703 lines
16 KiB
C#

// WindowsPhoneSpeedyBlupi, Version=1.0.0.5, Culture=neutral, PublicKeyToken=6db12cd62dbec439
// WindowsPhoneSpeedyBlupi.Def
using Microsoft.Xna.Framework.Input;
using static WindowsPhoneSpeedyBlupi.Def;
namespace WindowsPhoneSpeedyBlupi
{
public static class Def
{
public enum Phase
{
None,
First,
Wait,
Init,
Play,
Pause,
Lost,
Win,
Trial,
MainSetup,
PlaySetup,
Resume,
Ranking
}
public enum ButtonGlyph
{
None,
InitGamerA,
InitGamerB,
InitGamerC,
InitSetup,
InitPlay,
InitBuy,
InitRanking,
WinLostReturn,
TrialBuy,
TrialCancel,
SetupSounds,
SetupJump,
SetupZoom,
SetupAccel,
SetupReset,
SetupReturn,
PauseMenu,
PauseBack,
PauseSetup,
PauseRestart,
PauseContinue,
PlayPause,
PlayJump,
PlayAction,
PlayDown,
ResumeMenu,
ResumeContinue,
RankingContinue,
Cheat11,
Cheat12,
Cheat21,
Cheat22,
Cheat31,
Cheat32,
Cheat1,
Cheat2,
Cheat3,
Cheat4,
Cheat5,
Cheat6,
Cheat7,
Cheat8,
Cheat9
}
public const int LXIMAGE = 640;
public const int LYIMAGE = 480;
public const int MAXCELX = 100;
public const int MAXCELY = 100;
public const int DIMOBJX = 64;
public const int DIMOBJY = 64;
public const int DIMBLUPIX = 60;
public const int DIMBLUPIY = 60;
public const int DIMEXPLOX = 128;
public const int DIMEXPLOY = 128;
public const int DIMBUTTONX = 40;
public const int DIMBUTTONY = 40;
public const int DIMJAUGEX = 124;
public const int DIMJAUGEY = 22;
public const int POSSTATX = 12;
public const int POSSTATY = 220;
public const int DIMSTATX = 60;
public const int DIMSTATY = 30;
public const int DIMTEXTX = 32;
public const int DIMTEXTY = 32;
public const int CHOBJECT = 1;
public const int CHBLUPI = 2;
public const int CHDECOR = 3;
public const int CHBUTTON = 4;
public const int CHJAUGE = 5;
public const int CHTEXT = 6;
public const int CHEXPLO = 9;
public const int CHELEMENT = 10;
public const int CHBLUPI1 = 11;
public const int CHBLUPI2 = 12;
public const int CHBLUPI3 = 13;
public const int CHPAD = 14;
public const int CHSPEEDYBLUPI = 15;
public const int CHBLUPIYOUPIE = 16;
public const int CHGEAR = 17;
public const int ACTION_STOP = 1;
public const int ACTION_MARCH = 2;
public const int ACTION_TURN = 3;
public const int ACTION_JUMP = 4;
public const int ACTION_AIR = 5;
public const int ACTION_DOWN = 6;
public const int ACTION_UP = 7;
public const int ACTION_VERTIGO = 8;
public const int ACTION_RECEDE = 9;
public const int ACTION_ADVANCE = 10;
public const int ACTION_CLEAR1 = 11;
public const int ACTION_SET = 12;
public const int ACTION_WIN = 13;
public const int ACTION_PUSH = 14;
public const int ACTION_STOPHELICO = 15;
public const int ACTION_MARCHHELICO = 16;
public const int ACTION_TURNHELICO = 17;
public const int ACTION_STOPNAGE = 18;
public const int ACTION_MARCHNAGE = 19;
public const int ACTION_TURNNAGE = 20;
public const int ACTION_STOPSURF = 21;
public const int ACTION_MARCHSURF = 22;
public const int ACTION_TURNSURF = 23;
public const int ACTION_DROWN = 24;
public const int ACTION_STOPJEEP = 25;
public const int ACTION_MARCHJEEP = 26;
