Bug 18: Refactor and separate Pixel Api and LibGDX and Open Eggbert Core
This commit is contained in:
parent
7d88347662
commit
4beb67a03f
@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Pixel: LibGdx Backend.
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// Copyright (C) 2024 the original author or authors.
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// Copyright (C) 2024 the original author or authors.
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//
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//
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// This program is free software: you can redistribute it and/or
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// This program is free software: you can redistribute it and/or
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@ -30,9 +30,9 @@ import com.pixelgamelibrary.api.Platform;
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import com.pixelgamelibrary.api.interfaces.App;
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import com.pixelgamelibrary.api.interfaces.App;
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import com.pixelgamelibrary.api.game.Game;
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import com.pixelgamelibrary.api.game.Game;
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import com.pixelgamelibrary.api.PixelFeature;
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import com.pixelgamelibrary.api.PixelFeature;
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import com.pixelgamelibrary.api.utils.ClipBoard;
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import com.pixelgamelibrary.api.app.ClipBoard;
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import com.pixelgamelibrary.api.utils.LogLevel;
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import com.pixelgamelibrary.api.app.LogLevel;
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import com.pixelgamelibrary.api.utils.Preferences;
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import com.pixelgamelibrary.api.app.Preferences;
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/**
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/**
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*
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*
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Pixel: LibGdx Backend.
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// Copyright (C) 2024 the original author or authors.
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// Copyright (C) 2024 the original author or authors.
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//
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//
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// This program is free software: you can redistribute it and/or
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// This program is free software: you can redistribute it and/or
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Pixel: LibGdx Backend.
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// Copyright (C) 2024 the original author or authors.
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// Copyright (C) 2024 the original author or authors.
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//
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//
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// This program is free software: you can redistribute it and/or
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// This program is free software: you can redistribute it and/or
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Pixel: LibGdx Backend.
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// Copyright (C) 2024 the original author or authors.
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// Copyright (C) 2024 the original author or authors.
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//
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//
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// This program is free software: you can redistribute it and/or
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// This program is free software: you can redistribute it and/or
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@ -49,7 +49,7 @@ public class FilesLibGDXImpl implements Files {
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}
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}
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@Override
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@Override
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public Storage relative(String absolutePath) {
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public Storage relative() {
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throw new UnsupportedOperationException("Not supported yet."); // Generated from nbfs://nbhost/SystemFileSystem/Templates/Classes/Code/GeneratedMethodBody
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throw new UnsupportedOperationException("Not supported yet."); // Generated from nbfs://nbhost/SystemFileSystem/Templates/Classes/Code/GeneratedMethodBody
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}
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}
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Pixel: LibGdx Backend.
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// Copyright (C) 2024 the original author or authors.
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// Copyright (C) 2024 the original author or authors.
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//
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//
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// This program is free software: you can redistribute it and/or
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// This program is free software: you can redistribute it and/or
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@ -21,13 +21,12 @@ package com.pixelgamelibrary.backend.libgdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Graphics;
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import com.badlogic.gdx.Graphics;
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import com.pixelgamelibrary.api.DisplayMode;
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import com.pixelgamelibrary.api.ViewMode;
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import com.pixelgamelibrary.api.PixelException;
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import com.pixelgamelibrary.api.PixelException;
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import com.pixelgamelibrary.api.utils.Monitor;
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import com.pixelgamelibrary.api.graphics.Monitor;
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import java.util.Arrays;
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import com.pixelgamelibrary.backend.libgdx.graphics.LibGdxMonitor;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.stream.Collectors;
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//import com.pixelgamelibrary.api.interfaces.Graphics;
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/**
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/**
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*
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*
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@ -35,69 +34,37 @@ import java.util.stream.Collectors;
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*/
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*/
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public class GraphicsLibGDXImpl implements com.pixelgamelibrary.api.interfaces.Graphics {
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public class GraphicsLibGDXImpl implements com.pixelgamelibrary.api.interfaces.Graphics {
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@Override
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public DisplayMode setDisplayMode(boolean fullscreen, boolean window) {
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if (fullscreen) {
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Graphics.Monitor currentMonitor = Gdx.graphics.getMonitor();
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Graphics.DisplayMode displayModeFromLibGdx = Gdx.graphics.getDisplayMode(currentMonitor);
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if (originalDisplayMode == null) {
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originalDisplayMode = displayModeFromLibGdx;
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}
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Graphics.DisplayMode foundVgaDisplayMode = null;
