988 lines
37 KiB
C#

// WindowsPhoneSpeedyBlupi, Version=1.0.0.5, Culture=neutral, PublicKeyToken=6db12cd62dbec439
// WindowsPhoneSpeedyBlupi.Game1
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;
using WindowsPhoneSpeedyBlupi;
using static System.Net.Mime.MediaTypeNames;
namespace WindowsPhoneSpeedyBlupi
{
public class Game1 : Game
{
private static readonly double[] waitTable = new double[24]
{
0.1, 7.0, 0.2, 20.0, 0.25, 22.0, 0.45, 50.0, 0.6, 53.0,
0.65, 58.0, 0.68, 60.0, 0.8, 70.0, 0.84, 75.0, 0.9, 84.0,
0.94, 91.0, 1.0, 100.0
};
private static readonly Def.ButtonGlyph[] cheatGeste = new Def.ButtonGlyph[10]
{
Def.ButtonGlyph.Cheat12,
Def.ButtonGlyph.Cheat22,
Def.ButtonGlyph.Cheat32,
Def.ButtonGlyph.Cheat12,
Def.ButtonGlyph.Cheat11,
Def.ButtonGlyph.Cheat21,
Def.ButtonGlyph.Cheat22,
Def.ButtonGlyph.Cheat21,
Def.ButtonGlyph.Cheat31,
Def.ButtonGlyph.Cheat32
};
private readonly GraphicsDeviceManager graphics;
private readonly Pixmap pixmap;
private readonly Sound sound;
private readonly Decor decor;
private readonly InputPad inputPad;
private readonly GameData gameData;
private Def.Phase phase;
private TimeSpan startTime;
private int missionToStart1;
private int missionToStart2;
private int mission;
private int cheatGesteIndex;
private int continueMission;
private Jauge waitJauge;
private double waitProgress;
private bool isTrialMode;
private bool simulateTrialMode;
private bool playSetup;
private int phaseTime;
private Def.Phase fadeOutPhase;
private int fadeOutMission;
public bool IsRankingMode
{
get
{
return false;
}
}
public bool IsTrialMode
{
get
{
if (!simulateTrialMode)
{
return isTrialMode;
}
return true;
}
}
public Game1()
{
if(!Env.INITIALIZED)
{
throw new Exception("Fatal error: Not initialized. Env.init() was not called.");
}
Exiting += OnExiting;
if(!TouchPanel.GetCapabilities().IsConnected)
{
this.IsMouseVisible = true;
Mouse.SetCursor(MouseCursor.Arrow);
}
graphics = new GraphicsDeviceManager(this);
graphics.IsFullScreen = false;
base.Content.RootDirectory = "Content";
base.TargetElapsedTime = TimeSpan.FromTicks(500000L);
base.InactiveSleepTime = TimeSpan.FromSeconds(1.0);
missionToStart1 = -1;
missionToStart2 = -1;
gameData = new GameData();
pixmap = new Pixmap(this, graphics);
sound = new Sound(this, gameData);
decor = new Decor();
decor.Create(sound, pixmap, gameData);
TinyPoint pos = new TinyPoint
{
X = 196,
Y = 426
};
waitJauge = new Jauge();
waitJauge.Create(pixmap, sound, pos, 3, false);
waitJauge.SetHide(false);
waitJauge.Zoom = 2.0;
phase = Def.Phase.None;
fadeOutPhase = Def.Phase.None;
inputPad = new InputPad(this, decor, pixmap, sound, gameData);
SetPhase(Def.Phase.First);
}
protected override void Initialize()
{
base.Initialize();
}
protected override void LoadContent()
{
pixmap.BackgroundCache("wait");
}
protected override void UnloadContent()
{
}
protected override void OnDeactivated(object sender, EventArgs args)
{
