mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
#include "samplerstate-dx.hpp"
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#include "device-dx.hpp"
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namespace xna {
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bool SamplerState::Apply(xna_error_ptr_arg)
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{
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if (!m_device || !m_device->_context) {
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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return false;
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}
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if (!_samplerState) {
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xna_error_apply(err, XnaErrorCode::UNINTIALIZED_RESOURCE);
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return false;
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}
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m_device->_context->PSSetSamplers(0, 1, &_samplerState);
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return true;
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}
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uptr<SamplerState> SamplerState::PoinWrap() {
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auto state = std::unique_ptr<SamplerState>(new SamplerState());
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state->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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state->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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state->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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state->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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return state;
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}
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uptr<SamplerState> SamplerState::PointClamp() {
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auto state = std::unique_ptr<SamplerState>(new SamplerState());
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state->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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state->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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return state;
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}
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uptr<SamplerState> SamplerState::LinearWrap() {
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auto state = std::unique_ptr<SamplerState>(new SamplerState());
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state->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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state->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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state->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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state->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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return state;
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}
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uptr<SamplerState> SamplerState::LinearClamp() {
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auto state = std::unique_ptr<SamplerState>(new SamplerState());
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state->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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state->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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return state;
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}
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uptr<SamplerState> SamplerState::AnisotropicWrap() {
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auto state = std::unique_ptr<SamplerState>(new SamplerState());
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state->_description.Filter = D3D11_FILTER_ANISOTROPIC;
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state->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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state->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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state->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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return state;
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}
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uptr<SamplerState> SamplerState::AnisotropicClamp() {
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auto state = std::unique_ptr<SamplerState>(new SamplerState());
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state->_description.Filter = D3D11_FILTER_ANISOTROPIC;
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state->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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return state;
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}
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bool SamplerState::Initialize(xna_error_ptr_arg)
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{
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if (!m_device || !m_device->_device) {
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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return false;
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}
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if (_samplerState) {
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_samplerState->Release();
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_samplerState = nullptr;
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}
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const auto hr = m_device->_device->CreateSamplerState(&_description, &_samplerState);
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if (FAILED(hr)) {
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xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
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return false;
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}
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return true;
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}
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} |