/////////////////////////////////////////////////////////////////////////////////////////////// // Pixel: Game library. // Copyright (C) 2024 the original author or authors. // // This program is free software: you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation, either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see // or write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. /////////////////////////////////////////////////////////////////////////////////////////////// package com.pixelgamelibrary.api.interfaces; import com.pixelgamelibrary.api.GameI; import com.pixelgamelibrary.api.Platform; /** * * @author robertvokac */ public interface AppI { Platform getPlatform(); default boolean isOneOfPlatforms(Platform ... platforms) { for(Platform p: platforms) { if(getPlatform() == p) { return true; } } return false; } void exit(); void log(String msg); void warn(String msg); void error(String msg); void debug(String msg); void setAppName(String appName); String getAppName(); boolean isAppNameSet(); void setGame(GameI game); GameI getGame(); }