Refactoring
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@ -28,7 +28,7 @@ import com.badlogic.gdx.Gdx;
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import com.pixelgamelibrary.api.PixelException;
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import com.pixelgamelibrary.api.Platform;
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import com.pixelgamelibrary.api.interfaces.App;
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import com.pixelgamelibrary.api.Game;
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import com.pixelgamelibrary.api.game.Game;
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import com.pixelgamelibrary.api.PixelFeature;
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import com.pixelgamelibrary.api.utils.ClipBoard;
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import com.pixelgamelibrary.api.utils.LogLevel;
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@ -21,7 +21,7 @@ package com.pixelgamelibrary.backend.libgdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Graphics;
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import com.pixelgamelibrary.api.WindowMode;
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import com.pixelgamelibrary.api.DisplayMode;
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import com.pixelgamelibrary.api.PixelException;
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import com.pixelgamelibrary.api.utils.Monitor;
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import java.util.Arrays;
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@ -37,7 +37,7 @@ public class GraphicsLibGDXImpl implements com.pixelgamelibrary.api.interfaces.G
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@Override
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public WindowMode setDisplayMode(boolean fullscreen, boolean window) {
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public DisplayMode setDisplayMode(boolean fullscreen, boolean window) {
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if (fullscreen) {
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Graphics.Monitor currentMonitor = Gdx.graphics.getMonitor();
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@ -67,13 +67,13 @@ public class GraphicsLibGDXImpl implements com.pixelgamelibrary.api.interfaces.G
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Gdx.app.error("InitScreen", "Switching to fullscreen mode failed.");
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return null;
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}
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return WindowMode.FULLSCREEN;
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return DisplayMode.FULLSCREEN;
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}
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if (window) {
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setToOriginalDisplayMode();
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Gdx.graphics.setWindowedMode(640, 480);
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return WindowMode.WINDOW;
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return DisplayMode.WINDOW;
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}
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throw new PixelException("Unsupported DisplayMode: fullscreen=" + fullscreen + " window=" + window);
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@ -19,11 +19,11 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.backend.libgdx.game;
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import com.pixelgamelibrary.api.GameWrapper;
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import com.pixelgamelibrary.api.game.GameWrapper;
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import com.pixelgamelibrary.api.OnSetScreenListener;
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import com.pixelgamelibrary.backend.libgdx.screen.LibGdxScreen;
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import com.pixelgamelibrary.api.Game;
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import com.pixelgamelibrary.api.Screen;
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import com.pixelgamelibrary.api.game.Game;
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import com.pixelgamelibrary.api.screen.Screen;
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/**
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*
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@ -19,9 +19,9 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.backend.libgdx.screen;
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import com.pixelgamelibrary.api.ScreenWrapper;
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import com.pixelgamelibrary.api.screen.ScreenWrapper;
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import lombok.Getter;
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import com.pixelgamelibrary.api.Screen;
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import com.pixelgamelibrary.api.screen.Screen;
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/**
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*
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@ -26,7 +26,7 @@ import com.pixelgamelibrary.api.interfaces.Internal;
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import com.pixelgamelibrary.api.interfaces.Net;
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import com.pixelgamelibrary.api.interfaces.Utils;
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import com.pixelgamelibrary.api.interfaces.App;
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import com.pixelgamelibrary.api.Game;
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import com.pixelgamelibrary.api.game.Game;
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import com.pixelgamelibrary.api.PixelFeature;
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import com.pixelgamelibrary.api.utils.ClipBoard;
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import com.pixelgamelibrary.api.utils.LogLevel;
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