Bug 20: Rework and refactor the Screen class
This commit is contained in:
parent
e7ef3decd3
commit
882d5466f8
@ -0,0 +1,40 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Copyright (C) 2024 the original author or authors.
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//
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// This program is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation, either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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||||
// along with this program. If not, see
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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/**
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*
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* @author robertvokac
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*/
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public interface ApplicationListener {
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void resize(int width, int height);
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void show();
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void hide();
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void pause();
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void resume();
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void dispose();
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}
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91
src/main/java/com/pixelgamelibrary/api/GameAdapter.java
Normal file
91
src/main/java/com/pixelgamelibrary/api/GameAdapter.java
Normal file
@ -0,0 +1,91 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Copyright (C) 2024 the original author or authors.
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//
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// This program is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation, either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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/**
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*
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* @author robertvokac
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*/
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public class GameAdapter implements GameI {
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private ScreenI screen;
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private OnSetScreenListener setOnSetScreenListener;
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@Override
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public void create() {
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}
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@Override
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public void setScreen(ScreenI screen) {
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this.screen = screen;
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System.out.println("setOnSetScreenListener=" + setOnSetScreenListener);
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if(setOnSetScreenListener != null) {
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setOnSetScreenListener.onSetScreen(screen);
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}
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System.out.println("GameAdapter:setScreen");
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}
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@Override
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public ScreenI getScreen() {
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return screen;
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}
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@Override
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public void render() {
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}
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@Override
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public void resize(int width, int height) {
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}
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@Override
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public void show() {
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}
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@Override
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public void hide() {
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}
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@Override
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public void pause() {
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}
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@Override
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public void resume() {
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}
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@Override
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public void dispose() {
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}
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@Override
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public void setOnSetScreenListener(OnSetScreenListener setScreenListener) {
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this.setOnSetScreenListener = setScreenListener;
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}
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}
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37
src/main/java/com/pixelgamelibrary/api/GameI.java
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37
src/main/java/com/pixelgamelibrary/api/GameI.java
Normal file
@ -0,0 +1,37 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Copyright (C) 2024 the original author or authors.
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//
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// This program is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation, either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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/**
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*
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* @author robertvokac
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*/
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public interface GameI extends ApplicationListener {
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void create();
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void setScreen(ScreenI screen);
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ScreenI getScreen();
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void render();
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void setOnSetScreenListener(OnSetScreenListener setScreenListener);
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}
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90
src/main/java/com/pixelgamelibrary/api/GameWrapper.java
Normal file
90
src/main/java/com/pixelgamelibrary/api/GameWrapper.java
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@ -0,0 +1,90 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Copyright (C) 2024 the original author or authors.
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//
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// This program is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation, either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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/**
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*
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* @author robertvokac
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*/
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public class GameWrapper implements GameI {
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private final GameI game;
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public GameWrapper(GameI gameI) {
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this.game = gameI;
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}
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@Override
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public void create() {
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game.create();
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}
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@Override
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public void setScreen(ScreenI screen) {
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game.setScreen(screen);
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}
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@Override
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public ScreenI getScreen() {
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return game.getScreen();
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}
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@Override
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public void render() {
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game.render();
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}
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@Override
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public void resize(int width, int height) {
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game.resize(width, height);
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}
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@Override
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public void show() {
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game.show();
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}
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@Override
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public void hide() {
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game.hide();
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}
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@Override
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public void pause() {
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game.pause();
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}
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@Override
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public void resume() {
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game.resume();
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}
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@Override
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public void dispose() {
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game.dispose();
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}
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@Override
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public void setOnSetScreenListener(OnSetScreenListener setScreenListener) {
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game.setOnSetScreenListener(setScreenListener);
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}
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}
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@ -17,13 +17,14 @@
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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/**
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*
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* @author robertvokac
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*/
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public abstract class Game extends com.badlogic.gdx.Game {
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public interface OnSetScreenListener {
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void onSetScreen(ScreenI screen);
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}
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@ -24,6 +24,7 @@ import com.pixelgamelibrary.api.interfaces.AssetI;
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import com.pixelgamelibrary.api.interfaces.AudioI;
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import com.pixelgamelibrary.api.interfaces.GraphicsI;
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import com.pixelgamelibrary.api.interfaces.InputI;
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import com.pixelgamelibrary.api.interfaces.InternalI;
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import com.pixelgamelibrary.api.interfaces.NetI;
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import com.pixelgamelibrary.api.interfaces.PixelBackend;
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import com.pixelgamelibrary.api.interfaces.StorageI;
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@ -77,6 +78,10 @@ public class Pixel {
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public static UtilsI utils() {
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return get().utils();
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}
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public static InternalI internal() {
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return get().internal();
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}
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////
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public static void initBackend(PixelBackend pixelBackend) {
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50
src/main/java/com/pixelgamelibrary/api/PixelApplication.java
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50
src/main/java/com/pixelgamelibrary/api/PixelApplication.java
Normal file
@ -0,0 +1,50 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Copyright (C) 2024 the original author or authors.
