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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
2024-05-27 16:44:01 -03:00

75 lines
1.9 KiB
C++

// xna.cpp : Defines the entry point for the application.
//
#include "xna.hpp"
#include "player.hpp"
#include "enemy.hpp"
#include "level.hpp"
#include "gem.hpp"
using namespace std;
using namespace xna;
namespace PlatformerStarterKit {
class Game1 : public Game {
public:
Game1() : Game() {
Content()->RootDirectory("Content");
}
void Initialize() override {
auto game = reinterpret_cast<Game*>(this);
graphics = New<GraphicsDeviceManager>(game->shared_from_this());
graphics->Initialize();
std::any device = graphicsDevice;
services->AddService(*typeof<GraphicsDevice>(), device);
Game::Initialize();
}
void LoadContent() override {
spriteBatch = New<SpriteBatch>(*graphicsDevice);
Game::LoadContent();
}
void Update(GameTime const& gameTime) override {
if (Keyboard::GetState().IsKeyDown(Keys::Escape) || GamePad::GetState(PlayerIndex::One).IsButtonDown(Buttons::Back))
Exit();
Game::Update(gameTime);
}
void Draw(GameTime const& gameTime) override {
graphicsDevice->Clear(Colors::CornflowerBlue);
Game::Draw(gameTime);
}
private:
sptr<GraphicsDeviceManager> graphics = nullptr;
sptr<SpriteBatch> spriteBatch = nullptr;
sptr<SpriteFont> hudFont = nullptr;
sptr<Texture2D> winOverlay = nullptr;
sptr<Texture2D> loseOverlay = nullptr;
sptr<Texture2D> diedOverlay = nullptr;
int levelIndex = -1;
sptr<Level> level = nullptr;
bool wasContinuePressed;
TimeSpan WarningTime = TimeSpan::FromSeconds(30);
static constexpr int TargetFrameRate = 60;
static constexpr int BackBufferWidth = 1280;
static constexpr int BackBufferHeight = 720;
static constexpr Buttons ContinueButton = Buttons::A;
};
}
int APIENTRY WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nCmdShow) {
xna::Platform::Init();
auto game = snew<PlatformerStarterKit::Game1>();
const auto result = game->Run();
return result;
}