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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
xn65/framework/platform/game-dx.cpp
2024-04-24 10:11:53 -03:00

105 lines
2.4 KiB
C++

#define NOMINMAX
#include "../game/time.hpp"
#include "audioengine-dx.hpp"
#include "device-dx.hpp"
#include "game-dx.hpp"
#include "gamepad-dx.hpp"
#include "gdevicemanager-dx.hpp"
#include "keyboard-dx.hpp"
#include "mouse-dx.hpp"
#include "window-dx.hpp"
#include <Windows.h>
namespace xna {
Game::Game() {
_gameWindow = New<GameWindow>();
_gameWindow->Color(255, 155, 55);
_gameWindow->Title("XN65");
_gameWindow->Size(
GraphicsDeviceManager::DefaultBackBufferWidth,
GraphicsDeviceManager::DefaultBackBufferHeight, false);
}
void Game::Exit()
{
_gameWindow->Close();
}
int Game::Run() {
Initialize();
if (_graphicsDevice == nullptr) {
MessageBox(nullptr, "O dispositivo gráfico não foi inicializado corretamente", "XN65", MB_OK);
return EXIT_FAILURE;
}
return startLoop();
}
void Game::Draw(GameTime const& gameTime) {
_graphicsDevice->Present();
}
void Game::Initialize() {
Keyboard::Initialize();
Mouse::Initialize();
//initialize é requisito para GamePad
Microsoft::WRL::Wrappers::RoInitializeWrapper initialize(RO_INIT_MULTITHREADED);
if (FAILED(initialize))
MessageBox(nullptr, "Ocorreu um erro ao executar Microsoft::WRL::Wrappers::RoInitializeWrapper. O GamePad não foi inicializado corretamente.", "XN65", MB_OK);
GamePad.Initialize();
//CoInitializeEx é requisito para AudioEngine
const auto hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
if (FAILED(hr))
MessageBox(nullptr, "Ocorreu um erro ao executar CoInitializeEx. O AudioEngine não foi inicializado corretamente.", "XN65", MB_OK);
_audioEngine = New<AudioEngine>();
LoadContent();
}
void Game::Update(GameTime const& gameTime) {
_audioEngine->Update();
}
int Game::startLoop() {
MSG msg{};
_stepTimer = DX::StepTimer();
do {
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else {
step();
}
} while (msg.message != WM_QUIT);
return static_cast<int>(msg.wParam);
}
void Game::step()
{
_stepTimer.Tick([&]()
{
const auto elapsed = _stepTimer.GetElapsedSeconds();
const auto total = _stepTimer.GetTotalSeconds();
const auto elapsedTimeSpan = TimeSpan::FromSeconds(elapsed);
const auto totalTimeSpan = TimeSpan::FromSeconds(total);
_currentGameTime.ElapsedGameTime = elapsedTimeSpan;
_currentGameTime.TotalGameTime = totalTimeSpan;
Update(_currentGameTime);
});
Draw(_currentGameTime);
}
}