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////
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// System.out.println("started loading all display modes");
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List<Graphics.DisplayMode> vgaDisplayModes = Arrays
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.asList(Gdx.graphics.getDisplayModes(currentMonitor))
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.stream()
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.filter(d -> d.width == 640 && d.height == 480)
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.collect(Collectors.toList());
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//fixme
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// foundVgaDisplayMode = vgaDisplayModes.stream()
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// .sorted((a, b) -> Integer.valueOf(a.refreshRate).compareTo(b.refreshRate)).findFirst().get();
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// System.out.println("ended loading all display modes");
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// System.out.println(foundVgaDisplayMode.refreshRate);
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// System.out.println(foundVgaDisplayMode.width);
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// System.out.println(foundVgaDisplayMode.height);
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////
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if (!Gdx.graphics.setFullscreenMode(foundVgaDisplayMode == null ? displayModeFromLibGdx : foundVgaDisplayMode)) {
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Gdx.app.error("InitScreen", "Switching to fullscreen mode failed.");
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return null;
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}
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return DisplayMode.FULLSCREEN;
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}
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if (window) {
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setToOriginalDisplayMode();
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Gdx.graphics.setWindowedMode(640, 480);
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return DisplayMode.WINDOW;
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}
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throw new PixelException("Unsupported DisplayMode: fullscreen=" + fullscreen + " window=" + window);
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}
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@Override
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public boolean setToOriginalDisplayMode() {
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if (originalDisplayMode == null) {
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//nothing to do
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return true;
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}
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if (!Gdx.graphics.setFullscreenMode(originalDisplayMode)) {
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Gdx.app.error("DefinitiveFrameworkLibGdxImpl", "Switching to original display mode failed.");
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return false;
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} else {
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return true;
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}
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}
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private Graphics.DisplayMode originalDisplayMode = null;
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@Override
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@Override
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public List<Monitor> getMonitors() {
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public List<Monitor> getMonitors() {
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throw new UnsupportedOperationException("Not supported yet."); // Generated from nbfs://nbhost/SystemFileSystem/Templates/Classes/Code/GeneratedMethodBody
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List<Monitor> result = new ArrayList<>();
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for(Graphics.Monitor m:Gdx.graphics.getMonitors()) {
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result.add(new LibGdxMonitor(m));
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}
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return result;
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}
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@Override
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public Monitor getMonitor() {
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return new LibGdxMonitor(Gdx.graphics.getMonitor());
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}
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@Override
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public Monitor getPrimaryMonitor() {
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return new LibGdxMonitor(Gdx.graphics.getPrimaryMonitor());
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}
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@Override
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public String getTitle() {
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throw new PixelException("Unsupported operation");
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}
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/**
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*
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* @param title
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*/
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@Override
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public void setTitle(String title) {
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Gdx.graphics.setTitle(title);
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Pixel: LibGdx Backend.
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// Copyright (C) 2024 the original author or authors.
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// Copyright (C) 2024 the original author or authors.
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//
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//
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// This program is free software: you can redistribute it and/or
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// This program is free software: you can redistribute it and/or
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Pixel: LibGdx Backend.
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// Copyright (C) 2024 the original author or authors.
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// Copyright (C) 2024 the original author or authors.
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//
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//
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// This program is free software: you can redistribute it and/or
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// This program is free software: you can redistribute it and/or
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Pixel: LibGdx Backend.
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// Copyright (C) 2024 the original author or authors.
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// Copyright (C) 2024 the original author or authors.
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//
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//
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// This program is free software: you can redistribute it and/or
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// This program is free software: you can redistribute it and/or
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Pixel: LibGdx Backend.
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// Copyright (C) 2024 the original author or authors.
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// Copyright (C) 2024 the original author or authors.
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//
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//
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// This program is free software: you can redistribute it and/or
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// This program is free software: you can redistribute it and/or
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Pixel: LibGdx Backend.
