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xn65/framework/platform/gdevicemanager-dx.cpp
2024-05-24 12:31:24 -03:00

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#include "platform-dx/gdevicemanager-dx.hpp"
#include "platform-dx/device-dx.hpp"
#include "platform-dx/game-dx.hpp"
#include "graphics/presentparams.hpp"
#include "graphics/swapchain.hpp"
#include "platform-dx/implementations.hpp"
namespace xna {
GraphicsDeviceManager::GraphicsDeviceManager(Game*& game) : _game(game) {
sptr<GraphicsAdapter> adp = GraphicsAdapter::DefaultAdapter();
_information.Adapter = adp;
_information.Profile = xna::GraphicsProfile::HiDef;
auto parameters = snew<PresentationParameters>();
parameters->BackBufferWidth = _backBufferWidth;
parameters->BackBufferHeight = _backBufferHeight;
parameters->BackBufferFormat = SurfaceFormat::Color;
parameters->Fullscreen = false;
_information.Parameters = parameters;
if(_game)
_information.Window =_game->Window();
}
bool GraphicsDeviceManager::Initialize() {
if (!_game)
return false;
return CreateDevice();
}
void GraphicsDeviceManager::ApplyChanges() {
}
bool GraphicsDeviceManager::ToggleFullScreen() {
if (!_game || !_game->graphicsDevice || !_game->graphicsDevice->_swapChain)
return false;
auto& swap = _game->graphicsDevice->_swapChain;
BOOL state = false;
auto hr = swap->impl->dxSwapChain->GetFullscreenState(&state, nullptr);
if (FAILED(hr)) return false;
hr = swap->impl->dxSwapChain->SetFullscreenState(!state, nullptr);
if (FAILED(hr)) return false;
_isFullScreen = !state;
return true;
}
void GraphicsDeviceManager::PreferredBackBufferWidth(Int value) {
_backBufferWidth = value;
_isDeviceDirty = true;
}
void GraphicsDeviceManager::PreferredBackBufferHeight(Int value) {
_backBufferHeight = value;
_isDeviceDirty = true;
}
bool GraphicsDeviceManager::CreateDevice() {
if (_isDeviceDirty) {
_information.Parameters->BackBufferWidth = _backBufferWidth;
_information.Parameters->BackBufferHeight = _backBufferHeight;
}
auto result = initWindow();
if (!result) return false;
return initDevice();
}
void GraphicsDeviceManager::ChangeDevice() {
}
bool GraphicsDeviceManager::initWindow()
{
auto window = _information.Window;
if (!window) {
window = _game->Window();
_information.Window = window;
}
window->impl->Size(_backBufferWidth, _backBufferHeight);
if (!window->impl->Create()) {
MessageBox(nullptr, "Falha na cria<69><61>o da janela", "XN65", MB_OK);
return false;
}
_information.Parameters->DeviceWindowHandle = reinterpret_cast<intptr_t>(window->impl->WindowHandle());
return true;
}
bool GraphicsDeviceManager::initDevice()
{
auto window = _information.Window;
_device = New<GraphicsDevice>(_information);
if (!_device->Initialize(*window)) {
MessageBox(window->impl->WindowHandle(), "Falha na inicializa<7A><61>o do dispositivo gr<67>fico", "XN65", MB_OK);
_device = nullptr;
return false;
}
_game->graphicsDevice = _device;
return true;
}
}