Fixed a method after new breaking change in the Pixel Game Library API
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4beb67a03f
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@ -137,7 +137,7 @@ public class LibGdxMonitor implements Monitor {
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}
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}
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break;
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break;
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case FULLSCREEN:
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case FULLSCREEN:
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Gdx.graphics.setWindowedMode(width, height);
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Gdx.graphics.setFullscreenMode(Gdx.graphics.getDisplayMode(internalMonitor));
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break;
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break;
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default:
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default:
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throw new PixelException("Unsupported ViewMode: " + viewMode);
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throw new PixelException("Unsupported ViewMode: " + viewMode);
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@ -50,7 +50,7 @@ public class LibGdxScreen extends com.badlogic.gdx.ScreenAdapter {
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@Override
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@Override
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public void render(float delta) {
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public void render(float delta) {
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System.out.println("LibGdxScreen : render");
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//System.out.println("LibGdxScreen : render");
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pixelScreen.render(delta);
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pixelScreen.render(delta);
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}
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}
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