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xn65/framework/game/gdevicemanager.hpp

23 lines
632 B
C++

#ifndef XNA_GAME_GRAPHICSDEVICEMANAGER_HPP
#define XNA_GAME_GRAPHICSDEVICEMANAGER_HPP
#include "../default.hpp"
namespace xna {
class IGraphicsDeviceManager {
public:
virtual ~IGraphicsDeviceManager(){}
virtual void ApplyChanges() = 0;
virtual bool Initialize() = 0;
virtual bool ToggleFullScreen() = 0;
virtual Int PreferredBackBufferWidth() const = 0;
virtual Int PreferredBackBufferHeight() const = 0;
virtual void PreferredBackBufferWidth(Int value) = 0;
virtual void PreferredBackBufferHeight(Int value) = 0;
protected:
virtual bool CreateDevice() = 0;
virtual void ChangeDevice() = 0;
};
}
#endif