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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
xn65/framework/platform/blendstate-dx.cpp

83 lines
3.2 KiB
C++

#include "blendstate-dx.hpp"
#include "device-dx.hpp"
namespace xna {
BlendState::BlendState(GraphicsDevice* device) {
_device = device;
}
bool BlendState::Apply(GraphicsDevice* device) {
D3D11_BLEND_DESC blendDesc{};
blendDesc.AlphaToCoverageEnable = AlphaToCoverage;
blendDesc.IndependentBlendEnable = IndependentBlendEnable;
for (size_t i = 0; i < 8; ++i) {
if (RenderTargets[i] == nullptr)
break;
blendDesc.RenderTarget[0].BlendEnable = RenderTargets[0]->Enabled;
blendDesc.RenderTarget[0].SrcBlend = BlendMapper::ConvertBlend(RenderTargets[0]->Source);
blendDesc.RenderTarget[0].DestBlend = BlendMapper::ConvertBlend(RenderTargets[0]->Destination);
blendDesc.RenderTarget[0].BlendOp = BlendMapper::ConvertOperation(RenderTargets[0]->Operation);
blendDesc.RenderTarget[0].SrcBlendAlpha = BlendMapper::ConvertBlend(RenderTargets[0]->SourceAlpha);
blendDesc.RenderTarget[0].DestBlendAlpha = BlendMapper::ConvertBlend(RenderTargets[0]->DestinationAlpha);
blendDesc.RenderTarget[0].BlendOpAlpha = BlendMapper::ConvertOperation(RenderTargets[0]->OperationAlpha);
blendDesc.RenderTarget[0].RenderTargetWriteMask = BlendMapper::ConvertColorWrite(RenderTargets[0]->WriteMask);
}
if (_device == nullptr || _device != device)
_device = device;
if FAILED(_device->_device->CreateBlendState(&blendDesc, &_blendState))
return false;
_device->_context->OMSetBlendState(_blendState, nullptr, 0xffffffff);
return true;
}
PBlendState IBlendState::Opaque() {
auto blendState = New<BlendState>(nullptr);
blendState->RenderTargets[0] = New<BlendRenderTarget>();
blendState->RenderTargets[0]->Source = Blend::SourceAlpha;
blendState->RenderTargets[0]->SourceAlpha = Blend::SourceAlpha;
blendState->RenderTargets[0]->Destination = Blend::Zero;
blendState->RenderTargets[0]->DestinationAlpha = Blend::Zero;
return blendState;
}
PBlendState IBlendState::AlphaBlend() {
auto blendState = New<BlendState>(nullptr);
blendState->RenderTargets[0] = New<BlendRenderTarget>();
blendState->RenderTargets[0]->Source = Blend::One;
blendState->RenderTargets[0]->SourceAlpha = Blend::One;
blendState->RenderTargets[0]->Destination = Blend::InverseSourceAlpha;
blendState->RenderTargets[0]->DestinationAlpha = Blend::InverseSourceAlpha;
return blendState;
}
PBlendState IBlendState::Additive() {
auto blendState = New<BlendState>(nullptr);
blendState->RenderTargets[0] = New<BlendRenderTarget>();
blendState->RenderTargets[0]->Source = Blend::SourceAlpha;
blendState->RenderTargets[0]->SourceAlpha = Blend::SourceAlpha;
blendState->RenderTargets[0]->Destination = Blend::One;
blendState->RenderTargets[0]->DestinationAlpha = Blend::One;
return blendState;
}
PBlendState IBlendState::NonPremultiplied() {
auto blendState = New<BlendState>(nullptr);
blendState->RenderTargets[0] = New<BlendRenderTarget>();
blendState->RenderTargets[0]->Source = Blend::SourceAlpha;
blendState->RenderTargets[0]->SourceAlpha = Blend::SourceAlpha;
blendState->RenderTargets[0]->Destination = Blend::InverseSourceAlpha;
blendState->RenderTargets[0]->DestinationAlpha = Blend::InverseSourceAlpha;
return blendState;
}
}