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2 Commits
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4be95a08ec
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4be95a08ec | |||
0317d1e491 |
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -7,3 +7,6 @@
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[submodule "worldscs"]
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path = worldscs
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url = https://code.openeggbert.com/openeggbert/speedy-blupi-dadagames-worldscs
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[submodule "WindowsPhoneSpeedyBlupi"]
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path = WindowsPhoneSpeedyBlupi
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url = https://code.openeggbert.com/openeggbert/mobile-eggbert-core
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15
LocalStorageHelperHolder.cs
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15
LocalStorageHelperHolder.cs
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@ -0,0 +1,15 @@
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using System;
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using System.Net.Http;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.Components.Web;
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using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
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using Microsoft.Extensions.DependencyInjection;
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namespace WindowsPhoneSpeedyBlupi
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{
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public class LocalStorageHelperHolder
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{
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public static LocalStorageHelper LocalStorageHelper { get; set; }
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}
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}
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10
Microsoft.Devices.Sensors/Accelerometer.cs
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10
Microsoft.Devices.Sensors/Accelerometer.cs
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@ -0,0 +1,10 @@
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using Microsoft.Devices.Sensors;
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namespace Microsoft.Devices.Sensors
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{
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public class Accelerometer : SensorBase<AccelerometerReading>
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{
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public void Start() { }
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public void Stop() { }
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}
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}
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@ -0,0 +1,6 @@
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namespace Microsoft.Devices.Sensors
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{
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public class AccelerometerFailedException : SensorFailedException
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{
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}
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}
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12
Microsoft.Devices.Sensors/AccelerometerReading.cs
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12
Microsoft.Devices.Sensors/AccelerometerReading.cs
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@ -0,0 +1,12 @@
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using System;
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using Microsoft.Xna.Framework;
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namespace Microsoft.Devices.Sensors
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{
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public struct AccelerometerReading : ISensorReading
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{
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public Vector3 Acceleration { get; internal set; }
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public DateTimeOffset Timestamp { get; internal set; }
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}
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}
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10
Microsoft.Devices.Sensors/ISensorReading.cs
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10
Microsoft.Devices.Sensors/ISensorReading.cs
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@ -0,0 +1,10 @@
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using System;
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namespace Microsoft.Devices.Sensors
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{
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public interface ISensorReading
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{
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DateTimeOffset Timestamp { get; }
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}
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}
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15
Microsoft.Devices.Sensors/SensorBase.cs
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15
Microsoft.Devices.Sensors/SensorBase.cs
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@ -0,0 +1,15 @@
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using System;
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namespace Microsoft.Devices.Sensors
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{
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public abstract class SensorBase<TSensorReading> : IDisposable where TSensorReading : ISensorReading
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{
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private TSensorReading currentValue;
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public event EventHandler<SensorReadingEventArgs<TSensorReading>> CurrentValueChanged;
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public void Dispose()
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{
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}
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}
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}
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8
Microsoft.Devices.Sensors/SensorFailedException.cs
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8
Microsoft.Devices.Sensors/SensorFailedException.cs
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@ -0,0 +1,8 @@
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using System;
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namespace Microsoft.Devices.Sensors
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{
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public class SensorFailedException : Exception
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{
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}
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}
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10
Microsoft.Devices.Sensors/SensorReadingEventArgs.cs
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10
Microsoft.Devices.Sensors/SensorReadingEventArgs.cs
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@ -0,0 +1,10 @@
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using System;
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namespace Microsoft.Devices.Sensors
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{
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public class SensorReadingEventArgs<T> : EventArgs where T : ISensorReading
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{
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public T SensorReading { get; set; }
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}
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}
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13
Microsoft.Xna.Framework.GamerServices/Guide.cs
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13
Microsoft.Xna.Framework.GamerServices/Guide.cs
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@ -0,0 +1,13 @@
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using System.Diagnostics;
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namespace Microsoft.Xna.Framework.GamerServices
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{
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public static class Guide
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{
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public static void Show(PlayerIndex playerIndex)
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{
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Debug.Write("The Market Place should now be shown.");
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}
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public static bool IsTrialMode { get; set; }
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}
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}
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70
Microsoft.Xna.Framework.GamerServices/TrialMode.cs
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70
Microsoft.Xna.Framework.GamerServices/TrialMode.cs
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@ -0,0 +1,70 @@
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using System;
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using System.IO;
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namespace Xna.Framework.GamerServices
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{
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internal class TrialMode
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{
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private static DateTime trialStartTime;
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public static void InitializeTrialMode()
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{
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// Assuming trial mode starts when the game is launched
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trialStartTime = DateTime.Now;
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}
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public static bool IsTrialModeExpired()
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{
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return IsTrialMode7DaysLimitExpired() || IsTrialMode10MinutesLimitExpired();
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}
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private static bool IsTrialMode10MinutesLimitExpired()
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{
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// Example: Trial expires after 10 minutes