if (phase == Def.Phase.Play)
{
decor.CurrentWrite();
}
else
{
decor.CurrentDelete();
}
base.OnDeactivated(sender, args);
}
protected override void OnActivated(object sender, EventArgs args)
{
continueMission = 1;
base.OnActivated(sender, args);
}
protected void OnExiting(object sender, EventArgs args)
{
decor.CurrentDelete();
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
{
if (phase == Def.Phase.Play)
{
SetPhase(Def.Phase.Pause);
}
else if (phase == Def.Phase.PlaySetup)
{
SetPhase(Def.Phase.Play, -1);
}
else if (phase != Def.Phase.Init)
{
SetPhase(Def.Phase.Init);
}
else
{
Exit();
}
return;
}
phaseTime++;
if (fadeOutPhase != 0)
{
if (phaseTime >= 20)
{
SetPhase(fadeOutPhase);
}
return;
}
if (missionToStart2 != -1)
{
SetPhase(Def.Phase.Play, missionToStart2);
return;
}
if (phase == Def.Phase.First)
{
startTime = gameTime.TotalGameTime;
pixmap.LoadContent();
sound.LoadContent();
gameData.Read();
inputPad.PixmapOrigin = pixmap.Origin;
SetPhase(Def.Phase.Wait);
return;
}
if (phase == Def.Phase.Wait)
{
if (continueMission == 2)
{
continueMission = 0;
if (decor.CurrentRead())
{
SetPhase(Def.Phase.Resume);
return;
}
}
long num = gameTime.TotalGameTime.Ticks - startTime.Ticks;
waitProgress = (double)num / 50000000.0;
if (waitProgress > 1.0)
{
SetPhase(Def.Phase.Init);
}
return;
}
inputPad.Update();
Def.ButtonGlyph buttonPressed = inputPad.ButtonPressed;
if (buttonPressed >= Def.ButtonGlyph.InitGamerA && buttonPressed <= Def.ButtonGlyph.InitGamerC)
{
SetGamer((int)(buttonPressed - 1));
return;
}
switch (buttonPressed)
{
case Def.ButtonGlyph.InitSetup:
SetPhase(Def.Phase.MainSetup);
return;
case Def.ButtonGlyph.PauseSetup:
SetPhase(Def.Phase.PlaySetup);
return;
case Def.ButtonGlyph.SetupSounds:
gameData.Sounds = !gameData.Sounds;
gameData.Write();
return;
case Def.ButtonGlyph.SetupJump:
gameData.JumpRight = !gameData.JumpRight;
gameData.Write();
return;
case Def.ButtonGlyph.SetupZoom:
gameData.AutoZoom = !gameData.AutoZoom;
gameData.Write();
return;
case Def.ButtonGlyph.SetupAccel:
gameData.AccelActive = !gameData.AccelActive;
gameData.Write();
return;
case Def.ButtonGlyph.SetupReset:
gameData.Reset();
gameData.Write();
return;
case Def.ButtonGlyph.SetupReturn:
if (playSetup)
{
SetPhase(Def.Phase.Play, -1);
}
else
{
SetPhase(Def.Phase.Init);
}
return;
case Def.ButtonGlyph.InitPlay:
SetPhase(Def.Phase.Play, 1);
return;
case Def.ButtonGlyph.PlayPause:
SetPhase(Def.Phase.Pause);
return;
case Def.ButtonGlyph.WinLostReturn:
case Def.ButtonGlyph.PauseMenu:
case Def.ButtonGlyph.ResumeMenu:
SetPhase(Def.Phase.Init);
break;
}
switch (buttonPressed)
{
case Def.ButtonGlyph.ResumeContinue:
ContinueMission();
return;
case Def.ButtonGlyph.InitBuy:
case Def.ButtonGlyph.TrialBuy:
Guide.Show(PlayerIndex.One);
SetPhase(Def.Phase.Init);
return;
case Def.ButtonGlyph.InitRanking:
SetPhase(Def.Phase.Ranking);
return;
case Def.ButtonGlyph.TrialCancel:
case Def.ButtonGlyph.RankingContinue:
