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xn65/framework/platform/texture-dx.hpp
2024-04-26 11:35:59 -03:00

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890 B
C++

#ifndef XNA_PLATFORM_TEXTURE_DX_HPP
#define XNA_PLATFORM_TEXTURE_DX_HPP
#include "../graphics/texture.hpp"
#include "dxgi.h"
#include "d3d11.h"
#include "../xnaerror.hpp"
namespace xna {
class Texture2D : public ITexture2D {
public:
Texture2D();
virtual ~Texture2D() override {
if (_texture2D) {
_texture2D->Release();
_texture2D = nullptr;
}
if (_textureView) {
_textureView->Release();
_textureView = nullptr;
}
}
virtual constexpr Int Width() const override {
return _description.Width;
}
virtual constexpr Int Height() const override {
return _description.Height;
}
static sptr<Texture2D> FromStream(GraphicsDevice& device, String const& fileName, xna_error_nullarg);
public:
ID3D11Texture2D* _texture2D{nullptr};
ID3D11ShaderResourceView* _textureView{ nullptr };
D3D11_TEXTURE2D_DESC _description{};
};
}
#endif