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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
xn65/framework/common/vectors.cpp
2024-04-26 17:38:29 -03:00

276 lines
12 KiB
C++

#include "vectors.hpp"
#include "matrix.hpp"
#include "quaternion.hpp"
namespace xna {
bool Vector2::Transform(Vector2 const* sourceArray, size_t sourceArrayLength, Matrix const& matrix, Vector2* destinationArray, size_t destinationArrayLength) {
if (!sourceArray || !destinationArray || destinationArrayLength < sourceArrayLength)
return false;
for (size_t index = 0; index < sourceArrayLength; ++index)
{
const auto& source = sourceArray[index];
destinationArray[index].X = (source.X * matrix.M11 + source.Y * matrix.M21) + matrix.M41;
destinationArray[index].Y = (source.X * matrix.M12 + source.Y * matrix.M22) + matrix.M42;
}
return true;
}
bool Vector2::Transform(Vector2 const* sourceArray, size_t sourceArrayLength, size_t sourceIndex, Matrix const& matrix,
Vector2* destinationArray, size_t destinationArrayLength, size_t destinationIndex, size_t length) {
if (!sourceArray || !destinationArray || destinationArrayLength < sourceArrayLength
|| sourceArrayLength < sourceIndex + length || destinationArrayLength < destinationIndex + length)
return false;
for (size_t i = 0; i < length; ++i) {
const auto& source = sourceArray[sourceIndex + i];
destinationArray[destinationIndex + i].X = (source.X * matrix.M11 + source.Y * matrix.M21) + matrix.M41;
destinationArray[destinationIndex + i].Y = (source.X * matrix.M12 + source.Y * matrix.M22) + matrix.M42;
}
return true;
}
bool Vector2::TransformNormal(Vector2 const* sourceArray, size_t sourceArrayLength, Matrix const& matrix, Vector2* destinationArray, size_t destinationArrayLength) {
if (!sourceArray || !destinationArray || destinationArrayLength < sourceArrayLength)
return false;
for (size_t index = 0; index < sourceArrayLength; ++index) {
const auto& source = sourceArray[index];
destinationArray[index].X = source.X * matrix.M11 + source.Y * matrix.M21;
destinationArray[index].Y = source.X * matrix.M12 + source.Y * matrix.M22;
}
return true;
}
bool Vector2::TransformNormal(Vector2 const* sourceArray, size_t sourceArrayLength, size_t sourceIndex, Matrix const& matrix, Vector2* destinationArray, size_t destinationArrayLength, size_t destinationIndex, size_t length) {
if (!sourceArray || !destinationArray || destinationArrayLength < sourceArrayLength
|| sourceArrayLength < sourceIndex + length || destinationArrayLength < destinationIndex + length)
return false;
for (size_t i = 0; i < length; ++i)
{
const auto& source = sourceArray[sourceIndex + i];
destinationArray[destinationIndex].X = (source.X * matrix.M11 + source.Y * matrix.M21);
destinationArray[destinationIndex].Y = (source.X * matrix.M12 + source.Y * matrix.M22);
}
return true;
}
bool Vector2::Transform(Vector2 const* sourceArray, size_t sourceArrayLength, Quaternion const& rotation, Vector2* destinationArray, size_t destinationArrayLength) {
if (!sourceArray || !destinationArray || destinationArrayLength < sourceArrayLength)
return false;
const auto rx = rotation.X + rotation.X;
const auto ry = rotation.Y + rotation.Y;
const auto rz = rotation.Z + rotation.Z;
const auto rwz = rotation.W * rz;
const auto rxx = rotation.X * rx;
const auto rxy = rotation.X * ry;
const auto ryy = rotation.Y * ry;
const auto rzz = rotation.Z * rz;
const auto a = 1.0f - ryy - rzz;
const auto b = rxy - rwz;
const auto c = rxy + rwz;
const auto d = 1.0f - rxx - rzz;
for (size_t index = 0; index < sourceArrayLength; ++index) {
const auto& source = sourceArray[index];
destinationArray[index].X = source.X * a + source.Y * b;
