// WindowsPhoneSpeedyBlupi, Version=1.0.0.5, Culture=neutral, PublicKeyToken=6db12cd62dbec439 // WindowsPhoneSpeedyBlupi.MyResource using System.Collections.Generic; using System.Globalization; namespace WindowsPhoneSpeedyBlupi { public static class MyResource { public static readonly int TX_BUTTON_PLAY; public static readonly int TX_BUTTON_MENU; public static readonly int TX_BUTTON_BACK; public static readonly int TX_BUTTON_RESTART; public static readonly int TX_BUTTON_CONTINUE; public static readonly int TX_BUTTON_BUY; public static readonly int TX_BUTTON_SETUP; public static readonly int TX_BUTTON_SETUP_SOUNDS; public static readonly int TX_BUTTON_SETUP_JUMP; public static readonly int TX_BUTTON_SETUP_ZOOM; public static readonly int TX_BUTTON_SETUP_ACCEL; public static readonly int TX_BUTTON_SETUP_RESET; public static readonly int TX_BUTTON_RANKING; public static readonly int TX_GAMER_TITLE; public static readonly int TX_GAMER_MDOORS; public static readonly int TX_GAMER_SDOORS; public static readonly int TX_GAMER_LIFES; public static readonly int TX_TRIAL1; public static readonly int TX_TRIAL2; public static readonly int TX_TRIAL3; public static readonly int TX_TRIAL4; public static readonly int TX_TRIAL5; public static readonly int TX_TRIAL6; public static readonly int TX_TRAINING101; public static readonly int TX_TRAINING102; public static readonly int TX_TRAINING103; public static readonly int TX_TRAINING104; public static readonly int TX_TRAINING105; public static readonly int TX_TRAINING106; public static readonly int TX_TRAINING107; public static readonly int TX_TRAINING108; public static readonly int TX_TRAINING109; public static readonly int TX_TRAINING110; public static readonly int TX_TRAINING111; public static readonly int TX_TRAINING112; public static readonly int TX_TRAINING113; public static readonly int TX_TRAINING114; public static readonly int TX_TRAINING115; public static readonly int TX_TRAINING116; public static readonly int TX_TRAINING117; public static readonly int TX_TRAINING118; public static readonly int TX_TRAINING119; public static readonly int TX_TRAINING120; public static readonly int TX_TRAINING121; public static readonly int TX_TRAINING122; public static readonly int TX_TRAINING123; public static readonly int TX_TRAINING201; public static readonly int TX_TRAINING202; public static readonly int TX_TRAINING203; public static readonly int TX_TRAINING204; public static readonly int TX_TRAINING205; public static readonly int TX_TRAINING206; public static readonly int TX_TRAINING207; public static readonly int TX_TRAINING208; public static readonly int TX_TRAINING209; public static readonly int TX_TRAINING210; public static readonly int TX_TRAINING301; public static readonly int TX_TRAINING302; public static readonly int TX_TRAINING303; public static readonly int TX_TRAINING304; public static readonly int TX_TRAINING305; public static readonly int TX_TRAINING306; public static readonly int TX_TRAINING307; public static readonly int TX_TRAINING308; public static readonly int TX_TRAINING309; public static readonly int TX_TRAINING310; public static readonly int TX_TRAINING311; public static readonly int TX_TRAINING401; public static readonly int TX_TRAINING402; public static readonly int TX_TRAINING403; public static readonly int TX_TRAINING404; public static readonly int TX_TRAINING405; public static readonly int TX_TRAINING406; public static readonly int TX_TRAINING407; public static readonly int TX_TRAINING408; public static readonly int TX_TRAINING409; public static readonly int TX_TRAINING410; public static readonly int TX_TRAINING101a; public static readonly int TX_TRAINING102a; public static readonly int TX_TRAINING103a; public static readonly