public const int ACTION_TURNJEEP = 27;
public const int ACTION_STOPPOP = 28;
public const int ACTION_POP = 29;
public const int ACTION_BYE = 30;
public const int ACTION_STOPSUSPEND = 31;
public const int ACTION_MARCHSUSPEND = 32;
public const int ACTION_TURNSUSPEND = 33;
public const int ACTION_JUMPSUSPEND = 34;
public const int ACTION_HIDE = 35;
public const int ACTION_JUMPAIE = 36;
public const int ACTION_STOPSKATE = 37;
public const int ACTION_MARCHSKATE = 38;
public const int ACTION_TURNSKATE = 39;
public const int ACTION_JUMPSKATE = 40;
public const int ACTION_AIRSKATE = 41;
public const int ACTION_TAKESKATE = 42;
public const int ACTION_DEPOSESKATE = 43;
public const int ACTION_OUF1a = 44;
public const int ACTION_OUF1b = 45;
public const int ACTION_OUF2 = 46;
public const int ACTION_OUF3 = 47;
public const int ACTION_OUF4 = 48;
public const int ACTION_SUCETTE = 49;
public const int ACTION_STOPTANK = 50;
public const int ACTION_MARCHTANK = 51;
public const int ACTION_TURNTANK = 52;
public const int ACTION_FIRETANK = 53;
public const int ACTION_GLU = 54;
public const int ACTION_DRINK = 55;
public const int ACTION_CHARGE = 56;
public const int ACTION_ELECTRO = 57;
public const int ACTION_HELICOGLU = 58;
public const int ACTION_TURNAIR = 59;
public const int ACTION_STOPMARCH = 60;
public const int ACTION_STOPJUMP = 61;
public const int ACTION_STOPJUMPh = 62;
public const int ACTION_MOCKERY = 63;
public const int ACTION_MOCKERYi = 64;
public const int ACTION_OUF5 = 65;
public const int ACTION_BALLOON = 66;
public const int ACTION_STOPOVER = 67;
public const int ACTION_MARCHOVER = 68;
public const int ACTION_TURNOVER = 69;
public const int ACTION_RECEDEq = 70;
public const int ACTION_ADVANCEq = 71;
public const int ACTION_STOPECRASE = 72;
public const int ACTION_MARCHECRASE = 73;
public const int ACTION_TELEPORTE = 74;
public const int ACTION_CLEAR2 = 75;
public const int ACTION_CLEAR3 = 76;
public const int ACTION_CLEAR4 = 77;
public const int ACTION_CLEAR5 = 78;
public const int ACTION_CLEAR6 = 79;
public const int ACTION_CLEAR7 = 80;
public const int ACTION_CLEAR8 = 81;
public const int ACTION_SWITCH = 82;
public const int ACTION_MOCKERYp = 83;
public const int ACTION_NON = 84;
public const int ACTION_SLOWDOWNSKATE = 85;
public const int ACTION_TAKEDYNAMITE = 86;
public const int ACTION_PUTDYNAMITE = 87;
public const int DIR_LEFT = 1;
public const int DIR_RIGHT = 2;
public const int SEC_SHIELD = 1;
public const int SEC_POWER = 2;
public const int SEC_CLOUD = 3;
public const int SEC_HIDE = 4;
public const int TYPE_ASCENSEUR = 1;
public const int TYPE_BOMBEDOWN = 2;
public const int TYPE_BOMBEUP = 3;
public const int TYPE_BULLDOZER = 4;
public const int TYPE_TRESOR = 5;
public const int TYPE_EGG = 6;
public const int TYPE_GOAL = 7;
public const int TYPE_EXPLO1 = 8;
public const int TYPE_EXPLO2 = 9;
public const int TYPE_EXPLO3 = 10;
public const int TYPE_EXPLO4 = 11;
public const int TYPE_CAISSE = 12;
public const int TYPE_HELICO = 13;
public const int TYPE_PLOUF = 14;