SetPhase(Def.Phase.Init);
return;
case Def.ButtonGlyph.PauseBack:
MissionBack();
return;
case Def.ButtonGlyph.PauseRestart:
SetPhase(Def.Phase.Play, mission);
return;
case Def.ButtonGlyph.PauseContinue:
SetPhase(Def.Phase.Play, -1);
return;
case Def.ButtonGlyph.Cheat11:
case Def.ButtonGlyph.Cheat12:
case Def.ButtonGlyph.Cheat21:
case Def.ButtonGlyph.Cheat22:
case Def.ButtonGlyph.Cheat31:
case Def.ButtonGlyph.Cheat32:
if (buttonPressed == cheatGeste[cheatGesteIndex])
{
cheatGesteIndex++;
if (cheatGesteIndex == cheatGeste.Length)
{
cheatGesteIndex = 0;
inputPad.ShowCheatMenu = true;
}
}
else
{
cheatGesteIndex = 0;
}
break;
default:
if (buttonPressed != 0)
{
cheatGesteIndex = 0;
}
break;
}
if (buttonPressed >= Def.ButtonGlyph.Cheat1 && buttonPressed <= Def.ButtonGlyph.Cheat9)
{
CheatAction(buttonPressed);
}
if (phase == Def.Phase.Play)
{
decor.ButtonPressed = buttonPressed;
decor.MoveStep();
int num2 = decor.IsTerminated();
if (num2 == -1)
{
MemorizeGamerProgress();
SetPhase(Def.Phase.Lost);
}
else if (num2 == -2)
{
MemorizeGamerProgress();
SetPhase(Def.Phase.Win);
}
else if (num2 >= 1)
{
MemorizeGamerProgress();
StartMission(num2);
}
}
base.Update(gameTime);
}
private void MissionBack()
{
int num = mission;
if (num == 1)
{
SetPhase(Def.Phase.Init);
return;
}
num = ((num % 10 == 0) ? 1 : (num / 10 * 10));
SetPhase(Def.Phase.Play, num);
}
private void StartMission(int mission)
{
if (mission > 20 && mission % 10 > 1 && IsTrialMode)
{
SetPhase(Def.Phase.Trial);
return;
}
this.mission = mission;
if (this.mission != 1)
{
gameData.LastWorld = this.mission / 10;
}
decor.Read(0, this.mission, false);
decor.LoadImages();
decor.SetMission(this.mission);
decor.SetNbVies(gameData.NbVies);
decor.InitializeDoors(gameData);
decor.AdaptDoors(false);
decor.MainSwitchInitialize(gameData.LastWorld);
decor.PlayPrepare(false);
decor.StartSound();
inputPad.StartMission(this.mission);
}
private void ContinueMission()
{
SetPhase(Def.Phase.Play, -2);
mission = decor.GetMission();
if (mission != 1)
{
gameData.LastWorld = mission / 10;
}
decor.LoadImages();
decor.StartSound();
inputPad.StartMission(mission);
}
private void CheatAction(Def.ButtonGlyph glyph)
{
switch (glyph)
{
case Def.ButtonGlyph.Cheat1:
decor.CheatAction(Tables.CheatCodes.OpenDoors);
break;
case Def.ButtonGlyph.Cheat2:
decor.CheatAction(Tables.CheatCodes.SuperBlupi);
break;
case Def.ButtonGlyph.Cheat3:
decor.CheatAction(Tables.CheatCodes.ShowSecret);
break;
case Def.ButtonGlyph.Cheat4:
decor.CheatAction(Tables.CheatCodes.LayEgg);
break;
case Def.ButtonGlyph.Cheat5:
gameData.Reset();
break;
case Def.ButtonGlyph.Cheat6:
simulateTrialMode = !simulateTrialMode;
break;
case Def.ButtonGlyph.Cheat7:
decor.CheatAction(Tables.CheatCodes.CleanAll);
break;
case Def.ButtonGlyph.Cheat8:
decor.CheatAction(Tables.CheatCodes.AllTreasure);
break;
case Def.ButtonGlyph.Cheat9:
decor.CheatAction(Tables.CheatCodes.EndGoal);
break;