int TX_TRAINING104a; public static readonly int TX_TRAINING105a; public static readonly int TX_TRAINING106a; public static readonly int TX_TRAINING107a; public static readonly int TX_TRAINING108a; public static readonly int TX_TRAINING109a; public static readonly int TX_TRAINING110a; public static readonly int TX_TRAINING111a; public static readonly int TX_TRAINING112a; public static readonly int TX_TRAINING113a; public static readonly int TX_TRAINING114a; public static readonly int TX_TRAINING115a; public static readonly int TX_TRAINING116a; public static readonly int TX_TRAINING117a; public static readonly int TX_TRAINING118a; public static readonly int TX_TRAINING119a; public static readonly int TX_TRAINING120a; public static readonly int TX_TRAINING121a; public static readonly int TX_TRAINING122a; public static readonly int TX_TRAINING123a; public static readonly int TX_TRAINING201a; public static readonly int TX_TRAINING202a; public static readonly int TX_TRAINING203a; public static readonly int TX_TRAINING204a; public static readonly int TX_TRAINING205a; public static readonly int TX_TRAINING206a; public static readonly int TX_TRAINING207a; public static readonly int TX_TRAINING208a; public static readonly int TX_TRAINING209a; public static readonly int TX_TRAINING210a; public static readonly int TX_TRAINING301a; public static readonly int TX_TRAINING302a; public static readonly int TX_TRAINING303a; public static readonly int TX_TRAINING304a; public static readonly int TX_TRAINING305a; public static readonly int TX_TRAINING306a; public static readonly int TX_TRAINING307a; public static readonly int TX_TRAINING308a; public static readonly int TX_TRAINING309a; public static readonly int TX_TRAINING310a; public static readonly int TX_TRAINING311a; public static readonly int TX_TRAINING401a; public static readonly int TX_TRAINING402a; public static readonly int TX_TRAINING403a; public static readonly int TX_TRAINING404a; public static readonly int TX_TRAINING405a; public static readonly int TX_TRAINING406a; public static readonly int TX_TRAINING407a; public static readonly int TX_TRAINING408a; public static readonly int TX_TRAINING409a; public static readonly int TX_TRAINING410a; private static Dictionary resources; public static string LoadString(int res) { string value; if (resources.TryGetValue(res, out value)) { return value; } return "???"; } static MyResource() { TX_BUTTON_PLAY = 100; TX_BUTTON_MENU = 101; TX_BUTTON_BACK = 102; TX_BUTTON_RESTART = 103; TX_BUTTON_CONTINUE = 104; TX_BUTTON_BUY = 105; TX_BUTTON_SETUP = 107; TX_BUTTON_SETUP_SOUNDS = 108; TX_BUTTON_SETUP_JUMP = 109; TX_BUTTON_SETUP_ZOOM = 110; TX_BUTTON_SETUP_ACCEL = 111; TX_BUTTON_SETUP_RESET = 112; TX_BUTTON_RANKING = 113; TX_GAMER_TITLE = 200; TX_GAMER_MDOORS = 201; TX_GAMER_SDOORS = 202; TX_GAMER_LIFES = 203; TX_TRIAL1 = 300; TX_TRIAL2 = 301; TX_TRIAL3 = 302; TX_TRIAL4 = 303; TX_TRIAL5 = 304; TX_TRIAL6 = 305; TX_TRAINING101 = 1000; TX_TRAINING102 = 1001; TX_TRAINING103 = 1002; TX_TRAINING104 = 1003; TX_TRAINING105 = 1004; TX_TRAINING106 = 1005; TX_TRAINING107 = 1006; TX_TRAINING108 = 1007; TX_TRAINING109 = 1008; TX_TRAINING110 = 1009; TX_TRAINING111 = 1010; TX_TRAINING112 = 1011; TX_TRAINING113 = 1012; TX_TRAINING114 = 1013; TX_TRAINING115 = 1014; TX_TRAINING116 = 1015; TX_TRAINING117 = 1016; TX_TRAINING118 = 1017; TX_TRAINING119 = 1018; TX_TRAINING120 = 1019; TX_TRAINING121 = 1020; TX_TRAINING122 = 1021; TX_TRAINING123 = 1022; TX_TRAINING201 = 2000; TX_TRAINING202 = 2001; TX_TRAINING203 = 2002; TX_TRAINING204 = 2003; TX_TRAINING205 = 2004; TX_TRAINING206 = 2005; TX_TRAINING207 = 2006; TX_TRAINING208 = 2007; TX_TRAINING209 = 2008; TX_TRAINING210 = 2009; TX_TRAINING301 = 3000; TX_TRAINING302 = 