Pixel GDX Backend moved to a separate module
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@ -5,6 +5,7 @@ gradle-app.setting
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/android/build/
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/core/build/
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/pixel/build/
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/pixel-libgdx-backend/build/
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/lwjgl2/build/
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/lwjgl3/build/
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/html/build/
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@ -58,6 +58,7 @@ dependencies {
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implementation "com.github.MrStahlfelge.gdx-websockets:common:$websocketVersion"
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implementation project(':core')
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implementation project(':pixel')
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implementation project(':pixel-libgdx-backend')
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//implementation "com.openeggbert.gdx:gdx-storage:0.0.0-SNAPSHOT"
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natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-arm64-v8a"
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@ -5,6 +5,8 @@ import android.os.Bundle;
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import com.badlogic.gdx.backends.android.AndroidApplication;
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
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import com.openeggbert.core.main.OpenEggbertGame;
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import com.pixelgamelibrary.Pixel;
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import com.pixelgamelibrary.backends.libgdx.PixelLibGDXBackend;
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/** Launches the Android application. */
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public class AndroidLauncher extends AndroidApplication {
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@ -13,6 +15,7 @@ public class AndroidLauncher extends AndroidApplication {
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super.onCreate(savedInstanceState);
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AndroidApplicationConfiguration configuration = new AndroidApplicationConfiguration();
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configuration.useImmersiveMode = true; // Recommended, but not required.
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Pixel.initBackend(new PixelLibGDXBackend());
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initialize(new OpenEggbertGame(), configuration);
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}
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}
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@ -61,6 +61,9 @@ subprojects {
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if (project.name == 'pixel') {
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ext.appName = 'pixel'
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}
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if (project.name == 'pixel-libgdx-backend') {
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ext.appName = 'pixel-libgdx-backend'
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}
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repositories {
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mavenCentral()
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maven { url 'https://s01.oss.sonatype.org' }
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@ -37,12 +37,10 @@ import com.openeggbert.core.mod.ModIdentification;
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import com.openeggbert.core.screen.GameSpaceListScreen;
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import com.openeggbert.core.screen.InitScreen;
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import com.pixelgamelibrary.storage.Storage;
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import com.pixelgamelibrary.backends.libgdx.storage.StorageFactory;
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import com.openeggbert.core.configuration.OpenEggbertDisplayMode;
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import com.pixelgamelibrary.Game;
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import com.openeggbert.core.utils.OpenEggbertUtils;
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import com.pixelgamelibrary.Pixel;
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import com.pixelgamelibrary.backends.libgdx.PixelLibGDXBackend;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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@ -84,13 +82,12 @@ public class OpenEggbertGame extends Game {
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public OpenEggbertGame(GameSpace gameSpace, String absolutePathOfRootDirectoryIn) {
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this.gameSpace = gameSpace;
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this.absolutePathOfRootDirectory = absolutePathOfRootDirectoryIn;
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Pixel.setBackend(new PixelLibGDXBackend());
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}
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public Storage getStorage() {
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if(storage == null) {
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this.storage = StorageFactory.getStorage();
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this.storage = Pixel.storage().getStorage();
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}
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return storage;
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}
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@ -49,6 +49,7 @@ dependencies {
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implementation "de.golfgl.gdxcontrollerutils:gdx-controllerutils-mapping:$controllerMappingVersion:sources"
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implementation project(':core')
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implementation project(':pixel')
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implementation project(':pixel-libgdx-backend')
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implementation("com.badlogicgames.gdx-controllers:gdx-controllers-gwt:$gdxControllersVersion:sources"){exclude group: "com.badlogicgames.gdx", module: "gdx-backend-gwt"}
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implementation("com.badlogicgames.gdx:gdx-box2d-gwt:$gdxVersion:sources") {exclude group: "com.google.gwt", module: "gwt-user"}
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implementation("com.github.crykn.guacamole:gdx-gwt:$guacamoleVersion:sources"){exclude group: "com.badlogicgames.gdx", module: "gdx-backend-gwt"}
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@ -149,6 +150,7 @@ task addSource {
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doLast {
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sourceSets.main.compileClasspath += files(project(':core').sourceSets.main.allJava.srcDirs)
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sourceSets.main.compileClasspath += files(project(':pixel').sourceSets.main.allJava.srcDirs)
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sourceSets.main.compileClasspath += files(project(':pixel-libgdx-backend').sourceSets.main.allJava.srcDirs)
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sourceSets.main.compileClasspath += files("../core/build/generated/sources/annotationProcessor/java/main")
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}
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@ -24,6 +24,7 @@
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<inherits name="com.github.czyzby.websocket.GdxWebSocketSerialization" />
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<inherits name="com.openeggbert.core.main.OpenEggbertGame" />
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<inherits name="com.pixelgamelibrary.Pixel" />
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<inherits name="com.pixelgamelibrary.backends.libgdx.PixelLibGDXBackend" />
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<!--<inherits name="com.openeggbert.gdx.storage.GdxStorageMainClass" />-->
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<inherits name="formic" />
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<inherits name="guacamole_gdx_gwt" />
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@ -5,6 +5,8 @@ import com.badlogic.gdx.backends.gwt.GwtApplication;
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import com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration;
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import com.openeggbert.core.configuration.ScreenResolution;
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import com.openeggbert.core.main.OpenEggbertGame;
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import com.pixelgamelibrary.Pixel;
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import com.pixelgamelibrary.backends.libgdx.PixelLibGDXBackend;
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/** Launches the GWT application. */
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public class GwtLauncher extends GwtApplication {
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@ -17,6 +19,7 @@ public class GwtLauncher extends GwtApplication {
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//return cfg;