public const int TYPE_BLUP = 15;
public const int TYPE_BOMBEMOVE = 16;
public const int TYPE_POISSON = 17;
public const int TYPE_TOMATES = 18;
public const int TYPE_JEEP = 19;
public const int TYPE_OISEAU = 20;
public const int TYPE_CLE = 21;
public const int TYPE_DOOR = 22;
public const int TYPE_BALLE = 23;
public const int TYPE_SKATE = 24;
public const int TYPE_SHIELD = 25;
public const int TYPE_POWER = 26;
public const int TYPE_MAGICTRACK = 27;
public const int TYPE_TANK = 28;
public const int TYPE_BULLET = 29;
public const int TYPE_DRINK = 30;
public const int TYPE_CHARGE = 31;
public const int TYPE_BLUPIHELICO = 32;
public const int TYPE_BLUPITANK = 33;
public const int TYPE_GLU = 34;
public const int TYPE_TIPLOUF = 35;
public const int TYPE_POLLUTION = 36;
public const int TYPE_CLEAR = 37;
public const int TYPE_ELECTRO = 38;
public const int TYPE_TRESORTRACK = 39;
public const int TYPE_INVERT = 40;
public const int TYPE_INVERTSTART = 41;
public const int TYPE_INVERTSTOP = 42;
public const int TYPE_GUEPE = 44;
public const int TYPE_OVER = 46;
public const int TYPE_ASCENSEURs = 47;
public const int TYPE_ASCENSEURsi = 48;
public const int TYPE_CLE1 = 49;
public const int TYPE_CLE2 = 50;
public const int TYPE_CLE3 = 51;
public const int TYPE_BRIDGE = 52;
public const int TYPE_TENTACULE = 53;
public const int TYPE_CREATURE = 54;
public const int TYPE_DYNAMITE = 55;
public const int TYPE_DYNAMITEf = 56;
public const int TYPE_SHIELDTRACK = 57;
public const int TYPE_HIDETRACK = 58;
public const int TYPE_EXPLO5 = 90;
public const int TYPE_EXPLO6 = 91;
public const int TYPE_EXPLO7 = 92;
public const int TYPE_EXPLO8 = 93;
public const int TYPE_EXPLO9 = 94;
public const int TYPE_EXPLO10 = 95;
public const int TYPE_BOMBEFOLLOW1 = 96;
public const int TYPE_BOMBEFOLLOW2 = 97;
public const int TYPE_SPLOUTCH1 = 98;
public const int TYPE_SPLOUTCH2 = 99;
public const int TYPE_SPLOUTCH3 = 100;
public const int TYPE_BOMBEPERSO1 = 200;
public const int TYPE_BOMBEPERSO2 = 201;
public const int TYPE_BOMBEPERSO3 = 202;
public const int TYPE_BOMBEPERSO4 = 203;
public const int STEP_STOPSTART = 1;
public const int STEP_ADVANCE = 2;
public const int STEP_STOPEND = 3;
public const int STEP_RECEDE = 4;
public const int DECOR_EXPLO1 = 1;
public const int DECOR_EXPLO2 = 2;
public const int DECOR_EXPLO3 = 3;
public const int DECOR_EXPLO4 = 4;
public const int DECOR_BALLOON = 5;
public const int SOUND_CLICK = 0;
public const int SOUND_JUMP1 = 1;
public const int SOUND_JUMP2 = 2;
public const int SOUND_JUMPEND = 3;
public const int SOUND_JUMPTOC = 4;
public const int SOUND_TURN = 5;
public const int SOUND_VERTIGO = 6;
public const int SOUND_DOWN = 7;
public const int SOUND_FALL = 8;
public const int SOUND_NEW = 9;
public const int SOUND_BOUM = 10;
public const int SOUND_TRESOR = 11;
public const int SOUND_EGG = 12;
public const int SOUND_ENDKO = 13;
public const int SOUND_ENDOK = 14;
public const int SOUND_HELICOSTART = 15;
public const int SOUND_HELICOHIGH = 16;
