// WindowsPhoneSpeedyBlupi, Version=1.0.0.5, Culture=neutral, PublicKeyToken=6db12cd62dbec439 // WindowsPhoneSpeedyBlupi.Misc using System; using System.Diagnostics; using Microsoft.Xna.Framework; using WindowsPhoneSpeedyBlupi; using static WindowsPhoneSpeedyBlupi.Def; namespace WindowsPhoneSpeedyBlupi { public static class Misc { public static Rectangle RotateAdjust(Rectangle rect, double angle) { TinyPoint tinyPoint = default(TinyPoint); tinyPoint.X = rect.Width / 2; tinyPoint.Y = rect.Height / 2; TinyPoint p = tinyPoint; TinyPoint tinyPoint2 = RotatePointRad(angle, p); int num = tinyPoint2.X - p.X; int num2 = tinyPoint2.Y - p.Y; return new Rectangle(rect.Left - num, rect.Top - num2, rect.Width, rect.Height); } public static TinyPoint RotatePointRad(double angle, TinyPoint p) { return RotatePointRad(default(TinyPoint), angle, p); } public static TinyPoint RotatePointRad(TinyPoint center, double angle, TinyPoint p) { TinyPoint tinyPoint = default(TinyPoint); TinyPoint result = default(TinyPoint); tinyPoint.X = p.X - center.X; tinyPoint.Y = p.Y - center.Y; double num = Math.Sin(angle); double num2 = Math.Cos(angle); result.X = (int)((double)tinyPoint.X * num2 - (double)tinyPoint.Y * num); result.Y = (int)((double)tinyPoint.X * num + (double)tinyPoint.Y * num2); result.X += center.X; result.Y += center.Y; return result; } public static double DegToRad(double angle) { return angle * Math.PI / 180.0; } public static int Approch(int actual, int final, int step) { if (actual < final) { actual = Math.Min(actual + step, final); } else if (actual > final) { actual = Math.Max(actual - step, final); } return actual; } public static int Speed(double speed, int max) { if (speed > 0.0) { return Math.Max((int)(speed * (double)max), 1); } if (speed < 0.0) { return Math.Min((int)(speed * (double)max), -1); } return 0; } public static TinyRect Inflate(TinyRect rect, int value) { TinyRect result = default(TinyRect); result.LeftX = rect.LeftX - value; result.RightX = rect.RightX + value; result.TopY = rect.TopY - value; result.BottomY = rect.BottomY + value; return result; } public static bool IsInside(TinyRect rect, TinyPoint p) { return p.X >= rect.LeftX && p.X <= rect.RightX && p.Y >= rect.TopY && p.Y <= rect.BottomY; } public static bool IntersectRect(out TinyRect dst, TinyRect src1, TinyRect src2) { dst = default(TinyRect); dst.LeftX = Math.Max(src1.LeftX, src2.LeftX); dst.RightX = Math.Min(src1.RightX, src2.RightX); dst.TopY = Math.Max(src1.TopY, src2.TopY); dst.BottomY = Math.Min(src1.BottomY, src2.BottomY); return !IsRectEmpty(dst); } public static bool UnionRect(out TinyRect dst, TinyRect src1, TinyRect src2) { dst = default(TinyRect); dst.LeftX = Math.Min(src1.LeftX, src2.LeftX); dst.RightX = Math.Max(src1.RightX, src2.RightX); dst.TopY = Math.Min(src1.TopY, src2.TopY); dst.BottomY = Math.Max(src1.BottomY, src2.BottomY); return !IsRectEmpty(dst); } private static bool IsRectEmpty(TinyRect rect) { if (rect.LeftX < rect.RightX) { return rect.TopY >= rect.BottomY; } return true; } } }