type == 1 || m_moveObject[i].type == 47 || m_moveObject[i].type == 48) && !m_blupiSuspend)
{
TinyRect src = default(TinyRect);
src.Left = m_blupiPos.X + 20;
src.Right = m_blupiPos.X + 60 - 20;
src.Top = m_blupiPos.Y + 60 - 2;
src.Bottom = m_blupiPos.Y + 60 - 1;
tinyRect.Left = m_moveObject[i].posCurrent.X;
tinyRect.Right = m_moveObject[i].posCurrent.X + 64;
tinyRect.Top = m_moveObject[i].posCurrent.Y;
tinyRect.Bottom = m_moveObject[i].posCurrent.Y + 16;
TinyRect dst;
flag = Misc.IntersectRect(out dst, tinyRect, src);
tinyPoint = m_moveObject[i].posCurrent;
}
TinyPoint end;
if (m_blupiFocus && !m_blupiHide && m_moveObject[i].type == 97)
{
end = m_moveObject[i].posCurrent;
if (end.X < m_blupiPos.X)
{
end.X++;
}
if (end.X > m_blupiPos.X)
{
end.X--;
}
if (end.Y < m_blupiPos.Y)
{
end.Y++;
}
if (end.Y > m_blupiPos.Y)
{
end.Y--;
}
tinyRect.Left = end.X + 10;
tinyRect.Right = end.X + 60 - 10;
tinyRect.Top = end.Y + 10;
tinyRect.Bottom = end.Y + 60 - 10;
if (TestPath(tinyRect, m_moveObject[i].posCurrent, ref end))
{
m_moveObject[i].posCurrent = end;
m_moveObject[i].posStart = end;
m_moveObject[i].posEnd = end;
}
else
{
ObjectDelete(m_moveObject[i].posCurrent, m_moveObject[i].type);
end.X -= 34;
end.Y -= 34;
ObjectStart(end, 9, 0);
PlaySound(10, end);
m_decorAction = 1;
m_decorPhase = 0;
}
}
if (m_moveObject[i].posStart.X != m_moveObject[i].posEnd.X || m_moveObject[i].posStart.Y != m_moveObject[i].posEnd.Y)
{
if (m_moveObject[i].step == 1)
{
if (m_moveObject[i].time < m_moveObject[i].timeStopStart)
{
m_moveObject[i].time++;
}
else
{
m_moveObject[i].step = 2;
m_moveObject[i].time = 0;
}
}
else if (m_moveObject[i].step == 2)
{
if (m_moveObject[i].posCurrent.X != m_moveObject[i].posEnd.X || m_moveObject[i].posCurrent.Y != m_moveObject[i].posEnd.Y)
{
m_moveObject[i].time++;
if (m_moveObject[i].stepAdvance != 0)
{
m_moveObject[i].posCurrent.X = (m_moveObject[i].posEnd.X - m_moveObject[i].posStart.X) * m_moveObject[i].time / m_moveObject[i].stepAdvance + m_moveObject[i].posStart.X;
m_moveObject[i].posCurrent.Y = (m_moveObject[i].posEnd.Y - m_moveObject[i].posStart.Y) * m_moveObject[i].time / m_moveObject[i].stepAdvance + m_moveObject[i].posStart.Y;
}
}
else if (m_moveObject[i].type == 15 || m_moveObject[i].type == 23)
{
m_moveObject[i].type = 0;
}
else if (m_moveObject[i].type == 34)
{
m_moveObject[i].posStart = m_moveObject[i].posCurrent;
m_moveObject[i].posEnd = m_moveObject[i].posCurrent;
m_moveObject[i].step = 3;
m_moveObject[i].time = 0;
}
else
{
m_moveObject[i].step = 3;
m_moveObject[i].time = 0;
}
}
else if (m_moveObject[i].step == 3)
{
if (m_moveObject[i].time < m_moveObject[i].timeStopEnd)
{
m_moveObject[i].time++;
}
else
{
m_moveObject[i].step = 4;
m_moveObject[i].time = 0;
}
}
else if (m_moveObject[i].step == 4)
{
if (m_moveObject[i].posCurrent.X != m_moveObject[i].posStart.X || m_moveObject[i].posCurrent.Y != m_moveObject[i].posStart.Y)
{
m_moveObject[i].time++;
if (m_moveObject[i].stepRecede != 0)
{
m_moveObject[i].posCurrent.X = (m_moveObject[i].posStart.X - m_moveObject[i].posEnd.X) * m_moveObject[i].time / m_moveObject[i].stepRecede + m_moveObject[i].posEnd.X;
m_moveObject[i].posCurrent.Y = (m_moveObject[i].posStart.Y - m_moveObject[i].posEnd.Y) * m_moveObject[i].time / m_moveObject[i].stepRecede + m_moveObject[i].posEnd.Y;
}
}
else
{
m_moveObject[i].step = 1;
m_moveObject[i].time = 0;
}
}
}
if (m_moveObject[i].type == 22 && m_moveObject[i].step == 3)
{
m_moveObject[i].type = 0;
}
end = m_moveObject[i].posCurrent;
if (m_moveObject[i].type == 1 || m_moveObject[i].type == 47 || m_moveObject[i].type == 48)
{
end.Y -= 64;
}
end.X = (end.X + 32) / 64;
end.Y = (end.Y + 32) / 64;
SetMoveTraj(end);
if (flag)
{
m_blupiVector.X = m_moveObject[i].posCurrent.X - tinyPoint.X;
m_blupiVector.Y = m_moveObject[i].posCurrent.Y - (m_blupiPos.Y + 60 - BLUPIFLOOR);
if (m_moveObject[i].type == 47)
{
m_blupiVector.X += 2;
}
if (m_moveObject[i].type == 48)
{
m_blupiVector.X -= 2;
}
if (m_blupiTimeNoAsc == 0)
{
m_blupiTransport = i;
}
}
}
private void MoveObjectStepIcon(int i)
{
if (m_moveObject[i].type == 47)
{
m_moveObject[i].icon = Tables.table_chenille[m_moveObject[i].phase / 1 % 6];
}
if (m_moveObject[i].type == 48)
{
m_moveObject[i].icon = Tables.table_chenillei[m_moveObject[i].phase / 1 % 6];
}
if (m_moveObject[i].type == 2)
{
m_moveObject[i].icon = 12 + m_moveObject[i].phase / 2 % 9;
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 3)
{
m_moveObject[i].icon = 48 + m_moveObject[i].phase / 2 % 9;
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 16)
{
m_moveObject[i].icon = 69 + m_moveObject[i].phase / 1 % 9;
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 96)
{
m_moveObject[i].icon = Tables.table_follow1[m_moveObject[i].phase / 1 % 26];
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 97)
{
m_moveObject[i].icon = Tables.table_follow2[m_moveObject[i].phase / 1 % 5];
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 200)
{
m_moveObject[i].icon = 257 + m_moveObject[i].phase / 1 % 6;
m_moveObject[i].channel = 2;
}
if (m_moveObject[i].type == 201)
{
m_moveObject[i].icon = 257 + m_moveObject[i].phase / 1 % 6;
m_moveObject[i].channel = 11;
}
if (m_moveObject[i].type == 202)
{
m_moveObject[i].icon = 257 + m_moveObject[i].phase / 1 % 6;
m_moveObject[i].channel = 12;
}
if (m_moveObject[i].type == 203)
{
m_moveObject[i].icon = 257 + m_moveObject[i].phase / 1 % 6;
m_moveObject[i].channel = 13;
}
if (m_moveObject[i].type == 55)
{
m_moveObject[i].icon = 252;
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 56)
{
m_moveObject[i].icon = Tables.table_dynamitef[m_moveObject[i].phase / 1 % 100];
m_moveObject[i].channel = 10;
if (m_moveObject[i].phase == 50)
{
DynamiteStart(i, 0, 0);
}
if (m_moveObject[i].phase == 53)
{
DynamiteStart(i, -100, 8);
}
if (m_moveObject[i].phase == 55)
{
DynamiteStart(i, 80, 10);
}
if (m_moveObject[i].phase == 56)
{
DynamiteStart(i, -15, -100);
}
if (m_moveObject[i].phase == 59)
{
DynamiteStart(i, 20, 70);
}
if (m_moveObject[i].phase == 62)
{
DynamiteStart(i, 30, -50);
}
if (m_moveObject[i].phase == 64)
{
DynamiteStart(i, -40, 30);
}
if (m_moveObject[i].phase == 67)
{
DynamiteStart(i, -180, 10);
}
if (m_moveObject[i].phase == 69)
{
DynamiteStart(i, 200, -10);
}
if (m_moveObject[i].phase >= 70)
{
m_moveObject[i].type = 0;
}
}
if (m_moveObject[i].type == 5)
{
if (m_moveObject[i].phase / 3 % 22 < 11)
{
m_moveObject[i].icon = m_moveObject[i].phase / 3 % 11;
}
else
{
m_moveObject[i].icon = 11 - m_moveObject[i].phase / 3 % 11;
}
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 6)
{
m_moveObject[i].icon = 21 + m_moveObject[i].phase / 4 % 8;
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 7)
{
m_moveObject[i].icon = 29 + m_moveObject[i].phase / 3 % 8;
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 21)
{
m_moveObject[i].icon = Tables.table_cle[m_moveObject[i].phase / 3 % 12];
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 49)
{
m_moveObject[i].icon = Tables.table_cle1[m_moveObject[i].phase / 3 % 12];
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 50)
{
m_moveObject[i].icon = Tables.table_cle2[m_moveObject[i].phase / 3 % 12];
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 51)
{
m_moveObject[i].icon = Tables.table_cle3[m_moveObject[i].phase / 3 % 12];
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 24)
{
m_moveObject[i].icon = Tables.table_skate[m_moveObject[i].phase / 1 % 34];
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 25)
{
m_moveObject[i].icon = Tables.table_shield[m_moveObject[i].phase / 2 % 16];
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 26)
{
m_moveObject[i].icon = Tables.table_power[m_moveObject[i].phase / 2 % 8];
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 40)
{
m_moveObject[i].icon = Tables.table_invert[m_moveObject[i].phase / 2 % 20];
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 31)
{
m_moveObject[i].icon = Tables.table_charge[m_moveObject[i].phase / 2 % 6];
m_moveObject[i].channel = 1;
}
if (m_moveObject[i].type == 27)
{
m_moveObject[i].icon = Tables.table_magictrack[m_moveObject[i].phase / 1 % 24];
m_moveObject[i].channel = 10;
if (m_moveObject[i].phase >= 24)
{
m_moveObject[i].type = 0;
}
}
if (m_moveObject[i].type == 57)
{
m_moveObject[i].icon = Tables.table_shieldtrack[m_moveObject[i].phase / 1 % 20];
m_moveObject[i].channel = 10;
if (m_moveObject[i].phase >= 20)
{
m_moveObject[i].type = 0;
}
}
if (m_moveObject[i].type == 39)
{
m_moveObject[i].icon = Tables.table_tresortrack[m_moveObject[i].phase / 1 % 11];
m_moveObject[i].channel = 10;
if (m_moveObject[i].phase >= 11)
{
m_moveObject[i].type = 0;
}
}
if (m_moveObject[i].type == 58 && m_moveObject[i].phase >= 20)
{
m_moveObject[i].type = 0;
}
if (m_moveObject[i].type == 8)
{
if (m_moveObject[i].phase >= Tables.table_explo1.Length)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_explo1[m_moveObject[i].phase];
m_moveObject[i].channel = 9;
}
}
if (m_moveObject[i].type == 9)
{
if (m_moveObject[i].phase >= 20)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_explo2[m_moveObject[i].phase % 20];
m_moveObject[i].channel = 9;
}
}
if (m_moveObject[i].type == 10)
{
if (m_moveObject[i].phase >= 20)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_explo3[m_moveObject[i].phase / 1 % 20];
m_moveObject[i].channel = 9;
}
}
if (m_moveObject[i].type == 11)
{
