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xn65/inc/platform-dx/dxheaders.hpp
2024-05-24 12:31:24 -03:00

36 lines
819 B
C++

//DirectX
#include "dxgi.h"
#include "d3d11.h"
#include <d3d11_1.h>
#include <d3d11_2.h>
//HSLS
#include <d3dcompiler.h>
//DirectXTK
#include <DirectXMath.h>
#include <Audio.h>
#include <BufferHelpers.h>
#include <CommonStates.h>
#include <DDSTextureLoader.h>
#include <DirectXHelpers.h>
#include <Effects.h>
#include <GamePad.h>
#include <GeometricPrimitive.h>
#include <GraphicsMemory.h>
#include <Keyboard.h>
#include <Model.h>
#include <Mouse.h>
#include <PostProcess.h>
#include <PrimitiveBatch.h>
#include <ScreenGrab.h>
#include <SimpleMath.h>
#include <SpriteBatch.h>
#include <SpriteFont.h>
#include <VertexTypes.h>
#include <WICTextureLoader.h>
//Windows
#define NOMINMAX
#include <Windows.h>
#include <windowsx.h>
#include <Windows.Foundation.h>
#include <wrl\wrappers\corewrappers.h>
#include <wrl\client.h>