///////////////////////////////////////////////////////////////////////////////////////////////
// Pixel: Game library.
// Copyright (C) 2024 the original author or authors.
//
// This program is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation, either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see
// or write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
///////////////////////////////////////////////////////////////////////////////////////////////
package com.pixelgamelibrary.api;
import com.pixelgamelibrary.api.game.Game;
import java.util.HashMap;
import java.util.Map;
/**
*
* @author robertvokac
*/
public abstract class PixelApplication {
abstract public Game createGameViaMap(Map objects);
public Game createGame() {
return createGame(new HashMap<>());
}
public Game createGame(Object... objects) {
Map map = new HashMap<>();
int i = 0;
int maxI = objects.length - 1;
while(i maxI ? null : objects[i];
map.put(key, value);
}
return createGameViaMap(map);
}
}