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// Copyright (C) 2024 the original author or authors.
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// Copyright (C) 2024 the original author or authors.
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//
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//
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// This program is free software: you can redistribute it and/or
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// This program is free software: you can redistribute it and/or
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Pixel: LibGdx Backend.
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// Copyright (C) 2024 the original author or authors.
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// Copyright (C) 2024 the original author or authors.
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//
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//
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// This program is free software: you can redistribute it and/or
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// This program is free software: you can redistribute it and/or
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@ -0,0 +1,161 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: LibGdx Backend.
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// Copyright (C) 2024 the original author or authors.
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//
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// This program is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation, either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.backend.libgdx.graphics;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Graphics;
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import com.pixelgamelibrary.api.PixelException;
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import com.pixelgamelibrary.api.ViewMode;
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import static com.pixelgamelibrary.api.ViewMode.WINDOW;
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import com.pixelgamelibrary.api.graphics.Monitor;
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import com.pixelgamelibrary.api.graphics.MonitorMode;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Optional;
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/**
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*
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* @author robertvokac
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*/
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public class LibGdxMonitor implements Monitor {
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private final Graphics.Monitor internalMonitor;
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public LibGdxMonitor(Graphics.Monitor internalMonitorIn) {
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this.internalMonitor = internalMonitorIn;
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}
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@Override
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public String getName() {
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return internalMonitor.name;
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}
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@Override
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public int getVirtualWidth() {
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return internalMonitor.virtualX;
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}
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@Override
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public int getVirtualHeight() {
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return internalMonitor.virtualY;
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}
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@Override
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public MonitorMode getMonitorMode() {
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Graphics.DisplayMode displayModeFromLibGdx = Gdx.graphics.getDisplayMode(internalMonitor);
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return toMonitorMode(displayModeFromLibGdx);
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}
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private MonitorMode toMonitorMode(Graphics.DisplayMode displayModeFromLibGdx) {
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return new MonitorMode(
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displayModeFromLibGdx.width,
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displayModeFromLibGdx.height,
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displayModeFromLibGdx.refreshRate,
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displayModeFromLibGdx.bitsPerPixel);
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}
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@Override
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public List<MonitorMode> listSupportedMonitorModes() {
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Graphics.DisplayMode[] displayModesFromLibGdx = Gdx.graphics.getDisplayModes(internalMonitor);
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List<MonitorMode> result = new ArrayList<>();
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for (Graphics.DisplayMode mode : displayModesFromLibGdx) {
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result.add(toMonitorMode(mode));
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}
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return result;
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}
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@Override
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public boolean setMonitorMode(MonitorMode monitorMode) {
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Optional<Graphics.DisplayMode> libGdxDisplayModes = Arrays
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.asList(Gdx.graphics.getDisplayModes(internalMonitor))
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.stream()
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.filter(m
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-> m.width == monitorMode.getWidth()
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&& m.height == monitorMode.getHeight()
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&& m.refreshRate == monitorMode.getRefreshRate()
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&& m.bitsPerPixel == monitorMode.getBitsPerPixel()
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)
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.findFirst();
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if (libGdxDisplayModes.isEmpty()) {
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throw new PixelException("Unsupported MonitorMode: " + monitorMode.toString());
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}
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boolean success = Gdx.graphics.setFullscreenMode(libGdxDisplayModes.get());
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return success;
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}
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@Override
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public boolean setToOriginalMonitorMode() {
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if (originalLibGdxDisplayMode == null) {
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//nothing to do
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return true;
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}
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if (!Gdx.graphics.setFullscreenMode(originalLibGdxDisplayMode)) {
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Gdx.app.error("DefinitiveFrameworkLibGdxImpl", "Switching to original display mode failed.");
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return false;
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} else {
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return true;
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}
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}
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private Graphics.DisplayMode originalLibGdxDisplayMode = null;
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@Override
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public void setViewMode(ViewMode viewMode, int width, int height) {
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if (!isMonitorInUse() && !isFullscreen()) {
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return;
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}
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switch (viewMode) {
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case WINDOW: {
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if (width == 0) {
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width = 640;
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}
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if (height == 0) {
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height = 480;
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}
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Gdx.graphics.setWindowedMode(width, height);
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}
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break;
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case FULLSCREEN:
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Gdx.graphics.setWindowedMode(width, height);
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break;
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default:
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throw new PixelException("Unsupported ViewMode: " + viewMode);
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}
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}
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@Override
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public ViewMode getViewMode() {
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return Gdx.graphics.isFullscreen() ? ViewMode.FULLSCREEN : ViewMode.WINDOW;
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}
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@Override
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public boolean isMonitorInUse() {
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return this.internalMonitor == Gdx.graphics.getMonitor();
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}
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@Override
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public boolean isMonitorModeChangeSupported() {
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||||||
|
return Gdx.graphics.supportsDisplayModeChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -1,5 +1,5 @@
|
|||||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// Pixel: Game library.