3001; TX_TRAINING303 = 3002; TX_TRAINING304 = 3003; TX_TRAINING305 = 3004; TX_TRAINING306 = 3005; TX_TRAINING307 = 3006; TX_TRAINING308 = 3007; TX_TRAINING309 = 3008; TX_TRAINING310 = 3009; TX_TRAINING311 = 3010; TX_TRAINING401 = 4000; TX_TRAINING402 = 4001; TX_TRAINING403 = 4002; TX_TRAINING404 = 4003; TX_TRAINING405 = 4004; TX_TRAINING406 = 4005; TX_TRAINING407 = 4006; TX_TRAINING408 = 4007; TX_TRAINING409 = 4008; TX_TRAINING410 = 4009; TX_TRAINING101a = 11000; TX_TRAINING102a = 11001; TX_TRAINING103a = 11002; TX_TRAINING104a = 11003; TX_TRAINING105a = 11004; TX_TRAINING106a = 11005; TX_TRAINING107a = 11006; TX_TRAINING108a = 11007; TX_TRAINING109a = 11008; TX_TRAINING110a = 11009; TX_TRAINING111a = 11010; TX_TRAINING112a = 11011; TX_TRAINING113a = 11012; TX_TRAINING114a = 11013; TX_TRAINING115a = 11014; TX_TRAINING116a = 11015; TX_TRAINING117a = 11016; TX_TRAINING118a = 11017; TX_TRAINING119a = 11018; TX_TRAINING120a = 11019; TX_TRAINING121a = 11020; TX_TRAINING122a = 11021; TX_TRAINING123a = 11022; TX_TRAINING201a = 12000; TX_TRAINING202a = 12001; TX_TRAINING203a = 12002; TX_TRAINING204a = 12003; TX_TRAINING205a = 12004; TX_TRAINING206a = 12005; TX_TRAINING207a = 12006; TX_TRAINING208a = 12007; TX_TRAINING209a = 12008; TX_TRAINING210a = 12009; TX_TRAINING301a = 13000; TX_TRAINING302a = 13001; TX_TRAINING303a = 13002; TX_TRAINING304a = 13003; TX_TRAINING305a = 13004; TX_TRAINING306a = 13005; TX_TRAINING307a = 13006; TX_TRAINING308a = 13007; TX_TRAINING309a = 13008; TX_TRAINING310a = 13009; TX_TRAINING311a = 13010; TX_TRAINING401a = 14000; TX_TRAINING402a = 14001; TX_TRAINING403a = 14002; TX_TRAINING404a = 14003; TX_TRAINING405a = 14004; TX_TRAINING406a = 14005; TX_TRAINING407a = 14006; TX_TRAINING408a = 14007; TX_TRAINING409a = 14008; TX_TRAINING410a = 14009; resources = new Dictionary(); string text = CultureInfo.CurrentCulture.TwoLetterISOLanguageName.ToLower(); string text2; if ((text2 = text) != null && text2 == "fr") { InitializeFR(); } else { InitializeEN(); } } private static void InitializeFR() { resources.Add(TX_BUTTON_PLAY, "Jouer"); resources.Add(TX_BUTTON_MENU, "Menu"); resources.Add(TX_BUTTON_BACK, "Retour"); resources.Add(TX_BUTTON_RESTART, "Recommencer"); resources.Add(TX_BUTTON_CONTINUE, "Continuer"); resources.Add(TX_BUTTON_BUY, "Acheter"); resources.Add(TX_BUTTON_RANKING, "Classement"); resources.Add(TX_BUTTON_SETUP, "Réglages"); resources.Add(TX_BUTTON_SETUP_SOUNDS, "Bruitages"); resources.Add(TX_BUTTON_SETUP_JUMP, "Bouton de saut à droite"); resources.Add(TX_BUTTON_SETUP_ZOOM, "Zoom automatique sur l'action"); resources.Add(TX_BUTTON_SETUP_ACCEL, "Accéléromètre"); resources.Add(TX_BUTTON_SETUP_RESET, "Joueur {0} :\nEffacer la progression"); resources.Add(TX_GAMER_TITLE, "Joueur {0}"); resources.Add(TX_GAMER_MDOORS, "Portes principales : {0}/12"); resources.Add(TX_GAMER_SDOORS, "Portes secondaires : {0}/52"); resources.Add(TX_GAMER_LIFES, "Blupi : {0}"); resources.Add(TX_TRIAL1, "Achetez la version complète"); resources.Add(TX_TRIAL2, "\u000e 64 niveaux passionnants"); resources.Add(TX_TRIAL3, "\u000e Des décors variés"); resources.Add(TX_TRIAL4, "\u000e Une difficulté progressive"); resources.Add(TX_TRIAL5, "\u000e De nouveaux pièges"); resources.Add(TX_TRIAL6, "\u000e Un challenge fun"); resources.Add(TX_TRAINING101, "Utilise la roue directionnelle \0."); resources.Add(TX_TRAINING102, "Appuie maintenant sur Saut \b."); resources.Add(TX_TRAINING103, "Appuie à droite sur la roue directionnelle \0 et sur Saut \b."); resources.Add(TX_TRAINING104, "Appuie sur Droite \0 et Saut \b."); resources.Add(TX_TRAINING105, "Essaie de ne pas te mouiller avec \0 \b !"); resources.Add(TX_TRAINING106, ""); resources.Add(TX_TRAINING107, "Prend l'ascenseur calmement, sans sauter \0."); resources.Add(TX_TRAINING108, "Saute sur l'ascenseur."); resources.Add(TX_TRAINING109, ""); resources.Add(TX_TRAINING110, "Avance sans sauter et sans t'arrêter \0 !"); resources.Add(TX_TRAINING111, ""); resources.Add(TX_TRAINING112, ""); resources.Add(TX_TRAINING113, "Avance sur la plateforme \0."); resources.Add(TX_TRAINING114, "Quitte la plateforme \0."); resources.Add(TX_TRAINING115, "Encore une fois, mais plus vite..."); resources.Add(TX_TRAINING116, "Avance sur la plateforme \0 puis saute \0 \b."); resources.Add(TX_TRAINING117, "Saute lorsque tu es sur la plateforme \0 \b."); resources.Add(TX_TRAINING118, "Passe par en haut \0 \b."); resources.Add(TX_TRAINING119, "Les oeufs te redonnent des vies."); resources.Add(TX_TRAINING120, "Arrivé en haut, avance sur l'autre plateforme sans tarder..."); resources.Add(TX_TRAINING121, "Attrape le deuxième et dernier trésor."); resources.Add(TX_TRAINING122, "Pour terminer, va sur la flèche rouge."); resources.Add(TX_TRAINING201, "Pousse la caisse sur le point rouge avec \0."); resources.Add(TX_TRAINING202, "Pratique, cette caisse, non ?"); resources.Add(TX_TRAINING203, "Tire la caisse sur le point rouge avec \u0003."); resources.Add(TX_TRAINING204, "Empile les 2 caisses sur le point rouge pour passer."); resources.Add(TX_TRAINING205, "Empile 3 caisses sur le point rouge pour passer."); resources.Add(TX_TRAINING206, ""); resources.Add(TX_TRAINING207, ""); resources.Add(TX_TRAINING208, ""); resources.Add(TX_TRAINING209, ""); resources.Add(TX_TRAINING210, ""); resources.Add(TX_TRAINING301, "Prend un hélico avec \t."); resources.Add(TX_TRAINING302, "Utilise \u0006 ou \b pour décoller. Dirige avec \u0004 et \0."); resources.Add(TX_TRAINING303, "Quitte l'hélico avec \t, il n'aime pas l'eau !"); resources.Add(TX_TRAINING304, "Plonge. Utilise \u0004 \0 \u0002 \u0006 pour te diriger."); resources.Add(TX_TRAINING305, "Prend un hélico \t puis décole avec \u0006 ou \b."); resources.Add(TX_TRAINING306, "Attrape les 3 trésors puis monte."); resources.Add(TX_TRAINING307, "Pour passer, va chercher un skate en haut à gauche."); resources.Add(TX_TRAINING308, "Prend un skate avec \t."); resources.Add(TX_TRAINING309, "Tu peux passer sans crainte avec ton skate \0."); resources.Add(TX_TRAINING310, "Ton skate n'aime pas l'eau ! Utilise \0 \b."); resources.Add(TX_TRAINING311, "Pose ton skate avec \t."); resources.Add(TX_TRAINING401, "Prend la dynamite avec \t."); resources.Add(TX_TRAINING402, "Ne pose surtout pas la dynamite ici avec \t !"); resources.Add(TX_TRAINING403, "Va chercher de la dynamite à gauche."); resources.Add(TX_TRAINING404, "Pose la dynamite avec \t, puis barre-toi !"); resources.Add(TX_TRAINING405, "Pose encore de la dynamite pour passer."); resources.Add(TX_TRAINING406, ""); resources.Add(TX_TRAINING407, ""); resources.Add(TX_TRAINING408, ""); resources.Add(TX_TRAINING409, ""); resources.Add(TX_TRAINING410, ""); resources.Add(TX_TRAINING101a, "Incline le téléphone à droite \v."); resources.Add(TX_TRAINING102a, "Appuie maintenant sur Saut \b."); resources.Add(TX_TRAINING103a, "\v et appuie sur Saut \b."); resources.Add(TX_TRAINING104a, "\v et Saut \b."); resources.Add(TX_TRAINING105a, "Essaie de ne pas te mouiller avec \v \b !"); resources.Add(TX_TRAINING106a, ""); resources.Add(TX_TRAINING107a, "Prend l'ascenseur calmement, sans sauter \v."); resources.Add(TX_TRAINING108a, "Saute sur l'ascenseur."); resources.Add(TX_TRAINING109a, ""); resources.Add(TX_TRAINING110a, "Avance sans sauter et sans t'arrêter \v !"); resources.Add(TX_TRAINING111a, ""); resources.Add(TX_TRAINING112a, ""); resources.Add(TX_TRAINING113a, "Avance sur la plateforme \v."); resources.Add(TX_TRAINING114a, "Quitte la plateforme \v."); resources.Add(TX_TRAINING115a, "Encore