mirror of
https://github.com/borgesdan/xn65
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61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#ifndef XNA_DX_HEADERS_HPP
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#define XNA_DX_HEADERS_HPP
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#define NOMINMAX
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//---------------- DX INCLUDES ----------------//
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//DirectX
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#if defined(_XBOX_ONE) && defined(_TITLE)
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#include <d3d11_x.h>
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#define NO_D3D11_DEBUG_NAME
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#endif
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#include "dxgi.h"
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#include "d3d11.h"
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#include <d3d11_1.h>
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#include <d3d11_2.h>
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#include <d3d11_3.h>
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#include <d3d11_4.h>
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#include <d3d11shader.h>
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#include <d3d11shadertracing.h>
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#include <d3dcommon.h>
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#include <d3dcsx.h>
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//DirectXTK
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#include <DirectXMath.h>
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#include <Audio.h>
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#include <BufferHelpers.h>
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#include <CommonStates.h>
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#include <DDSTextureLoader.h>
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#include <DirectXHelpers.h>
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#include <Effects.h>
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#include <GamePad.h>
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#include <GeometricPrimitive.h>
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#include <GraphicsMemory.h>
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#include <Keyboard.h>
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#include <Model.h>
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#include <Mouse.h>
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#include <PostProcess.h>
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#include <PrimitiveBatch.h>
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#include <ScreenGrab.h>
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#include <SimpleMath.h>
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#include <SpriteBatch.h>
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#include <SpriteFont.h>
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#include <VertexTypes.h>
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#include <WICTextureLoader.h>
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//Windows
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#include <Windows.h>
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#include <windowsx.h>
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#include <Windows.Foundation.h>
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#include <wrl\wrappers\corewrappers.h>
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#include <wrl\client.h>
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//Xna
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#include "xna/framework.hpp"
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//---------------- USINGS ----------------//
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template <typename T>
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using comptr = Microsoft::WRL::ComPtr<T>;
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#endif |