destinationArray[index].Y = source.X * c + source.Y * d;
}
return true;
}
bool Vector2::Transform(Vector2 const* sourceArray, size_t sourceArrayLength, size_t sourceIndex, Quaternion const& rotation,
Vector2* destinationArray, size_t destinationArrayLength, size_t destinationIndex, size_t length) {
if (!sourceArray || !destinationArray || destinationArrayLength < sourceArrayLength
|| sourceArrayLength < sourceIndex + length || destinationArrayLength < destinationIndex + length)
return false;
const auto rx = rotation.X + rotation.X;
const auto ry = rotation.Y + rotation.Y;
const auto rz = rotation.Z + rotation.Z;
const auto rwz = rotation.W * rz;
const auto rxx = rotation.X * rx;
const auto rxy = rotation.X * ry;
const auto ryy = rotation.Y * ry;
const auto rzz = rotation.Z * rz;
const auto a = 1.0f - ryy - rzz;
const auto b = rxy - rwz;
const auto c = rxy + rwz;
const auto d = 1.0f - rxx - rzz;
for (size_t i = 0; i < length; ++i) {
const auto& source = sourceArray[sourceIndex = i];
destinationArray[destinationIndex].X = source.X * a + source.Y* b;
destinationArray[destinationIndex].Y = source.X * c +source.Y * d;
++sourceIndex;
++destinationIndex;
}
return true;
}
void Vector3::Normalize() {
const auto num = 1.0f / std::sqrt(X * X + Y * Y + Z * Z);
X *= num;
Y *= num;
Z *= num;
}
Vector3 Vector3::Normalize(Vector3 const& value) {
const auto num = 1.0f / std::sqrt(value.X * value.X + value.Y * value.Y + value.Z * value.Z);
Vector3 vector3;
vector3.X = value.X * num;
vector3.Y = value.Y * num;
vector3.Z = value.Z * num;
return vector3;
}
bool xna::Vector3::Transform(std::vector<Vector3> const& sourceArray, Matrix const& matrix, std::vector<Vector3>& destinationArray)
{
if (destinationArray.size() < sourceArray.size())
return false;
for (size_t index = 0; index < sourceArray.size(); ++index)
{
const auto& source = sourceArray[index];
destinationArray[index].X = (source.X * matrix.M11 + source.Y * matrix.M21 + source.Z * matrix.M31) + matrix.M41;
destinationArray[index].Y = (source.X * matrix.M12 + source.Y * matrix.M22 + source.Z * matrix.M32) + matrix.M42;
destinationArray[index].Z = (source.X * matrix.M13 + source.Y * matrix.M23 + source.Z * matrix.M33) + matrix.M43;
}
return true;
}
bool Vector3::Transform(std::vector<Vector3> const& sourceArray, size_t sourceIndex, Matrix const& matrix, std::vector<Vector3>& destinationArray, size_t destinationIndex, size_t length)
{
if (sourceArray.size() < sourceIndex + length || destinationArray.size() < destinationIndex + length)
return false;
for (size_t index = 0; index < length; ++index)
{
const auto& source = sourceArray[sourceIndex + index];
destinationArray[destinationIndex + index].X = (source.X * matrix.M11 + source.Y * matrix.M21 + source.Z * matrix.M31) + matrix.M41;
destinationArray[destinationIndex + index].Y = (source.X * matrix.M12 + source.Y * matrix.M22 + source.Z * matrix.M32) + matrix.M42;
destinationArray[destinationIndex + index].Z = (source.X * matrix.M13 + source.Y * matrix.M23 + source.Z * matrix.M33) + matrix.M43;
}
return true;
}
bool Vector3::TransformNormal(std::vector<Vector3> const& sourceArray, Matrix const& matrix, std::vector<Vector3>& destinationArray)
{
if (destinationArray.size() < sourceArray.size())
return false;
for (size_t index = 0; index < sourceArray.size(); ++index)
{
const auto& source = sourceArray[index];
destinationArray[index].X = source.X * matrix.M11 + source.Y * matrix.M21 + source.Z * matrix.M31;
destinationArray[index].Y = source.X * matrix.M12 + source.Y * matrix.M22 + source.Z * matrix.M32;
destinationArray[index].Z = source.X * matrix.M13 + source.Y * matrix.M23 + source.Z * matrix.M33;
}
return true;
}