une fois, mais plus vite..."); resources.Add(TX_TRAINING116a, "Avance sur la plateforme \v puis saute \v \b."); resources.Add(TX_TRAINING117a, "Saute lorsque tu es sur la plateforme \v \b."); resources.Add(TX_TRAINING118a, "Passe par en haut \v \b."); resources.Add(TX_TRAINING119a, "Les oeufs te redonnent des vies."); resources.Add(TX_TRAINING120a, "Arrivé en haut, avance sur l'autre plateforme sans tarder..."); resources.Add(TX_TRAINING121a, "Attrape le deuxième et dernier trésor."); resources.Add(TX_TRAINING122a, "Pour terminer, va sur la flèche rouge."); resources.Add(TX_TRAINING201a, "Pousse la caisse sur le point rouge avec \v."); resources.Add(TX_TRAINING202a, "Pratique, cette caisse, non ?"); resources.Add(TX_TRAINING203a, "Tire la caisse sur le point rouge avec \f et \n."); resources.Add(TX_TRAINING204a, "Empile les 2 caisses sur le point rouge pour passer."); resources.Add(TX_TRAINING205a, "Empile 3 caisses sur le point rouge pour passer."); resources.Add(TX_TRAINING206a, ""); resources.Add(TX_TRAINING207a, ""); resources.Add(TX_TRAINING208a, ""); resources.Add(TX_TRAINING209a, ""); resources.Add(TX_TRAINING210a, ""); resources.Add(TX_TRAINING301a, "Prend un hélico avec \t."); resources.Add(TX_TRAINING302a, "Utilise \b pour décoller. Dirige avec \f et \v."); resources.Add(TX_TRAINING303a, "Quitte l'hélico avec \t, il n'aime pas l'eau !"); resources.Add(TX_TRAINING304a, "Plonge. Utilise \f \v \b \n pour te diriger."); resources.Add(TX_TRAINING305a, "Prend un hélico \t puis décole avec \b."); resources.Add(TX_TRAINING306a, "Attrape les 3 trésors puis monte."); resources.Add(TX_TRAINING307a, "Pour passer, va chercher un skate en haut à gauche."); resources.Add(TX_TRAINING308a, "Prend un skate avec \t."); resources.Add(TX_TRAINING309a, "Tu peux passer sans crainte avec ton skate \v."); resources.Add(TX_TRAINING310a, "Ton skate n'aime pas l'eau ! Utilise \v \b."); resources.Add(TX_TRAINING311a, "Pose ton skate avec \t."); resources.Add(TX_TRAINING401a, "Prend la dynamite avec \t."); resources.Add(TX_TRAINING402a, "Ne pose surtout pas la dynamite ici avec \t !"); resources.Add(TX_TRAINING403a, "Va chercher de la dynamite à gauche."); resources.Add(TX_TRAINING404a, "Pose la dynamite avec \t, puis barre-toi !"); resources.Add(TX_TRAINING405a, "Pose encore de la dynamite pour passer."); resources.Add(TX_TRAINING406a, ""); resources.Add(TX_TRAINING407a, ""); resources.Add(TX_TRAINING408a, ""); resources.Add(TX_TRAINING409a, ""); resources.Add(TX_TRAINING410a, ""); } private static void InitializeEN() { resources.Add(TX_BUTTON_PLAY, "Play"); resources.Add(TX_BUTTON_MENU, "Home"); resources.Add(TX_BUTTON_BACK, "Back"); resources.Add(TX_BUTTON_RESTART, "Restart"); resources.Add(TX_BUTTON_CONTINUE, "Continue"); resources.Add(TX_BUTTON_BUY, "Buy"); resources.Add(TX_BUTTON_RANKING, "Ranking"); resources.Add(TX_BUTTON_SETUP, "Setup"); resources.Add(TX_BUTTON_SETUP_SOUNDS, "Sound effects"); resources.Add(TX_BUTTON_SETUP_JUMP, "Jump button on the right"); resources.Add(TX_BUTTON_SETUP_ZOOM, "Automatic zoom on action"); resources.Add(TX_BUTTON_SETUP_ACCEL, "Accelerometer"); resources.Add(TX_BUTTON_SETUP_RESET, "Player {0} :\nErase progress"); resources.Add(TX_GAMER_TITLE, "Player {0}"); resources.Add(TX_GAMER_MDOORS, "Main gates : {0}/12"); resources.Add(TX_GAMER_SDOORS, "Secondary gates : {0}/52"); resources.Add(TX_GAMER_LIFES, "Blupi : {0}"); resources.Add(TX_TRIAL1, "Buy the full version"); resources.Add(TX_TRIAL2, "\u000e 64 exciting stages"); resources.Add(TX_TRIAL3, "\u000e Varied backgrounds"); resources.Add(TX_TRIAL4, "\u000e An increasing difficulty"); resources.Add(TX_TRIAL5, "\u000e New traps"); resources.Add(TX_TRIAL6, "\u000e Challenge and fun"); resources.Add(TX_TRAINING101, "Use