Detailed debugging was modified
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18
DDebug.cs
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18
DDebug.cs
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using System;
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using System.Diagnostics;
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using static WindowsPhoneSpeedyBlupi.EnvClasses;
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namespace WindowsPhoneSpeedyBlupi
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{
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public static class DDebug
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{
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private static bool DETAILED_DEBUGGING { get; set; }
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public static void WriteLine(String msg)
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{
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if (DETAILED_DEBUGGING)
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{
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Debug.WriteLine(msg);
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}
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}
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}
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}
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3
Env.cs
3
Env.cs
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using System;
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using System;
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using System.Diagnostics;
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using static WindowsPhoneSpeedyBlupi.EnvClasses;
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using static WindowsPhoneSpeedyBlupi.EnvClasses;
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namespace WindowsPhoneSpeedyBlupi
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namespace WindowsPhoneSpeedyBlupi
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{
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{
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public static class Env
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public static class Env
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{
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{
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public static bool DETAILED_DEBUGGING { get; set; }
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public static Platform PLATFORM { get; private set; }
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public static Platform PLATFORM { get; private set; }
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public static Impl IMPL { get; private set; }
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public static Impl IMPL { get; private set; }
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public static bool INITIALIZED { get; private set; }
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public static bool INITIALIZED { get; private set; }
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42
InputPad.cs
42
InputPad.cs
@ -288,14 +288,14 @@ namespace WindowsPhoneSpeedyBlupi
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float widthHeightRatio = screenWidth / screenHeight;
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float widthHeightRatio = screenWidth / screenHeight;
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float heightRatio = 480 / screenHeight;
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float heightRatio = 480 / screenHeight;
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float widthRatio = 640 / screenWidth;
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float widthRatio = 640 / screenWidth;
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if(Env.DETAILED_DEBUGGING)
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{
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{
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Debug.WriteLine("-----");
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DDebug.WriteLine("-----");
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Debug.WriteLine("originalX=" + originalX);
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DDebug.WriteLine("originalX=" + originalX);
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Debug.WriteLine("originalY=" + originalY);
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DDebug.WriteLine("originalY=" + originalY);
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Debug.WriteLine("heightRatio=" + heightRatio);
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DDebug.WriteLine("heightRatio=" + heightRatio);
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Debug.WriteLine("widthRatio=" + widthRatio);
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DDebug.WriteLine("widthRatio=" + widthRatio);
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Debug.WriteLine("widthHeightRatio=" + widthHeightRatio);
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DDebug.WriteLine("widthHeightRatio=" + widthHeightRatio);
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}
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}
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if (screenHeight> 480) {
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if (screenHeight> 480) {
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touchOrClick.X = (int)(originalX * heightRatio);
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touchOrClick.X = (int)(originalX * heightRatio);
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@ -303,8 +303,8 @@ namespace WindowsPhoneSpeedyBlupi
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touchesOrClicks[i] = touchOrClick;
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touchesOrClicks[i] = touchOrClick;
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}
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}
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if(Env.DETAILED_DEBUGGING) Debug.WriteLine("new X" + touchOrClick.X);
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DDebug.WriteLine("new X" + touchOrClick.X);
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if(Env.DETAILED_DEBUGGING) Debug.WriteLine("new Y" + touchOrClick.Y);
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DDebug.WriteLine("new Y" + touchOrClick.Y);
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}
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}
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}
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}
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@ -316,7 +316,7 @@ namespace WindowsPhoneSpeedyBlupi
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if (newKeyboardState.IsKeyDown(Keys.F11))
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if (newKeyboardState.IsKeyDown(Keys.F11))
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{
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{
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game1.ToggleFullScreen ();
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game1.ToggleFullScreen ();
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Debug.WriteLine("F11 was pressed.");
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DDebug.WriteLine("F11 was pressed.");
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}
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}
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Boolean keyPressedUp = false;
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Boolean keyPressedUp = false;
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@ -347,9 +347,9 @@ namespace WindowsPhoneSpeedyBlupi
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{
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{
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padPressed = true;
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padPressed = true;
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}
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}
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Debug.WriteLine("padPressed=" + padPressed);
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DDebug.WriteLine("padPressed=" + padPressed);
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Def.ButtonGlyph pressedGlyph = ButtonDetect(touchOrClick);
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Def.ButtonGlyph pressedGlyph = ButtonDetect(touchOrClick);
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Debug.WriteLine("buttonGlyph2 =" + pressedGlyph);
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DDebug.WriteLine("buttonGlyph2 =" + pressedGlyph);
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if (pressedGlyph != 0)
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if (pressedGlyph != 0)
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{
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{
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pressedGlyphs.Add(pressedGlyph);
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pressedGlyphs.Add(pressedGlyph);
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@ -370,7 +370,7 @@ namespace WindowsPhoneSpeedyBlupi
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switch (pressedGlyph)
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switch (pressedGlyph)
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{
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{
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case Def.ButtonGlyph.PlayJump:
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case Def.ButtonGlyph.PlayJump:
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Debug.WriteLine("Jumping detected");
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DDebug.WriteLine("Jumping detected");
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accelWaitZero = false;
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accelWaitZero = false;
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keyPress |= 1;
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keyPress |= 1;
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break;
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break;
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@ -438,14 +438,14 @@ namespace WindowsPhoneSpeedyBlupi
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lastButtonDown = buttonGlyph;
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lastButtonDown = buttonGlyph;
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if (padPressed)
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if (padPressed)
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{
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{
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Debug.WriteLine("PadCenter.X=" + PadCenter.X);
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DDebug.WriteLine("PadCenter.X=" + PadCenter.X);
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Debug.WriteLine("PadCenter.Y=" + PadCenter.Y);
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DDebug.WriteLine("PadCenter.Y=" + PadCenter.Y);
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Debug.WriteLine("padTouchPos.X=" + padTouchPos.X);
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DDebug.WriteLine("padTouchPos.X=" + padTouchPos.X);
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Debug.WriteLine("padTouchPos.Y=" + padTouchPos.Y);
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DDebug.WriteLine("padTouchPos.Y=" + padTouchPos.Y);
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Debug.WriteLine("keyPressedUp=" + keyPressedUp);
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DDebug.WriteLine("keyPressedUp=" + keyPressedUp);
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Debug.WriteLine("keyPressedDown=" + keyPressedDown);
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DDebug.WriteLine("keyPressedDown=" + keyPressedDown);
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Debug.WriteLine("keyPressedLeft=" + keyPressedLeft);
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DDebug.WriteLine("keyPressedLeft=" + keyPressedLeft);
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Debug.WriteLine(" keyPressedRight=" + keyPressedRight);
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DDebug.WriteLine("keyPressedRight=" + keyPressedRight);
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{
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{
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if (keyPressedUp)
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if (keyPressedUp)
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{
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{
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