}
}
protected override void Draw(GameTime gameTime)
{
if (continueMission == 1)
{
continueMission = 2;
}
if (phase == Def.Phase.Wait || phase == Def.Phase.Init || phase == Def.Phase.Pause || phase == Def.Phase.Resume || phase == Def.Phase.Lost || phase == Def.Phase.Win || phase == Def.Phase.MainSetup || phase == Def.Phase.PlaySetup || phase == Def.Phase.Trial || phase == Def.Phase.Ranking)
{
pixmap.DrawBackground();
if (fadeOutPhase == Def.Phase.None && missionToStart1 != -1)
{
missionToStart2 = missionToStart1;
missionToStart1 = -1;
}
else
{
DrawBackgroundFade();
if (fadeOutPhase == Def.Phase.None)
{
DrawButtonsBackground();
inputPad.Draw();
DrawButtonsText();
}
}
}
else if (phase == Def.Phase.Play)
{
decor.Build();
inputPad.Draw();
}
if (phase == Def.Phase.Wait)
{
DrawWaitProgress();
}
base.Draw(gameTime);
}
private void DrawBackgroundFade()
{
if (phase == Def.Phase.Init)
{
double num = Math.Min((double)phaseTime / 20.0, 1.0);
TinyRect rect;
double opacity;
if (fadeOutPhase == Def.Phase.MainSetup)
{
num = (1.0 - num) * (1.0 - num);
TinyRect tinyRect = default(TinyRect);
tinyRect.LeftX = (int)(720.0 - 640.0 * num);
tinyRect.RightX = (int)(1360.0 - 640.0 * num);
tinyRect.TopY = 0;
tinyRect.BottomY = 160;
rect = tinyRect;
opacity = num * num;
}
else
{
num = ((fadeOutPhase != 0) ? (1.0 - num * 2.0) : (1.0 - (1.0 - num) * (1.0 - num)));
TinyRect tinyRect2 = default(TinyRect);
tinyRect2.LeftX = 80;
tinyRect2.RightX = 720;
tinyRect2.TopY = (int)(-160.0 + num * 160.0);
tinyRect2.BottomY = (int)(0.0 + num * 160.0);
rect = tinyRect2;
opacity = 1.0;
}
pixmap.DrawIcon(15, 0, rect, opacity, false);
}
if (phase == Def.Phase.Init)
{
double num = Math.Min((double)phaseTime / 20.0, 1.0);
double opacity;
if (fadeOutPhase == Def.Phase.MainSetup)
{
opacity = (1.0 - num) * (1.0 - num);
num = 1.0;
}
else if (fadeOutPhase == Def.Phase.None)
{
num = 0.5 + num / 2.0;
opacity = Math.Min(num * num, 1.0);
}
else
{
opacity = 1.0 - num;
num = 1.0 + num * 10.0;
}
TinyRect tinyRect3 = default(TinyRect);
tinyRect3.LeftX = (int)(468.0 - 205.0 * num);
tinyRect3.RightX = (int)(468.0 + 205.0 * num);
tinyRect3.TopY = (int)(280.0 - 190.0 * num);
tinyRect3.BottomY = (int)(280.0 + 190.0 * num);
TinyRect rect = tinyRect3;
pixmap.DrawIcon(16, 0, rect, opacity, 0.0, false);
}
if (phase == Def.Phase.Pause || phase == Def.Phase.Resume)
{
if (fadeOutPhase == Def.Phase.Play)
{
double num = Math.Min((double)phaseTime / 20.0, 1.0);
double opacity = 1.0 - num;
num = 1.0 + num * 10.0;
TinyRect tinyRect4 = default(TinyRect);
tinyRect4.LeftX = (int)(418.0 - 205.0 * num);
tinyRect4.RightX = (int)(418.0 + 205.0 * num);
tinyRect4.TopY = (int)(190.0 - 190.0 * num);
tinyRect4.BottomY = (int)(190.0 + 190.0 * num);
TinyRect rect = tinyRect4;
pixmap.DrawIcon(16, 0, rect, opacity, 0.0, false);
}
else if (fadeOutPhase == Def.Phase.PlaySetup)
{
double num = Math.Min((double)phaseTime / 20.0, 1.0);
num *= num;
