#ifndef CNA_GAME_H #define CNA_GAME_H #include "GraphicsDevice.h" #include "SpriteBatch.h" namespace CNA { class Game { public: Game(); virtual ~Game(); void Run(); void Exit() { isRunning = false; } protected: virtual void Initialize(); virtual void LoadContent(); virtual void Update(float deltaTime); virtual void Draw(); GraphicsDevice* graphicsDevice; SpriteBatch* spriteBatch; private: bool isRunning; }; } #endif // CNA_GAME_H