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//
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// This program is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation, either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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import java.util.HashMap;
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import java.util.Map;
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/**
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*
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* @author robertvokac
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*/
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public abstract class PixelApplication {
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abstract public GameI createGameViaMap(Map<String, Object> objects);
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public GameI createGame() {
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return createGame(new HashMap<>());
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}
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public GameI createGame(Object... objects) {
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Map<String, Object> map = new HashMap<>();
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int i = 0;
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int maxI = objects.length - 1;
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while(i<objects.length) {
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String key = (String)objects[i];
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i++;
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Object value = i > maxI ? null : objects[i];
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map.put(key, value);
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}
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return createGameViaMap(map);
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}
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}
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@ -24,9 +24,10 @@ package com.pixelgamelibrary.api;
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* @author robertvokac
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*/
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public enum Platform {
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DESKTOP, ANDROID, WEB;
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DESKTOP, ANDROID, WEB, IOS;
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public boolean isDesktop() {return this == DESKTOP;}
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public boolean isAndroid() {return this == ANDROID;}
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public boolean isWeb() {return this == WEB;}
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public boolean isIOS() {return this == IOS;}
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}
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64
src/main/java/com/pixelgamelibrary/api/ScreenAdapter.java
Normal file
64
src/main/java/com/pixelgamelibrary/api/ScreenAdapter.java
Normal file
@ -0,0 +1,64 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Copyright (C) 2024 the original author or authors.
|
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//
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// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
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// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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/**
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*
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* @author robertvokac
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*/
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public class ScreenAdapter implements ScreenI{
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private GameI game = null;
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@Override
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public void resize(int width, int height) {
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}
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@Override
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public void render(float delta) {
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}
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@Override
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public void show() {
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}
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@Override
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public void hide() {
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}
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@Override
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public void pause() {
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}
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@Override
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public void resume() {
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}
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@Override
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public void dispose() {
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}
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}
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@ -23,6 +23,7 @@ package com.pixelgamelibrary.api;
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*
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* @author robertvokac
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*/
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public abstract class Screen extends com.badlogic.gdx.ScreenAdapter {
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public interface ScreenI extends ApplicationListener {
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void render(float delta);
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}
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70
src/main/java/com/pixelgamelibrary/api/ScreenWrapper.java
Normal file
70
src/main/java/com/pixelgamelibrary/api/ScreenWrapper.java
Normal file
@ -0,0 +1,70 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
|
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// Pixel: Game library.
|
||||
// Copyright (C) 2024 the original author or authors.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
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|
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package com.pixelgamelibrary.api;
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/**
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*
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* @author robertvokac
|
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*/
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public class ScreenWrapper implements ScreenI {
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private final ScreenI screen;
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public ScreenWrapper(ScreenI screenIn) {
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this.screen = screenIn;
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}
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@Override
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public void render(float delta) {
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screen.render(delta);
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}
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@Override
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public void resize(int width, int height) {
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screen.resize(width, height);
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}
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@Override
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public void show() {
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screen.show();
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}
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@Override
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public void hide() {
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screen.hide();
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}
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@Override
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public void pause() {
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screen.pause();
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}
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@Override
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public void resume() {
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screen.resume();
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}
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@Override
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public void dispose() {
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screen.dispose();
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}
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}
|
@ -17,18 +17,14 @@
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// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
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package com.pixelgamelibrary.api;
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/**
|
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*
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* @author robertvokac
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*/
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public class WindowMode {
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public enum WindowMode {
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private WindowMode() {
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//Not meant to be instantiated.
