#ifndef CNA_TEXTURE2D_H #define CNA_TEXTURE2D_H #include namespace CNA { class Texture2D { public: Texture2D(SDL_Renderer* renderer, const char* filePath); ~Texture2D(); SDL_Texture* GetTexture() const { return texture; } private: SDL_Texture* texture; }; } #endif // CNA_TEXTURE2D_H