Refactoring
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3d390ddf43
commit
2a49108aba
@ -24,7 +24,7 @@ package com.pixelgamelibrary.api;
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*
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*
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* @author robertvokac
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* @author robertvokac
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*/
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*/
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public enum WindowMode {
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public enum DisplayMode {
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WINDOW, FULLSCREEN;
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WINDOW, FULLSCREEN;
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}
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}
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@ -20,6 +20,8 @@
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package com.pixelgamelibrary.api;
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package com.pixelgamelibrary.api;
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import com.pixelgamelibrary.api.screen.Screen;
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/**
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/**
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*
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*
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* @author robertvokac
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* @author robertvokac
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@ -19,6 +19,7 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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package com.pixelgamelibrary.api;
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import com.pixelgamelibrary.api.game.Game;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map;
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@ -17,7 +17,11 @@
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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package com.pixelgamelibrary.api.game;
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import com.pixelgamelibrary.api.ApplicationListener;
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import com.pixelgamelibrary.api.OnSetScreenListener;
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import com.pixelgamelibrary.api.screen.Screen;
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/**
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/**
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*
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*
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@ -18,7 +18,10 @@
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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package com.pixelgamelibrary.api.game;
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import com.pixelgamelibrary.api.OnSetScreenListener;
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import com.pixelgamelibrary.api.screen.Screen;
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/**
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/**
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*
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*
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@ -18,7 +18,10 @@
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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package com.pixelgamelibrary.api.game;
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import com.pixelgamelibrary.api.OnSetScreenListener;
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import com.pixelgamelibrary.api.screen.Screen;
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/**
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/**
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@ -21,7 +21,7 @@ package com.pixelgamelibrary.api.interfaces;
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import com.pixelgamelibrary.api.PixelFeature;
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import com.pixelgamelibrary.api.PixelFeature;
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import com.pixelgamelibrary.api.Platform;
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import com.pixelgamelibrary.api.Platform;
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import com.pixelgamelibrary.api.Game;
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import com.pixelgamelibrary.api.game.Game;
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import com.pixelgamelibrary.api.utils.ClipBoard;
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import com.pixelgamelibrary.api.utils.ClipBoard;
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import com.pixelgamelibrary.api.utils.LogLevel;
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import com.pixelgamelibrary.api.utils.LogLevel;
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import com.pixelgamelibrary.api.utils.Preferences;
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import com.pixelgamelibrary.api.utils.Preferences;
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@ -19,7 +19,7 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api.interfaces;
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package com.pixelgamelibrary.api.interfaces;
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import com.pixelgamelibrary.api.WindowMode;
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import com.pixelgamelibrary.api.DisplayMode;
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import com.pixelgamelibrary.api.utils.Monitor;
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import com.pixelgamelibrary.api.utils.Monitor;
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import java.util.List;
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import java.util.List;
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@ -29,7 +29,7 @@ import java.util.List;
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*/
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*/
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public interface Graphics {
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public interface Graphics {
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boolean setToOriginalDisplayMode();
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boolean setToOriginalDisplayMode();
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WindowMode setDisplayMode(boolean fullscreen, boolean window);
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DisplayMode setDisplayMode(boolean fullscreen, boolean window);
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List<Monitor> getMonitors();
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List<Monitor> getMonitors();
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}
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}
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@ -17,7 +17,9 @@
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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package com.pixelgamelibrary.api.screen;
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import com.pixelgamelibrary.api.ApplicationListener;
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/**
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/**
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*
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*
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@ -17,7 +17,9 @@
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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package com.pixelgamelibrary.api.screen;
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import com.pixelgamelibrary.api.game.Game;
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/**
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/**
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*
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*
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@ -18,7 +18,7 @@
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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package com.pixelgamelibrary.api.screen;
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/**
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/**
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@ -0,0 +1,32 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Copyright (C) 2024 the original author or authors.
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//
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// This program is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation, either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api.utils;
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/**
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*
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* @author robertvokac
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*/
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public class TmpFileRegistry {
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public TmpFileRegistry() {
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//todo
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}
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}
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@ -19,7 +19,7 @@ import com.pixelgamelibrary.api.interfaces.Internal;
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import com.pixelgamelibrary.api.interfaces.Net;
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import com.pixelgamelibrary.api.interfaces.Net;
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import com.pixelgamelibrary.api.interfaces.Utils;
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import com.pixelgamelibrary.api.interfaces.Utils;
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import com.pixelgamelibrary.api.interfaces.App;
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import com.pixelgamelibrary.api.interfaces.App;
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import com.pixelgamelibrary.api.Game;
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import com.pixelgamelibrary.api.game.Game;
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import com.pixelgamelibrary.api.PixelFeature;
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import com.pixelgamelibrary.api.PixelFeature;
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import com.pixelgamelibrary.api.utils.ClipBoard;
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import com.pixelgamelibrary.api.utils.ClipBoard;
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import com.pixelgamelibrary.api.utils.LogLevel;
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import com.pixelgamelibrary.api.utils.LogLevel;
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