if (m_moveObject[i].phase >= 9)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_explo4[m_moveObject[i].phase / 1 % 9];
m_moveObject[i].channel = 9;
}
}
if (m_moveObject[i].type == 90)
{
if (m_moveObject[i].phase >= 12)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_explo5[m_moveObject[i].phase / 1 % 12];
m_moveObject[i].channel = 9;
}
}
if (m_moveObject[i].type == 91)
{
if (m_moveObject[i].phase >= 6)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_explo6[m_moveObject[i].phase / 1 % 6];
m_moveObject[i].channel = 9;
}
}
if (m_moveObject[i].type == 92)
{
if (m_moveObject[i].phase >= 128)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_explo7[m_moveObject[i].phase / 1 % 128];
m_moveObject[i].channel = 9;
}
}
if (m_moveObject[i].type == 93)
{
if (m_moveObject[i].phase >= 5)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_explo8[m_moveObject[i].phase / 1 % 5];
m_moveObject[i].channel = 9;
}
}
if (m_moveObject[i].type == 98)
{
if (m_moveObject[i].phase >= 10)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_sploutch1[m_moveObject[i].phase / 1 % 10];
m_moveObject[i].channel = 9;
}
}
if (m_moveObject[i].type == 99)
{
if (m_moveObject[i].phase >= 13)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_sploutch2[m_moveObject[i].phase / 1 % 13];
m_moveObject[i].channel = 9;
}
}
if (m_moveObject[i].type == 100)
{
if (m_moveObject[i].phase >= 18)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_sploutch3[m_moveObject[i].phase / 1 % 18];
m_moveObject[i].channel = 9;
}
}
if (m_moveObject[i].type == 53)
{
if (m_moveObject[i].phase >= 90)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_tentacule[m_moveObject[i].phase / 2 % 45];
m_moveObject[i].channel = 9;
}
}
TinyPoint pos = default(TinyPoint);
if (m_moveObject[i].type == 52)
{
if (m_moveObject[i].phase == 0)
{
PlaySound(72, m_moveObject[i].posStart);
}
if (m_moveObject[i].phase == 137)
{
PlaySound(73, m_moveObject[i].posStart);
}
if (m_moveObject[i].phase >= 157)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_bridge[m_moveObject[i].phase / 1 % 157];
m_moveObject[i].channel = 1;
pos.X = m_moveObject[i].posStart.X / 64;
pos.Y = m_moveObject[i].posStart.Y / 64;
m_decor[pos.X, pos.Y].icon = m_moveObject[i].icon;
}
}
if (m_moveObject[i].type == 36)
{
if (m_moveObject[i].phase >= 16)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_pollution[m_moveObject[i].phase / 2 % 8];
m_moveObject[i].channel = 10;
}
}
if (m_moveObject[i].type == 41)
{
if (m_moveObject[i].phase >= 16)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_invertstart[m_moveObject[i].phase / 2 % 8];
m_moveObject[i].channel = 10;
}
}
if (m_moveObject[i].type == 42)
{
if (m_moveObject[i].phase >= 16)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_invertstop[m_moveObject[i].phase / 2 % 8];
m_moveObject[i].channel = 10;
}
}
if (m_moveObject[i].type == 14)
{
if (m_moveObject[i].phase >= 14)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_plouf[m_moveObject[i].phase / 2 % 7];
m_moveObject[i].channel = 1;
}
}
if (m_moveObject[i].type == 35)
{
if (m_moveObject[i].phase >= 6)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_tiplouf[m_moveObject[i].phase / 2 % 7];
m_moveObject[i].channel = 1;
}
}
if (m_moveObject[i].type == 15)
{
m_moveObject[i].icon = Tables.table_blup[m_moveObject[i].phase / 2 % 20];
m_moveObject[i].channel = 1;
}
if (m_moveObject[i].type == 4)
{
if (m_moveObject[i].posStart.X > m_moveObject[i].posEnd.X)
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_bulldozer_turn2l[m_moveObject[i].time % 22];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_bulldozer_turn2r[m_moveObject[i].time % 22];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_bulldozer_left[m_moveObject[i].time % 8];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_bulldozer_right[m_moveObject[i].time % 8];
}
}
else
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_bulldozer_turn2r[m_moveObject[i].time % 22];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_bulldozer_turn2l[m_moveObject[i].time % 22];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_bulldozer_right[m_moveObject[i].time % 8];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_bulldozer_left[m_moveObject[i].time % 8];
}
}
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 17)
{
if (m_moveObject[i].posStart.X > m_moveObject[i].posEnd.X)
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_poisson_turn2l[m_moveObject[i].time % 48];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_poisson_turn2r[m_moveObject[i].time % 48];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_poisson_left[m_moveObject[i].time % 8];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_poisson_right[m_moveObject[i].time % 8];
}
}
else
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_poisson_turn2r[m_moveObject[i].time % 48];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_poisson_turn2l[m_moveObject[i].time % 48];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_poisson_right[m_moveObject[i].time % 8];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_poisson_left[m_moveObject[i].time % 8];
}
}
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 20)
{
if (m_moveObject[i].posStart.X > m_moveObject[i].posEnd.X)
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_oiseau_turn2l[m_moveObject[i].time % 10];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_oiseau_turn2r[m_moveObject[i].time % 10];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_oiseau_left[m_moveObject[i].time % 8];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_oiseau_right[m_moveObject[i].time % 8];
}
}
else
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_oiseau_turn2r[m_moveObject[i].time % 10];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_oiseau_turn2l[m_moveObject[i].time % 10];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_oiseau_right[m_moveObject[i].time % 8];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_oiseau_left[m_moveObject[i].time % 8];
}
}
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 44)
{
if (m_moveObject[i].posStart.X > m_moveObject[i].posEnd.X)
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_guepe_turn2l[m_moveObject[i].time % 5];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_guepe_turn2r[m_moveObject[i].time % 5];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_guepe_left[m_moveObject[i].time % 6];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_guepe_right[m_moveObject[i].time % 6];
}
}
else
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_guepe_turn2r[m_moveObject[i].time % 5];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_guepe_turn2l[m_moveObject[i].time % 5];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_guepe_right[m_moveObject[i].time % 6];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_guepe_left[m_moveObject[i].time % 6];
}
}
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 54)
{
if (m_moveObject[i].posStart.X > m_moveObject[i].posEnd.X)
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_creature_turn2[m_moveObject[i].time % 152];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_creature_turn2[m_moveObject[i].time % 152];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_creature_left[m_moveObject[i].time % 8];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_creature_right[m_moveObject[i].time % 8];
}
}
else
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_creature_turn2[m_moveObject[i].time % 152];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_creature_turn2[m_moveObject[i].time % 152];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_creature_right[m_moveObject[i].time % 8];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_creature_left[m_moveObject[i].time % 8];
}
}
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 32)
{
if (m_moveObject[i].posStart.X > m_moveObject[i].posEnd.X)
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_blupih_turn2l[m_moveObject[i].time % 26];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_blupih_turn2r[m_moveObject[i].time % 26];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_blupih_left[m_moveObject[i].time % 8];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_blupih_right[m_moveObject[i].time % 8];
}
}
else
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_blupih_turn2r[m_moveObject[i].time % 26];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_blupih_turn2l[m_moveObject[i].time % 26];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_blupih_right[m_moveObject[i].time % 8];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_blupih_left[m_moveObject[i].time % 8];
}
}
if ((m_moveObject[i].step == 1 || m_moveObject[i].step == 3) && m_moveObject[i].time == 21)
{
pos.X = m_moveObject[i].posCurrent.X;
pos.Y = m_moveObject[i].posCurrent.Y + 40;
if (ObjectStart(pos, 23, 55) != -1)
{
PlaySound(52, pos);
}
}
}
if (m_moveObject[i].type == 33)
{
if (m_moveObject[i].posStart.X > m_moveObject[i].posEnd.X)
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_blupit_turn2l[m_moveObject[i].time % 24];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_blupit_turn2r[m_moveObject[i].time % 24];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_blupit_left[m_moveObject[i].time % 8];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_blupit_right[m_moveObject[i].time % 8];
}