the directional wheel \0."); resources.Add(TX_TRAINING102, "Press Jump \b."); resources.Add(TX_TRAINING103, "Press Right \0 and Jump \b."); resources.Add(TX_TRAINING104, "Press Right \0 and Jump \b."); resources.Add(TX_TRAINING105, "Don't fall into the water \0 \b !"); resources.Add(TX_TRAINING106, ""); resources.Add(TX_TRAINING107, "Take the elevator quietly, without jumping \0."); resources.Add(TX_TRAINING108, "Jump on the elevator."); resources.Add(TX_TRAINING109, ""); resources.Add(TX_TRAINING110, "Move forward without jumping nor stopping \0 !"); resources.Add(TX_TRAINING111, ""); resources.Add(TX_TRAINING112, ""); resources.Add(TX_TRAINING113, "Move forward on the platform \0."); resources.Add(TX_TRAINING114, "Leave the platform \0."); resources.Add(TX_TRAINING115, "Once again, but faster..."); resources.Add(TX_TRAINING116, "Move forward on the platform \0, then jump \0 \b."); resources.Add(TX_TRAINING117, "Jump when you are on the platform \0 \b."); resources.Add(TX_TRAINING118, "Choose the upper path \0 \b."); resources.Add(TX_TRAINING119, "Eggs give you extra lives."); resources.Add(TX_TRAINING120, "Once on the top, move forward on the other platform without delay..."); resources.Add(TX_TRAINING121, "Catch the second and last treasure."); resources.Add(TX_TRAINING122, "Join the red arrow."); resources.Add(TX_TRAINING201, "Push the box forward until the red dot with \0."); resources.Add(TX_TRAINING202, "Practical, right?"); resources.Add(TX_TRAINING203, "Pull the box backward until the red dot with \u0003."); resources.Add(TX_TRAINING204, "Stack both boxes up on the red dot to move on."); resources.Add(TX_TRAINING205, "Stack the three boxes up on the red dot to move on."); resources.Add(TX_TRAINING206, ""); resources.Add(TX_TRAINING207, ""); resources.Add(TX_TRAINING208, ""); resources.Add(TX_TRAINING209, ""); resources.Add(TX_TRAINING210, ""); resources.Add(TX_TRAINING301, "Take a helicopter with \t."); resources.Add(TX_TRAINING302, "Use \u0006 or \b to take off. Direct with \u0004 and \0."); resources.Add(TX_TRAINING303, "Leave the helicopter with \t, it dislikes water!"); resources.Add(TX_TRAINING304, "Plunge. Use \u0004 \0 \u0002 \u0006 to direct."); resources.Add(TX_TRAINING305, "Take a helicopter \t then take off with \u0006 or \b."); resources.Add(TX_TRAINING306, "Grab the three treasures, then go up."); resources.Add(TX_TRAINING307, "Go and get a skate in the top left corner."); resources.Add(TX_TRAINING308, "Take a skate with \t."); resources.Add(TX_TRAINING309, "You can move on with your skate without fear \0."); resources.Add(TX_TRAINING310, "Your skate dislikes water! Jump!"); resources.Add(TX_TRAINING311, "Leave your skate with \t."); resources.Add(TX_TRAINING401, "Take the dynamite sticks with \t."); resources.Add(TX_TRAINING402, "Do not put down the dynamite here!"); resources.Add(TX_TRAINING403, "Go and get the dynamite sticks on the left."); resources.Add(TX_TRAINING404, "Put down the dynamite with \t, then clear off!"); resources.Add(TX_TRAINING405, "Put down another stick of dynamite here to move on."); resources.Add(TX_TRAINING406, ""); resources.Add(TX_TRAINING407, ""); resources.Add(TX_TRAINING408, ""); resources.Add(TX_TRAINING409, ""); resources.Add(TX_TRAINING410, ""); resources.Add(TX_TRAINING101a, "Tilt the phone \v."); resources.Add(TX_TRAINING102a, "Press Jump \b."); resources.Add(TX_TRAINING103a, "\v and Jump \b."); resources.Add(TX_TRAINING104a, "\v and Jump \b."); resources.Add(TX_TRAINING105a, "Don't fall into the water \v \b !"); resources.Add(TX_TRAINING106a, ""); resources.Add(TX_TRAINING107a, "Take the elevator quietly, without jumping \v."); resources.Add(TX_TRAINING108a, "Jump on the