TinyRect tinyRect5 = default(TinyRect);
tinyRect5.LeftX = (int)(213.0 + 800.0 * num);
tinyRect5.RightX = (int)(623.0 + 800.0 * num);
tinyRect5.TopY = 0;
tinyRect5.BottomY = 0;
TinyRect rect = tinyRect5;
pixmap.DrawIcon(16, 0, rect, 1.0, 0.0, false);
}
else
{
double num;
if (fadeOutPhase == Def.Phase.None)
{
num = Math.Min((double)phaseTime / 15.0, 1.0);
}
else
{
num = Math.Min((double)phaseTime / 15.0, 1.0);
num = 1.0 - num;
}
TinyRect tinyRect6 = default(TinyRect);
tinyRect6.LeftX = (int)(418.0 - 205.0 * num);
tinyRect6.RightX = (int)(418.0 + 205.0 * num);
tinyRect6.TopY = (int)(190.0 - 190.0 * num);
tinyRect6.BottomY = (int)(190.0 + 190.0 * num);
TinyRect rect = tinyRect6;
double rotation = 0.0;
if (num < 1.0)
{
rotation = (1.0 - num) * (1.0 - num) * 360.0 * 1.0;
}
if (rect.Width > 0 && rect.Height > 0)
{
pixmap.DrawIcon(16, 0, rect, 1.0, rotation, false);
}
}
}
if (phase == Def.Phase.MainSetup || phase == Def.Phase.PlaySetup)
{
double num = Math.Min((double)phaseTime / 20.0, 1.0);
num = 1.0 - (1.0 - num) * (1.0 - num);
double num2;
if (phaseTime < 20)
{
num2 = (double)phaseTime / 20.0;
num2 = 1.0 - (1.0 - num2) * (1.0 - num2);
}
else
{
num2 = 1.0 + ((double)phaseTime - 20.0) / 400.0;
}
if (fadeOutPhase != 0)
{
num = 1.0 - num;
num2 = 1.0 - num2;
}
TinyRect tinyRect7 = default(TinyRect);
tinyRect7.LeftX = (int)(720.0 - 640.0 * num);
tinyRect7.RightX = (int)(1360.0 - 640.0 * num);
tinyRect7.TopY = 0;
tinyRect7.BottomY = 160;
TinyRect rect = tinyRect7;
pixmap.DrawIcon(15, 0, rect, num * num, false);
TinyRect tinyRect8 = default(TinyRect);
tinyRect8.LeftX = 487;
tinyRect8.RightX = 713;
tinyRect8.TopY = 148;
tinyRect8.BottomY = 374;
TinyRect rect2 = tinyRect8;
TinyRect tinyRect9 = default(TinyRect);
tinyRect9.LeftX = 118;
tinyRect9.RightX = 570;
tinyRect9.TopY = 268;
tinyRect9.BottomY = 720;
TinyRect rect3 = tinyRect9;
double opacity = 0.5 - num * 0.4;
double rotation = (0.0 - num2) * 100.0 * 2.5;
pixmap.DrawIcon(17, 0, rect2, opacity, rotation, false);
pixmap.DrawIcon(17, 0, rect3, opacity, (0.0 - rotation) * 0.5, false);
}
if (phase == Def.Phase.Lost)
{
double num = Math.Min((double)phaseTime / 100.0, 1.0);
TinyRect tinyRect10 = default(TinyRect);
tinyRect10.LeftX = (int)(418.0 - 205.0 * num);
tinyRect10.RightX = (int)(418.0 + 205.0 * num);
tinyRect10.TopY = (int)(238.0 - 190.0 * num);
tinyRect10.BottomY = (int)(238.0 + 190.0 * num);
TinyRect rect = tinyRect10;
double rotation = 0.0;
if (num < 1.0)
{
rotation = (1.0 - num) * (1.0 - num) * 360.0 * 6.0;
}
if (rect.Width > 0 && rect.Height > 0)
{
pixmap.DrawIcon(16, 0, rect, 1.0, rotation, false);
}
}
if (phase == Def.Phase.Win)
{
double num = Math.Sin((double)phaseTime / 3.0) / 2.0 + 1.0;
TinyRect tinyRect11 = default(TinyRect);
tinyRect11.LeftX = (int)(418.0 - 205.0 * num);
tinyRect11.RightX = (int)(418.0 + 205.0 * num);
tinyRect11.TopY = (int)(238.0 - 190.0 * num);
tinyRect11.BottomY = (int)(238.0 + 190.0 * num);