}
else
{
if (m_moveObject[i].step == 1)
{
m_moveObject[i].icon = Tables.table_blupit_turn2r[m_moveObject[i].time % 24];
}
if (m_moveObject[i].step == 3)
{
m_moveObject[i].icon = Tables.table_blupit_turn2l[m_moveObject[i].time % 24];
}
if (m_moveObject[i].step == 2)
{
m_moveObject[i].icon = Tables.table_blupit_right[m_moveObject[i].time % 8];
}
if (m_moveObject[i].step == 4)
{
m_moveObject[i].icon = Tables.table_blupit_left[m_moveObject[i].time % 8];
}
}
if ((m_moveObject[i].step == 1 || m_moveObject[i].step == 3) && m_moveObject[i].time == 3)
{
int speed;
if ((m_moveObject[i].posStart.X < m_moveObject[i].posEnd.X && m_moveObject[i].step == 1) || (m_moveObject[i].posStart.X > m_moveObject[i].posEnd.X && m_moveObject[i].step == 3))
{
pos.X = m_moveObject[i].posCurrent.X - 30;
pos.Y = m_moveObject[i].posCurrent.Y + BLUPIOFFY;
speed = -5;
}
else
{
pos.X = m_moveObject[i].posCurrent.X + 30;
pos.Y = m_moveObject[i].posCurrent.Y + BLUPIOFFY;
speed = 5;
}
if (ObjectStart(pos, 23, speed) != -1)
{
PlaySound(52, pos);
}
}
if ((m_moveObject[i].step == 1 || m_moveObject[i].step == 3) && m_moveObject[i].time == 21)
{
int speed;
if ((m_moveObject[i].posStart.X < m_moveObject[i].posEnd.X && m_moveObject[i].step == 1) || (m_moveObject[i].posStart.X > m_moveObject[i].posEnd.X && m_moveObject[i].step == 3))
{
pos.X = m_moveObject[i].posCurrent.X + 30;
pos.Y = m_moveObject[i].posCurrent.Y + BLUPIOFFY;
speed = 5;
}
else
{
pos.X = m_moveObject[i].posCurrent.X - 30;
pos.Y = m_moveObject[i].posCurrent.Y + BLUPIOFFY;
speed = -5;
}
if (ObjectStart(pos, 23, speed) != -1)
{
PlaySound(52, pos);
}
}
}
if (m_moveObject[i].type == 34)
{
m_moveObject[i].icon = Tables.table_glu[m_moveObject[i].phase / 1 % 25];
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 37)
{
if (m_moveObject[i].phase >= 70)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_clear[m_moveObject[i].phase / 1 % 70];
m_moveObject[i].channel = 10;
}
}
if (m_moveObject[i].type == 38)
{
if (m_moveObject[i].phase >= 90)
{
m_moveObject[i].type = 0;
}
else
{
m_moveObject[i].icon = Tables.table_electro[m_moveObject[i].phase / 1 % 90];
if (m_moveObject[i].phase < 30)
{
m_moveObject[i].channel = 12;
}
else
{
m_moveObject[i].channel = 10;
}
}
}
if (m_moveObject[i].type == 13)
{
m_moveObject[i].icon = 68;
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 46)
{
m_moveObject[i].icon = 208;
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 19)
{
m_moveObject[i].icon = 89;
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 28)
{
m_moveObject[i].icon = 167;
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 23)
{
m_moveObject[i].icon = 176;
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 29)
{
m_moveObject[i].icon = 177;
m_moveObject[i].channel = 10;
}
if (m_moveObject[i].type == 30)
{
m_moveObject[i].icon = 178;
m_moveObject[i].channel = 10;
}
m_moveObject[i].phase++;
if (m_moveObject[i].phase > 32700)
{
m_moveObject[i].phase = 0;
}
}
private void DynamiteStart(int i, int dx, int dy)
{
TinyPoint posStart = m_moveObject[i].posStart;
posStart.X -= 34;
posStart.Y -= 34;
posStart.X += dx;
posStart.Y -= dy;
ObjectStart(posStart, 8, 0);
if (dx == 0 && dy == 0)
{
PlaySound(10, posStart);
m_decorAction = 1;
m_decorPhase = 0;
}
TinyRect src = default(TinyRect);
src.Left = posStart.X;
src.Right = posStart.X + 128;
src.Top = posStart.Y;
src.Bottom = posStart.Y + 128;
TinyPoint tinyPoint = default(TinyPoint);
tinyPoint.Y = posStart.Y / 64;
TinyPoint pos = default(TinyPoint);
for (int j = 0; j < 2; j++)
{
tinyPoint.X = posStart.X / 64;
for (int k = 0; k < 2; k++)
{
if (tinyPoint.X >= 0 && tinyPoint.X < 100 && tinyPoint.Y >= 0 && tinyPoint.Y < 100)
{
int icon = m_decor[tinyPoint.X, tinyPoint.Y].icon;
if (icon == 378 || icon == 379 || icon == 404 || icon == 410)
{
pos.X = tinyPoint.X * 64;
pos.Y = tinyPoint.Y * 64;
ModifDecor(pos, -1);
}
}
tinyPoint.X++;
}
tinyPoint.Y++;
}
TinyRect src2 = default(TinyRect);
for (i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 2 || m_moveObject[i].type == 3 || m_moveObject[i].type == 96 || m_moveObject[i].type == 97 || m_moveObject[i].type == 4 || m_moveObject[i].type == 6 || m_moveObject[i].type == 12 || m_moveObject[i].type == 13 || m_moveObject[i].type == 16 || m_moveObject[i].type == 17 || m_moveObject[i].type == 18 || m_moveObject[i].type == 19 || m_moveObject[i].type == 20 || m_moveObject[i].type == 24 || m_moveObject[i].type == 25 || m_moveObject[i].type == 26 || m_moveObject[i].type == 28 || m_moveObject[i].type == 30 || m_moveObject[i].type == 32 || m_moveObject[i].type == 33 || m_moveObject[i].type == 34 || m_moveObject[i].type == 40 || m_moveObject[i].type == 44 || m_moveObject[i].type == 46 || m_moveObject[i].type == 52 || m_moveObject[i].type == 54 || m_moveObject[i].type == 200 || m_moveObject[i].type == 201 || m_moveObject[i].type == 202 || m_moveObject[i].type == 203)
{
src2.Left = m_moveObject[i].posCurrent.X;
src2.Right = m_moveObject[i].posCurrent.X + 60;
src2.Top = m_moveObject[i].posCurrent.Y;
src2.Bottom = m_moveObject[i].posCurrent.Y + 60;
TinyRect dst;
if (Misc.IntersectRect(out dst, src2, src))
{
if (m_moveObject[i].type == 12)
{
SearchLinkCaisse(i, true);
for (int l = 0; l < m_nbLinkCaisse; l++)
{
int channel = m_moveObject[m_linkCaisse[l]].channel;
int icon2 = m_moveObject[m_linkCaisse[l]].icon;
TinyPoint posCurrent = m_moveObject[m_linkCaisse[l]].posCurrent;
double num = m_random.Next(7, 23);
if (m_random.Next(0, 100) % 2 == 0)
{
num = 0.0 - num;
}
ByeByeAdd(channel, icon2, posCurrent, num, 1.0);
m_moveObject[m_linkCaisse[l]].type = 0;
}
ObjectDelete(m_moveObject[i].posCurrent, m_moveObject[i].type);
UpdateCaisse();
}
else
{
ObjectDelete(m_moveObject[i].posCurrent, m_moveObject[i].type);
}
}
}
}
if (m_blupiFocus && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiPos.X > posStart.X - 30 && m_blupiPos.X < posStart.X + 30 + 64 && m_blupiPos.Y > posStart.Y - 30 && m_blupiPos.Y < posStart.Y + 30 + 64)
{
BlupiDead(11, -1);
m_blupiAir = true;
}
}
private int AscenseurDetect(TinyRect rect, TinyPoint oldpos, TinyPoint newpos)
{
if (m_blupiTimeNoAsc != 0)
{
return -1;
}
int num = newpos.Y - oldpos.Y;
int num2 = ((num >= 0) ? 30 : (-30));
num = Math.Abs(num);
TinyRect src = default(TinyRect);
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type != 1 && m_moveObject[i].type != 47 && m_moveObject[i].type != 48)
{
continue;
}
src.Left = m_moveObject[i].posCurrent.X;
src.Right = m_moveObject[i].posCurrent.X + 64;
src.Top = m_moveObject[i].posCurrent.Y;
src.Bottom = m_moveObject[i].posCurrent.Y + 16;
TinyRect dst;
if (num < 30)
{
if (Misc.IntersectRect(out dst, src, rect))
{
return i;
}
continue;
}
TinyRect src2 = rect;
src2.Top -= num / 30 * num2;
src2.Bottom -= num / 30 * num2;
for (int j = 0; j <= num / 30; j++)
{
if (Misc.IntersectRect(out dst, src, src2))
{
return i;
}
src2.Top += num2;
src2.Bottom += num2;
}
}
return -1;
}
private void AscenseurVertigo(int i, out bool bVertigoLeft, out bool bVertigoRight)
{
bVertigoLeft = false;
bVertigoRight = false;
if (m_blupiPos.X + 20 + 4 < m_moveObject[i].posCurrent.X)
{
bVertigoLeft = true;
}
if (m_blupiPos.X + 60 - 20 - 4 > m_moveObject[i].posCurrent.X + 64)
{
bVertigoRight = true;
}
if (AscenseurShift(i))
{
if (bVertigoLeft)
{
bVertigoLeft = false;
bVertigoRight = true;
m_blupiTimeNoAsc = 10;
}
else if (bVertigoRight)
{
bVertigoRight = false;
bVertigoLeft = true;
m_blupiTimeNoAsc = 10;
}
}
}
private bool AscenseurShift(int i)
{
if (i == -1)
{
return false;
}
if (m_moveObject[i].icon >= 311)
{
return m_moveObject[i].icon <= 316;
}
return false;
}
private void AscenseurSynchro(int i)
{
for (i = 0; i < MAXMOVEOBJECT; i++)
{
m_moveObject[i].posCurrent = m_moveObject[i].posStart;
m_moveObject[i].step = 1;
m_moveObject[i].time = 0;
m_moveObject[i].phase = 0;
}
}
private void UpdateCaisse()
{
m_nbRankCaisse = 0;
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 12)
{
m_rankCaisse[m_nbRankCaisse++] = i;
}
}
}
private bool TestPushCaisse(int i, TinyPoint pos, bool bPop)
{
TinyPoint move = default(TinyPoint);
move.X = pos.X - m_moveObject[i].posCurrent.X;
move.Y = 0;
SearchLinkCaisse(i, bPop);
int y = m_moveObject[i].posCurrent.Y;
for (int j = 0; j < m_nbLinkCaisse; j++)
{
i = m_linkCaisse[j];
if (!TestPushOneCaisse(i, move, y))
{
return false;
}
}
for (int j = 0; j < m_nbLinkCaisse; j++)
{
i = m_linkCaisse[j];
m_moveObject[i].posCurrent.X += move.X;
m_moveObject[i].posStart.X += move.X;
m_moveObject[i].posEnd.X += move.X;
}
return true;
}
private bool TestPushOneCaisse(int i, TinyPoint move, int b)
{
TinyRect rect = default(TinyRect);
int num = (rect.Left = m_moveObject[i].posCurrent.X + move.X);
rect.Right = num + 64;
rect.Top = m_moveObject[i].posCurrent.Y;
rect.Bottom = m_moveObject[i].posCurrent.Y + 64;
if (DecorDetect(rect, false))
{
return false;
}
if (m_moveObject[i].posCurrent.Y != b)
{
return true;
}
rect.Left = num;
rect.Right = num + 20;
rect.Top = m_moveObject[i].posCurrent.Y + 64;
rect.Bottom = m_moveObject[i].posCurrent.Y + 64 + 2;
if (!DecorDetect(rect))
{
return false;
}
rect.Left = num + 64 - 20;
rect.Right = num + 64;
rect.Top = m_moveObject[i].posCurrent.Y + 64;
rect.Bottom = m_moveObject[i].posCurrent.Y + 64 + 2;
if (!DecorDetect(rect))
{
return false;
}
return true;
}
private void SearchLinkCaisse(int rank, bool bPop)
{
m_nbLinkCaisse = 0;
AddLinkCaisse(rank);
TinyPoint posCurrent = m_moveObject[rank].posCurrent;