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var expired = (DateTime.Now - trialStartTime).TotalMinutes > 10;
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return expired;
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}
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private static bool IsTrialMode7DaysLimitExpired()
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{
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// Save trial expiration status to a file or settings
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const string TRIAL_END_TIME_TXT = "trialEndTime.txt";
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var trialEndTime = File.Exists(TRIAL_END_TIME_TXT) ? DateTime.Parse(File.ReadAllText(TRIAL_END_TIME_TXT)) : DateTime.MinValue;
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var expired = trialEndTime != DateTime.MinValue && DateTime.Now > trialEndTime;
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if (expired)
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{
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return true; // Trial period is over
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}
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// Example of setting trial end time (e.g., 7 days from now)
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if (!File.Exists(TRIAL_END_TIME_TXT))
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{
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File.WriteAllText(TRIAL_END_TIME_TXT, DateTime.Now.AddDays(7).ToString());
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}
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return false; // Trial period still active
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}
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private static int trialModeEnabled = -1;
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public static bool IsTrialModeEnabled()
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{
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if (trialModeEnabled == 1)
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{
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return true;
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}
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if (trialModeEnabled == 0)
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{
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return false;
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}
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const string TRIAL_MODE_ENABLED_TXT = "trialModeEnabled.txt";
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var trialModeEnabledString = File.Exists(TRIAL_MODE_ENABLED_TXT) ? File.ReadAllText(TRIAL_MODE_ENABLED_TXT) : "0";
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var trialModeEnabledLocal = trialModeEnabledString.Equals("1");
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trialModeEnabled = trialModeEnabledLocal ? 1 : 0;
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return trialModeEnabledLocal;
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using Microsoft.JSInterop;
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using Microsoft.Xna.Framework;
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using static WindowsPhoneSpeedyBlupi.EnvClasses;
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namespace WindowsPhoneSpeedyBlupi.Pages
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{
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@ -24,6 +25,7 @@ namespace WindowsPhoneSpeedyBlupi.Pages
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// init game
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if (_game == null)
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{
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Env.init(Impl.KNI, Platform.Web);
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_game = new Game1();
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_game.Run();
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}
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@ -18,7 +18,11 @@ namespace WindowsPhoneSpeedyBlupi
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{
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BaseAddress = new Uri(builder.HostEnvironment.BaseAddress)
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});
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await builder.Build().RunAsync();
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//builder.Services.AddSingleton<LocalStorageHelper>();
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var app = builder.Build();
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//LocalStorageHelper localStorageHelper = app.Services.GetRequiredService<LocalStorageHelper>();
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//LocalStorageHelperHolder.LocalStorageHelper = localStorageHelper;
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await app.RunAsync();
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}
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}
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}
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1
WindowsPhoneSpeedyBlupi
Submodule
1
WindowsPhoneSpeedyBlupi
Submodule
@ -0,0 +1 @@
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Subproject commit 99910d425d9f3b77bf5287ee41d278f278322ccd
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@ -17,9 +17,11 @@
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DefineConstants>KNI;WEB</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DefineConstants>KNI;WEB</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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@ -29,32 +31,38 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Accelerometer.cs" />
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<Compile Include="AccelerometerDummyImpl.cs" />
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<Compile Include="AccelerometerEventArgs.cs" />
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<Compile Include="AccelerometerFactory.cs" />
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<Compile Include="AccelerometerFailedException.cs" />
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<Compile Include="Decor.cs" />
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<Compile Include="Def.cs" />
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<Compile Include="GameData.cs" />
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<Compile Include="InputPad.cs" />
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<Compile Include="Jauge.cs" />
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<Compile Include="MarketPlace.cs" />
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<Compile Include="Misc.cs" />
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<Compile Include="MyResource.cs" />
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<Compile Include="Microsoft.Devices.Sensors\Accelerometer.cs" />
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<Compile Include="Microsoft.Devices.Sensors\AccelerometerFailedException.cs" />
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<Compile Include="Microsoft.Devices.Sensors\AccelerometerReading.cs" />
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<Compile Include="Microsoft.Devices.Sensors\ISensorReading.cs" />
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<Compile Include="Microsoft.Devices.Sensors\SensorBase.cs" />
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<Compile Include="Microsoft.Devices.Sensors\SensorFailedException.cs" />
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<Compile Include="Microsoft.Devices.Sensors\SensorReadingEventArgs.cs" />
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<Compile Include="Microsoft.Xna.Framework.GamerServices\Guide.cs" />
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<Compile Include="Microsoft.Xna.Framework.GamerServices\TrialMode.cs" />
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<Compile Include="LocalStorageHelperHolder.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/Decor.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/Def.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/GameData.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/InputPad.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/Jauge.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/Misc.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/MyResource.cs" />
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<Compile Include="Pages\Index.razor.cs" />
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<Compile Include="Pixmap.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/Pixmap.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Game1.cs" />
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<Compile Include="Resource.cs" />
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<Compile Include="Slider.cs" />
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<Compile Include="Sound.cs" />
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<Compile Include="Tables.cs" />
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<Compile Include="Text.cs" />
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<Compile Include="TinyPoint.cs" />
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<Compile Include="TinyRect.cs" />
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<Compile Include="TrialMode.cs" />
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<Compile Include="Worlds.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/Game1.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/Resource.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/Slider.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/Sound.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/Tables.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/Text.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/TinyPoint.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/TinyRect.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/Worlds.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi/Env.cs" />
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<Compile Include="WindowsPhoneSpeedyBlupi\EnvClasses.cs" />
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<Compile Include="worldscs\WorldTxt.cs" />
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</ItemGroup>
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@ -405,4 +413,8 @@
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<KniContentReference Include="Content\Content.mgcb" />
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</ItemGroup>
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<ItemGroup>
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<None Include="LocalStorageHelperHolder.cs" />
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</ItemGroup>
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</Project>
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