// WindowsPhoneSpeedyBlupi, Version=1.0.0.5, Culture=neutral, PublicKeyToken=6db12cd62dbec439 // WindowsPhoneSpeedyBlupi.Misc using System; using Microsoft.Xna.Framework; using WindowsPhoneSpeedyBlupi; namespace WindowsPhoneSpeedyBlupi { public static class Misc { public static Rectangle RotateAdjust(Rectangle rect, double angle) { TinyPoint tinyPoint = default(TinyPoint); tinyPoint.X = rect.Width / 2; tinyPoint.Y = rect.Height / 2; TinyPoint p = tinyPoint; TinyPoint tinyPoint2 = RotatePointRad(angle, p); int num = tinyPoint2.X - p.X; int num2 = tinyPoint2.Y - p.Y; return new Rectangle(rect.Left - num, rect.Top - num2, rect.Width, rect.Height); } public static TinyPoint RotatePointRad(double angle, TinyPoint p) { return RotatePointRad(default(TinyPoint), angle, p); } public static TinyPoint RotatePointRad(TinyPoint center, double angle, TinyPoint p) { TinyPoint tinyPoint = default(TinyPoint); TinyPoint result = default(TinyPoint); tinyPoint.X = p.X - center.X; tinyPoint.Y = p.Y - center.Y; double num = Math.Sin(angle); double num2 = Math.Cos(angle); result.X = (int)((double)tinyPoint.X * num2 - (double)tinyPoint.Y * num); result.Y = (int)((double)tinyPoint.X * num + (double)tinyPoint.Y * num2); result.X += center.X; result.Y += center.Y; return result; } public static double DegToRad(double angle) { return angle * Math.PI / 180.0; } public static int Approch(int actual, int final, int step) { if (actual < final) { actual = Math.Min(actual + step, final); } else if (actual > final) { actual = Math.Max(actual - step, final); } return actual; } public static int Speed(double speed, int max) { if (speed > 0.0) { return Math.Max((int)(speed * (double)max), 1); } if (speed < 0.0) { return Math.Min((int)(speed * (double)max), -1); } return 0; } public static TinyRect Inflate(TinyRect rect, int value) { TinyRect result = default(TinyRect); result.Left = rect.Left - value; result.Right = rect.Right + value; result.Top = rect.Top - value; result.Bottom = rect.Bottom + value; return result; } public static bool IsInside(TinyRect rect, TinyPoint p) { if (p.X >= rect.Left && p.X <= rect.Right && p.Y >= rect.Top) { return p.Y <= rect.Bottom; } return false; } public static bool IntersectRect(out TinyRect dst, TinyRect src1, TinyRect src2) { dst = default(TinyRect); dst.Left = Math.Max(src1.Left, src2.Left); dst.Right = Math.Min(src1.Right, src2.Right); dst.Top = Math.Max(src1.Top, src2.Top); dst.Bottom = Math.Min(src1.Bottom, src2.Bottom); return !IsRectEmpty(dst); } public static bool UnionRect(out TinyRect dst, TinyRect src1, TinyRect src2) { dst = default(TinyRect); dst.Left = Math.Min(src1.Left, src2.Left); dst.Right = Math.Max(src1.Right, src2.Right); dst.Top = Math.Min(src1.Top, src2.Top); dst.Bottom = Math.Max(src1.Bottom, src2.Bottom); return !IsRectEmpty(dst); } private static bool IsRectEmpty(TinyRect rect) { if (rect.Left < rect.Right) { return rect.Top >= rect.Bottom; } return true; } } }