bool flag;
TinyRect src = default(TinyRect);
TinyRect src2 = default(TinyRect);
do
{
flag = false;
for (int i = 0; i < m_nbLinkCaisse; i++)
{
int num = m_linkCaisse[i];
if (m_moveObject[num].posCurrent.Y > posCurrent.Y || (bPop && (m_moveObject[num].posCurrent.X < posCurrent.X - 32 || m_moveObject[num].posCurrent.X > posCurrent.X + 32)))
{
continue;
}
src.Left = m_moveObject[num].posCurrent.X - 1;
src.Top = m_moveObject[num].posCurrent.Y - 1;
src.Right = src.Left + 64 + 1;
src.Bottom = src.Top + 64 + 1;
for (int j = 0; j < m_nbRankCaisse; j++)
{
int num2 = m_rankCaisse[j];
if (num2 != num && m_moveObject[num2].posCurrent.Y <= posCurrent.Y && (!bPop || (m_moveObject[num2].posCurrent.X >= posCurrent.X - 32 && m_moveObject[num2].posCurrent.X <= posCurrent.X + 32)))
{
src2.Left = m_moveObject[num2].posCurrent.X - 1;
src2.Top = m_moveObject[num2].posCurrent.Y - 1;
src2.Right = src2.Left + 64 + 1;
src2.Bottom = src2.Top + 64 + 1;
TinyRect dst;
if (Misc.IntersectRect(out dst, src2, src) && AddLinkCaisse(num2))
{
flag = true;
}
}
}
}
}
while (flag);
}
private bool AddLinkCaisse(int rank)
{
for (int i = 0; i < m_nbLinkCaisse; i++)
{
if (m_linkCaisse[i] == rank)
{
return false;
}
}
m_linkCaisse[m_nbLinkCaisse] = rank;
m_nbLinkCaisse++;
return true;
}
private int CaisseInFront()
{
TinyPoint tinyPoint = default(TinyPoint);
if (m_blupiDir == 1)
{
tinyPoint.X = m_blupiPos.X + 16 - 32;
tinyPoint.Y = m_blupiPos.Y;
}
else
{
tinyPoint.X = m_blupiPos.X + 60 - 16 + 32;
tinyPoint.Y = m_blupiPos.Y;
}
for (int i = 0; i < m_nbRankCaisse; i++)
{
int num = m_rankCaisse[i];
if (tinyPoint.X > m_moveObject[num].posCurrent.X && tinyPoint.X < m_moveObject[num].posCurrent.X + 64 && tinyPoint.Y > m_moveObject[num].posCurrent.Y && tinyPoint.Y < m_moveObject[num].posCurrent.Y + 64)
{
return num;
}
}
return -1;
}
private int CaisseGetMove(int max)
{
max -= (m_nbLinkCaisse - 1) / 2;
if (max < 1)
{
max = 1;
}
if (m_blupiPower)
{
max *= 2;
}
if (m_blupiPhase < 20)
{
max = max * m_blupiPhase / 20;
if (max == 0)
{
max++;
}
}
return max;
}
private int MockeryDetect(TinyPoint pos)
{
if (m_blupiTimeMockery > 0)
{
return 0;
}
if (m_blupiAir)
{
TinyPoint tinyPoint = default(TinyPoint);
tinyPoint.X = pos.X + 30;
tinyPoint.Y = pos.Y + 30 + 64;
if (tinyPoint.X >= 0 && tinyPoint.X < 6400 && tinyPoint.Y >= 0 && tinyPoint.Y < 6400)
{
int icon = m_decor[tinyPoint.X / 64, tinyPoint.Y / 64].icon;
if (icon == 68 || icon == 317)
{
return 64;
}
}
tinyPoint.Y += 64;
if (tinyPoint.X >= 0 && tinyPoint.X < 6400 && tinyPoint.Y >= 0 && tinyPoint.Y < 6400)
{
int icon = m_decor[tinyPoint.X / 64, tinyPoint.Y / 64].icon;
if (icon == 68 || icon == 317)
{
return 64;
}
}
}
TinyRect src = default(TinyRect);
src.Left = pos.X;
src.Right = pos.X + 60;
src.Top = pos.Y + 11;
src.Bottom = pos.Y + 60;
if (m_blupiAir)
{
src.Bottom += 90;
}
TinyRect src2 = default(TinyRect);
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type != 2 && m_moveObject[i].type != 16 && m_moveObject[i].type != 96 && m_moveObject[i].type != 97 && m_moveObject[i].type != 4 && m_moveObject[i].type != 20 && m_moveObject[i].type != 44 && m_moveObject[i].type != 54 && m_moveObject[i].type != 23 && m_moveObject[i].type != 32 && m_moveObject[i].type != 33)
{
continue;
}
src2.Left = m_moveObject[i].posCurrent.X;
src2.Right = m_moveObject[i].posCurrent.X + 60;
src2.Top = m_moveObject[i].posCurrent.Y + 36;
src2.Bottom = m_moveObject[i].posCurrent.Y + 60;
TinyRect dst;
if (!Misc.IntersectRect(out dst, src2, src))
{
continue;
}
if (m_moveObject[i].type == 54)
{
return 83;
}
if (m_blupiDir == 2)
{
if (pos.X < src2.Left)
{
if (m_moveObject[i].type == 2)
{
return 0;
}
return 63;
}
return 64;
}
if (pos.X < src2.Left)
{
return 64;
}
if (m_moveObject[i].type == 2)
{
return 0;
}
return 63;
}
return 0;
}
private bool BlupiElectro(TinyPoint pos)
{
if (!m_blupiCloud)
{
return false;
}
TinyRect src = default(TinyRect);
src.Left = pos.X + 16;
src.Right = pos.X + 60 - 16;
src.Top = pos.Y + 11;
src.Bottom = pos.Y + 60 - 2;
TinyRect src2 = default(TinyRect);
src2.Left = m_blupiPos.X - 16 - 40;
src2.Right = m_blupiPos.X + 60 + 16 + 40;
src2.Top = m_blupiPos.Y + 11 - 40;
src2.Bottom = m_blupiPos.Y + 60 - 2 + 40;
TinyRect dst;
if (Misc.IntersectRect(out dst, src, src2))
{
return true;
}
return false;
}
private void MoveObjectFollow(TinyPoint pos)
{
if (m_blupiHide)
{
return;
}
TinyRect src = BlupiRect(pos);
src.Left = pos.X + 16;
src.Right = pos.X + 60 - 16;
TinyRect src2 = default(TinyRect);
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 96)
{
src2.Left = m_moveObject[i].posCurrent.X - 100;
src2.Right = m_moveObject[i].posCurrent.X + 60 + 100;
src2.Top = m_moveObject[i].posCurrent.Y - 100;
src2.Bottom = m_moveObject[i].posCurrent.Y + 60 + 100;
TinyRect dst;
if (Misc.IntersectRect(out dst, src2, src))
{
m_moveObject[i].type = 97;
PlaySound(92, m_moveObject[i].posCurrent);
}
}
}
}
private int MoveObjectDetect(TinyPoint pos, out bool bNear)
{
TinyRect src = BlupiRect(pos);
src.Left = pos.X + 16;
src.Right = pos.X + 60 - 16;
TinyRect src2 = default(TinyRect);
src2.Left = src.Left - 20;
src2.Right = src.Right + 20;
src2.Top = src.Top - 40;
src2.Bottom = src.Bottom + 30;
TinyRect src3 = default(TinyRect);
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 0 || m_moveObject[i].type == 27 || m_moveObject[i].type == 57 || m_moveObject[i].type == 39 || m_moveObject[i].type == 58 || m_moveObject[i].type == 34 || m_moveObject[i].type == 37 || m_moveObject[i].type == 38 || ((m_blupiAction == 14 || m_blupiAction == 29) && m_moveObject[i].type == 12))
{
continue;
}
src3.Left = m_moveObject[i].posCurrent.X + 16;
src3.Right = m_moveObject[i].posCurrent.X + 60 - 16;
src3.Top = m_moveObject[i].posCurrent.Y + 36;
src3.Bottom = m_moveObject[i].posCurrent.Y + 60;
if (m_moveObject[i].type == 3)
{
if (m_blupiAction == 6)
{
continue;
}
src3.Top = m_moveObject[i].posCurrent.Y;
src3.Bottom = m_moveObject[i].posCurrent.Y + 60 - 36;
}
if (m_moveObject[i].type == 12)
{
src3.Left = m_moveObject[i].posCurrent.X - 16;
src3.Right = m_moveObject[i].posCurrent.X + 64 + 16;
src3.Top = m_moveObject[i].posCurrent.Y;
src3.Bottom = m_moveObject[i].posCurrent.Y + 64;
if (m_blupiDir == 1)
{
src3.Left += 20;
}
else
{
src3.Right -= 20;
}
}
if (m_moveObject[i].type == 17 || m_moveObject[i].type == 20 || m_moveObject[i].type == 44 || m_moveObject[i].type == 54)
{
src3.Top = m_moveObject[i].posCurrent.Y + 16;
src3.Bottom = m_moveObject[i].posCurrent.Y + 60 - 16;
}
if (m_moveObject[i].type == 23)
{
src3.Left = m_moveObject[i].posCurrent.X + 24;
src3.Right = m_moveObject[i].posCurrent.X + 64 - 24;
src3.Top = m_moveObject[i].posCurrent.Y + 10;
src3.Bottom = m_moveObject[i].posCurrent.Y + 60 - 32;
}
TinyRect dst;
if (Misc.IntersectRect(out dst, src3, src))
{
bNear = true;
return i;
}
if (m_moveObject[i].type == 2 && Misc.IntersectRect(out dst, src3, src2))
{
bNear = false;
return i;
}
}
bNear = false;
return -1;
}
private int MoveAscenseurDetect(TinyPoint pos, int height)
{
if (m_blupiTimeNoAsc != 0)
{
return -1;
}
TinyRect src = default(TinyRect);
src.Left = pos.X + 12;
src.Right = pos.X + 60 - 12;
src.Top = pos.Y + 60 - 2;
src.Bottom = pos.Y + 60 + height - 1;
TinyRect src2 = default(TinyRect);
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 1 || m_moveObject[i].type == 47 || m_moveObject[i].type == 48)
{
src2.Left = m_moveObject[i].posCurrent.X;
src2.Right = m_moveObject[i].posCurrent.X + 64;
src2.Top = m_moveObject[i].posCurrent.Y;
src2.Bottom = m_moveObject[i].posCurrent.Y + 16;
TinyRect dst;
if (Misc.IntersectRect(out dst, src2, src))
{
return i;
}
}
}
return -1;
}
private int MoveChargeDetect(TinyPoint pos)
{
TinyRect src = default(TinyRect);
src.Left = pos.X + 16;
src.Right = pos.X + 60 - 16;
src.Top = pos.Y + 11;
src.Bottom = pos.Y + 60 - 2;
TinyRect src2 = default(TinyRect);
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 31)
{
src2.Left = m_moveObject[i].posCurrent.X - 10;
src2.Right = m_moveObject[i].posCurrent.X + 60 + 10;
src2.Top = m_moveObject[i].posCurrent.Y + 36;
src2.Bottom = m_moveObject[i].posCurrent.Y + 60;
TinyRect dst;
if (Misc.IntersectRect(out dst, src2, src))
{
return i;
}
}
}
return -1;
}
private int MovePersoDetect(TinyPoint pos)
{
TinyRect src = default(TinyRect);
src.Left = pos.X + 16;
src.Right = pos.X + 60 - 16;
src.Top = pos.Y + 11;
src.Bottom = pos.Y + 60 - 2;
TinyRect src2 = default(TinyRect);
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type >= 200 && m_moveObject[i].type <= 203)
{
src2.Left = m_moveObject[i].posCurrent.X + 16;
src2.Right = m_moveObject[i].posCurrent.X + 60 - 16;
src2.Top = m_moveObject[i].posCurrent.Y + 36;
src2.Bottom = m_moveObject[i].posCurrent.Y + 60;
TinyRect dst;
if (Misc.IntersectRect(out dst, src2, src))
{
return i;
}
}
}
return -1;
}
private int MoveObjectDelete(TinyPoint cel)
{
int result = -1;
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type != 0)
{
if (cel.X == m_moveObject[i].posStart.X / 64 && cel.Y == m_moveObject[i].posStart.Y / 64)
{
result = m_moveObject[i].type;
m_moveObject[i].type = 0;
}
else if (cel.X == m_moveObject[i].posEnd.X / 64 && cel.Y == m_moveObject[i].posEnd.Y / 64)
{
result = m_moveObject[i].type;
m_moveObject[i].type = 0;
}
}
}
return result;
}
private int MoveObjectFree()
{
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 0)
{
m_moveObject[i].type = 0;
return i;
}
}
return -1;