bool Vector3::TransformNormal(std::vector<Vector3> const& sourceArray, size_t sourceIndex, Matrix const& matrix, std::vector<Vector3>& destinationArray, size_t destinationIndex, size_t length)
{
if (sourceArray.size() < sourceIndex + length || destinationArray.size() < destinationIndex + length)
return false;
for (size_t index = 0; index < length; ++index) {
const auto& source = sourceArray[sourceIndex + index];
destinationArray[destinationIndex + index].X = source.X * matrix.M11 + source.Y * matrix.M21 + source.Z * matrix.M31;
destinationArray[destinationIndex + index].Y = source.X * matrix.M12 + source.Y * matrix.M22 + source.Z * matrix.M32;
destinationArray[destinationIndex + index].Z = source.X * matrix.M13 + source.Y * matrix.M23 + source.Z * matrix.M33;
}
return true;
}
bool Vector3::TransformNormal(std::vector<Vector3> const& sourceArray, Quaternion const& rotation, std::vector<Vector3>& destinationArray)
{
if (destinationArray.size() < sourceArray.size())
return false;
const auto num1 = rotation.X + rotation.X;
const auto num2 = rotation.Y + rotation.Y;
const auto num3 = rotation.Z + rotation.Z;
const auto num4 = rotation.W * num1;
const auto num5 = rotation.W * num2;
const auto num6 = rotation.W * num3;
const auto num7 = rotation.X * num1;
const auto num8 = rotation.X * num2;
const auto num9 = rotation.X * num3;
const auto num10 = rotation.Y * num2;
const auto num11 = rotation.Y * num3;
const auto num12 = rotation.Z * num3;
const auto num13 = 1.0f - num10 - num12;
const auto num14 = num8 - num6;
const auto num15 = num9 + num5;
const auto num16 = num8 + num6;
const auto num17 = 1.0f - num7 - num12;
const auto num18 = num11 - num4;
const auto num19 = num9 - num5;
const auto num20 = num11 + num4;
const auto num21 = 1.0f - num7 - num10;
for (size_t index = 0; index < sourceArray.size(); ++index)
{
const auto& source = sourceArray[index];
destinationArray[index].X = source.X * num13 + source.Y * num14 + source.Z * num15;
destinationArray[index].Y = source.X * num16 + source.Y * num17 + source.Z * num18;
destinationArray[index].Z = source.X * num19 + source.Y * num20 + source.Z * num21;
}
return true;
}
bool Vector3::TransformNormal(std::vector<Vector3> const& sourceArray, size_t sourceIndex, Quaternion const& rotation, std::vector<Vector3>& destinationArray, size_t destinationIndex, size_t length)
{
if (sourceArray.size() < sourceIndex + length || destinationArray.size() < destinationIndex + length)
return false;
const auto num1 = rotation.X + rotation.X;
const auto num2 = rotation.Y + rotation.Y;
const auto num3 = rotation.Z + rotation.Z;
const auto num4 = rotation.W * num1;
const auto num5 = rotation.W * num2;
const auto num6 = rotation.W * num3;
const auto num7 = rotation.X * num1;
const auto num8 = rotation.X * num2;
const auto num9 = rotation.X * num3;
const auto num10 = rotation.Y * num2;
const auto num11 = rotation.Y * num3;
const auto num12 = rotation.Z * num3;
const auto num13 = 1.0f - num10 - num12;
const auto num14 = num8 - num6;
const auto num15 = num9 + num5;
const auto num16 = num8 + num6;
const auto num17 = 1.0f - num7 - num12;
const auto num18 = num11 - num4;
const auto num19 = num9 - num5;
const auto num20 = num11 + num4;
const auto num21 = 1.0f - num7 - num10;
for (size_t index = 0; index < length; ++index)
{
const auto& source = sourceArray[sourceIndex + index];
destinationArray[destinationIndex + index].X = source.X * num13 + source.Y * num14 + source.Z * num15;
destinationArray[destinationIndex + index].Y = source.X * num16 + source.Y * num17 + source.Z * num18;
destinationArray[destinationIndex + index].Z = source.X * num19 + source.Y * num20 + source.Z * num21;
}
return true;
}
}