// WindowsPhoneSpeedyBlupi, Version=1.0.0.5, Culture=neutral, PublicKeyToken=6db12cd62dbec439 // WindowsPhoneSpeedyBlupi.Def namespace WindowsPhoneSpeedyBlupi { public static class Def { public enum Phase { None, First, Wait, Init, Play, Pause, Lost, Win, Trial, MainSetup, PlaySetup, Resume, Ranking } public enum ButtonGlygh { None, InitGamerA, InitGamerB, InitGamerC, InitSetup, InitPlay, InitBuy, InitRanking, WinLostReturn, TrialBuy, TrialCancel, SetupSounds, SetupJump, SetupZoom, SetupAccel, SetupReset, SetupReturn, PauseMenu, PauseBack, PauseSetup, PauseRestart, PauseContinue, PlayPause, PlayJump, PlayAction, PlayDown, ResumeMenu, ResumeContinue, RankingContinue, Cheat11, Cheat12, Cheat21, Cheat22, Cheat31, Cheat32, Cheat1, Cheat2, Cheat3, Cheat4, Cheat5, Cheat6, Cheat7, Cheat8, Cheat9 } public const int LXIMAGE = 640; public const int LYIMAGE = 480; public const int MAXCELX = 100; public const int MAXCELY = 100; public const int DIMOBJX = 64; public const int DIMOBJY = 64; public const int DIMBLUPIX = 60; public const int DIMBLUPIY = 60; public const int DIMEXPLOX = 128; public const int DIMEXPLOY = 128; public const int DIMBUTTONX = 40; public const int DIMBUTTONY = 40; public const int DIMJAUGEX = 124; public const int DIMJAUGEY = 22; public const int POSSTATX = 12; public const int POSSTATY = 220; public const int DIMSTATX = 60; public const int DIMSTATY = 30; public const int DIMTEXTX = 32; public const int DIMTEXTY = 32; public const int CHOBJECT = 1; public const int CHBLUPI = 2; public const int CHDECOR = 3; public const int CHBUTTON = 4; public const int CHJAUGE = 5; public const int CHTEXT = 6; public const int CHEXPLO = 9; public const int CHELEMENT = 10; public const int CHBLUPI1 = 11; public const int CHBLUPI2 = 12; public const int CHBLUPI3 = 13; public const int CHPAD = 14; public const int CHSPEEDYBLUPI = 15; public const int CHBLUPIYOUPIE = 16; public const int CHGEAR = 17; public const int ACTION_STOP = 1; public const int ACTION_MARCH = 2; public const int ACTION_TURN = 3; public const int ACTION_JUMP = 4; public const int ACTION_AIR = 5; public const int ACTION_DOWN = 6; public const int ACTION_UP = 7; public const int ACTION_VERTIGO = 8; public const int ACTION_RECEDE = 9; public const int ACTION_ADVANCE = 10; public const int ACTION_CLEAR1 = 11; public const int ACTION_SET = 12; public const int ACTION_WIN = 13; public const int ACTION_PUSH = 14; public const int ACTION_STOPHELICO = 15; public const int ACTION_MARCHHELICO = 16; public const int ACTION_TURNHELICO = 17; public const int ACTION_STOPNAGE = 18; public const int ACTION_MARCHNAGE = 19; public const int ACTION_TURNNAGE = 20; public const int ACTION_STOPSURF = 21; public const int ACTION_MARCHSURF = 22; public const int ACTION_TURNSURF = 23; public const int ACTION_DROWN = 24; public const int ACTION_STOPJEEP = 25; public const int ACTION_MARCHJEEP = 26; public const int ACTION_TURNJEEP = 27; public const int ACTION_STOPPOP = 28; public const int ACTION_POP = 29; public const int ACTION_BYE = 30; public const int ACTION_STOPSUSPEND = 31; public const int ACTION_MARCHSUSPEND = 32; public const int ACTION_TURNSUSPEND = 33; public const int ACTION_JUMPSUSPEND = 34; public const int ACTION_HIDE = 35; public const int ACTION_JUMPAIE = 36; public const int ACTION_STOPSKATE = 37; public const int ACTION_MARCHSKATE = 38; public const int ACTION_TURNSKATE = 39; public const int ACTION_JUMPSKATE = 40; public const int ACTION_AIRSKATE = 41; public const int ACTION_TAKESKATE = 42; public const int ACTION_DEPOSESKATE = 43; public const int ACTION_OUF1a = 44; public const int ACTION_OUF1b = 45; public const int ACTION_OUF2 = 46; public const int ACTION_OUF3 = 47; public const int ACTION_OUF4 = 48; public const int ACTION_SUCETTE = 49; public const int ACTION_STOPTANK = 50; public const int ACTION_MARCHTANK = 51; public const int ACTION_TURNTANK = 52; public const int ACTION_FIRETANK = 53; public const int ACTION_GLU = 54; public