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xn65/inc/platform-dx/indexbuffer-dx.hpp

59 lines
1.5 KiB
C++

#ifndef XNA_PLATFORM_INDEXBUFFER_DX_HPP
#define XNA_PLATFORM_INDEXBUFFER_DX_HPP
#include "../graphics/gresource.hpp"
#include "../graphics/indexbuffer.hpp"
#include "device-dx.hpp"
#include "dxheaders.hpp"
#include <BufferHelpers.h>
#include <VertexTypes.h>
namespace xna {
template <typename T>
class IndexBuffer : public IIndexBuffer, public GraphicsResource {
public:
constexpr IndexBuffer(GraphicsDevice* device) : GraphicsResource(device) {}
constexpr IndexBuffer(GraphicsDevice* device, std::vector<T> const& indices) : data(indices), GraphicsResource(device) {}
virtual ~IndexBuffer() override {
if (dxBuffer) {
dxBuffer->Release();
dxBuffer = nullptr;
}
}
virtual bool Initialize(xna_error_ptr_arg) override {
if (!m_device || !m_device->_device || data.empty()) {
xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
return false;
}
const auto hr = DirectX::CreateStaticBuffer(m_device->_device, data.data(), data.size(), sizeof(T), D3D11_BIND_INDEX_BUFFER, &dxBuffer);
if (FAILED(hr)) {
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
return false;
}
return true;
}
virtual bool Apply(xna_error_ptr_arg) override {
if (!m_device || !m_device->_context || !dxBuffer) {
xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
return false;
}
m_device->_context->IASetIndexBuffer(dxBuffer, DXGI_FORMAT_R16_UINT, 0);
return true;
}
public:
ID3D11Buffer* dxBuffer = nullptr;
std::vector<T> data;
};
}
#endif