}
private int SortGetType(int type)
{
switch (type)
{
case 2:
case 3:
case 96:
case 97:
return 1;
case 12:
return 2;
default:
return 3;
}
}
private void MoveObjectSort()
{
MoveObject dst = default(MoveObject);
int num = 0;
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type != 0)
{
MoveObjectCopy(ref m_moveObject[num++], m_moveObject[i]);
}
}
for (int i = num; i < MAXMOVEOBJECT; i++)
{
m_moveObject[i].type = 0;
}
if (num <= 1)
{
return;
}
bool flag;
do
{
flag = false;
for (int i = 0; i < num - 1; i++)
{
if (SortGetType(m_moveObject[i].type) > SortGetType(m_moveObject[i + 1].type))
{
MoveObjectCopy(ref dst, m_moveObject[i]);
MoveObjectCopy(ref m_moveObject[i], m_moveObject[i + 1]);
MoveObjectCopy(ref m_moveObject[i + 1], dst);
flag = true;
}
}
}
while (flag);
UpdateCaisse();
m_nbLinkCaisse = 0;
}
private void MoveObjectPriority(int i)
{
MoveObject dst = default(MoveObject);
if (i == 0 || m_moveObject[i].type != 23)
{
return;
}
for (int j = 0; j < MAXMOVEOBJECT; j++)
{
if (m_moveObject[j].type == 23)
{
continue;
}
if (j <= i)
{
MoveObjectCopy(ref dst, m_moveObject[i]);
MoveObjectCopy(ref m_moveObject[i], m_moveObject[j]);
MoveObjectCopy(ref m_moveObject[j], dst);
if (m_moveObject[i].type == 12 || m_moveObject[j].type == 12)
{
UpdateCaisse();
}
}
break;
}
}
private int MoveObjectSearch(TinyPoint pos)
{
return MoveObjectSearch(pos, -1);
}
private int MoveObjectSearch(TinyPoint pos, int type)
{
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i].type == 0 || (type != -1 && m_moveObject[i].type != type))
{
continue;
}
if (m_moveObject[i].type == 23 && m_moveObject[i].posStart.X != m_moveObject[i].posEnd.X)
{
if (m_moveObject[i].posCurrent.X >= pos.X - 100 && m_moveObject[i].posCurrent.X <= pos.X + 100 && m_moveObject[i].posCurrent.Y == pos.Y)
{
return i;
}
}
else if (m_moveObject[i].type == 23 && m_moveObject[i].posStart.Y != m_moveObject[i].posEnd.Y)
{
if (m_moveObject[i].posCurrent.Y >= pos.Y - 100 && m_moveObject[i].posCurrent.Y <= pos.Y + 100 && m_moveObject[i].posCurrent.X == pos.X)
{
return i;
}
}
else if (m_moveObject[i].posCurrent.X == pos.X && m_moveObject[i].posCurrent.Y == pos.Y)
{
return i;
}
}
return -1;
}
private void ByeByeHelico()
{
if (m_blupiHelico)
{
ByeByeAdd(10, 68, m_blupiPos, 7.0, 0.5);
}
}
private void ByeByeAdd(int channel, int icon, TinyPoint pos, double rotationSpeed, double animationSpeed)
{
ByeByeObject byeByeObject = new ByeByeObject();
byeByeObject.channel = channel;
byeByeObject.icon = icon;
byeByeObject.posX = pos.X;
byeByeObject.posY = pos.Y;
byeByeObject.rotation = 0.0;
byeByeObject.phase = 0.0;
byeByeObject.rotationSpeed = rotationSpeed;
byeByeObject.animationSpeed = animationSpeed;
ByeByeObject byeByeObject2 = byeByeObject;
int num = m_random.Next(0, 10);
if (m_random.Next(0, 1000) % 2 == 0)
{
byeByeObject2.speedX = num + 10;
}
else
{
byeByeObject2.speedX = -(num + 10);
}
byeByeObjects.Add(byeByeObject2);
}
private void ByeByeStep()
{
int num = 0;
while (num < byeByeObjects.Count)
{
ByeByeObject byeByeObject = byeByeObjects[num];
double num2 = 10.0 - byeByeObject.phase;
if (num2 > 0.0)
{
byeByeObject.posY -= Math.Pow(num2, 1.5) * byeByeObject.animationSpeed;
}
if (num2 < 0.0)
{
byeByeObject.posY += Math.Pow(0.0 - num2, 1.5) * byeByeObject.animationSpeed;
}
byeByeObject.posX += byeByeObject.speedX * byeByeObject.animationSpeed;
if (byeByeObject.speedX > 0.0)
{
byeByeObject.speedX -= byeByeObject.animationSpeed;
}
if (byeByeObject.speedX < 0.0)
{
byeByeObject.speedX += byeByeObject.animationSpeed;
}
byeByeObject.rotation += byeByeObject.rotationSpeed;
byeByeObject.phase += byeByeObject.animationSpeed;
if (byeByeObject.channel == 10 && byeByeObject.icon >= 187 && byeByeObject.icon <= 194)
{
byeByeObject.icon = Tables.table_invert[(int)byeByeObject.phase / 2 % 20];
}
if (byeByeObject.phase > 30.0)
{
byeByeObjects.RemoveAt(num);
}
else
{
num++;
}
}
}
private void ByeByeDraw(TinyPoint posDecor)
{
foreach (ByeByeObject byeByeObject in byeByeObjects)
{
TinyPoint tinyPoint = default(TinyPoint);
tinyPoint.X = m_drawBounds.Left + (int)byeByeObject.posX - posDecor.X;
tinyPoint.Y = m_drawBounds.Top + (int)byeByeObject.posY - posDecor.Y;
TinyPoint pos = tinyPoint;
m_pixmap.QuickIcon(byeByeObject.channel, byeByeObject.icon, pos, 1.0, byeByeObject.rotation);
}
}
private TinyPoint VoyageGetPosVie(int nbVies)
{
TinyPoint result = default(TinyPoint);
result.X = 210 + 16 * nbVies;
result.Y = 417;
return result;
}
private void VoyageInit(TinyPoint start, TinyPoint end, int icon, int channel)
{
if (m_voyageIcon != -1)
{
m_voyagePhase = m_voyageTotal;
VoyageStep();
}
m_voyageStart = start;
m_voyageEnd = end;
m_voyageIcon = icon;
m_voyageChannel = channel;
int num = Math.Abs(end.X - start.X);
int num2 = Math.Abs(end.Y - start.Y);
m_voyagePhase = 0;
m_voyageTotal = (num + num2) / 10;
if (m_voyageIcon == 48 && m_voyageChannel == 2)
{
m_voyageTotal = 40;
m_nbVies--;
m_sound.PlayImage(9, end, -1, false);
}
if (m_voyageIcon == 21 && m_voyageChannel == 10)
{
m_sound.PlayImage(12, start, -1, false);
}
if (m_voyageIcon == 6 && m_voyageChannel == 10)
{
if (m_nbTresor == m_totalTresor - 1)
{
m_sound.PlayImage(19, start, -1, false);
}
else
{
m_sound.PlayImage(11, start, -1, false);
}
}
if (m_voyageIcon == 215 && m_voyageChannel == 10)
{
m_sound.PlayImage(11, start, -1, false);
}
if (m_voyageIcon == 222 && m_voyageChannel == 10)
{
m_sound.PlayImage(11, start, -1, false);
}
if (m_voyageIcon == 229 && m_voyageChannel == 10)
{
m_sound.PlayImage(11, start, -1, false);
}
if (m_voyageIcon == 108 && m_voyageChannel == 4)
{
m_sound.PlayImage(60, start, -1, false);
}
if (m_voyageIcon == 252 && m_voyageChannel == 10)
{
m_sound.PlayImage(60, start, -1, false);
}
if (m_voyageIcon == 177 && m_voyageChannel == 10)
{
m_sound.PlayImage(54, start, -1, false);
}
if (m_voyageIcon == 230 && m_voyageChannel == 10)
{
m_voyageTotal = 100;
}
if (m_voyageIcon == 40 && m_voyageChannel == 10)
{
m_voyageTotal = 50;
}
}
private void VoyageStep()
{
if (m_voyageIcon == -1)
{
return;
}
if (m_voyagePhase < m_voyageTotal)
{
if (m_time % 2 == 0 && m_voyageIcon >= 230 && m_voyageIcon <= 241 && m_voyageChannel == 10)
{
m_voyageIcon++;
if (m_voyageIcon > 241)
{
m_voyageIcon = 230;
}
}
}
else
{
if (m_voyageIcon == 48 && m_voyageChannel == 2)
{
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = true;
}
if (m_voyageIcon == 21 && m_voyageChannel == 10)
{
if (m_nbVies < 10)
{
m_nbVies++;
}
m_sound.PlayImage(3, m_voyageEnd, -1, false);
}
if (m_voyageIcon == 6 && m_voyageChannel == 10)
{
m_nbTresor++;
OpenDoorsTresor();
m_sound.PlayImage(3, m_voyageEnd, -1, false);
}
if (m_voyageIcon == 215 && m_voyageChannel == 10)
{
m_blupiCle |= 1;
m_sound.PlayImage(3, m_voyageEnd, -1, false);
}
if (m_voyageIcon == 222 && m_voyageChannel == 10)
{
m_blupiCle |= 2;
m_sound.PlayImage(3, m_voyageEnd, -1, false);
}
if (m_voyageIcon == 229 && m_voyageChannel == 10)
{
m_blupiCle |= 4;
m_sound.PlayImage(3, m_voyageEnd, -1, false);
}
if (m_voyageIcon == 108 && m_voyageChannel == 4)
{
m_blupiPerso++;
m_sound.PlayImage(3, m_voyageEnd, -1, false);
}
if (m_voyageIcon == 252 && m_voyageChannel == 10)
{
m_blupiDynamite++;
m_sound.PlayImage(3, m_voyageEnd, -1, false);
}
if (m_voyageIcon == 177 && m_voyageChannel == 10)
{
m_sound.PlayImage(3, m_voyageEnd, -1, false);
}
m_voyageIcon = -1;
}
m_voyagePhase++;
}
private void VoyageDraw()
{
if (m_voyageIcon == -1 || m_voyageTotal == 0)
{
return;
}
int num = m_voyagePhase;
if (m_voyageIcon == 40 && m_voyageChannel == 10)
{
num -= 30;
if (num < 0)
{
num = 0;
}
}
TinyPoint pos = default(TinyPoint);
pos.X = m_voyageStart.X + (m_voyageEnd.X - m_voyageStart.X) * num / m_voyageTotal;
pos.Y = m_voyageStart.Y + (m_voyageEnd.Y - m_voyageStart.Y) * num / m_voyageTotal;
if (m_voyageIcon != 40 || m_voyageChannel != 10 || num != 0)
{
m_pixmap.HudIcon(m_voyageChannel, m_voyageIcon, pos);
}
if (m_voyageIcon == 40 && m_voyageChannel == 10)
{
int[] array = new int[7] { -8, -6, -4, 0, 4, 6, 8 };
pos.X -= 34;
pos.X += m_posDecor.X;
pos.Y += m_posDecor.Y;
int num2 = array[m_random.Next(0, 6)];
int num3 = m_random.Next(-10, 10);
if (num == 0)
{
num2 /= 2;
num3 *= 4;
}
pos.Y += num3;
ObjectStart(pos, 93, num2);
}
}
private bool IsFloatingObject(int i)
{
TinyPoint posCurrent = m_moveObject[i].posCurrent;
int num = (posCurrent.X + 32) / 64;
int num2 = posCurrent.Y / 64 + 1;
int icon = m_decor[num, num2].icon;
return IsPassIcon(icon);
}
private bool IsRightBorder(int x, int y, int dx, int dy)
{
int num = ((m_dimDecor.X != 0) ? 100 : 10);
int num2 = ((m_dimDecor.Y != 0) ? 100 : 8);
if (x < 0 || x >= num || y < 0 || y >= num2)
{
return true;
}
int icon = m_decor[x + dx, y + dy].icon;
if (icon < 386 || icon > 397)
{
switch (icon)
{
case 245:
case 400:
break;
case 250:
case 251:
case 252:
case 253:
case 254:
case 255:
case 256:
case 257:
case 258:
case 259:
case 260:
icon = m_decor[x, y].icon;
if (icon >= 250)
{
return icon <= 260;
}
return false;
default:
icon = m_decor[x, y].icon;
switch (icon)
{
case -1:
return false;
case 32:
case 33:
case 34:
return false;
case 68:
case 92:
if (dy == -1)
{
return false;
}
return true;
case 317:
if (dy == 1)
{
return false;
}
return true;
case 19:
case 21:
case 25:
case 26:
case 28:
if (dy == 1)
{
return false;
}
return true;
case 27:
if (dx != 0)
{
return false;
}
return true;
case 45:
case 46:
case 47:
if (dy == 1)
{
return false;
}
return true;
default:
switch (icon)
{
case 15:
case 16:
case 75:
case 89:
case 90:
case 155:
if (dx == -1 || dy == 1)
{
return false;
}
return true;
case 17:
case 18:
case 74:
case 87:
case 88:
case 154:
if (dx == 1 || dy == 1)
{
return false;
}
return true;
case 76:
case 77:
case 199:
case 200:
if (dx != 0)
{
return false;
}
return true;
case 110:
case 111:
case 112:
case 113:
case 114:
case 115:
case 116:
case 117:
case 118:
case 119:
case 120:
case 121:
case 122:
case 123:
case 124:
case 125:
return false;
default:
switch (icon)
{
case 126:
if (dx == 1)
{
return true;
}
return false;
case 129:
if (dx == -1)
{
return true;
}
return false;
case 132:
if (dy == 1)
{
return true;
}
return false;
case 135:
if (dy == -1)
{
return true;
}
return false;
case 139:
case 140:
case 141:
case 142:
case 143:
return false;
default:
switch (icon)
{
case 138:
if (dy == -1)
{
return true;
}
return false;
case 202:
return false;
case 107:
case 108:
case 109:
case 157:
if (dx != 0)
{
return true;
}
return false;
default:
switch (icon)
{
case 309:
case 310:
case 410:
case 411:
case 412:
case 413:
case 414:
case 415:
case 416:
case 417:
case 418:
case 419:
case 420:
break;
default:
switch (icon)
{
case 182:
case 183:
if (dy != 0)
{
return true;
}
return false;
case 334:
case 335:
case 336:
if (dy != 0)
{
return true;
}
return false;
default:
if (icon >= 250 && icon <= 260)
{
return false;
}
if (icon >= 264 && icon <= 282)
{
return false;
}
switch (icon)
{
case 378:
return false;
case 404:
case 410:
return false;
case 421:
case 422:
case 423:
case 424:
case 425:
case 426:
case 427:
case 428:
case 429:
case 430:
case 431:
case 432:
case 433:
case 434:
case 435:
case 436:
case 437:
case 438:
case 439:
case 440:
if (dy != 0)
{
return true;
}
return false;
default:
return true;
}
}
}
break;
case 158:
case 159:
case 160:
case 161:
case 162:
case 163:
case 164:
case 165:
case 166:
case 167:
case 168:
case 169:
case 170:
case 171:
case 172:
case 173:
case 174:
case 175:
case 176:
case 177:
case 178:
case 179:
case 180:
case 181:
break;
}
if (dy == 1)
{
return true;
}
return false;
}
}
}
}
}
icon = m_decor[x, y].icon;
if ((icon < 386 || icon > 397) && icon != 400)
{
return icon == 245;
}
return true;
}
private bool IsFromage(int x, int y)
{
if (x < 0 || x >= 100 || y < 0 || y >= 100)
{
return false;
}
int icon = m_decor[x, y].icon;
if (icon >= 246 && icon <= 249)
{
return true;
}
if (icon == 339)
{
return true;
}
return false;
}
private bool IsGrotte(int x, int y)
{
if (x < 0 || x >= 100 || y < 0 || y >= 100)
{
return false;
}
switch (m_decor[x, y].icon)
{
case 284:
case 301:
return true;
case 337:
return true;
default:
return false;
}
}
private void AdaptMidBorder(int x, int y)
{
if (x < 0 || x >= 100 || y < 0 || y >= 100)
{
return;
}
int num = 15;
if (!IsRightBorder(x, y + 1, 0, -1))
{
num &= -2;
}
if (!IsRightBorder(x, y - 1, 0, 1))
{
num &= -3;
}
if (!IsRightBorder(x + 1, y, -1, 0))
{
num &= -5;
}
if (!IsRightBorder(x - 1, y, 1, 0))
{
num &= -9;
}
int num2 = m_decor[x, y].icon;
if (num2 == 156)
{
num2 = 35;
}
if (num2 == 252 || num2 == 253)
{
num2 = 251;
}
if (num2 == 255)
{
num2 = 254;
}
if (num2 == 362)
{
num2 = 347;
}
if (num2 == 363)
{
num2 = 348;
}
if (num2 >= 341 && num2 <= 346)
{
num2 = 341;
}
for (int i = 0; i < 144; i++)
{
if (num2 == Tables.table_adapt_decor[i])
{
num2 = Tables.table_adapt_decor[i / 16 * 16 + num];
if (num2 == 35 && m_random.Next() % 2 == 0)
{
num2 = 156;
}
if (num2 == 251)
{
num2 = m_random.Next(251, 253);
}
if (num2 == 254 && m_random.Next() % 2 == 0)
{
num2 = 255;
}
if (num2 == 347 && m_random.Next() % 2 == 0)
{
num2 = 362;
}
if (num2 == 348 && m_random.Next() % 2 == 0)
{
num2 = 363;
}
if (num2 == 341)
{
num2 = m_random.Next(341, 346);
}
m_decor[x, y].icon = num2;
return;
}
}
switch (m_decor[x, y].icon)
{
case -1:
case 264:
case 265:
case 266:
case 267:
case 268:
case 269:
case 270:
case 271:
case 272:
case 273:
case 274:
case 275:
case 276:
case 277:
case 278:
case 279:
case 280:
case 281:
case 282:
num = 15;
if (!IsFromage(x, y + 1))
{
num &= -2;
}
if (!IsFromage(x, y - 1))
{
num &= -3;
}
if (!IsFromage(x + 1, y))
{
num &= -5;
}
if (!IsFromage(x - 1, y))
{
num &= -9;
}
num2 = Tables.table_adapt_fromage[num];
if (num2 == 268 && m_random.Next() % 2 == 0)
{
num2 = 279;
}
if (num2 == 269 && m_random.Next() % 2 == 0)
{
num2 = 280;
}
if (num2 == 264 && m_random.Next() % 2 == 0)
{
num2 = 281;
}
if (num2 == 265 && m_random.Next() % 2 == 0)
{
num2 = 282;
}
m_decor[x, y].icon = num2;
break;
}
switch (m_decor[x, y].icon)
{
case -1:
case 285:
case 286:
case 287:
case 288:
case 289:
case 290:
case 291:
case 292:
case 293:
case 294:
case 295:
case 296:
case 297:
case 298:
case 299:
case 300:
case 302:
case 303:
num = 15;
if (!IsGrotte(x, y + 1))
{
num &= -2;
}
if (!IsGrotte(x, y - 1))
{
num &= -3;
}
if (!IsGrotte(x + 1, y))
{
num &= -5;
}
if (!IsGrotte(x - 1, y))
{
num &= -9;
}
num2 = Tables.table_adapt_fromage[num + 16];
if (num2 == 289 && m_random.Next() % 2 == 0)
{
num2 = 300;
}
if (num2 == 285 && m_random.Next() % 2 == 0)
{
num2 = 302;
}
if (num2 == 286 && m_random.Next() % 2 == 0)
{
num2 = 303;
}
m_decor[x, y].icon = num2;
break;
}
}
private void AdaptBorder(TinyPoint cel)
{
AdaptMidBorder(cel.X, cel.Y);
AdaptMidBorder(cel.X + 1, cel.Y);
AdaptMidBorder(cel.X - 1, cel.Y);
AdaptMidBorder(cel.X, cel.Y + 1);
AdaptMidBorder(cel.X, cel.Y - 1);
int icon = m_decor[cel.X, cel.Y].icon;
if (icon != -1 && !IsPassIcon(icon))
{
MoveObjectDelete(cel);
}
icon = m_decor[cel.X, cel.Y].icon;
if (icon == 304)
{
for (int i = 0; i < 4; i++)
{
cel.Y++;
if (cel.Y >= 100)
{
break;
}
icon = m_decor[cel.X, cel.Y].icon;
if (icon != -1)
{
break;
}
m_decor[cel.X, cel.Y].icon = 305;
}
}
if (icon != -1)
{
return;
}
for (int i = 0; i < 4; i++)
{
cel.Y++;
if (cel.Y >= 100)
{
break;
}
icon = m_decor[cel.X, cel.Y].icon;
if (icon != 305)
{
break;
}
m_decor[cel.X, cel.Y].icon = -1;
}
}
public void CurrentDelete()
{
Worlds.DeleteCurrentGame();
}
public bool CurrentWrite()
{
Worlds.WriteClear();
Worlds.WriteSection("DescFile");
Worlds.WriteIntField("_version_", 1);
Worlds.WritePointField("_posDecor_", m_posDecor);
Worlds.WritePointField("_dimDecor_", m_dimDecor);
Worlds.WriteIntField("_term_", m_term);
Worlds.WriteIntField("_music_", m_music);
Worlds.WriteIntField("_region_", m_region);
Worlds.WriteIntField("_time_", m_time);
Worlds.WritePointField("_blupiPos_", m_blupiPos);
Worlds.WritePointField("_blupiValidPos_", m_blupiValidPos);
Worlds.WriteIntField("_blupiAction_", m_blupiAction);
Worlds.WriteIntField("_blupiDir_", m_blupiDir);
Worlds.WriteIntField("_blupiPhase_", m_blupiPhase);
Worlds.WriteDoubleField("_blupiVitesseX_", m_blupiVitesseX);
Worlds.WriteDoubleField("_blupiVitesseY_", m_blupiVitesseY);
Worlds.WriteIntField("_blupiIcon_", m_blupiIcon);
Worlds.WriteIntField("_blupiSec_", m_blupiSec);
Worlds.WriteIntField("_blupiChannel_", m_blupiChannel);
Worlds.WritePointField("_blupiVector_", m_blupiVector);
Worlds.WriteIntField("_blupiTransport_", m_blupiTransport);
Worlds.WriteBoolField("_blupiFocus_", m_blupiFocus);
Worlds.WriteBoolField("_blupiAir_", m_blupiAir);
Worlds.WriteBoolField("_blupiHelico_", m_blupiHelico);
Worlds.WriteBoolField("_blupiOver_", m_blupiOver);
Worlds.WriteBoolField("_blupiJeep_", m_blupiJeep);
Worlds.WriteBoolField("_blupiTank_", m_blupiTank);
Worlds.WriteBoolField("_blupiSkate_", m_blupiSkate);
Worlds.WriteBoolField("_blupiNage_", m_blupiNage);
Worlds.WriteBoolField("_blupiSurf_", m_blupiSurf);
Worlds.WriteBoolField("_blupiVent_", m_blupiVent);
Worlds.WriteBoolField("_blupiSuspend_", m_blupiSuspend);
Worlds.WriteBoolField("_blupiJumpAie_", m_blupiJumpAie);
Worlds.WriteBoolField("_blupiShield_", m_blupiShield);
Worlds.WriteBoolField("_blupiPower_", m_blupiPower);
Worlds.WriteBoolField("_blupiCloud_", m_blupiCloud);
Worlds.WriteBoolField("_blupiHide_", m_blupiHide);
Worlds.WriteBoolField("_blupiInvert_", m_blupiInvert);
Worlds.WriteBoolField("_blupiBalloon_", m_blupiBalloon);
Worlds.WriteBoolField("_blupiEcrase_", m_blupiEcrase);
Worlds.WriteBoolField("_blupiMotorHigh_", m_blupiMotorHigh);
Worlds.WritePointField("_blupiPosHelico_", m_blupiPosHelico);
Worlds.WritePointField("_blupiPosMagic_", m_blupiPosMagic);
Worlds.WriteBoolField("_blupiRestart_", m_blupiRestart);
Worlds.WriteBoolField("_blupiFront_", m_blupiFront);
Worlds.WriteIntField("_blupiBullet_", m_blupiBullet);
Worlds.WriteIntField("_blupiCle_", m_blupiCle);
Worlds.WriteIntField("_blupiPerso_", m_blupiPerso);
Worlds.WriteIntField("_blupiDynamite_", m_blupiDynamite);
Worlds.WriteIntField("_blupiNoBarre_", m_blupiNoBarre);
Worlds.WriteIntField("_blupiTimeShield_", m_blupiTimeShield);
Worlds.WriteIntField("_blupiTimeFire_", m_blupiTimeFire);
Worlds.WriteIntField("_blupiTimeNoAsc_", m_blupiTimeNoAsc);
Worlds.WriteIntField("_blupiTimeOuf_", m_blupiTimeOuf);
Worlds.WriteIntField("_blupiActionOuf_", m_blupiActionOuf);
Worlds.WriteIntField("_blupiFifoNb_", m_blupiFifoNb);
Worlds.WritePointField("_blupiStartPos_", m_blupiStartPos);
Worlds.WriteIntField("_blupiStartDir_", m_blupiStartDir);
Worlds.WriteIntField("_blupiLevel_", m_blupiLevel);
Worlds.WriteBoolField("_bFoundCle_", m_bFoundCle);
Worlds.WriteBoolField("_bPrivate_", m_bPrivate);
Worlds.WriteBoolField("_bCheatDoors_", m_bCheatDoors);
Worlds.WriteBoolField("_bSuperBlupi_", m_bSuperBlupi);
Worlds.WriteBoolField("_bDrawSecret_", m_bDrawSecret);
Worlds.WriteIntField("_mission_", m_mission);