elevator."); resources.Add(TX_TRAINING109a, ""); resources.Add(TX_TRAINING110a, "Move forward without jumping nor stopping \v !"); resources.Add(TX_TRAINING111a, ""); resources.Add(TX_TRAINING112a, ""); resources.Add(TX_TRAINING113a, "Move forward on the platform \v."); resources.Add(TX_TRAINING114a, "Leave the platform \v."); resources.Add(TX_TRAINING115a, "Once again, but faster..."); resources.Add(TX_TRAINING116a, "Move forward on the platform \v, then jump \v \b."); resources.Add(TX_TRAINING117a, "Jump when you are on the platform \v \b."); resources.Add(TX_TRAINING118a, "Choose the upper path \v \b."); resources.Add(TX_TRAINING119a, "Eggs give you extra lives."); resources.Add(TX_TRAINING120a, "Once on the top, move forward on the other platform without delay..."); resources.Add(TX_TRAINING121a, "Catch the second and last treasure."); resources.Add(TX_TRAINING122a, "Join the red arrow."); resources.Add(TX_TRAINING201a, "Push the box forward until the red dot with \v."); resources.Add(TX_TRAINING202a, "Practical, right?"); resources.Add(TX_TRAINING203a, "Pull the box backward until the red dot with \f and \n."); resources.Add(TX_TRAINING204a, "Stack both boxes up on the red dot to move on."); resources.Add(TX_TRAINING205a, "Stack the three boxes up on the red dot to move on."); resources.Add(TX_TRAINING206a, ""); resources.Add(TX_TRAINING207a, ""); resources.Add(TX_TRAINING208a, ""); resources.Add(TX_TRAINING209a, ""); resources.Add(TX_TRAINING210a, ""); resources.Add(TX_TRAINING301a, "Take a helicopter with \t."); resources.Add(TX_TRAINING302a, "Use \b to take off. Direct with \f and \v."); resources.Add(TX_TRAINING303a, "Leave the helicopter with \t, it dislikes water!"); resources.Add(TX_TRAINING304a, "Plunge. Use \f \v \b \n to direct."); resources.Add(TX_TRAINING305a, "Take a helicopter \t then take off with \b."); resources.Add(TX_TRAINING306a, "Grab the three treasures, then go up."); resources.Add(TX_TRAINING307a, "Go and get a skate in the top left corner."); resources.Add(TX_TRAINING308a, "Take a skate with \t."); resources.Add(TX_TRAINING309a, "You can move on with your skate without fear \v."); resources.Add(TX_TRAINING310a, "Your skate dislikes water! Jump!"); resources.Add(TX_TRAINING311a, "Leave your skate with \t."); resources.Add(TX_TRAINING401a, "Take the dynamite sticks with \t."); resources.Add(TX_TRAINING402a, "Do not put down the dynamite here!"); resources.Add(TX_TRAINING403a, "Go and get the dynamite sticks on the left."); resources.Add(TX_TRAINING404a, "Put down the dynamite with \t, then clear off!"); resources.Add(TX_TRAINING405a, "Put down another stick of dynamite here to move on."); resources.Add(TX_TRAINING406a, ""); resources.Add(TX_TRAINING407a, ""); resources.Add(TX_TRAINING408a, ""); resources.Add(TX_TRAINING409a, ""); resources.Add(TX_TRAINING410a, ""); } private static void InitializeDE() { resources.Add(TX_BUTTON_PLAY, "Play"); resources.Add(TX_BUTTON_MENU, "Home"); resources.Add(TX_BUTTON_BACK, "Back"); resources.Add(TX_BUTTON_RESTART, "Restart"); resources.Add(TX_BUTTON_CONTINUE, "Continue"); resources.Add(TX_BUTTON_BUY, "Buy"); resources.Add(TX_BUTTON_RANKING, "Ranking"); resources.Add(TX_BUTTON_SETUP, "Setup"); resources.Add(TX_BUTTON_SETUP_SOUNDS, "Sounds"); resources.Add(TX_BUTTON_SETUP_JUMP, "Jump button to the right"); resources.Add(TX_BUTTON_SETUP_ZOOM, "Automatically zoom action"); resources.Add(TX_BUTTON_SETUP_ACCEL, "Accelerometer"); resources.Add(TX_BUTTON_SETUP_RESET, "Gamer {0} :\nReset progression"); resources.Add(TX_GAMER_TITLE, "Gamer {0}"); resources.Add(TX_GAMER_MDOORS, "Main doors : {0}/12"); resources.Add(TX_GAMER_SDOORS, "Secondary doors : {0}/52"); resources.Add(TX_GAMER_LIFES, "Blupi : {0}"); resources.Add(TX_TRIAL1, "Buy the full