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// If you want a fixed size application, comment out the above resizable section,
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// and uncomment below:
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Pixel.initBackend(new PixelLibGDXBackend());
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return new GwtApplicationConfiguration(ScreenResolution.VGA.getWidth(), ScreenResolution.VGA.getHeight());
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}
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@ -34,6 +34,7 @@ dependencies {
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//implementation "com.openeggbert.gdx:gdx-storage:0.0.0-SNAPSHOT"
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implementation project(':core')
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implementation project(':pixel')
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implementation project(':pixel-libgdx-backend')
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}
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def jarName = "${appName}-${version}.jar"
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@ -25,11 +25,14 @@ import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import com.openeggbert.core.configuration.ScreenResolution;
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import com.openeggbert.core.main.OpenEggbertGame;
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import com.openeggbert.core.gamespace.GameSpace;
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import com.pixelgamelibrary.Pixel;
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import com.pixelgamelibrary.backends.libgdx.PixelLibGDXBackend;
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import java.util.Optional;
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/** Launches the desktop (LWJGL3) application. */
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public class Lwjgl3Launcher {
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public static void main(String[] args) {
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Pixel.initBackend(new PixelLibGDXBackend());
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if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
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createApplication();
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}
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32
pixel-libgdx-backend/build.gradle
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32
pixel-libgdx-backend/build.gradle
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@ -0,0 +1,32 @@
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[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
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//eclipse.project.name = appName + '-core'
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eclipse.project.name = 'pixel-libgdx-backend'
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sourceSets.test.java.srcDirs = [ "src/test/java/" ]
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dependencies {
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api "com.badlogicgames.gdx-controllers:gdx-controllers-core:$gdxControllersVersion"
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api "com.badlogicgames.gdx:gdx-ai:$aiVersion"
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api "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
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api "com.badlogicgames.gdx:gdx:$gdxVersion"
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api "com.github.MrStahlfelge.gdx-websockets:core:$websocketVersion"
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api "com.github.MrStahlfelge.gdx-websockets:serialization:$websocketSerializationVersion"
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api "com.github.crykn.guacamole:core:$guacamoleVersion"
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api "com.github.crykn.guacamole:gdx:$guacamoleVersion"
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api "com.github.tommyettinger:formic:$formicVersion"
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api "com.github.tommyettinger:libgdx-utils-box2d:$utilsBox2dVersion"
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api "com.github.tommyettinger:libgdx-utils:$utilsVersion"
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api "de.golfgl.gdxcontrollerutils:gdx-controllerutils-mapping:$controllerMappingVersion"
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api "games.rednblack.miniaudio:miniaudio:$miniaudioVersion"
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//api "com.openeggbert.gdx:gdx-storage:0.0.0-SNAPSHOT"
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annotationProcessor "org.projectlombok:lombok:$lombokVersion"
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compileOnly "org.projectlombok:lombok:$lombokVersion"
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testImplementation "org.junit.jupiter:junit-jupiter-api:5.10.3"
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testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.10.3"
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implementation project(':pixel')
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}
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test {
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useJUnitPlatform {
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}
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}
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@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit 2.11.0//EN" "https://www.gwtproject.org/doctype/2.11.0/gwt-module.dtd">
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<module>
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<!-- Paths to source are relative to this file and separated by slashes ('/'). -->
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<source path="" />
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<!-- Reflection includes may be needed for your code or library code. Each value is separated by periods ('.'). -->
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<!-- You can include a full package by not including the name of a type at the end. -->
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</module>
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@ -20,6 +20,8 @@
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package com.pixelgamelibrary.backends.libgdx;
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import com.pixelgamelibrary.api.StorageI;
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import com.pixelgamelibrary.backends.libgdx.storage.StorageFactory;
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import com.pixelgamelibrary.storage.Storage;
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/**
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*
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@ -27,6 +29,11 @@ import com.pixelgamelibrary.api.StorageI;
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*/
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public class StorageLibGDXImpl implements StorageI {
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@Override
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public Storage getStorage() {
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return StorageFactory.getStorage();
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}
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}
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@ -0,0 +1 @@
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@ -79,7 +79,7 @@ public class Pixel {
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}
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////
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public static void setBackend(PixelBackend pixelBackend) {
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public static void initBackend(PixelBackend pixelBackend) {
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if (isBackendSet()) {
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throw new PixelException("Pixel Backend was already set");
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}
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@ -19,10 +19,12 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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import com.pixelgamelibrary.storage.Storage;
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/**
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*
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* @author robertvokac
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*/
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public interface StorageI {
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Storage getStorage();
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}
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// A list of which subprojects to load as part of the same larger project.
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// You can remove Strings from the list and reload the Gradle project
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// if you want to temporarily disable a subproject.
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include 'lwjgl3', 'android', 'html', 'core', 'pixel'
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include 'lwjgl3', 'android', 'html', 'core', 'pixel', 'pixel-libgdx-backend'
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