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cna.layout
29
cna.layout
@ -2,24 +2,29 @@
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<CodeBlocks_layout_file>
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<CodeBlocks_layout_file>
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<FileVersion major="1" minor="0" />
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<FileVersion major="1" minor="0" />
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<ActiveTarget name="Debug" />
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<ActiveTarget name="Debug" />
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<File name="src/SpriteBatch.cpp" open="1" top="1" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="679" topLine="0" />
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</Cursor>
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</File>
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<File name="src/GraphicsDevice.cpp" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<File name="src/GraphicsDevice.cpp" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor>
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<Cursor1 position="87" topLine="0" />
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<Cursor1 position="1169" topLine="4" />
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</Cursor>
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</Cursor>
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</File>
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</File>
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<File name="include/Game.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<File name="include/GraphicsDevice.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="0" topLine="0" />
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</Cursor>
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</File>
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<File name="include/GraphicsDevice.h" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor>
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<Cursor1 position="399" topLine="0" />
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<Cursor1 position="399" topLine="0" />
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</Cursor>
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</Cursor>
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</File>
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</File>
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<File name="src/SpriteBatch.cpp" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="439" topLine="0" />
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</Cursor>
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</File>
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<File name="include/Game.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="0" topLine="0" />
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</Cursor>
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</File>
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<File name="src/Game.cpp" open="1" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="560" topLine="0" />
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</Cursor>
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</File>
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</CodeBlocks_layout_file>
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</CodeBlocks_layout_file>
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@ -15,6 +15,7 @@ namespace CNA {
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void SpriteBatch::End() {
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void SpriteBatch::End() {
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// Clean up after renderring
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// Clean up after renderring
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SDL_RenderPresent(renderer);
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}
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}
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void SpriteBatch::Draw(SDL_Texture* texture, float x, float y) {
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void SpriteBatch::Draw(SDL_Texture* texture, float x, float y) {
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