version"); resources.Add(TX_TRIAL2, "\u000e 64 niveaux passionnants"); resources.Add(TX_TRIAL3, "\u000e Des décors variés"); resources.Add(TX_TRIAL4, "\u000e Une difficulté progressive"); resources.Add(TX_TRIAL5, "\u000e De nouveaux pièges"); resources.Add(TX_TRIAL6, "\u000e Un challenge fun"); resources.Add(TX_TRAINING101, "Utilise la roue directionnelle \0 pour faire avancer Blupi."); resources.Add(TX_TRAINING102, "Appuie maintenant sur le bouton de saut \b."); resources.Add(TX_TRAINING103, "Appuie à droite sur la roue directionnelle \0 et sur Saut \b."); resources.Add(TX_TRAINING104, "Appuie sur Droite \0 et Saut \b."); resources.Add(TX_TRAINING105, "Essaie de ne pas te mouiller avec \0 \b !"); resources.Add(TX_TRAINING106, ""); resources.Add(TX_TRAINING107, "Prend l'ascenseur calmement, sans sauter \0."); resources.Add(TX_TRAINING108, "Saute sur l'ascenseur."); resources.Add(TX_TRAINING109, ""); resources.Add(TX_TRAINING110, "Avance sans sauter et sans t'arrêter \0 !"); resources.Add(TX_TRAINING111, ""); resources.Add(TX_TRAINING112, ""); resources.Add(TX_TRAINING113, "Avance sur la plateforme \0."); resources.Add(TX_TRAINING114, "Quitte la plateforme \0."); resources.Add(TX_TRAINING115, "Encore une fois, mais plus vite..."); resources.Add(TX_TRAINING116, "Avance sur la plateforme \0 puis saute \0 \b."); resources.Add(TX_TRAINING117, "Saute lorsque tu es sur la plateforme \0 \b."); resources.Add(TX_TRAINING118, "Passe par en haut \0 \b."); resources.Add(TX_TRAINING119, "Les oeufs te redonnent des vies."); resources.Add(TX_TRAINING120, "Arrivé en haut, avance sur l'autre plateforme sans tarder..."); resources.Add(TX_TRAINING121, "Attrape le deuxième et dernier trésor."); resources.Add(TX_TRAINING122, "Pour terminer, va sur la flèche rouge."); resources.Add(TX_TRAINING201, "Pousse la caisse sur le point rouge avec \0."); resources.Add(TX_TRAINING202, "Utilise la caisse pour passer l'obstacle avec \0 \b."); resources.Add(TX_TRAINING203, "Tire la caisse sur le point rouge avec \u0003."); resources.Add(TX_TRAINING204, "Empile les 2 caisses sur le point rouge pour passer."); resources.Add(TX_TRAINING205, "Empile 3 caisses sur le point rouge pour passer."); resources.Add(TX_TRAINING206, ""); resources.Add(TX_TRAINING207, ""); resources.Add(TX_TRAINING208, ""); resources.Add(TX_TRAINING209, ""); resources.Add(TX_TRAINING210, ""); resources.Add(TX_TRAINING301, "Prend un hélico avec \t."); resources.Add(TX_TRAINING302, "Utilise \u0006 ou \b pour décoler. Dirige avec \u0004 et \0."); resources.Add(TX_TRAINING303, "Quitte l'hélico avec \t, il n'aime pas l'eau !"); resources.Add(TX_TRAINING304, "Plonge. Utilise \u0004 \0 \u0002 \u0006 pour te diriger."); resources.Add(TX_TRAINING305, "Prend un hélico \t puis décole avec \u0006 ou \b."); resources.Add(TX_TRAINING306, "Attrape les 3 trésors puis monte."); resources.Add(TX_TRAINING307, "Pour passer, va chercher un skate en haut à gauche."); resources.Add(TX_TRAINING308, "Prend un skate avec \t."); resources.Add(TX_TRAINING309, "Tu peux passer sans crainte avec ton skate \0."); resources.Add(TX_TRAINING310, "Ton skate n'aime pas l'eau ! Utilise \0 \b."); resources.Add(TX_TRAINING311, "Pose ton skate avec \t."); resources.Add(TX_TRAINING401, "Prend la dynamite avec \t."); resources.Add(TX_TRAINING402, "Ne pose surtout pas la dynamite ici avec \t !"); resources.Add(TX_TRAINING403, "Va chercher de la dynamite à gauche."); resources.Add(TX_TRAINING404, "Pose la dynamite avec \t, puis barre-toi !"); resources.Add(TX_TRAINING405, "Pose encore de la dynamite pour passer."); resources.Add(TX_TRAINING406, ""); resources.Add(TX_TRAINING407, ""); resources.Add(TX_TRAINING408, ""); resources.Add(TX_TRAINING409, ""); resources.Add(TX_TRAINING410, ""); } } }