TinyRect rect = tinyRect11;
pixmap.DrawIcon(16, 0, rect, 1.0, 0.0, false);
}
}
private void DrawButtonsBackground()
{
if (phase == Def.Phase.Init)
{
TinyRect drawBounds = pixmap.DrawBounds;
int width = drawBounds.Width;
int height = drawBounds.Height;
TinyRect tinyRect = default(TinyRect);
tinyRect.LeftX = 10;
tinyRect.RightX = 260;
tinyRect.TopY = height - 325;
tinyRect.BottomY = height - 10;
TinyRect rect = tinyRect;
pixmap.DrawIcon(14, 15, rect, 0.3, false);
TinyRect tinyRect2 = default(TinyRect);
tinyRect2.LeftX = width - 170;
tinyRect2.RightX = width - 10;
tinyRect2.TopY = height - ((IsTrialMode || IsRankingMode) ? 325 : 195);
tinyRect2.BottomY = height - 10;
rect = tinyRect2;
pixmap.DrawIcon(14, 15, rect, 0.3, false);
}
}
private void DrawButtonsText()
{
if (phase == Def.Phase.Init)
{
DrawButtonGamerText(Def.ButtonGlyph.InitGamerA, 0);
DrawButtonGamerText(Def.ButtonGlyph.InitGamerB, 1);
DrawButtonGamerText(Def.ButtonGlyph.InitGamerC, 2);
DrawTextUnderButton(Def.ButtonGlyph.InitPlay, MyResource.TX_BUTTON_PLAY);
DrawTextRightButton(Def.ButtonGlyph.InitSetup, MyResource.TX_BUTTON_SETUP);
if (IsTrialMode)
{
DrawTextUnderButton(Def.ButtonGlyph.InitBuy, MyResource.TX_BUTTON_BUY);
}
if (IsRankingMode)
{
DrawTextUnderButton(Def.ButtonGlyph.InitRanking, MyResource.TX_BUTTON_RANKING);
}
}
if (phase == Def.Phase.Pause)
{
DrawTextUnderButton(Def.ButtonGlyph.PauseMenu, MyResource.TX_BUTTON_MENU);
if (mission != 1)
{
DrawTextUnderButton(Def.ButtonGlyph.PauseBack, MyResource.TX_BUTTON_BACK);
}
DrawTextUnderButton(Def.ButtonGlyph.PauseSetup, MyResource.TX_BUTTON_SETUP);
if (mission != 1 && mission % 10 != 0)
{
DrawTextUnderButton(Def.ButtonGlyph.PauseRestart, MyResource.TX_BUTTON_RESTART);
}
DrawTextUnderButton(Def.ButtonGlyph.PauseContinue, MyResource.TX_BUTTON_CONTINUE);
}
if (phase == Def.Phase.Resume)
{
DrawTextUnderButton(Def.ButtonGlyph.ResumeMenu, MyResource.TX_BUTTON_MENU);
DrawTextUnderButton(Def.ButtonGlyph.ResumeContinue, MyResource.TX_BUTTON_CONTINUE);
}
if (phase == Def.Phase.MainSetup || phase == Def.Phase.PlaySetup)
{
DrawTextRightButton(Def.ButtonGlyph.SetupSounds, MyResource.TX_BUTTON_SETUP_SOUNDS);
DrawTextRightButton(Def.ButtonGlyph.SetupJump, MyResource.TX_BUTTON_SETUP_JUMP);
DrawTextRightButton(Def.ButtonGlyph.SetupZoom, MyResource.TX_BUTTON_SETUP_ZOOM);
DrawTextRightButton(Def.ButtonGlyph.SetupAccel, MyResource.TX_BUTTON_SETUP_ACCEL);
if (phase == Def.Phase.MainSetup)
{
string text = string.Format(MyResource.LoadString(MyResource.TX_BUTTON_SETUP_RESET), new string((char)(65 + gameData.SelectedGamer), 1));
DrawTextRightButton(Def.ButtonGlyph.SetupReset, text);
}
}
if (phase == Def.Phase.Trial)
{
TinyPoint tinyPoint = default(TinyPoint);
tinyPoint.X = 360;
tinyPoint.Y = 50;
TinyPoint pos = tinyPoint;
Text.DrawText(pixmap, pos, MyResource.LoadString(MyResource.TX_TRIAL1), 0.9);
pos.Y += 40;
Text.DrawText(pixmap, pos, MyResource.LoadString(MyResource.TX_TRIAL2), 0.7);
