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C++

#ifndef XNA_GAME_TIME_HPP
#define XNA_GAME_TIME_HPP
#include "../forward.hpp"
#include "../types.hpp"
#include "../csharp/timespan.hpp"
namespace xna {
class GameTime {
public:
constexpr GameTime() = default;
constexpr GameTime(const TimeSpan& elapsedGameTime, const TimeSpan& totalGameTime, bool isRunningSlowly) :
ElapsedGameTime(elapsedGameTime),
IsRunningSlowly(isRunningSlowly),
TotalGameTime(totalGameTime) { }
TimeSpan ElapsedGameTime{ 0 };
bool IsRunningSlowly{ false };
TimeSpan TotalGameTime{ 0 };
};
}
#endif