const int ACTION_DRINK = 55; public const int ACTION_CHARGE = 56; public const int ACTION_ELECTRO = 57; public const int ACTION_HELICOGLU = 58; public const int ACTION_TURNAIR = 59; public const int ACTION_STOPMARCH = 60; public const int ACTION_STOPJUMP = 61; public const int ACTION_STOPJUMPh = 62; public const int ACTION_MOCKERY = 63; public const int ACTION_MOCKERYi = 64; public const int ACTION_OUF5 = 65; public const int ACTION_BALLOON = 66; public const int ACTION_STOPOVER = 67; public const int ACTION_MARCHOVER = 68; public const int ACTION_TURNOVER = 69; public const int ACTION_RECEDEq = 70; public const int ACTION_ADVANCEq = 71; public const int ACTION_STOPECRASE = 72; public const int ACTION_MARCHECRASE = 73; public const int ACTION_TELEPORTE = 74; public const int ACTION_CLEAR2 = 75; public const int ACTION_CLEAR3 = 76; public const int ACTION_CLEAR4 = 77; public const int ACTION_CLEAR5 = 78; public const int ACTION_CLEAR6 = 79; public const int ACTION_CLEAR7 = 80; public const int ACTION_CLEAR8 = 81; public const int ACTION_SWITCH = 82; public const int ACTION_MOCKERYp = 83; public const int ACTION_NON = 84; public const int ACTION_SLOWDOWNSKATE = 85; public const int ACTION_TAKEDYNAMITE = 86; public const int ACTION_PUTDYNAMITE = 87; public const int DIR_LEFT = 1; public const int DIR_RIGHT = 2; public const int SEC_SHIELD = 1; public const int SEC_POWER = 2; public const int SEC_CLOUD = 3; public const int SEC_HIDE = 4; public const int TYPE_ASCENSEUR = 1; public const int TYPE_BOMBEDOWN = 2; public const int TYPE_BOMBEUP = 3; public const int TYPE_BULLDOZER = 4; public const int TYPE_TRESOR = 5; public const int TYPE_EGG = 6; public const int TYPE_GOAL = 7; public const int TYPE_EXPLO1 = 8; public const int TYPE_EXPLO2 = 9; public const int TYPE_EXPLO3 = 10; public const int TYPE_EXPLO4 = 11; public const int TYPE_CAISSE = 12; public const int TYPE_HELICO = 13; public const int TYPE_PLOUF = 14; public const int TYPE_BLUP = 15; public const int TYPE_BOMBEMOVE = 16; public const int TYPE_POISSON = 17; public const int TYPE_TOMATES = 18; public const int TYPE_JEEP = 19; public const int TYPE_OISEAU = 20; public const int TYPE_CLE = 21; public const int TYPE_DOOR = 22; public const int TYPE_BALLE = 23; public const int TYPE_SKATE = 24; public const int TYPE_SHIELD = 25; public const int TYPE_POWER = 26; public const int TYPE_MAGICTRACK = 27; public const int TYPE_TANK = 28; public const int TYPE_BULLET = 29; public const int TYPE_DRINK = 30; public const int TYPE_CHARGE = 31; public const int TYPE_BLUPIHELICO = 32; public const int TYPE_BLUPITANK = 33; public const int TYPE_GLU = 34; public const int TYPE_TIPLOUF = 35; public const int TYPE_POLLUTION = 36; public const int TYPE_CLEAR = 37; public const int TYPE_ELECTRO = 38; public const int TYPE_TRESORTRACK = 39; public const int TYPE_INVERT = 40; public const int TYPE_INVERTSTART = 41; public const int TYPE_INVERTSTOP = 42; public const int TYPE_GUEPE = 44; public const int TYPE_OVER = 46; public const int TYPE_ASCENSEURs = 47; public const int TYPE_ASCENSEURsi = 48; public const int TYPE_CLE1 = 49; public const int TYPE_CLE2 = 50; public const int TYPE_CLE3 = 51; public const int TYPE_BRIDGE = 52; public const int TYPE_TENTACULE = 53; public const int TYPE_CREATURE = 54; public const int TYPE_DYNAMITE = 55; public const int TYPE_DYNAMITEf = 56; public const int TYPE_SHIELDTRACK = 57; public const int TYPE_HIDETRACK = 58; public const int TYPE_EXPLO5 = 90; public const int TYPE_EXPLO6 = 91; public const int TYPE_EXPLO7 = 92; public const int TYPE_EXPLO8 = 93; public const int TYPE_EXPLO9 = 94; public const int TYPE_EXPLO10 = 95; public const int TYPE_BOMBEFOLLOW1 = 96; public const int TYPE_BOMBEFOLLOW2 = 97; public const int TYPE_SPLOUTCH1 = 98; public const int TYPE_SPLOUTCH2 = 99; public const int TYPE_SPLOUTCH3 = 100; public const int TYPE_BOMBEPERSO1 = 200; public const int TYPE_BOMBEPERSO2 = 201; public const int TYPE_BOMBEPERSO3 = 