|
// Pixel: LibGdx Backend.
|
||||||
// Copyright (C) 2024 the original author or authors.
|
// Copyright (C) 2024 the original author or authors.
|
||||||
//
|
//
|
||||||
// This program is free software: you can redistribute it and/or
|
// This program is free software: you can redistribute it and/or
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// Pixel: Game library.
|
// Pixel: LibGdx Backend.
|
||||||
// Copyright (C) 2024 the original author or authors.
|
// Copyright (C) 2024 the original author or authors.
|
||||||
//
|
//
|
||||||
// This program is free software: you can redistribute it and/or
|
// This program is free software: you can redistribute it and/or
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// Pixel: Game library.
|
// Pixel: LibGdx Backend.
|
||||||
// Copyright (C) 2024 the original author or authors.
|
// Copyright (C) 2024 the original author or authors.
|
||||||
//
|
//
|
||||||
// This program is free software: you can redistribute it and/or
|
// This program is free software: you can redistribute it and/or
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// Pixel: Game library.
|
// Pixel: LibGdx Backend.
|
||||||
// Copyright (C) 2024 the original author or authors.
|
// Copyright (C) 2024 the original author or authors.
|
||||||
//
|
//
|
||||||
// This program is free software: you can redistribute it and/or
|
// This program is free software: you can redistribute it and/or
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// Pixel: Game library.
|
// Pixel: LibGdx Backend.
|
||||||
// Copyright (C) 2024 the original author or authors.
|
// Copyright (C) 2024 the original author or authors.
|
||||||
//
|
//
|
||||||
// This program is free software: you can redistribute it and/or
|
// This program is free software: you can redistribute it and/or
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// Pixel: Game library.
|
// Pixel: LibGdx Backend.
|
||||||
// Copyright (C) 2024 the original author or authors.
|
// Copyright (C) 2024 the original author or authors.
|
||||||
//
|
//
|
||||||
// This program is free software: you can redistribute it and/or
|
// This program is free software: you can redistribute it and/or
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// Pixel: Game library.
|
// Pixel: LibGdx Backend.
|
||||||
// Copyright (C) 2024 the original author or authors.
|
// Copyright (C) 2024 the original author or authors.
|
||||||
//
|
//
|
||||||
// This program is free software: you can redistribute it and/or
|
// This program is free software: you can redistribute it and/or
|
||||||
|
@ -28,9 +28,9 @@ import com.pixelgamelibrary.api.interfaces.Utils;
|
|||||||
import com.pixelgamelibrary.api.interfaces.App;
|
import com.pixelgamelibrary.api.interfaces.App;
|
||||||
import com.pixelgamelibrary.api.game.Game;
|
import com.pixelgamelibrary.api.game.Game;
|
||||||
import com.pixelgamelibrary.api.PixelFeature;
|
import com.pixelgamelibrary.api.PixelFeature;
|
||||||
import com.pixelgamelibrary.api.utils.ClipBoard;
|
import com.pixelgamelibrary.api.app.ClipBoard;
|
||||||
import com.pixelgamelibrary.api.utils.LogLevel;
|
import com.pixelgamelibrary.api.app.LogLevel;
|
||||||
import com.pixelgamelibrary.api.utils.Preferences;
|
import com.pixelgamelibrary.api.app.Preferences;
|
||||||
|
|
||||||
class DesktopAndroidStorageTest {
|
class DesktopAndroidStorageTest {
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user