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}
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public static final String WINDOW = "WINDOW";
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public static final String FULLSCREEN = "FULLSCREEN";
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WINDOW, FULLSCREEN;
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}
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|
@ -19,6 +19,7 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api.interfaces;
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import com.pixelgamelibrary.api.GameI;
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import com.pixelgamelibrary.api.Platform;
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/**
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@ -45,4 +46,8 @@ public interface AppI {
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String getAppName();
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boolean isAppNameSet();
|
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void setGame(GameI game);
|
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GameI getGame();
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|
||||
}
|
||||
|
@ -19,12 +19,14 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
package com.pixelgamelibrary.api.interfaces;
|
||||
|
||||
import com.pixelgamelibrary.api.WindowMode;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public interface GraphicsI {
|
||||
boolean setToOriginalDisplayMode();
|
||||
String setDisplayMode(boolean fullscreen, boolean window);
|
||||
WindowMode setDisplayMode(boolean fullscreen, boolean window);
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,28 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel: Game library.
|
||||
// Copyright (C) 2024 the original author or authors.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
package com.pixelgamelibrary.api.interfaces;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public interface InternalI {
|
||||
}
|
@ -25,8 +25,6 @@ package com.pixelgamelibrary.api.interfaces;
|
||||
*/
|
||||
public interface PixelBackend {
|
||||
|
||||
|
||||
|
||||
AppI app();
|
||||
GraphicsI graphics();
|
||||
AudioI audio();
|
||||
@ -35,5 +33,6 @@ public interface PixelBackend {
|
||||
AssetI asset();
|
||||
StorageI storage();
|
||||
UtilsI utils();
|
||||
InternalI internal();
|
||||
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
package com.pixelgamelibrary.api.storage.map;
|
||||
|
||||
import com.pixelgamelibrary.api.GameI;
|
||||
import com.pixelgamelibrary.api.Pixel;
|
||||
import com.pixelgamelibrary.api.Platform;
|
||||
import com.pixelgamelibrary.api.interfaces.AppI;
|
||||
@ -7,6 +8,7 @@ import com.pixelgamelibrary.api.interfaces.AssetI;
|
||||
import com.pixelgamelibrary.api.interfaces.AudioI;
|
||||
import com.pixelgamelibrary.api.interfaces.GraphicsI;
|
||||
import com.pixelgamelibrary.api.interfaces.InputI;
|
||||
import com.pixelgamelibrary.api.interfaces.InternalI;
|
||||
import com.pixelgamelibrary.api.interfaces.NetI;
|
||||
import com.pixelgamelibrary.api.interfaces.PixelBackend;
|
||||
import com.pixelgamelibrary.api.interfaces.StorageI;
|
||||
@ -75,6 +77,16 @@ public class MapStorageTest {
|
||||
public boolean isAppNameSet() {
|
||||
throw new UnsupportedOperationException("Not supported yet."); // Generated from nbfs://nbhost/SystemFileSystem/Templates/Classes/Code/GeneratedMethodBody
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setGame(GameI game) {
|
||||
throw new UnsupportedOperationException("Not supported yet."); // Generated from nbfs://nbhost/SystemFileSystem/Templates/Classes/Code/GeneratedMethodBody
|
||||
}
|
||||
|
||||
@Override
|
||||
public GameI getGame() {
|
||||
throw new UnsupportedOperationException("Not supported yet."); // Generated from nbfs://nbhost/SystemFileSystem/Templates/Classes/Code/GeneratedMethodBody
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
@ -113,6 +125,11 @@ public class MapStorageTest {
|
||||
public UtilsI utils() {
|
||||
throw new UnsupportedOperationException("Not supported yet."); // Generated from nbfs://nbhost/SystemFileSystem/Templates/Classes/Code/GeneratedMethodBody
|
||||
}
|
||||
|
||||
@Override
|
||||
public InternalI internal() {
|
||||
throw new UnsupportedOperationException("Not supported yet."); // Generated from nbfs://nbhost/SystemFileSystem/Templates/Classes/Code/GeneratedMethodBody
|
||||
}
|
||||
};
|
||||
Pixel.initBackend(dummyPixelBackend);
|
||||
}
|
||||
|
Reference in New Issue
Block a user