pos.Y += 25;
Text.DrawText(pixmap, pos, MyResource.LoadString(MyResource.TX_TRIAL3), 0.7);
pos.Y += 25;
Text.DrawText(pixmap, pos, MyResource.LoadString(MyResource.TX_TRIAL4), 0.7);
pos.Y += 25;
Text.DrawText(pixmap, pos, MyResource.LoadString(MyResource.TX_TRIAL5), 0.7);
pos.Y += 25;
Text.DrawText(pixmap, pos, MyResource.LoadString(MyResource.TX_TRIAL6), 0.7);
DrawTextUnderButton(Def.ButtonGlyph.TrialBuy, MyResource.TX_BUTTON_BUY);
DrawTextUnderButton(Def.ButtonGlyph.TrialCancel, MyResource.TX_BUTTON_BACK);
}
if (phase == Def.Phase.Ranking)
{
DrawTextUnderButton(Def.ButtonGlyph.RankingContinue, MyResource.TX_BUTTON_BACK);
}
}
private void DrawButtonGamerText(Def.ButtonGlyph glyph, int gamer)
{
TinyRect buttonRect = inputPad.GetButtonRect(glyph);
int nbVies;
int mainDoors;
int secondaryDoors;
gameData.GetGamerInfo(gamer, out nbVies, out mainDoors, out secondaryDoors);
TinyPoint tinyPoint = default(TinyPoint);
tinyPoint.X = buttonRect.RightX + 5 - pixmap.Origin.X;
tinyPoint.Y = buttonRect.TopY + 3 - pixmap.Origin.Y;
TinyPoint pos = tinyPoint;
string text = string.Format(MyResource.LoadString(MyResource.TX_GAMER_TITLE), new string((char)(65 + gamer), 1));
Text.DrawText(pixmap, pos, text, 0.7);
TinyPoint tinyPoint2 = default(TinyPoint);
tinyPoint2.X = buttonRect.RightX + 5 - pixmap.Origin.X;
tinyPoint2.Y = buttonRect.TopY + 25 - pixmap.Origin.Y;
pos = tinyPoint2;
text = string.Format(MyResource.LoadString(MyResource.TX_GAMER_MDOORS), mainDoors);
Text.DrawText(pixmap, pos, text, 0.45);
TinyPoint tinyPoint3 = default(TinyPoint);
tinyPoint3.X = buttonRect.RightX + 5 - pixmap.Origin.X;
tinyPoint3.Y = buttonRect.TopY + 39 - pixmap.Origin.Y;
pos = tinyPoint3;
text = string.Format(MyResource.LoadString(MyResource.TX_GAMER_SDOORS), secondaryDoors);
Text.DrawText(pixmap, pos, text, 0.45);
TinyPoint tinyPoint4 = default(TinyPoint);
tinyPoint4.X = buttonRect.RightX + 5 - pixmap.Origin.X;
tinyPoint4.Y = buttonRect.TopY + 53 - pixmap.Origin.Y;
pos = tinyPoint4;
text = string.Format(MyResource.LoadString(MyResource.TX_GAMER_LIFES), nbVies);
Text.DrawText(pixmap, pos, text, 0.45);
}
private void DrawTextRightButton(Def.ButtonGlyph glyph, int res)
{
DrawTextRightButton(glyph, MyResource.LoadString(res));
}
private void DrawTextRightButton(Def.ButtonGlyph glyph, string text)
{
TinyRect buttonRect = inputPad.GetButtonRect(glyph);
string[] array = text.Split('\n');
if (array.Length == 2)
{
TinyPoint tinyPoint = default(TinyPoint);
tinyPoint.X = buttonRect.RightX + 10 - pixmap.Origin.X;
tinyPoint.Y = (buttonRect.TopY + buttonRect.BottomY) / 2 - 20 - pixmap.Origin.Y;
TinyPoint pos = tinyPoint;
Text.DrawText(pixmap, pos, array[0], 0.7);
pos.Y += 24;
Text.DrawText(pixmap, pos, array[1], 0.7);
}
else
{
TinyPoint tinyPoint2 = default(TinyPoint);
tinyPoint2.X = buttonRect.RightX + 10 - pixmap.Origin.X;
tinyPoint2.Y = (buttonRect.TopY + buttonRect.BottomY) / 2 - 8 - pixmap.Origin.Y;