public const int SOUND_HELICOSTOP = 17;
public const int SOUND_HELICOLOW = 18;
public const int SOUND_LASTTRESOR = 19;
public const int SOUND_UP = 20;
public const int SOUND_LOOKUP = 21;
public const int SOUND_JUMP0 = 22;
public const int SOUND_PLOUF = 23;
public const int SOUND_BLUP = 24;
public const int SOUND_SURF = 25;
public const int SOUND_DROWN = 26;
public const int SOUND_ERROR = 27;
public const int SOUND_JEEPSTART = 28;
public const int SOUND_JEEPHIGH = 29;
public const int SOUND_JEEPSTOP = 30;
public const int SOUND_JEEPLOW = 31;
public const int SOUND_BYE = 32;
public const int SOUND_DOOR = 33;
public const int SOUND_SUSPENDTOC = 34;
public const int SOUND_SUSPENDJUMP = 35;
public const int SOUND_SINGE = 36;
public const int SOUND_PATIENT = 37;
public const int SOUND_PUSH = 38;
public const int SOUND_POP = 39;
public const int SOUND_JUMPAIE = 40;
public const int SOUND_RESSORT = 41;
public const int SOUND_STARTSHIELD = 42;
public const int SOUND_STOPSHIELD = 43;
public const int SOUND_STARTPOWER = 44;
public const int SOUND_STOPPOWER = 45;
public const int SOUND_OUF1 = 46;
public const int SOUND_OUF2 = 47;
public const int SOUND_OUF3 = 48;
public const int SOUND_OUF4 = 49;
public const int SOUND_SUCETTE = 50;
public const int SOUND_GLU = 51;
public const int SOUND_FIREOK = 52;
public const int SOUND_FIREKO = 53;
public const int SOUND_TAKEGLU = 54;
public const int SOUND_STARTCLOUD = 55;
public const int SOUND_STOPCLOUD = 56;
public const int SOUND_DRINK = 57;
public const int SOUND_CHARGE = 58;
public const int SOUND_ELECTRO = 59;
public const int SOUND_PERSOTAKE = 60;
public const int SOUND_PERSOPOSE = 61;
public const int SOUND_STARTHIDE = 62;
public const int SOUND_STOPHIDE = 63;
public const int SOUND_TIPLOUF = 64;
public const int SOUND_MOCKERY = 65;
public const int SOUND_INVERTSTART = 66;
public const int SOUND_INVERTSTOP = 67;
public const int SOUND_OVERSTOP = 68;
public const int SOUND_BLITZ = 69;
public const int SOUND_ECRASE = 70;
public const int SOUND_TELEPORTE = 71;
public const int SOUND_BRIDGE1 = 72;
public const int SOUND_BRIDGE2 = 73;
public const int SOUND_ANGEL = 74;
public const int SOUND_SCIE = 75;
public const int SOUND_SWITCHOFF = 76;
public const int SOUND_SWITCHON = 77;
public const int SOUND_JUMPENDb = 78;
public const int SOUND_JUMPTOCb = 79;
public const int SOUND_JUMPENDm = 80;
public const int SOUND_JUMPTOCm = 81;
public const int SOUND_JUMPENDg = 82;
public const int SOUND_JUMPTOCg = 83;
public const int SOUND_JUMPENDo = 84;
public const int SOUND_JUMPTOCo = 85;
public const int SOUND_JUMPENDk = 86;
public const int SOUND_JUMPTOCk = 87;
public const int SOUND_JUMPENDf = 88;
public const int SOUND_JUMPTOCf = 89;
public const int SOUND_JUMPENDh = 90;
public const int SOUND_JUMPTOCh = 91;
public const int SOUND_FOLLOW = 92;
public const int KEY_JUMP = 1;
public const int KEY_FIRE = 2;
public const int KEY_DOWN = 4;
public static bool HasSound
{
get
{
return true;
}
}
public static bool EasyMove
{
get
{
return true;
}
}
}
}