1
0
mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
xn65/framework/platform/adapter-dx.cpp
2024-04-21 16:06:22 -03:00

197 lines
4.5 KiB
C++

#include "adapter-dx.hpp"
#include "../helpers.hpp"
namespace xna {
UGraphicsAdapter IGraphicsAdapter::DefaultAdapter() {
IDXGIFactory1* pFactory = nullptr;
if FAILED(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&pFactory))
return nullptr;
IDXGIAdapter1* pAdapter = nullptr;
if (pFactory->EnumAdapters1(0, &pAdapter) != DXGI_ERROR_NOT_FOUND) {
auto adp = uNew<GraphicsAdapter>();
adp->_index = 0;
adp->_adapter = pAdapter;
return std::move(adp);
}
pFactory->Release();
pFactory = nullptr;
return nullptr;
}
void IGraphicsAdapter::GetAllAdapters(std::vector<PGraphicsAdapter>& adapters){
IDXGIFactory1* pFactory = nullptr;
if FAILED(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&pFactory))
return;
IDXGIAdapter1* pAdapter = nullptr;
UINT count = 0;
for (; pFactory->EnumAdapters1(count, &pAdapter) != DXGI_ERROR_NOT_FOUND; ++count) {
auto adp = New<GraphicsAdapter>();
adp->_index = count;
adp->_adapter = pAdapter;
adapters.push_back(adp);
}
pFactory->Release();
pFactory = nullptr;
}
void IGraphicsAdapter::GetAllAdapters(std::vector<UGraphicsAdapter>& adapters) {
IDXGIFactory1* pFactory = nullptr;
if FAILED(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&pFactory))
return;
IDXGIAdapter1* pAdapter = nullptr;
UINT count = 0;
for (; pFactory->EnumAdapters1(count, &pAdapter) != DXGI_ERROR_NOT_FOUND; ++count) {
auto adp = uNew<GraphicsAdapter>();
adp->_index = count;
adp->_adapter = pAdapter;
adapters.push_back(std::move(adp));
}
pFactory->Release();
pFactory = nullptr;
}
String GraphicsAdapter::Description() const {
if (!_adapter) return String();
DXGI_ADAPTER_DESC1 desc;
_adapter->GetDesc1(&desc);
String description = XnaHToString(desc.Description);
return description;
}
Uint GraphicsAdapter::DeviceId() const {
if (!_adapter) return 0;
DXGI_ADAPTER_DESC1 desc;
_adapter->GetDesc1(&desc);
return static_cast<Uint>(desc.DeviceId);
}
String GraphicsAdapter::DeviceName() const {
if (!_adapter) return String();
IDXGIOutput* pOutput = nullptr;
DXGI_OUTPUT_DESC outputDesc;
if (_adapter->EnumOutputs(0, &pOutput) != DXGI_ERROR_NOT_FOUND) {
pOutput->GetDesc(&outputDesc);
String deviceName = XnaHToString(outputDesc.DeviceName);
pOutput->Release();
pOutput = nullptr;
return deviceName;
}
return String();
}
intptr_t GraphicsAdapter::MonitorHandle() const {
if (!_adapter) return 0;
IDXGIOutput* pOutput = nullptr;
DXGI_OUTPUT_DESC outputDesc;
if (_adapter->EnumOutputs(0, &pOutput) != DXGI_ERROR_NOT_FOUND) {
pOutput->GetDesc(&outputDesc);
pOutput->Release();
pOutput = nullptr;
return reinterpret_cast<intptr_t>(outputDesc.Monitor);
}
return 0;
}
Uint GraphicsAdapter::Revision() const {
if (!_adapter) return 0;
DXGI_ADAPTER_DESC1 desc;
_adapter->GetDesc1(&desc);
return static_cast<Uint>(desc.Revision);
}
Uint GraphicsAdapter::SubSystemId() const {
if (!_adapter) return 0;
DXGI_ADAPTER_DESC1 desc;
_adapter->GetDesc1(&desc);
return static_cast<Uint>(desc.SubSysId);
}
Uint GraphicsAdapter::VendorId() const {
if (!_adapter) return 0;
DXGI_ADAPTER_DESC1 desc;
_adapter->GetDesc1(&desc);
return static_cast<Uint>(desc.VendorId);
}
UDisplayModeCollection GraphicsAdapter::SupportedDisplayModes() const {
if (!_adapter) return nullptr;
IDXGIOutput* pOutput = nullptr;
UINT numModes = 0;
UINT totalModes = 0;
std::vector<DXGI_MODE_DESC> buffer(500);
if (_adapter->EnumOutputs(0, &pOutput) != DXGI_ERROR_NOT_FOUND) {
for (size_t f = 0; f < SURFACE_FORMAT_COUNT; ++f) {
const auto currentSurface = static_cast<SurfaceFormat>(f);
DXGI_FORMAT format = GraphicsAdapter::ToDXGI(currentSurface);
pOutput->GetDisplayModeList(format, 0, &numModes, nullptr);
if (numModes == 0)
continue;
if (buffer.size() < static_cast<size_t>(totalModes) + numModes)
buffer.resize(static_cast<size_t>(totalModes * 2));
pOutput->GetDisplayModeList(format, 0, &numModes, buffer.data() + totalModes);
totalModes += numModes;
}
pOutput->Release();
auto collection = uNew<DisplayModeCollection>(totalModes);
for (size_t i = 0; i < totalModes; ++i) {
const auto& modedesc = buffer[i];
const auto surface = GraphicsAdapter::ToSurface(modedesc.Format);
collection->_displayModes[i] = DisplayMode(modedesc.Width, modedesc.Height, surface);
}
return std::move(collection);
}
return nullptr;
}
}