TinyPoint pos2 = tinyPoint2;
Text.DrawText(pixmap, pos2, text, 0.7);
}
}
private void DrawTextUnderButton(Def.ButtonGlyph glyph, int res)
{
TinyRect buttonRect = inputPad.GetButtonRect(glyph);
TinyPoint tinyPoint = default(TinyPoint);
tinyPoint.X = (buttonRect.LeftX + buttonRect.RightX) / 2 - pixmap.Origin.X;
tinyPoint.Y = buttonRect.BottomY + 2 - pixmap.Origin.Y;
TinyPoint pos = tinyPoint;
string text = MyResource.LoadString(res);
Text.DrawTextCenter(pixmap, pos, text, 0.7);
}
private void DrawWaitProgress()
{
if (continueMission != 0)
{
return;
}
for (int i = 0; i < waitTable.Length; i++)
{
if (waitProgress <= waitTable[i * 2])
{
waitJauge.SetLevel((int)waitTable[i * 2 + 1]);
break;
}
}
waitJauge.Draw();
}
private void DrawDebug()
{
TinyPoint tinyPoint = default(TinyPoint);
tinyPoint.X = 10;
tinyPoint.Y = 20;
TinyPoint pos = tinyPoint;
Text.DrawText(pixmap, pos, inputPad.TotalTouch.ToString(), 1.0);
}
private void SetGamer(int gamer)
{
gameData.SelectedGamer = gamer;
gameData.Write();
}
private void SetPhase(Def.Phase phase)
{
SetPhase(phase, 0);
}
private void SetPhase(Def.Phase phase, int mission)
{
if (mission != -2)
{
if (missionToStart2 == -1)
{
if ((this.phase == Def.Phase.Init || this.phase == Def.Phase.MainSetup || this.phase == Def.Phase.PlaySetup || this.phase == Def.Phase.Pause || this.phase == Def.Phase.Resume) && fadeOutPhase == Def.Phase.None)
{
fadeOutPhase = phase;
fadeOutMission = mission;
phaseTime = 0;
return;
}
if (phase == Def.Phase.Play)
{
fadeOutPhase = Def.Phase.None;
if (fadeOutMission != -1)
{
missionToStart1 = fadeOutMission;
return;
}
mission = fadeOutMission;
decor.LoadImages();
}
}
else
{
mission = missionToStart2;
}
}
this.phase = phase;
fadeOutPhase = Def.Phase.None;
inputPad.Phase = this.phase;
playSetup = this.phase == Def.Phase.PlaySetup;
isTrialMode = Guide.IsTrialMode;
phaseTime = 0;
missionToStart2 = -1;
decor.StopSound();
switch (this.phase)
{
case Def.Phase.Init:
pixmap.BackgroundCache("init");
break;
case Def.Phase.Pause:
case Def.Phase.Resume:
pixmap.BackgroundCache("pause");
break;
case Def.Phase.Lost:
pixmap.BackgroundCache("lost");
break;
case Def.Phase.Win:
pixmap.BackgroundCache("win");
break;
case Def.Phase.MainSetup:
case Def.Phase.PlaySetup:
pixmap.BackgroundCache("setup");
break;
case Def.Phase.Trial:
pixmap.BackgroundCache("trial");
break;
case Def.Phase.Ranking:
pixmap.BackgroundCache("pause");
break;
case Def.Phase.Play:
decor.DrawBounds = pixmap.DrawBounds;
break;
}
if (this.phase == Def.Phase.Play && mission > 0)
{
StartMission(mission);
}
}
private void MemorizeGamerProgress()
{
gameData.NbVies = decor.GetNbVies();
decor.MemorizeDoors(gameData);
gameData.Write();
}
public void ToggleFullScreen()
{
this.graphics.ToggleFullScreen();
}
public bool IsFullScreen() { return this.graphics.IsFullScreen; }
public GraphicsDeviceManager getGraphics()
{
return graphics;
}
}
}