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xn65/includes/xna/graphics/rendertarget.hpp

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C++

#ifndef XNA_GRAPHICS_RENDERTARGET_HPP
#define XNA_GRAPHICS_RENDERTARGET_HPP
#include "../default.hpp"
#include "texture.hpp"
namespace xna {
struct RenderTarget2DImplementation;
//Contains a 2D texture that can be used as a render target.
class RenderTarget2D : public Texture2D {
public:
RenderTarget2D();
RenderTarget2D(sptr<GraphicsDevice> const& device);
static P_RenderTarget2D FromBackBuffer(P_GraphicsDevice const& device);
void Initialize();
public:
struct PlatformImplementation;
uptr<PlatformImplementation> impl2 = nullptr;
};
}
#endif