Worlds.WriteIntField("_nbVies_", m_nbVies);
Worlds.WriteIntField("_nbTresor_", m_nbTresor);
Worlds.WriteIntField("_totalTresor_", m_totalTresor);
Worlds.WriteIntField("_goalPhase_", m_goalPhase);
Worlds.WritePointField("_scrollPoint_", m_scrollPoint);
Worlds.WritePointField("_scrollAdd_", m_scrollAdd);
Worlds.WriteIntField("_voyageIcon_", m_voyageIcon);
Worlds.WriteIntField("_voyageChannel_", m_voyageChannel);
Worlds.WriteIntField("_voyagePhase_", m_voyagePhase);
Worlds.WriteIntField("_voyageTotal_", m_voyageTotal);
Worlds.WritePointField("_voyageStart_", m_voyageStart);
Worlds.WritePointField("_voyageEnd_", m_voyageEnd);
Worlds.WriteIntField("_decorAction_", m_decorAction);
Worlds.WriteIntField("_decorPhase_", m_decorPhase);
Worlds.WriteIntField("_nbRankCaisse_", m_nbRankCaisse);
Worlds.WriteIntField("_nbLinkCaisse_", m_nbLinkCaisse);
Worlds.WritePointField("_sucettePos_", m_sucettePos);
Worlds.WriteIntField("_sucetteType_", m_sucetteType);
Worlds.WriteIntArrayField("_RankCaisse_", m_rankCaisse);
Worlds.WriteIntArrayField("_LinkCaisse_", m_linkCaisse);
Worlds.WriteIntArrayField("_BalleTraj_", m_balleTraj);
Worlds.WriteIntArrayField("_MoveTraj_", m_moveTraj);
Worlds.WriteIntArrayField("_Doors_", m_doors);
Worlds.WriteEndSection();
Worlds.WriteSection("Decor");
Worlds.WriteEndSection();
for (int i = 0; i < 100; i++)
{
int[] array = new int[100];
for (int j = 0; j < 100; j++)
{
array[j] = m_decor[i, j].icon;
}
Worlds.WriteDecorField(array);
}
Worlds.WriteSection("BigDecor");
Worlds.WriteEndSection();
for (int k = 0; k < 100; k++)
{
int[] array2 = new int[100];
for (int l = 0; l < 100; l++)
{
array2[l] = m_bigDecor[k, l].icon;
}
Worlds.WriteDecorField(array2);
}
for (int m = 0; m < MAXMOVEOBJECT; m++)
{
if (m_moveObject[m].type != 0)
{
Worlds.WriteSection("MoveObject");
Worlds.WriteIntField("index", m);
Worlds.WriteIntField("type", m_moveObject[m].type);
Worlds.WriteIntField("stepAdvance", m_moveObject[m].stepAdvance);
Worlds.WriteIntField("stepRecede", m_moveObject[m].stepRecede);
Worlds.WriteIntField("timeStopStart", m_moveObject[m].timeStopStart);
Worlds.WriteIntField("timeStopEnd", m_moveObject[m].timeStopEnd);
Worlds.WritePointField("posStart", m_moveObject[m].posStart);
Worlds.WritePointField("posEnd", m_moveObject[m].posEnd);
Worlds.WritePointField("posCurrent", m_moveObject[m].posCurrent);
Worlds.WriteIntField("step", m_moveObject[m].step);
Worlds.WriteIntField("time", m_moveObject[m].time);
Worlds.WriteIntField("phase", m_moveObject[m].phase);
Worlds.WriteIntField("channel", m_moveObject[m].channel);
Worlds.WriteIntField("icon", m_moveObject[m].icon);
Worlds.WriteEndSection();
}
}
for (int n = 0; n < 2; n++)
{
Worlds.WriteSection("Jauge");
Worlds.WriteBoolField("hide", m_jauges[n].GetHide());
Worlds.WriteIntField("mode", m_jauges[n].GetMode());
Worlds.WriteIntField("level", m_jauges[n].GetLevel());
Worlds.WriteEndSection();
}
Worlds.WriteCurrentGame(Worlds.GetWriteString());
return true;
}
public bool CurrentRead()
{
string text = Worlds.ReadCurrentGame();
if (string.IsNullOrEmpty(text))
{
return false;
}
InitDecor();
string[] lines = text.Split('\n');
Worlds.GetIntField(lines, "DescFile", 0, "_version_");
m_posDecor = Worlds.GetPointField(lines, "DescFile", 0, "_posDecor_");
m_dimDecor = Worlds.GetPointField(lines, "DescFile", 0, "_dimDecor_");
m_term = Worlds.GetIntField(lines, "DescFile", 0, "_term_");
m_music = Worlds.GetIntField(lines, "DescFile", 0, "_music_");
m_region = Worlds.GetIntField(lines, "DescFile", 0, "_region_");
m_time = Worlds.GetIntField(lines, "DescFile", 0, "_time_");
m_blupiPos = Worlds.GetPointField(lines, "DescFile", 0, "_blupiPos_");
m_blupiValidPos = Worlds.GetPointField(lines, "DescFile", 0, "_blupiValidPos_");
m_blupiAction = Worlds.GetIntField(lines, "DescFile", 0, "_blupiAction_");
m_blupiDir = Worlds.GetIntField(lines, "DescFile", 0, "_blupiDir_");
m_blupiPhase = Worlds.GetIntField(lines, "DescFile", 0, "_blupiPhase_");
m_blupiVitesseX = Worlds.GetDoubleField(lines, "DescFile", 0, "_blupiVitesseX_");
m_blupiVitesseY = Worlds.GetDoubleField(lines, "DescFile", 0, "_blupiVitesseY_");
m_blupiIcon = Worlds.GetIntField(lines, "DescFile", 0, "_blupiIcon_");
m_blupiSec = Worlds.GetIntField(lines, "DescFile", 0, "_blupiSec_");
m_blupiChannel = Worlds.GetIntField(lines, "DescFile", 0, "_blupiChannel_");
m_blupiVector = Worlds.GetPointField(lines, "DescFile", 0, "_blupiVector_");
m_blupiTransport = Worlds.GetIntField(lines, "DescFile", 0, "_blupiTransport_");
m_blupiFocus = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiFocus_");
m_blupiAir = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiAir_");
m_blupiHelico = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiHelico_");
m_blupiOver = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiOver_");
m_blupiJeep = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiJeep_");
m_blupiTank = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiTank_");
m_blupiSkate = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiSkate_");
m_blupiNage = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiNage_");
m_blupiSurf = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiSurf_");
m_blupiVent = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiVent_");
m_blupiSuspend = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiSuspend_");
m_blupiJumpAie = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiJumpAie_");
m_blupiShield = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiShield_");
m_blupiPower = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiPower_");
m_blupiCloud = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiCloud_");
m_blupiHide = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiHide_");
m_blupiInvert = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiInvert_");
m_blupiBalloon = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiBalloon_");
m_blupiEcrase = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiEcrase_");
m_blupiMotorHigh = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiMotorHigh_");
m_blupiPosHelico = Worlds.GetPointField(lines, "DescFile", 0, "_blupiPosHelico_");
m_blupiPosMagic = Worlds.GetPointField(lines, "DescFile", 0, "_blupiPosMagic_");
m_blupiRestart = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiRestart_");
m_blupiFront = Worlds.GetBoolField(lines, "DescFile", 0, "_blupiFront_");
m_blupiBullet = Worlds.GetIntField(lines, "DescFile", 0, "_blupiBullet_");
m_blupiCle = Worlds.GetIntField(lines, "DescFile", 0, "_blupiCle_");
m_blupiPerso = Worlds.GetIntField(lines, "DescFile", 0, "_blupiPerso_");
m_blupiDynamite = Worlds.GetIntField(lines, "DescFile", 0, "_blupiDynamite_");
m_blupiNoBarre = Worlds.GetIntField(lines, "DescFile", 0, "_blupiNoBarre_");
m_blupiTimeShield = Worlds.GetIntField(lines, "DescFile", 0, "_blupiTimeShield_");
m_blupiTimeFire = Worlds.GetIntField(lines, "DescFile", 0, "_blupiTimeFire_");
m_blupiTimeNoAsc = Worlds.GetIntField(lines, "DescFile", 0, "_blupiTimeNoAsc_");
m_blupiTimeOuf = Worlds.GetIntField(lines, "DescFile", 0, "_blupiTimeOuf_");
m_blupiActionOuf = Worlds.GetIntField(lines, "DescFile", 0, "_blupiActionOuf_");
m_blupiFifoNb = Worlds.GetIntField(lines, "DescFile", 0, "_blupiFifoNb_");
m_blupiStartPos = Worlds.GetPointField(lines, "DescFile", 0, "_blupiStartPos_");
m_blupiStartDir = Worlds.GetIntField(lines, "DescFile", 0, "_blupiStartDir_");
m_blupiLevel = Worlds.GetIntField(lines, "DescFile", 0, "_blupiLevel_");
m_bFoundCle = Worlds.GetBoolField(lines, "DescFile", 0, "_bFoundCle_");
m_bPrivate = Worlds.GetBoolField(lines, "DescFile", 0, "_bPrivate_");
m_bCheatDoors = Worlds.GetBoolField(lines, "DescFile", 0, "_bCheatDoors_");
m_bSuperBlupi = Worlds.GetBoolField(lines, "DescFile", 0, "_bSuperBlupi_");
m_bDrawSecret = Worlds.GetBoolField(lines, "DescFile", 0, "_bDrawSecret_");
m_mission = Worlds.GetIntField(lines, "DescFile", 0, "_mission_");
m_nbVies = Worlds.GetIntField(lines, "DescFile", 0, "_nbVies_");
m_nbTresor = Worlds.GetIntField(lines, "DescFile", 0, "_nbTresor_");
m_totalTresor = Worlds.GetIntField(lines, "DescFile", 0, "_totalTresor_");
m_goalPhase = Worlds.GetIntField(lines, "DescFile", 0, "_goalPhase_");
m_scrollPoint = Worlds.GetPointField(lines, "DescFile", 0, "_scrollPoint_");
m_scrollAdd = Worlds.GetPointField(lines, "DescFile", 0, "_scrollAdd_");
m_voyageIcon = Worlds.GetIntField(lines, "DescFile", 0, "_voyageIcon_");
m_voyageChannel = Worlds.GetIntField(lines, "DescFile", 0, "_voyageChannel_");
m_voyagePhase = Worlds.GetIntField(lines, "DescFile", 0, "_voyagePhase_");
m_voyageTotal = Worlds.GetIntField(lines, "DescFile", 0, "_voyageTotal_");
m_voyageStart = Worlds.GetPointField(lines, "DescFile", 0, "_voyageStart_");
m_voyageEnd = Worlds.GetPointField(lines, "DescFile", 0, "_voyageEnd_");
m_decorAction = Worlds.GetIntField(lines, "DescFile", 0, "_decorAction_");
m_decorPhase = Worlds.GetIntField(lines, "DescFile", 0, "_decorPhase_");
m_nbRankCaisse = Worlds.GetIntField(lines, "DescFile", 0, "_nbRankCaisse_");
m_nbLinkCaisse = Worlds.GetIntField(lines, "DescFile", 0, "_nbLinkCaisse_");
m_sucettePos = Worlds.GetPointField(lines, "DescFile", 0, "_sucettePos_");
m_sucetteType = Worlds.GetIntField(lines, "DescFile", 0, "_sucetteType_");
Worlds.GetIntArrayField(lines, "DescFile", 0, "_RankCaisse_", m_rankCaisse);
