#ifndef CNA_SPRITEBATCH_H #define CNA_SPRITEBATCH_H #include "GraphicsDevice.h" #include namespace CNA { class SpriteBatch { public: SpriteBatch(GraphicsDevice* graphicsDevice); ~SpriteBatch(); void Begin(); void End(); void Draw(SDL_Texture* texture, float x, float y); private: SDL_Renderer* renderer; }; } #endif // CNA_SPRITEBATCH_H