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xn65/framework/platform/rendertarget-dx.cpp
2024-04-07 14:06:12 -03:00

30 lines
652 B
C++

#include "rendertarget-dx.hpp"
#include "../graphics/device.hpp"
#include "swapchain-dx.hpp"
#include "device-dx.hpp"
namespace xna {
RenderTarget2D::RenderTarget2D(GraphicsDevice* device) {
_device = device;
}
bool RenderTarget2D::Bind() {
if (_texture2D) {
_texture2D->Release();
_texture2D = nullptr;
}
if (!_device->GetSwapChainBackBuffer(_texture2D))
return false;
auto& device = _device->_device;
if FAILED(device->CreateRenderTargetView(_texture2D, NULL, &_renderTargetView))
return false;
auto& context = _device->_context;
context->OMSetRenderTargets(1, &_renderTargetView, nullptr);
return true;
}
}