Bug 18: Removed LibGDX dependency and code from the Pixel Game Library
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@ -21,7 +21,6 @@ repositories {
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}
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dependencies {
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api "com.badlogicgames.gdx:gdx:$gdxVersion"
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annotationProcessor "org.projectlombok:lombok:$lombokVersion"
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compileOnly "org.projectlombok:lombok:$lombokVersion"
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testImplementation "org.junit.jupiter:junit-jupiter-api:5.10.3"
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@ -1,4 +1,2 @@
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lombokVersion=1.18.34
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gdxVersion=1.12.1
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@ -1,4 +1,4 @@
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// A list of which subprojects to load as part of the same larger project.
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// You can remove Strings from the list and reload the Gradle project
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// if you want to temporarily disable a subproject.
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//include 'lwjgl3', 'android', 'html', 'core', 'pixel-backend-libgdx'
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//include 'lwjgl3', 'android', 'html', 'core'
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@ -19,9 +19,6 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api.utils;
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import com.badlogic.gdx.Application;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import com.pixelgamelibrary.api.Pixel;
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import com.pixelgamelibrary.api.storage.StorageException;
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import java.util.ArrayList;
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@ -29,7 +26,6 @@ import java.util.Arrays;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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/**
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@ -156,17 +152,6 @@ public class AssetsTxt {
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}
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public List<FileHandle> list(FileHandle fileHandle) {
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String pathToDirectory = fileHandle.path();//((fileHandle.path().isEmpty() ? "" : (fileHandle.path() + "/"))) + fileHandle.name();
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Function<String, FileHandle> createFileHandle = s
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-> Gdx.app.getType() == Application.ApplicationType.Desktop
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? Gdx.files.classpath(s) : Gdx.files.internal(s);
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return AssetsTxt.this.list(pathToDirectory)
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.stream()
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.map(p -> createFileHandle.apply((pathToDirectory.equals(".") ? "" : (pathToDirectory + "/")) + p))
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.collect(Collectors.toList());
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}
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static String convertListStringToStringPath(List<String> list) {
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return list.stream().collect(Collectors.joining("/"));
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}
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