202; public const int TYPE_BOMBEPERSO4 = 203; public const int STEP_STOPSTART = 1; public const int STEP_ADVANCE = 2; public const int STEP_STOPEND = 3; public const int STEP_RECEDE = 4; public const int DECOR_EXPLO1 = 1; public const int DECOR_EXPLO2 = 2; public const int DECOR_EXPLO3 = 3; public const int DECOR_EXPLO4 = 4; public const int DECOR_BALLOON = 5; public const int SOUND_CLICK = 0; public const int SOUND_JUMP1 = 1; public const int SOUND_JUMP2 = 2; public const int SOUND_JUMPEND = 3; public const int SOUND_JUMPTOC = 4; public const int SOUND_TURN = 5; public const int SOUND_VERTIGO = 6; public const int SOUND_DOWN = 7; public const int SOUND_FALL = 8; public const int SOUND_NEW = 9; public const int SOUND_BOUM = 10; public const int SOUND_TRESOR = 11; public const int SOUND_EGG = 12; public const int SOUND_ENDKO = 13; public const int SOUND_ENDOK = 14; public const int SOUND_HELICOSTART = 15; public const int SOUND_HELICOHIGH = 16; public const int SOUND_HELICOSTOP = 17; public const int SOUND_HELICOLOW = 18; public const int SOUND_LASTTRESOR = 19; public const int SOUND_UP = 20; public const int SOUND_LOOKUP = 21; public const int SOUND_JUMP0 = 22; public const int SOUND_PLOUF = 23; public const int SOUND_BLUP = 24; public const int SOUND_SURF = 25; public const int SOUND_DROWN = 26; public const int SOUND_ERROR = 27; public const int SOUND_JEEPSTART = 28; public const int SOUND_JEEPHIGH = 29; public const int SOUND_JEEPSTOP = 30; public const int SOUND_JEEPLOW = 31; public const int SOUND_BYE = 32; public const int SOUND_DOOR = 33; public const int SOUND_SUSPENDTOC = 34; public const int SOUND_SUSPENDJUMP = 35; public const int SOUND_SINGE = 36; public const int SOUND_PATIENT = 37; public const int SOUND_PUSH = 38; public const int SOUND_POP = 39; public const int SOUND_JUMPAIE = 40; public const int SOUND_RESSORT = 41; public const int SOUND_STARTSHIELD = 42; public const int SOUND_STOPSHIELD = 43; public const int SOUND_STARTPOWER = 44; public const int SOUND_STOPPOWER = 45; public const int SOUND_OUF1 = 46; public const int SOUND_OUF2 = 47; public const int SOUND_OUF3 = 48; public const int SOUND_OUF4 = 49; public const int SOUND_SUCETTE = 50; public const int SOUND_GLU = 51; public const int SOUND_FIREOK = 52; public const int SOUND_FIREKO = 53; public const int SOUND_TAKEGLU = 54; public const int SOUND_STARTCLOUD = 55; public const int SOUND_STOPCLOUD = 56; public const int SOUND_DRINK = 57; public const int SOUND_CHARGE = 58; public const int SOUND_ELECTRO = 59; public const int SOUND_PERSOTAKE = 60; public const int SOUND_PERSOPOSE = 61; public const int SOUND_STARTHIDE = 62; public const int SOUND_STOPHIDE = 63; public const int SOUND_TIPLOUF = 64; public const int SOUND_MOCKERY = 65; public const int SOUND_INVERTSTART = 66; public const int SOUND_INVERTSTOP = 67; public const int SOUND_OVERSTOP = 68; public const int SOUND_BLITZ = 69; public const int SOUND_ECRASE = 70; public const int SOUND_TELEPORTE = 71; public const int SOUND_BRIDGE1 = 72; public const int SOUND_BRIDGE2 = 73; public const int SOUND_ANGEL = 74; public const int SOUND_SCIE = 75; public const int SOUND_SWITCHOFF = 76; public const int SOUND_SWITCHON = 77; public const int SOUND_JUMPENDb = 78; public const int SOUND_JUMPTOCb = 79; public const int SOUND_JUMPENDm = 80; public const int SOUND_JUMPTOCm = 81; public const int SOUND_JUMPENDg = 82; public const int SOUND_JUMPTOCg = 83; public const int SOUND_JUMPENDo = 84; public const int SOUND_JUMPTOCo = 85; public const int SOUND_JUMPENDk = 86; public const int SOUND_JUMPTOCk = 87; public const int SOUND_JUMPENDf = 88; public const int SOUND_JUMPTOCf = 89; public const int SOUND_JUMPENDh = 90; public const int SOUND_JUMPTOCh = 91; public const int SOUND_FOLLOW = 92; public const int KEY_JUMP = 1; public const int KEY_FIRE = 2; public const int KEY_DOWN = 4; public static bool HasSound { get { return true; } } public static bool EasyMove { get { return true; } } } }