Worlds.GetIntArrayField(lines, "DescFile", 0, "_LinkCaisse_", m_linkCaisse);
Worlds.GetIntArrayField(lines, "DescFile", 0, "_BalleTraj_", m_balleTraj);
Worlds.GetIntArrayField(lines, "DescFile", 0, "_MoveTraj_", m_moveTraj);
Worlds.GetIntArrayField(lines, "DescFile", 0, "_Doors_", m_doors);
for (int i = 0; i < 100; i++)
{
for (int j = 0; j < 100; j++)
{
m_decor[j, i].icon = Worlds.GetDecorField(lines, "Decor", j, i) ?? (-1);
}
}
for (int k = 0; k < 100; k++)
{
for (int l = 0; l < 100; l++)
{
m_bigDecor[l, k].icon = Worlds.GetDecorField(lines, "BigDecor", l, k) ?? (-1);
}
}
for (int m = 0; m < MAXMOVEOBJECT; m++)
{
m_moveObject[m].type = 0;
}
for (int n = 0; n < MAXMOVEOBJECT; n++)
{
int intField = Worlds.GetIntField(lines, "MoveObject", n, "type");
if (intField == 0)
{
break;
}
int intField2 = Worlds.GetIntField(lines, "MoveObject", n, "index");
m_moveObject[intField2].type = intField;
m_moveObject[intField2].stepAdvance = Worlds.GetIntField(lines, "MoveObject", n, "stepAdvance");
m_moveObject[intField2].stepRecede = Worlds.GetIntField(lines, "MoveObject", n, "stepRecede");
m_moveObject[intField2].timeStopStart = Worlds.GetIntField(lines, "MoveObject", n, "timeStopStart");
m_moveObject[intField2].timeStopEnd = Worlds.GetIntField(lines, "MoveObject", n, "timeStopEnd");
m_moveObject[intField2].posStart = Worlds.GetPointField(lines, "MoveObject", n, "posStart");
m_moveObject[intField2].posEnd = Worlds.GetPointField(lines, "MoveObject", n, "posEnd");
m_moveObject[intField2].posCurrent = Worlds.GetPointField(lines, "MoveObject", n, "posCurrent");
m_moveObject[intField2].step = Worlds.GetIntField(lines, "MoveObject", n, "step");
m_moveObject[intField2].time = Worlds.GetIntField(lines, "MoveObject", n, "time");
m_moveObject[intField2].phase = Worlds.GetIntField(lines, "MoveObject", n, "phase");
m_moveObject[intField2].channel = Worlds.GetIntField(lines, "MoveObject", n, "channel");
m_moveObject[intField2].icon = Worlds.GetIntField(lines, "MoveObject", n, "icon");
}
for (int num = 0; num < 2; num++)
{
m_jauges[num].SetHide(Worlds.GetBoolField(lines, "Jauge", num, "hide"));
m_jauges[num].SetMode(Worlds.GetIntField(lines, "Jauge", num, "mode"));
m_jauges[num].SetLevel(Worlds.GetIntField(lines, "Jauge", num, "level"));
}
return true;
}
public bool Read(int gamer, int rank, bool bUser)
{
InitDecor();
string[] array = Worlds.ReadWorld(gamer, rank);
if (array == null)
{
return false;
}
m_posDecor = Worlds.GetPointField(array, "DescFile", 0, "posDecor");
m_dimDecor = Worlds.GetPointField(array, "DescFile", 0, "dimDecor");
m_music = Worlds.GetIntField(array, "DescFile", 0, "music");
m_region = Worlds.GetIntField(array, "DescFile", 0, "region");
m_blupiStartPos = Worlds.GetPointField(array, "DescFile", 0, "blupiPos");
m_blupiStartDir = Worlds.GetIntField(array, "DescFile", 0, "blupiDir");
for (int i = 0; i < 100; i++)
{
for (int j = 0; j < 100; j++)
{
m_decor[j, i].icon = Worlds.GetDecorField(array, "Decor", j, i) ?? (-1);
}
}
for (int k = 0; k < 100; k++)
{
for (int l = 0; l < 100; l++)
{
m_bigDecor[l, k].icon = Worlds.GetDecorField(array, "BigDecor", l, k) ?? (-1);
}
}
for (int m = 0; m < MAXMOVEOBJECT; m++)
{
m_moveObject[m].type = 0;
}
for (int n = 0; n < MAXMOVEOBJECT; n++)
{
int intField = Worlds.GetIntField(array, "MoveObject", n, "type");
if (intField == 0)
{
break;
}
m_moveObject[n].type = intField;
m_moveObject[n].stepAdvance = Worlds.GetIntField(array, "MoveObject", n, "stepAdvance");
m_moveObject[n].stepRecede = Worlds.GetIntField(array, "MoveObject", n, "stepRecede");
m_moveObject[n].timeStopStart = Worlds.GetIntField(array, "MoveObject", n, "timeStopStart");
m_moveObject[n].timeStopEnd = Worlds.GetIntField(array, "MoveObject", n, "timeStopEnd");
m_moveObject[n].posStart = Worlds.GetPointField(array, "MoveObject", n, "posStart");
m_moveObject[n].posEnd = Worlds.GetPointField(array, "MoveObject", n, "posEnd");
m_moveObject[n].posCurrent = Worlds.GetPointField(array, "MoveObject", n, "posCurrent");
m_moveObject[n].step = Worlds.GetIntField(array, "MoveObject", n, "step");
m_moveObject[n].time = Worlds.GetIntField(array, "MoveObject", n, "time");
m_moveObject[n].phase = Worlds.GetIntField(array, "MoveObject", n, "phase");
m_moveObject[n].channel = Worlds.GetIntField(array, "MoveObject", n, "channel");
m_moveObject[n].icon = Worlds.GetIntField(array, "MoveObject", n, "icon");
if (m_moveObject[n].type == 54)
{
m_moveObject[n].timeStopStart = 152;
m_moveObject[n].timeStopEnd = 152;
}
}
return true;
}
private bool Delete(int gamer, int rank, bool bUser)
{
return true;
}
private bool FileExist(int gamer, int rank, bool bUser)
{
return false;
}
private bool SearchWorld(int world, ref TinyPoint blupi, ref int dir)
{
if (world < 0 || world > 12)
{
return false;
}
int num = Tables.world_terminal[world * 2];
int num2 = Tables.world_terminal[world * 2 + 1];
for (int i = 0; i < 100; i++)
{
for (int j = 0; j < 100; j++)
{
int icon = m_decor[i, j].icon;
if (icon == num || icon == num2)
{
if (IsPassIcon(m_decor[i - 1, j].icon))
{
blupi.X = (i - 1) * 64 + 2;
blupi.Y = j * 64 + BLUPIOFFY;
dir = 2;
return true;
}
if (IsPassIcon(m_decor[i + 1, j].icon))
{
blupi.X = (i + 1) * 64 + 2;
blupi.Y = j * 64 + BLUPIOFFY;
dir = 1;
return true;
}
}
}
}
return false;
}
private bool SearchDoor(int n, ref TinyPoint cel, ref TinyPoint blupi)
{
for (int i = 0; i < 100; i++)
{
for (int j = 0; j < 100; j++)
{
int icon = m_decor[i, j].icon;
if (icon >= 174 && icon <= 181 && icon - 174 + 1 == n)
{
if (i > 0 && m_decor[i - 1, j].icon == 182)
{
cel.X = i - 1;
cel.Y = j;
blupi.X = (i - 2) * 64 + 2;
blupi.Y = j * 64 + BLUPIOFFY;
return true;
}
if (i > 1 && m_decor[i - 2, j].icon == 182)
{
cel.X = i - 2;
cel.Y = j;
blupi.X = (i - 3) * 64 + 2;
blupi.Y = j * 64 + BLUPIOFFY;
return true;
}
if (i < 99 && m_decor[i + 1, j].icon == 182)
{
cel.X = i + 1;
cel.Y = j;
blupi.X = (i + 2) * 64 + 2;
blupi.Y = j * 64 + BLUPIOFFY;
return true;
}
if (i < 98 && m_decor[i + 2, j].icon == 182)
{
cel.X = i + 2;
cel.Y = j;
blupi.X = (i + 3) * 64 + 2;
blupi.Y = j * 64 + BLUPIOFFY;
return true;
}
}
}
}
return false;
}
private bool SearchGold(int n, ref TinyPoint cel)
{
for (int num = 99; num >= 0; num--)
{
for (int num2 = 99; num2 >= 0; num2--)
{
if (m_decor[num2, num].icon == 183)
{
cel.X = num2;
cel.Y = num;
return true;
}
}
}
return false;
}
public void MainSwitchInitialize(int lastWorld)
{
if (m_mission == 1)
{
TinyPoint blupi = default(TinyPoint);
int dir = 0;
if (SearchWorld(lastWorld, ref blupi, ref dir))
{
m_blupiStartPos = blupi;
m_blupiStartDir = dir;
}
}
}
public void AdaptDoors(bool bPrivate)
{
TinyPoint cel = default(TinyPoint);
TinyPoint blupi = default(TinyPoint);
m_bPrivate = bPrivate;
if (m_bPrivate)
{
return;
}
if (m_mission == 1)
{
for (int i = 0; i < 20; i++)
{
if (SearchGold(i, ref cel) && (m_doors[180 + i] == 1 || m_bCheatDoors))
{
m_decor[cel.X, cel.Y].icon = -1;
int num = MoveObjectFree();
m_moveObject[num].type = 22;
m_moveObject[num].stepAdvance = 50;
m_moveObject[num].stepRecede = 1;
m_moveObject[num].timeStopStart = 0;
m_moveObject[num].timeStopEnd = 0;
m_moveObject[num].posStart.X = 64 * cel.X;
m_moveObject[num].posStart.Y = 64 * cel.Y;
m_moveObject[num].posEnd.X = 64 * cel.X;
m_moveObject[num].posEnd.Y = 64 * (cel.Y - 1);
m_moveObject[num].posCurrent = m_moveObject[num].posStart;
m_moveObject[num].step = 1;
m_moveObject[num].time = 0;
m_moveObject[num].phase = 0;
m_moveObject[num].channel = 1;
m_moveObject[num].icon = 183;
PlaySound(33, m_moveObject[num].posStart);
}
}
for (int j = 0; j < 100; j++)
{
for (int k = 0; k < 100; k++)
{
int icon = m_decor[j, k].icon;
if (icon >= 158 && icon <= 165 && (m_doors[180 + icon - 158 + 1] == 1 || m_bCheatDoors))
{
m_decor[j, k].icon += 8;
}
if (icon == 309 && (m_doors[189] == 1 || m_bCheatDoors))
{
m_decor[j, k].icon = 310;
}
if (icon >= 410 && icon <= 415 && (m_doors[180 + icon - 410 + 9] == 1 || m_bCheatDoors))
{
m_decor[j, k].icon += 5;
}
}
}
}
else
{
if (m_mission % 10 != 0)
{
return;
}
for (int i = 0; i < 10; i++)
{
if (SearchDoor(i, ref cel, ref blupi) && (m_doors[m_mission + i] == 1 || m_bCheatDoors))
{
OpenDoor(cel);
m_blupiStartPos = blupi;
if (blupi.X < cel.X * 64)
{
m_blupiStartDir = 2;
}
else
{
m_blupiStartDir = 1;
}
}
}
}
}
private void OpenDoorsTresor()
{
TinyPoint cel = default(TinyPoint);
for (int i = 0; i < 100; i++)
{
for (int j = 0; j < 100; j++)
{
int icon = m_decor[i, j].icon;
if (icon >= 421 && icon <= 421 + m_nbTresor - 1)
{
cel.X = i;
cel.Y = j;
OpenDoor(cel);
}
}
}
}
private void OpenDoor(TinyPoint cel)
{
int icon = m_decor[cel.X, cel.Y].icon;
m_decor[cel.X, cel.Y].icon = -1;
int num = MoveObjectFree();
m_moveObject[num].type = 22;
m_moveObject[num].stepAdvance = 50;
m_moveObject[num].stepRecede = 1;
m_moveObject[num].timeStopStart = 0;
m_moveObject[num].timeStopEnd = 0;
m_moveObject[num].posStart.X = 64 * cel.X;
m_moveObject[num].posStart.Y = 64 * cel.Y;
m_moveObject[num].posEnd.X = 64 * cel.X;
m_moveObject[num].posEnd.Y = 64 * (cel.Y - 1);
m_moveObject[num].posCurrent = m_moveObject[num].posStart;
m_moveObject[num].step = 1;
m_moveObject[num].time = 0;
m_moveObject[num].phase = 0;
m_moveObject[num].channel = 1;
m_moveObject[num].icon = icon;
PlaySound(33, m_moveObject[num].posStart);
}
private void OpenDoorsWin()
{
m_doors[m_mission + 1] = 1;
}
private void OpenGoldsWin()
{
m_doors[180 + m_mission / 10] = 1;
}
private void DoorsLost()
{
m_nbVies = 3;
}
}
}